-- SPDX-License-Identifier: GPL-3.0-or-later ---@class Client ---@field public client fk.Client ---@field public players ClientPlayer[] @ 所有参战玩家的数组 ---@field public alive_players ClientPlayer[] @ 所有存活玩家的数组 ---@field public observers ClientPlayer[] @ 观察者的数组 ---@field public current ClientPlayer @ 当前回合玩家 ---@field public discard_pile integer[] @ 弃牌堆 ---@field public status_skills Skill[] @ 状态技总和 ---@field public observing boolean Client = class('Client') -- load client classes ClientPlayer = require "client.clientplayer" fk.client_callback = {} -- 总而言之就是会让roomScene.state变为responding或者playing的状态 local pattern_refresh_commands = { "PlayCard", "AskForUseActiveSkill", "AskForUseCard", "AskForResponseCard", } function Client:initialize() self.client = fk.ClientInstance self.notifyUI = function(self, command, jsonData) fk.Backend:emitNotifyUI(command, jsonData) end self.client.callback = function(_self, command, jsonData, isRequest) if self.recording then table.insert(self.record, {math.floor(os.getms() / 1000), isRequest, command, jsonData}) end local cb = fk.client_callback[command] if table.contains(pattern_refresh_commands, command) then Fk.currentResponsePattern = nil Fk.currentResponseReason = nil end if (type(cb) == "function") then cb(jsonData) else self:notifyUI(command, jsonData); end end self.players = {} -- ClientPlayer[] self.alive_players = {} self.observers = {} self.discard_pile = {} self.status_skills = {} for class, skills in pairs(Fk.global_status_skill) do self.status_skills[class] = {table.unpack(skills)} end self.skill_costs = {} self.card_marks = {} self.filtered_cards = {} self.printed_cards = {} self.disabled_packs = {} self.disabled_generals = {} self.recording = false end ---@param id integer ---@return ClientPlayer function Client:getPlayerById(id) if id == Self.id then return Self end for _, p in ipairs(self.players) do if p.id == id then return p end end return nil end ---@param cardId integer | card ---@return CardArea function Client:getCardArea(cardId) if type(cardId) ~= "number" then assert(cardId and cardId:isInstanceOf(Card)) cardId = cardId:getEffectiveId() end if table.contains(Self.player_cards[Player.Hand], cardId) then return Card.PlayerHand end if table.contains(Self.player_cards[Player.Equip], cardId) then return Card.PlayerEquip end for _, t in pairs(Self.special_cards) do if table.contains(t, cardId) then return Card.PlayerSpecial end end error("Client:getCardArea can only judge cards in your hand or equip area") end function Client:moveCards(moves) for _, move in ipairs(moves) do if move.from and move.fromArea then local from = self:getPlayerById(move.from) self:notifyUI("MaxCard", json.encode{ pcardMax = from:getMaxCards(), id = move.from, }) if from.id ~= Self.id and move.fromArea == Card.PlayerHand then for i = 1, #move.ids do table.remove(from.player_cards[Player.Hand]) end else if table.contains({ Player.Hand, Player.Equip, Player.Judge, Player.Special }, move.fromArea) then from:removeCards(move.fromArea, move.ids, move.fromSpecialName) end end elseif move.fromArea == Card.DiscardPile then table.removeOne(self.discard_pile, move.ids[1]) end if move.to and move.toArea then local ids = move.ids self:notifyUI("MaxCard", json.encode{ pcardMax = self:getPlayerById(move.to):getMaxCards(), id = move.to, }) if (not Self:isBuddy(self:getPlayerById(move.to)) and move.toArea == Card.PlayerHand) or table.contains(ids, -1) then ids = table.map(ids, function() return -1 end) end self:getPlayerById(move.to):addCards(move.toArea, ids, move.specialName) elseif move.toArea == Card.DiscardPile then table.insert(self.discard_pile, move.ids[1]) end if (move.ids[1] ~= -1) then Fk:filterCard(move.ids[1], ClientInstance:getPlayerById(move.to)) end end end ---@param msg LogMessage local function parseMsg(msg, nocolor) local self = ClientInstance local data = msg local function getPlayerStr(pid, color) if nocolor then color = "white" end if not pid then return "" end local p = self:getPlayerById(pid) local str = '%s' if p.general == "anjiang" and (p.deputyGeneral == "anjiang" or not p.deputyGeneral) then local ret = Fk:translate("seat#" .. p.seat) return string.format(str, color, ret) end local ret = p.general ret = Fk:translate(ret) if p.deputyGeneral and p.deputyGeneral ~= "" then ret = ret .. "/" .. Fk:translate(p.deputyGeneral) end ret = string.format(str, color, ret) return ret end local from = getPlayerStr(data.from, "#0C8F0C") local to = data.to or Util.DummyTable local to_str = {} for _, id in ipairs(to) do table.insert(to_str, getPlayerStr(id, "#CC3131")) end to = table.concat(to_str, ", ") local card = data.card or Util.DummyTable local allUnknown = true local unknownCount = 0 for _, id in ipairs(card) do if id ~= -1 then allUnknown = false else unknownCount = unknownCount + 1 end end if allUnknown then card = "" else local card_str = {} for _, id in ipairs(card) do table.insert(card_str, Fk:getCardById(id, true):toLogString()) end if unknownCount > 0 then table.insert(card_str, Fk:translate("unknown_card") .. unknownCount == 1 and "x" .. unknownCount or "") end card = table.concat(card_str, ", ") end local function parseArg(arg) arg = arg or "" arg = Fk:translate(arg) arg = string.format('%s', nocolor and "white" or "#0598BC", arg) return arg end local arg = parseArg(data.arg) local arg2 = parseArg(data.arg2) local arg3 = parseArg(data.arg3) local log = Fk:translate(data.type) log = string.gsub(log, "%%from", from) log = string.gsub(log, "%%to", to) log = string.gsub(log, "%%card", card) log = string.gsub(log, "%%arg2", arg2) log = string.gsub(log, "%%arg3", arg3) log = string.gsub(log, "%%arg", arg) return log end ---@param msg LogMessage function Client:appendLog(msg) self:notifyUI("GameLog", parseMsg(msg)) end ---@param msg LogMessage function Client:setCardNote(ids, msg) for _, id in ipairs(ids) do if id ~= -1 then self:notifyUI("SetCardFootnote", json.encode{ id, parseMsg(msg, true) }) end end end fk.client_callback["SetCardFootnote"] = function(jsonData) local data = json.decode(jsonData) ClientInstance:setCardNote(data[1], data[2]); end fk.client_callback["Setup"] = function(jsonData) -- jsonData: [ int id, string screenName, string avatar ] local data = json.decode(jsonData) local id, name, avatar = data[1], data[2], data[3] local self = fk.Self self:setId(id) self:setScreenName(name) self:setAvatar(avatar) Self = ClientPlayer:new(fk.Self) end fk.client_callback["EnterRoom"] = function(jsonData) Self = ClientPlayer:new(fk.Self) ClientInstance = Client:new() -- clear old client data ClientInstance.players = {Self} ClientInstance.alive_players = {Self} ClientInstance.discard_pile = {} local _data = json.decode(jsonData) local data = _data[3] ClientInstance.enter_room_data = jsonData; ClientInstance.room_settings = data table.insertTableIfNeed( data.disabledPack, Fk.game_mode_disabled[data.gameMode] ) ClientInstance.disabled_packs = data.disabledPack ClientInstance.disabled_generals = data.disabledGenerals ClientInstance:notifyUI("EnterRoom", jsonData) end fk.client_callback["AddPlayer"] = function(jsonData) -- jsonData: [ int id, string screenName, string avatar ] -- when other player enter the room, we create clientplayer(C and lua) for them local data = json.decode(jsonData) local id, name, avatar = data[1], data[2], data[3] local player = fk.ClientInstance:addPlayer(id, name, avatar) local p = ClientPlayer:new(player) table.insert(ClientInstance.players, p) table.insert(ClientInstance.alive_players, p) ClientInstance:notifyUI("AddPlayer", jsonData) end fk.client_callback["RemovePlayer"] = function(jsonData) -- jsonData: [ int id ] local data = json.decode(jsonData) local id = data[1] for _, p in ipairs(ClientInstance.players) do if p.player:getId() == id then table.removeOne(ClientInstance.players, p) table.removeOne(ClientInstance.alive_players, p) break end end if id ~= Self.id then fk.ClientInstance:removePlayer(id) ClientInstance:notifyUI("RemovePlayer", jsonData) end end fk.client_callback["AddObserver"] = function(jsonData) -- jsonData: [ int id, string screenName, string avatar ] -- when observer enter the room, we create lua clientplayer for them local data = json.decode(jsonData) local id, name, avatar = data[1], data[2], data[3] local player = { getId = function() return id end, getScreenName = function() return name end, getAvatar = function() return avatar end, } local p = ClientPlayer:new(player) table.insert(ClientInstance.observers, p) end fk.client_callback["RemoveObserver"] = function(jsonData) local data = json.decode(jsonData) local id = data[1] for _, p in ipairs(ClientInstance.observers) do if p.player:getId() == id then table.removeOne(ClientInstance.observers, p) break end end end fk.client_callback["ArrangeSeats"] = function(jsonData) local data = json.decode(jsonData) local n = #ClientInstance.players local players = {} for i = 1, n do local p = ClientInstance:getPlayerById(data[i]) p.seat = i table.insert(players, p) end for i = 1, #players - 1 do players[i].next = players[i + 1] end players[#players].next = players[1] ClientInstance.players = players ClientInstance:notifyUI("ArrangeSeats", jsonData) end fk.client_callback["PropertyUpdate"] = function(jsonData) -- jsonData: [ int id, string property_name, value ] local data = json.decode(jsonData) local id, name, value = data[1], data[2], data[3] local p = ClientInstance:getPlayerById(id) p[name] = value if name == "dead" then if value == true then table.removeOne(ClientInstance.alive_players, p) else table.insertIfNeed(ClientInstance.alive_players, p) end end ClientInstance:notifyUI("PropertyUpdate", jsonData) ClientInstance:notifyUI("MaxCard", json.encode{ pcardMax = ClientInstance:getPlayerById(id):getMaxCards(), id = id, }) end fk.client_callback["AskForCardChosen"] = function(jsonData) -- jsonData: [ int target_id, string flag, int reason ] local data = json.decode(jsonData) local id, flag, reason = data[1], data[2], data[3] local target = ClientInstance:getPlayerById(id) local hand = target.player_cards[Player.Hand] local equip = target.player_cards[Player.Equip] local judge = target.player_cards[Player.Judge] local ui_data = flag if type(flag) == "string" then if not string.find(flag, "h") then hand = {} end if not string.find(flag, "e") then equip = {} end if not string.find(flag, "j") then judge = {} end ui_data = { _reason = reason, card_data = {}, } if #hand ~= 0 then table.insert(ui_data.card_data, { "$Hand", hand }) end if #equip ~= 0 then table.insert(ui_data.card_data, { "$Equip", equip }) end if #judge ~= 0 then table.insert(ui_data.card_data, { "$Judge", judge }) end else ui_data._reason = reason end ClientInstance:notifyUI("AskForCardChosen", json.encode(ui_data)) end fk.client_callback["AskForCardsChosen"] = function(jsonData) -- jsonData: [ int target_id, int min, int max, string flag, int reason ] local data = json.decode(jsonData) local id, min, max, flag, reason = data[1], data[2], data[3], data[4], data[5] local target = ClientInstance:getPlayerById(id) local hand = target.player_cards[Player.Hand] local equip = target.player_cards[Player.Equip] local judge = target.player_cards[Player.Judge] local ui_data = flag if type(flag) == "string" then if not string.find(flag, "h") then hand = {} end if not string.find(flag, "e") then equip = {} end if not string.find(flag, "j") then judge = {} end ui_data = { _min = min, _max = max, _reason = reason, card_data = {} } if #hand ~= 0 then table.insert(ui_data.card_data, { "$Hand", hand }) end if #equip ~= 0 then table.insert(ui_data.card_data, { "$Equip", equip }) end if #judge ~= 0 then table.insert(ui_data.card_data, { "$Judge", judge }) end else ui_data._min = min ui_data._max = max ui_data._reason = reason end ClientInstance:notifyUI("AskForCardsChosen", json.encode(ui_data)) end --- separated moves to many moves(one card per move) ---@param moves CardsMoveStruct[] local function separateMoves(moves) local ret = {} ---@type CardsMoveInfo[] for _, move in ipairs(moves) do for _, info in ipairs(move.moveInfo) do table.insert(ret, { ids = {info.cardId}, from = move.from, to = move.to, toArea = move.toArea, fromArea = info.fromArea, moveReason = move.moveReason, specialName = move.specialName, fromSpecialName = info.fromSpecialName, }) end end return ret end --- merge separated moves that information is the same local function mergeMoves(moves) local ret = {} local temp = {} for _, move in ipairs(moves) do local info = string.format("%q,%q,%q,%q,%s,%s", move.from, move.to, move.fromArea, move.toArea, move.specialName, move.fromSpecialName) if temp[info] == nil then temp[info] = { ids = {}, from = move.from, to = move.to, fromArea = move.fromArea, toArea = move.toArea, moveReason = move.moveReason, specialName = move.specialName, fromSpecialName = move.fromSpecialName, } end table.insert(temp[info].ids, move.ids[1]) end for _, v in pairs(temp) do table.insert(ret, v) end return ret end local function sendMoveCardLog(move) local client = ClientInstance if #move.ids == 0 then return end local hidden = table.contains(move.ids, -1) local msgtype if move.from and move.toArea == Card.DrawPile then msgtype = hidden and "$PutCard" or "$PutKnownCard" client:appendLog{ type = msgtype, from = move.from, card = move.ids, arg = #move.ids, } client:setCardNote(move.ids, { type = "$$PutCard", from = move.from, }) elseif move.toArea == Card.PlayerSpecial then msgtype = hidden and "$RemoveCardFromGame" or "$AddToPile" client:appendLog{ type = msgtype, arg = move.specialName, arg2 = #move.ids, card = move.ids, } elseif move.fromArea == Card.PlayerSpecial and move.to then client:appendLog{ type = "$GetCardsFromPile", from = move.to, arg = move.fromSpecialName, arg2 = #move.ids, card = move.ids, } elseif move.moveReason == fk.ReasonDraw then client:appendLog{ type = "$DrawCards", from = move.to, card = move.ids, arg = #move.ids, } elseif (move.fromArea == Card.DrawPile or move.fromArea == Card.DiscardPile) and move.moveReason == fk.ReasonPrey then client:appendLog{ type = "$PreyCardsFromPile", from = move.to, card = move.ids, arg = #move.ids, } elseif (move.fromArea == Card.Processing or move.fromArea == Card.PlayerJudge) and move.toArea == Card.PlayerHand then client:appendLog{ type = "$GotCardBack", from = move.to, card = move.ids, arg = #move.ids, } elseif move.fromArea == Card.DiscardPile and move.toArea == Card.PlayerHand then client:appendLog{ type = "$RecycleCard", from = move.to, card = move.ids, arg = #move.ids, } elseif move.from and move.fromArea ~= Card.PlayerJudge and move.toArea ~= Card.PlayerJudge and move.to and move.from ~= move.to then client:appendLog{ type = "$MoveCards", from = move.from, to = { move.to }, arg = #move.ids, card = move.ids, } elseif move.from and move.to and move.toArea == Card.PlayerJudge then if move.fromArea == Card.PlayerJudge and move.from ~= move.to then msgtype = "$LightningMove" elseif move.fromArea ~= Card.PlayerJudge then msgtype = "$PasteCard" end if msgtype then client:appendLog{ type = msgtype, from = move.from, to = { move.to }, card = move.ids, } end end -- TODO ... if move.moveReason == fk.ReasonDiscard then client:appendLog{ type = "$DiscardCards", from = move.from, card = move.ids, arg = #move.ids, } client:setCardNote(move.ids, { type = "$$DiscardCards", from = move.from }) end end fk.client_callback["MoveCards"] = function(jsonData) -- jsonData: CardsMoveStruct[] local raw_moves = json.decode(jsonData) local separated = separateMoves(raw_moves) ClientInstance:moveCards(separated) local merged = mergeMoves(separated) ClientInstance:notifyUI("MoveCards", json.encode(merged)) for _, move in ipairs(merged) do sendMoveCardLog(move) end end fk.client_callback["ShowCard"] = function(jsonData) local data = json.decode(jsonData) local from = data.from local cards = data.cards ClientInstance:notifyUI("MoveCards", json.encode{ { ids = cards, fromArea = Card.DrawPile, toArea = Card.Processing, } }) end -- 说是限定技,其实也适用于觉醒技、转换技、使命技 ---@param skill Skill ---@param times integer local function updateLimitSkill(pid, skill, times) if not skill.visible then return end if skill:isSwitchSkill() then times = ClientInstance:getPlayerById(pid):getSwitchSkillState(skill.switchSkillName) == fk.SwitchYang and 0 or 1 ClientInstance:notifyUI("UpdateLimitSkill", json.encode{ pid, skill.switchSkillName, times }) elseif skill.frequency == Skill.Limited or skill.frequency == Skill.Wake or skill.frequency == Skill.Quest then ClientInstance:notifyUI("UpdateLimitSkill", json.encode{ pid, skill.name, times }) end end fk.client_callback["LoseSkill"] = function(jsonData) -- jsonData: [ int player_id, string skill_name ] local data = json.decode(jsonData) local id, skill_name, fake = data[1], data[2], data[3] local target = ClientInstance:getPlayerById(id) local skill = Fk.skills[skill_name] if not fake then target:loseSkill(skill) if skill.visible then ClientInstance:notifyUI("LoseSkill", jsonData) end elseif skill.visible then -- 按理说能弄得更好的但还是复制粘贴舒服 local sks = { table.unpack(skill.related_skills) } --[[ 需要大伙都适配好main_skill或者讨论出更好方案才行。不敢轻举妄动 local sks = table.filter(skill.related_skills, function(s) return s.main_skill == skill end) --]] table.insert(sks, skill) table.removeOne(target.player_skills, skill) local chk = false if table.find(sks, function(s) return s:isInstanceOf(TriggerSkill) end) then chk = true ClientInstance:notifyUI("LoseSkill", jsonData) end local active = table.filter(sks, function(s) return s:isInstanceOf(ActiveSkill) or s:isInstanceOf(ViewAsSkill) end) if #active > 0 then chk = true ClientInstance:notifyUI("LoseSkill", json.encode { id, skill_name, }) end if not chk then ClientInstance:notifyUI("LoseSkill", json.encode { id, skill_name, }) end end updateLimitSkill(id, skill, -1) end fk.client_callback["AddSkill"] = function(jsonData) -- jsonData: [ int player_id, string skill_name ] local data = json.decode(jsonData) local id, skill_name, fake = data[1], data[2], data[3] local target = ClientInstance:getPlayerById(id) local skill = Fk.skills[skill_name] if not fake then target:addSkill(skill) if skill.visible then ClientInstance:notifyUI("AddSkill", jsonData) end elseif skill.visible then -- 添加假技能:服务器只会传一个主技能来。 -- 若有主动技则添加按钮,若有触发技则添加预亮按钮。 -- 无视状态技。 local sks = { table.unpack(skill.related_skills) } table.insert(sks, skill) table.insert(target.player_skills, skill) local chk = false if table.find(sks, function(s) return s:isInstanceOf(TriggerSkill) end) then chk = true ClientInstance:notifyUI("AddSkill", jsonData) end local active = table.filter(sks, function(s) return s:isInstanceOf(ActiveSkill) or s:isInstanceOf(ViewAsSkill) end) if #active > 0 then chk = true ClientInstance:notifyUI("AddSkill", json.encode { id, skill_name, }) end -- 面板上总得有点啥东西表明自己有技能吧 = = if not chk then ClientInstance:notifyUI("AddSkill", json.encode { id, skill_name, }) end end if skill.frequency == Skill.Quest then return end updateLimitSkill(id, skill, target:usedSkillTimes(skill_name, Player.HistoryGame)) end fk.client_callback["AskForUseActiveSkill"] = function(jsonData) -- jsonData: [ string skill_name, string prompt, bool cancelable. json extra_data ] local data = json.decode(jsonData) local skill = Fk.skills[data[1]] local extra_data = json.decode(data[4]) for k, v in pairs(extra_data) do skill[k] = v end Fk.currentResponseReason = extra_data.skillName ClientInstance:notifyUI("AskForUseActiveSkill", jsonData) end fk.client_callback["AskForUseCard"] = function(jsonData) Fk.currentResponsePattern = json.decode(jsonData)[2] ClientInstance:notifyUI("AskForUseCard", jsonData) end fk.client_callback["AskForResponseCard"] = function(jsonData) Fk.currentResponsePattern = json.decode(jsonData)[2] ClientInstance:notifyUI("AskForResponseCard", jsonData) end fk.client_callback["SetPlayerMark"] = function(jsonData) -- jsonData: [ int id, string mark, int value ] local data = json.decode(jsonData) local player, mark, value = data[1], data[2], data[3] ClientInstance:getPlayerById(player):setMark(mark, value) if string.sub(mark, 1, 1) == "@" then ClientInstance:notifyUI("SetPlayerMark", jsonData) end end fk.client_callback["SetCardMark"] = function(jsonData) -- jsonData: [ int id, string mark, int value ] local data = json.decode(jsonData) local card, mark, value = data[1], data[2], data[3] Fk:getCardById(card):setMark(mark, value) ClientInstance:notifyUI("UpdateCard", tostring(card)) end fk.client_callback["Chat"] = function(jsonData) -- jsonData: { int type, int sender, string msg } local data = json.decode(jsonData) if data.type == 1 then data.general = "" data.time = os.date("%H:%M:%S") ClientInstance:notifyUI("Chat", json.encode(data)) return end local p = ClientInstance:getPlayerById(data.sender) if not p then for _, pl in ipairs(ClientInstance.observers) do if pl.id == data.sender then p = pl; break end end if not p then return end data.general = "" else data.general = p.general end data.userName = p.player:getScreenName() data.time = os.date("%H:%M:%S") ClientInstance:notifyUI("Chat", json.encode(data)) end fk.client_callback["GameLog"] = function(jsonData) local data = json.decode(jsonData) ClientInstance:appendLog(data) end fk.client_callback["LogEvent"] = function(jsonData) local data = json.decode(jsonData) if data.type == "Death" then table.removeOne( ClientInstance.alive_players, ClientInstance:getPlayerById(data.to) ) end ClientInstance:notifyUI("LogEvent", jsonData) end fk.client_callback["AddCardUseHistory"] = function(jsonData) local data = json.decode(jsonData) Self:addCardUseHistory(data[1], data[2]) end fk.client_callback["SetCardUseHistory"] = function(jsonData) local data = json.decode(jsonData) Self:setCardUseHistory(data[1], data[2], data[3]) end fk.client_callback["AddSkillUseHistory"] = function(jsonData) local data = json.decode(jsonData) local playerid, skill_name, time = data[1], data[2], data[3] local player = ClientInstance:getPlayerById(playerid) player:addSkillUseHistory(skill_name, time) local skill = Fk.skills[skill_name] if not skill or skill.frequency == Skill.Quest then return end updateLimitSkill(playerid, Fk.skills[skill_name], player:usedSkillTimes(skill_name, Player.HistoryGame)) end fk.client_callback["SetSkillUseHistory"] = function(jsonData) local data = json.decode(jsonData) local id, skill_name, time, scope = data[1], data[2], data[3], data[4] local player = ClientInstance:getPlayerById(id) player:setSkillUseHistory(skill_name, time, scope) local skill = Fk.skills[skill_name] if not skill or skill.frequency == Skill.Quest then return end updateLimitSkill(id, Fk.skills[skill_name], player:usedSkillTimes(skill_name, Player.HistoryGame)) end fk.client_callback["AddVirtualEquip"] = function(jsonData) local data = json.decode(jsonData) local cname = data.name local player = ClientInstance:getPlayerById(data.player) local subcards = data.subcards local c = Fk:cloneCard(cname) c:addSubcards(subcards) player:addVirtualEquip(c) end fk.client_callback["RemoveVirtualEquip"] = function(jsonData) local data = json.decode(jsonData) local player = ClientInstance:getPlayerById(data.player) player:removeVirtualEquip(data.id) end fk.client_callback["Heartbeat"] = function() ClientInstance.client:notifyServer("Heartbeat", "") end fk.client_callback["ChangeSelf"] = function(jsonData) local data = json.decode(jsonData) ClientInstance:getPlayerById(data.id).player_cards[Player.Hand] = data.handcards ClientInstance:getPlayerById(data.id).special_cards = data.special_cards ClientInstance:notifyUI("ChangeSelf", data.id) end fk.client_callback["UpdateQuestSkillUI"] = function(jsonData) local data = json.decode(jsonData) local player, skillName, usedTimes = data[1], data[2], data[3] updateLimitSkill(player, Fk.skills[skillName], usedTimes) end fk.client_callback["UpdateGameData"] = function(jsonData) local data = json.decode(jsonData) local player, total, win, run = data[1], data[2], data[3], data[4] player = ClientInstance:getPlayerById(player) if player then player.player:setGameData(total, win, run) end ClientInstance:notifyUI("UpdateGameData", jsonData) end fk.client_callback["StartGame"] = function(jsonData) local c = ClientInstance c.record = { fk.FK_VER, os.date("%Y%m%d%H%M%S"), c.enter_room_data, json.encode { Self.id, fk.Self:getScreenName(), fk.Self:getAvatar() }, -- RESERVED "", "", "", "", "", "", } for _, p in ipairs(c.players) do if p.id ~= Self.id then table.insert(c.record, { math.floor(os.getms() / 1000), false, "AddPlayer", json.encode { p.player:getId(), p.player:getScreenName(), p.player:getAvatar(), true, }, }) end end c.recording = true c:notifyUI("StartGame", jsonData) end fk.client_callback["GameOver"] = function(jsonData) local c = ClientInstance if c.recording then c.recording = false c.record[2] = table.concat({ c.record[2], Self.player:getScreenName(), c.room_settings.gameMode, Self.general, Self.role, jsonData, }, ".") -- c.client:saveRecord(json.encode(c.record), c.record[2]) end c:notifyUI("GameOver", jsonData) end fk.client_callback["EnterLobby"] = function(jsonData) local c = ClientInstance --[[ if c.recording and not c.observing then c.recording = false c.record[2] = table.concat({ c.record[2], Self.player:getScreenName(), c.room_settings.gameMode, Self.general, Self.role, "", }, ".") -- c.client:saveRecord(json.encode(c.record), c.record[2]) end --]] c:notifyUI("EnterLobby", jsonData) end fk.client_callback["PrintCard"] = function(j) local data = json.decode(j) local n, s, num = table.unpack(data) local cd = Fk:cloneCard(n, s, num) Fk:_addPrintedCard(cd) end fk.client_callback["AddBuddy"] = function(j) local c = ClientInstance local data = json.decode(j) local id, hand = table.unpack(data) local to = c:getPlayerById(id) Self:addBuddy(to) to.player_cards[Player.Hand] = hand end fk.client_callback["RmBuddy"] = function(j) local c = ClientInstance local id = tonumber(j) local to = c:getPlayerById(id) Self:removeBuddy(to) to.player_cards[Player.Hand] = table.map(to.player_cards, function() return -1 end) end -- Create ClientInstance (used by Lua) ClientInstance = Client:new() dofile "lua/client/client_util.lua"