// SPDX-License-Identifier: GPL-3.0-or-later /* var generalsOverviewPage, cardsOverviewPage; var clientPageCreated = false; function createClientPages() { if (!clientPageCreated) { clientPageCreated = true; generalsOverviewPage = generalsOverview.createObject(mainWindow); cardsOverviewPage = cardsOverview.createObject(mainWindow); mainWindow.generalsOverviewPage = generalsOverviewPage; mainWindow.cardsOverviewPage = cardsOverviewPage; } } */ var callbacks = {}; let sheduled_download = ""; callbacks["ServerDetected"] = (j) => { const serverDialog = mainStack.currentItem.serverDialog; if (!serverDialog) { return; } const item = serverDialog.item; if (item) { toast.show(qsTr("Detected Server %1").arg(j.slice(7)), 10000); } } callbacks["GetServerDetail"] = (j) => { const [ver, icon, desc, capacity, count, addr] = JSON.parse(j); const serverDialog = mainStack.currentItem.serverDialog; if (!serverDialog) { return; } const item = serverDialog.item; if (item) { item.updateServerDetail(addr, [ver, icon, desc, capacity, count]); } } callbacks["NetworkDelayTest"] = (jsonData) => { // jsonData: RSA pub key let cipherText; let aeskey; if (config.savedPassword[config.serverAddr] !== undefined && config.savedPassword[config.serverAddr].shorten_password === config.password) { cipherText = config.savedPassword[config.serverAddr].password; aeskey = config.savedPassword[config.serverAddr].key; config.aeskey = aeskey ?? ""; Backend.setAESKey(aeskey); if (Debugging) console.log("use remembered password", config.password); } else { cipherText = Backend.pubEncrypt(jsonData, config.password); config.aeskey = Backend.getAESKey(); } config.cipherText = cipherText; Backend.replyDelayTest(config.screenName, cipherText); } callbacks["ErrorMsg"] = (jsonData) => { let log; try { const a = JSON.parse(jsonData); log = qsTr(a[0]).arg(a[1]); } catch (e) { log = qsTr(jsonData); } console.log("ERROR: " + log); toast.show(log, 5000); mainWindow.busy = false; if (sheduled_download !== "") { mainWindow.busy = true; Pacman.loadSummary(sheduled_download, true); sheduled_download = ""; } } callbacks["UpdatePackage"] = (jsonData) => sheduled_download = jsonData; callbacks["UpdateBusyText"] = (jsonData) => { mainWindow.busyText = jsonData; } callbacks["DownloadComplete"] = () => { mainWindow.busy = false; mainStack.currentItem.downloadComplete(); // should be pacman page } callbacks["BackToStart"] = (jsonData) => { while (mainStack.depth > 1) { mainStack.pop(); } } callbacks["SetServerSettings"] = (j) => { const data = JSON.parse(j); const [ motd, hiddenPacks, enableBots ] = data; config.serverMotd = motd; config.serverHiddenPacks = hiddenPacks; config.serverEnableBot = enableBots; }; callbacks["EnterLobby"] = (jsonData) => { // depth == 1 means the lobby page is not present in mainStack // createClientPages(); if (mainStack.depth === 1) { // we enter the lobby successfully, so save password now. config.lastLoginServer = config.serverAddr; config.savedPassword[config.serverAddr] = { username: config.screenName, password: config.cipherText, key: config.aeskey, shorten_password: config.cipherText.slice(0, 8) } mainStack.push(lobby); } else { mainStack.pop(); } mainWindow.busy = false; ClientInstance.notifyServer("RefreshRoomList", ""); config.saveConf(); } callbacks["EnterRoom"] = (jsonData) => { // jsonData: int capacity, int timeout const data = JSON.parse(jsonData); config.roomCapacity = data[0]; config.roomTimeout = data[1] - 1; const roomSettings = data[2]; config.enableFreeAssign = roomSettings.enableFreeAssign; config.heg = roomSettings.gameMode.includes('heg_mode'); mainStack.push(room); mainWindow.busy = false; } callbacks["UpdateRoomList"] = (jsonData) => { const current = mainStack.currentItem; // should be lobby if (mainStack.depth === 2) { current.roomModel.clear(); JSON.parse(jsonData).forEach(function (room) { current.roomModel.append({ roomId: room[0], roomName: room[1], gameMode: room[2], playerNum: room[3], capacity: room[4], hasPassword: room[5] ? true : false, }); }); } } callbacks["UpdatePlayerNum"] = (j) => { const current = mainStack.currentItem; // should be lobby if (mainStack.depth === 2) { const data = JSON.parse(j); const l = data[0]; const s = data[1]; current.lobbyPlayerNum = l; current.serverPlayerNum = s; } } callbacks["Chat"] = (jsonData) => { // jsonData: { string userName, string general, string time, string msg } const current = mainStack.currentItem; // lobby or room const data = JSON.parse(jsonData); const pid = data.sender; const userName = data.userName; const general = Backend.translate(data.general); const time = data.time; const msg = data.msg; if (config.blockedUsers.indexOf(userName) !== -1) { return; } if (general === "") current.addToChat(pid, data, `[${time}] ${userName}: ${msg}`); else current.addToChat(pid, data, `[${time}] ${userName}(${general}): ${msg}`); } callbacks["ServerMessage"] = (jsonData) => { const current = mainStack.currentItem; // lobby or room current.sendDanmaku('[Server] ' + jsonData); } callbacks["ShowToast"] = (j) => toast.show(j); callbacks["InstallKey"] = (j) => Backend.installAESKey(); callbacks["AddTotalGameTime"] = (jsonData) => { config.totalTime++; }