GameEvent.functions[GameEvent.MoveCards] = function(self) local args = self.data local self = self.room ---@type CardsMoveStruct[] local cardsMoveStructs = {} local infoCheck = function(info) assert(table.contains({ Card.PlayerHand, Card.PlayerEquip, Card.PlayerJudge, Card.PlayerSpecial, Card.Processing, Card.DrawPile, Card.DiscardPile, Card.Void }, info.toArea)) assert(info.toArea ~= Card.PlayerSpecial or type(info.specialName) == "string") assert(type(info.moveReason) == "number") end for _, cardsMoveInfo in ipairs(args) do if #cardsMoveInfo.ids > 0 then infoCheck(cardsMoveInfo) ---@type MoveInfo[] local infos = {} for _, id in ipairs(cardsMoveInfo.ids) do table.insert(infos, { cardId = id, fromArea = self:getCardArea(id), fromSpecialName = cardsMoveInfo.from and self:getPlayerById(cardsMoveInfo.from):getPileNameOfId(id), }) end ---@type CardsMoveStruct local cardsMoveStruct = { moveInfo = infos, from = cardsMoveInfo.from, to = cardsMoveInfo.to, toArea = cardsMoveInfo.toArea, moveReason = cardsMoveInfo.moveReason, proposer = cardsMoveInfo.proposer, skillName = cardsMoveInfo.skillName, moveVisible = cardsMoveInfo.moveVisible, specialName = cardsMoveInfo.specialName, specialVisible = cardsMoveInfo.specialVisible, } table.insert(cardsMoveStructs, cardsMoveStruct) end end if #cardsMoveStructs < 1 then return false end if self.logic:trigger(fk.BeforeCardsMove, nil, cardsMoveStructs) then self.logic:breakEvent(false) end self:notifyMoveCards(nil, cardsMoveStructs) for _, data in ipairs(cardsMoveStructs) do if #data.moveInfo > 0 then infoCheck(data) ---@param info MoveInfo for _, info in ipairs(data.moveInfo) do local realFromArea = self:getCardArea(info.cardId) local playerAreas = { Player.Hand, Player.Equip, Player.Judge, Player.Special } if table.contains(playerAreas, realFromArea) and data.from then self:getPlayerById(data.from):removeCards(realFromArea, { info.cardId }, info.fromSpecialName) elseif realFromArea ~= Card.Unknown then local fromAreaIds = {} if realFromArea == Card.Processing then fromAreaIds = self.processing_area elseif realFromArea == Card.DrawPile then fromAreaIds = self.draw_pile elseif realFromArea == Card.DiscardPile then fromAreaIds = self.discard_pile elseif realFromArea == Card.Void then fromAreaIds = self.void end table.removeOne(fromAreaIds, info.cardId) end if table.contains(playerAreas, data.toArea) and data.to then self:getPlayerById(data.to):addCards(data.toArea, { info.cardId }, data.specialName) else local toAreaIds = {} if data.toArea == Card.Processing then toAreaIds = self.processing_area elseif data.toArea == Card.DrawPile then toAreaIds = self.draw_pile elseif data.toArea == Card.DiscardPile then toAreaIds = self.discard_pile elseif data.toArea == Card.Void then toAreaIds = self.void end table.insert(toAreaIds, toAreaIds == Card.DrawPile and 1 or #toAreaIds + 1, info.cardId) end self:setCardArea(info.cardId, data.toArea, data.to) Fk:filterCard(info.cardId, self:getPlayerById(data.to)) local currentCard = Fk:getCardById(info.cardId) if data.toArea == Player.Equip and currentCard.type == Card.TypeEquip and data.to ~= nil and self:getPlayerById(data.to):isAlive() and currentCard.equip_skill then currentCard:onInstall(self, self:getPlayerById(data.to)) elseif realFromArea == Player.Equip and currentCard.type == Card.TypeEquip and data.from ~= nil and currentCard.equip_skill then currentCard:onUninstall(self, self:getPlayerById(data.from)) end end end end self.logic:trigger(fk.AfterCardsMove, nil, cardsMoveStructs) return true end