// SPDX-License-Identifier: GPL-3.0-or-later
/*
var generalsOverviewPage, cardsOverviewPage;
var clientPageCreated = false;
function createClientPages() {
if (!clientPageCreated) {
clientPageCreated = true;
generalsOverviewPage = generalsOverview.createObject(mainWindow);
cardsOverviewPage = cardsOverview.createObject(mainWindow);
mainWindow.generalsOverviewPage = generalsOverviewPage;
mainWindow.cardsOverviewPage = cardsOverviewPage;
}
}
*/
var callbacks = {};
let sheduled_download = "";
callbacks["ServerDetected"] = (j) => {
const serverDialog = mainStack.currentItem.serverDialog;
if (!serverDialog) {
return;
}
const item = serverDialog.item;
if (item) {
toast.show(qsTr("Detected Server %1").arg(j.slice(7)), 10000);
}
}
callbacks["GetServerDetail"] = (j) => {
const [ver, icon, desc, capacity, count, addr] = JSON.parse(j);
const serverDialog = mainStack.currentItem.serverDialog;
if (!serverDialog) {
return;
}
const item = serverDialog.item;
if (item) {
item.updateServerDetail(addr, [ver, icon, desc, capacity, count]);
}
}
callbacks["NetworkDelayTest"] = (jsonData) => {
// jsonData: RSA pub key
let cipherText;
let aeskey;
if (config.savedPassword[config.serverAddr] !== undefined
&& config.savedPassword[config.serverAddr].shorten_password === config.password) {
cipherText = config.savedPassword[config.serverAddr].password;
aeskey = config.savedPassword[config.serverAddr].key;
config.aeskey = aeskey ?? "";
Backend.setAESKey(aeskey);
if (Debugging)
console.log("use remembered password", config.password);
} else {
cipherText = Backend.pubEncrypt(jsonData, config.password);
config.aeskey = Backend.getAESKey();
}
config.cipherText = cipherText;
Backend.replyDelayTest(config.screenName, cipherText);
}
callbacks["ErrorMsg"] = (jsonData) => {
let log;
try {
const a = JSON.parse(jsonData);
log = qsTr(a[0]).arg(a[1]);
} catch (e) {
log = qsTr(jsonData);
}
console.log("ERROR: " + log);
toast.show(log, 5000);
mainWindow.busy = false;
if (sheduled_download !== "") {
mainWindow.busy = true;
Pacman.loadSummary(sheduled_download, true);
sheduled_download = "";
}
}
callbacks["UpdatePackage"] = (jsonData) => sheduled_download = jsonData;
callbacks["UpdateBusyText"] = (jsonData) => {
mainWindow.busyText = jsonData;
}
callbacks["DownloadComplete"] = () => {
mainWindow.busy = false;
mainStack.currentItem.downloadComplete(); // should be pacman page
}
callbacks["BackToStart"] = (jsonData) => {
while (mainStack.depth > 1) {
mainStack.pop();
}
}
callbacks["SetServerSettings"] = (j) => {
const data = JSON.parse(j);
const [ motd, hiddenPacks, enableBots ] = data;
config.serverMotd = motd;
config.serverHiddenPacks = hiddenPacks;
config.serverEnableBot = enableBots;
};
callbacks["EnterLobby"] = (jsonData) => {
// depth == 1 means the lobby page is not present in mainStack
// createClientPages();
if (mainStack.depth === 1) {
// we enter the lobby successfully, so save password now.
config.lastLoginServer = config.serverAddr;
config.savedPassword[config.serverAddr] = {
username: config.screenName,
password: config.cipherText,
key: config.aeskey,
shorten_password: config.cipherText.slice(0, 8)
}
mainStack.push(lobby);
} else {
mainStack.pop();
}
mainWindow.busy = false;
ClientInstance.notifyServer("RefreshRoomList", "");
config.saveConf();
}
callbacks["EnterRoom"] = (jsonData) => {
// jsonData: int capacity, int timeout
const data = JSON.parse(jsonData);
config.roomCapacity = data[0];
config.roomTimeout = data[1] - 1;
const roomSettings = data[2];
config.enableFreeAssign = roomSettings.enableFreeAssign;
config.heg = roomSettings.gameMode.includes('heg_mode');
mainStack.push(room);
mainWindow.busy = false;
}
callbacks["UpdateRoomList"] = (jsonData) => {
const current = mainStack.currentItem; // should be lobby
if (mainStack.depth === 2) {
current.roomModel.clear();
JSON.parse(jsonData).forEach(function (room) {
current.roomModel.append({
roomId: room[0],
roomName: room[1],
gameMode: room[2],
playerNum: room[3],
capacity: room[4],
hasPassword: room[5] ? true : false,
});
});
}
}
callbacks["UpdatePlayerNum"] = (j) => {
const current = mainStack.currentItem; // should be lobby
if (mainStack.depth === 2) {
const data = JSON.parse(j);
const l = data[0];
const s = data[1];
current.lobbyPlayerNum = l;
current.serverPlayerNum = s;
}
}
callbacks["Chat"] = (jsonData) => {
// jsonData: { string userName, string general, string time, string msg }
const current = mainStack.currentItem; // lobby or room
const data = JSON.parse(jsonData);
const pid = data.sender;
const userName = data.userName;
const general = Backend.translate(data.general);
const time = data.time;
const msg = data.msg;
if (config.blockedUsers.indexOf(userName) !== -1) {
return;
}
if (general === "")
current.addToChat(pid, data, `[${time}] ${userName}: ${msg}`);
else
current.addToChat(pid, data, `[${time}] ${userName}(${general}): ${msg}`);
}
callbacks["ServerMessage"] = (jsonData) => {
const current = mainStack.currentItem; // lobby or room
current.sendDanmaku('[Server] ' + jsonData);
}
callbacks["ShowToast"] = (j) => toast.show(j);
callbacks["InstallKey"] = (j) => Backend.installAESKey();
callbacks["AddTotalGameTime"] = (jsonData) => {
config.totalTime++;
}