-- SPDX-License-Identifier: GPL-3.0-or-later Fk:loadTranslationTable{ -- Lobby ["Room List"] = "房间列表", ["Enter"] = "进入", ["Observe"] = "旁观", ["Edit Profile"] = "编辑个人信息", ["Username"] = "用户名", ["Avatar"] = "头像", ["Old Password"] = "旧密码", ["New Password"] = "新密码", ["Update Avatar"] = "更新头像", ["Update Password"] = "更新密码", ["Lobby BG"] = "大厅壁纸", ["Room BG"] = "房间背景", ["Game BGM"] = "游戏BGM", ["Poster Girl"] = "看板娘", ["BGM Volume"] = "BGM音量", ["Effect Volume"] = "音效音量", ["Userinfo Settings"] = "个人信息", ["BG Settings"] = "游戏背景", ["Audio Settings"] = "音频", ["Disable message audio"] = "禁用聊天语音", ["Back"] = "返回", ["Create Room"] = "创建房间", ["Room Name"] = "房间名字", ["$RoomName"] = "%1的房间", ["Player num"] = "玩家数目", ["Select general num"] = "选将数目", ["Operation timeout"] = "操作时长(秒)", ["Luck Card Times"] = "手气卡次数", ["Room Password"] = "房间密码", ["Please input room's password"] = "请输入房间的密码", ["Game Mode"] = "游戏模式", ["Enable free assign"] = "自由选将", ["Enable deputy general"] = "启用副将机制", ["General Settings"] = "通常设置", ["Package Settings"] = "拓展包设置", ["General Packages"] = "武将拓展包", ["Card Packages"] = "卡牌拓展包", ["Give Flower"] = "送花", ["Give Egg"] = "砸蛋", ["Give Shoe"] = "拖鞋", ["$OnlineInfo"] = "大厅人数:%1,总在线人数:%2", ["Generals Overview"] = "武将一览", ["Cards Overview"] = "卡牌一览", ["Special card skills:"] = "卡牌的特殊用法:", ["Every suit & number:"] = "所有的花色和点数:", ["Scenarios Overview"] = "玩法一览", ["Replay"] = "录像", ["About"] = "关于", ["about_freekill_description"] = [[ # 关于新月杀 以便于DIY为首要目的的开源三国杀游戏。 项目链接: https://github.com/Notify-ctrl/FreeKill ]], ["about_qt_description"] = [[ # 关于Qt Qt是一个C++图形界面应用程序开发框架,拥有强大的跨平台能力以及易于使用的API。 本程序使用Qt 6.2+,主要利用QtQuick开发UI,同时也使用Qt的网络库开发服务端程序。 官网: https://www.qt.io ]], ["about_lua_description"] = [[ # 关于Lua Lua是一种小巧、灵活、高效的脚本语言,广泛用于游戏开发中。 本程序使用Lua 5.4,利用其完全实现了整个游戏逻辑。 官网: https://www.lua.org ]], ["about_ossl_description"] = [[ # 关于OpenSSL OpenSSL是一个开源包,用来提供安全通信与各种加密支持。 本程序目前用到了crypto库,以获得RSA加密算法支持。 官网: https://www.openssl.org ]], ["about_gplv3_description"] = [[ # 关于GPLv3 GNU通用公共许可协议(简称GPL)是一个广泛使用的自由软件许可证条款,它确保广大用户自由地使用、学习、共享或修改软件。 由于Qt是按照GPLv3协议开源的库,与此同时本程序用到的readline库也属于GPLv3库,再加上QSanguosha也是以GPLv3协议开源的软件(从中借鉴了不少代码和思路),因此这个项目也使用GPLv3协议开源。 官网: https://gplv3.fsf.org ]], ["about_sqlite_description"] = [[ # 关于SQLite SQLite是一个轻量级的数据库,具有占用资源低、运行效率快、嵌入性好等优点。 FreeKill使用sqlite3在服务端保存用户的各种信息。 官网: https://www.sqlite.org ]], ["about_git2_description"] = [[ # 关于Libgit2 Libgit2是一个轻量级的、跨平台的、纯C实现的库,支持Git的大部分核心操作,并且支持几乎任何能与C语言交互的编程语言。 FreeKill使用的是libgit2的C API,与此同时使用Git完成拓展包的下载、更新、管理等等功能。 官网: https://libgit2.org ]], ["Exit Lobby"] = "退出大厅", ["OK"] = "确定", ["Cancel"] = "取消", ["End"] = "结束", ["Quit"] = "退出", ["BanGeneral"] = "禁将", ["ResumeGeneral"] = "解禁", ["$WelcomeToLobby"] = "欢迎进入FreeKill游戏大厅!", -- Room ["$EnterRoom"] = "成功加入房间。", ["#currentRoundNum"] = "第 %1 轮", ["$Choice"] = "%1:请选择", ["$ChooseGeneral"] = "请选择 %1 名武将", ["Same General Convert"] = "替换武将", ["Fight"] = "出战", ["Show General Detail"] = "查看技能", ["#PlayCard"] = "出牌阶段,请使用一张牌", ["#AskForGeneral"] = "请选择 1 名武将", ["#AskForSkillInvoke"] = "你想发动技能“%1”吗?", ["#AskForLuckCard"] = "你想使用手气卡吗?还可以使用 %1 次,剩余手气卡∞张", ["AskForLuckCard"] = "手气卡", ["#AskForChoice"] = "%1:请选择", ["#choose-trigger"] = "请选择一项技能发动", ["trigger"] = "选择技能", ["Please arrange cards"] = "请拖拽移动卡牌", ["Please click to move card"] = "请点击移动卡牌", [" thinking..."] = " 思考中...", ["AskForGeneral"] = "选择武将", ["AskForGuanxing"] = "观星", ["AskForChoice"] = "选择", ["AskForKingdom"] = "选择势力", ["AskForPindian"] = "拼点", ["PlayCard"] = "出牌", ["AskForCardChosen"] = "选牌", ["AskForCardsChosen"] = "选牌", ["#AskForChooseCard"] = "%1:请选择其一张卡牌", ["$ChooseCard"] = "请选择一张卡牌", ["$Hand"] = "手牌区", ["$Equip"] = "装备区", ["$Judge"] = "判定区", ["#AskForUseActiveSkill"] = "请使用技能 %1", ["#AskForUseCard"] = "请使用卡牌 %1", ["#AskForResponseCard"] = "请打出卡牌 %1", ["#AskForNullification"] = "是否为目标为 %dest 的 %arg 使用无懈可击?", ["#AskForNullificationWithoutTo"] = "是否对 %src 使用的 %arg 使用无懈可击?", ["#AskForPeaches"] = "%src 生命危急,需要 %arg 个桃", ["#AskForPeachesSelf"] = "你生命危急,需要 %arg 个桃或酒", ["#AskForDiscard"] = "请弃置 %arg 张牌,最少 %arg2 张", ["#AskForCard"] = "请选择 %arg 张牌,最少 %arg2 张", ["#askForPindian"] = "请选择一张手牌作为拼点牌", ["#StartPindianReason"] = "%from 由于 %arg 而发起拼点", ["#ShowPindianCard"] = "%from 的拼点牌是 %card", ["#ShowPindianResult"] = "%from 在 %from 和 %to 之间的拼点中 %arg", ["pindianwin"] = "赢", ["pindiannotwin"] = "没赢", ["#ChooseInitialKingdom"] = "请选择初始势力(不可变更)", ["#RevealGeneral"] = "%from 亮出 %arg %arg2", ["mainGeneral"] = "主将", ["deputyGeneral"] = "副将", ["seat#1"] = "一号位", ["seat#2"] = "二号位", ["seat#3"] = "三号位", ["seat#4"] = "四号位", ["seat#5"] = "五号位", ["seat#6"] = "六号位", ["seat#7"] = "七号位", ["seat#8"] = "八号位", ["@ControledBy"] = "控制者", ["Trust"] = "托管", ["Sort Cards"] = "牌序", ["Chat"] = "聊天", ["Log"] = "战报", ["Trusting ..."] = "托管中 ...", ["Observing ..."] = "旁观中 ...", ["$GameOver"] = "游戏结束", ["$Winner"] = "%1 获胜", ["$NoWinner"] = "平局!", ["Back To Lobby"] = "返回大厅", ["Bulletin Info"] = "

更新说明

\ 1. 实现移动场上一张牌;
\ 2. 实现用作记录牌名并可查看的mark;
\ 3. 将askForChoice和interaction的文本解析方式改为prompt;
\ 4. 新增属性将牌移至牌堆指定索引位置;
\ 5. 修改时机“游戏开始时”至正确位置;
\ 6. 优化衍生牌逻辑;
\ 7. 新增“卡牌展示后”时机;
\ 8. 修改qml文件结构;
\ 9. 新增手气卡机制;
\ 10. 新增大厅表情功能;
\ 11. 新增选将时技能描述查看,以及查看卡牌描述的功能;
\ 12. 查看角色技能描述侧栏新增“送花”和“砸蛋”功能。", } -- Game concepts Fk:loadTranslationTable{ ["lord"] = "主公", ["loyalist"] = "忠臣", ["rebel"] = "反贼", ["renegade"] = "内奸", ["lord+loyalist"] = "主忠", ["normal_damage"] = "无属性", ["fire_damage"] = "火属性", ["thunder_damage"] = "雷属性", ["ice_damage"] = "冰属性", ["phase_start"] = "准备阶段", ["phase_judge"] = "判定阶段", ["phase_draw"] = "摸牌阶段", ["phase_play"] = "出牌阶段", ["phase_discard"] = "弃牌阶段", ["phase_finish"] = "结束阶段", ["chained"] = "横置", ["not-chained"] = "重置", } -- related to sendLog Fk:loadTranslationTable{ -- game processing ["$AppendSeparator"] = '------------------------------', ["$GameStart"] = "== 游戏开始 ==", ["$GameEnd"] = "== 游戏结束 ==", -- get/lose skill ["#AcquireSkill"] = "%from 获得了技能 “%arg”", ["#LoseSkill"] = "%from 失去了技能 “%arg”", -- moveCards (they are sent by notifyMoveCards) ["$PutCard"] = "%from 的 %arg 张牌被置于牌堆顶", ["$PutKnownCard"] = "%from 的牌 %card 被置于牌堆顶", ["$RemoveCardFromGame"] = "%arg2 张牌被作为 %arg 移出游戏", ["$AddToPile"] = "%card 被作为 %arg 移出游戏", ["$GetCardsFromPile"] = "%from 从 %arg 中获得了 %arg2 张牌 %card", ["$DrawCards"] = "%from 摸了 %arg 张牌 %card", ["$PreyCardsFromPile"] = "%from 获得了 %arg 张牌 %card", ["$GotCardBack"] = "%from 收回了 %arg 张牌 %card", ["$RecycleCard"] = "%from 从弃牌堆回收了 %arg 张牌 %card", ["$MoveCards"] = "%to 从 %from 处获得了 %arg 张牌 %card", ["$LightningMove"] = "%card 从 %from 转移到了 %to", ["$PasteCard"] = "%from 给 %to 贴了张 %card", ["$DiscardCards"] = "%from 弃置了 %arg 张牌 %card", ["$InstallEquip"] = "%from 装备了 %card", ["$UninstallEquip"] = "%from 卸载了 %card", ["#ShowCard"] = "%from 展示了牌 %card", ["#Recast"] = "%from 重铸了 %card", ["#RecastBySkill"] = "%from 发动了 “%arg” 重铸了 %card", -- phase ["#PhaseSkipped"] = "%from 跳过了 %arg", ["#GainAnExtraTurn"] = "%from 开始进行一个额外的回合", -- useCard ["#UseCard"] = "%from 使用了牌 %card", ["#UseCardToTargets"] = "%from 使用了牌 %card,目标是 %to", ["#CardUseCollaborator"] = "%from 在此次 %arg 中的子目标是 %to", ["#UseCardToCard"] = "%from 使用了牌 %card,目标是 %arg", ["#ResponsePlayCard"] = "%from 打出了牌 %card", ["#UseVCard"] = "%from 将 %card 当 %arg 使用", ["#UseVCardToTargets"] = "%from 将 %card 当 %arg 使用,目标是 %to", ["#UseVCardToCard"] = "%from 将 %card 当 %arg2 使用,目标是 %arg", ["#ResponsePlayVCard"] = "%from 将 %card 当 %arg 打出", ["#UseV0Card"] = "%from 使用了 %arg", ["#UseV0CardToTargets"] = "%from 使用了 %arg,目标是 %to", ["#UseV0CardToCard"] = "%from 使用了 %arg2,目标是 %arg", ["#ResponsePlayV0Card"] = "%from 打出了 %arg", ["#FilterCard"] = "由于 %arg 的效果,与 %from 相关的 %arg2 被视为了 %arg3", -- skill ["#InvokeSkill"] = "%from 发动了 “%arg”", -- judge ["#StartJudgeReason"] = "%from 开始了 %arg 的判定", ["#InitialJudge"] = "%from 的判定牌为 %card", ["#ChangedJudge"] = "%from 发动“%arg”把 %to 的判定牌改为 %card", ["#JudgeResult"] = "%from 的判定结果为 %card", -- turnOver ["#TurnOver"] = "%from 将武将牌翻面,现在是 %arg", ["face_up"] = "正面朝上", ["face_down"] = "背面朝上", -- damage, heal and lose HP ["#Damage"] = "%to 对 %from 造成了 %arg 点 %arg2 伤害", ["#DamageWithNoFrom"] = "%from 受到了 %arg 点 %arg2 伤害", ["#LoseHP"] = "%from 失去了 %arg 点体力", ["#HealHP"] = "%from 回复了 %arg 点体力", ["#ShowHPAndMaxHP"] = "%from 现在的体力值为 %arg,体力上限为 %arg2", ["#LoseMaxHP"] = "%from 减了 %arg 点体力上限", ["#HealMaxHP"] = "%from 加了 %arg 点体力上限", -- dying and death ["#EnterDying"] = "%from 进入了濒死阶段", ["#KillPlayer"] = "%from [%arg] 阵亡,凶手是 %to", ["#KillPlayerWithNoKiller"] = "%from [%arg] 阵亡,无伤害来源", -- misc ["#GuanxingResult"] = "%from 的观星结果为 %arg 上 %arg2 下", ["#ChainStateChange"] = "%from %arg 了武将牌", ["#ChainDamage"] = "%from 处于连环状态,将受到传导的伤害", }