// SPDX-License-Identifier: GPL-3.0-or-later import QtQuick import QtQuick.Controls import QtQuick.Dialogs import QtQuick.Layouts import QtMultimedia import Fk import Fk.Common import Fk.RoomElement import Fk.PhotoElement as PhotoElement import "RoomLogic.js" as Logic Item { id: roomScene property int playerNum: 0 // property var dashboardModel property bool isOwner: false property bool isStarted: false property bool isFull: false property bool isAllReady: false property bool isReady: false property bool canKickOwner: false property alias popupBox: popupBox property alias manualBox: manualBox property alias bigAnim: bigAnim property alias promptText: prompt.text property var currentPrompt property alias okCancel: okCancel property alias okButton: okButton property alias cancelButton: cancelButton property alias dynamicCardArea: dynamicCardArea property alias tableCards: tablePile.cards property alias dashboard: dashboard property alias drawPile: drawPile property alias skillInteraction: skillInteraction property alias miscStatus: miscStatus property alias banner: banner property var selected_targets: [] property string responding_card property bool respond_play: false property bool autoPending: false property var extra_data: ({}) property var skippedUseEventId: [] property real replayerSpeed property int replayerElapsed property int replayerDuration Image { source: config.roomBg anchors.fill: parent fillMode: Image.PreserveAspectCrop } MediaPlayer { id: bgm source: config.bgmFile loops: MediaPlayer.Infinite onPlaybackStateChanged: { if (playbackState == MediaPlayer.StoppedState && roomScene.isStarted) play(); } audioOutput: AudioOutput { volume: config.bgmVolume / 100 } } onIsStartedChanged: { if (isStarted) { Backend.playSound("./audio/system/gamestart"); bgm.play(); canKickOwner = false; kickOwnerTimer.stop(); } else { bgm.stop(); } } Button { id: menuButton anchors.top: parent.top anchors.topMargin: 12 anchors.right: parent.right anchors.rightMargin: 12 text: luatr("Menu") onClicked: { if (menuContainer.visible){ menuContainer.close(); } else { menuContainer.open(); } } Menu { id: menuContainer y: menuButton.height - 12 width: 100 MenuItem { id: quitButton text: luatr("Quit") onClicked: { if (config.replaying) { Backend.controlReplayer("shutdown"); mainStack.pop(); } else if (config.observing) { ClientInstance.notifyServer("QuitRoom", "[]"); } else { quitDialog.open(); } } } MenuItem { id: surrenderButton enabled: !config.observing && !config.replaying text: luatr("Surrender") onClicked: { const photo = getPhoto(Self.id); if (isStarted && !(photo.dead && photo.rest <= 0)) { const surrenderCheck = lcall('CheckSurrenderAvailable', miscStatus.playedTime); if (!surrenderCheck.length) { surrenderDialog.informativeText = luatr('Surrender is disabled in this mode'); } else { surrenderDialog.informativeText = surrenderCheck .map(str => `${luatr(str.text)}(${str.passed ? '√' : '×'})`) .join('
'); } surrenderDialog.open(); } } } MenuItem { id: volumeButton text: luatr("Audio Settings") onClicked: { volumeDialog.open(); } } } } Button { text: luatr("Add Robot") visible: isOwner && !isStarted && !isFull anchors.centerIn: parent enabled: config.serverEnableBot onClicked: { ClientInstance.notifyServer("AddRobot", "[]"); } } Button { text: luatr("Start Game") visible: isOwner && !isStarted && isFull enabled: isAllReady anchors.centerIn: parent onClicked: { ClientInstance.notifyServer("StartGame", "[]"); } } Timer { id: opTimer interval: 1000 } Button { text: isReady ? luatr("Cancel Ready") : luatr("Ready") visible: !isOwner && !isStarted enabled: !opTimer.running anchors.centerIn: parent onClicked: { opTimer.start(); ClientInstance.notifyServer("Ready", ""); } } Button { id: kickOwner anchors.horizontalCenter: parent.horizontalCenter y: parent.height / 2 + 30 text: "踢出房主" visible: canKickOwner && !isStarted && isFull && !isOwner onClicked: { for (let i = 0; i < photoModel.count; i++) { let item = photoModel.get(i); if (item.isOwner) { ClientInstance.notifyServer("KickPlayer", item.id.toString()); } } } } Timer { id: kickOwnerTimer interval: 15000 onTriggered: { canKickOwner = true; } } onIsAllReadyChanged: { if (!isAllReady) { canKickOwner = false; kickOwnerTimer.stop(); } else { Backend.playSound("./audio/system/ready"); kickOwnerTimer.start(); } } Rectangle { x: parent.width / 2 + 60 y: parent.height / 2 - 30 color: "snow" opacity: 0.8 radius: 6 visible: !isStarted width: 280 height: 280 Flickable { id: flickableContainer ScrollBar.vertical: ScrollBar {} anchors.horizontalCenter: parent.horizontalCenter anchors.top: parent.top anchors.topMargin: 10 flickableDirection: Flickable.VerticalFlick width: parent.width - 10 height: parent.height - 10 contentHeight: roominfo.height clip: true Text { id: roominfo font.pixelSize: 16 width: parent.width wrapMode: TextEdit.WordWrap Component.onCompleted: { const data = lcall("GetRoomConfig"); let cardpack = lcall("GetAllCardPack"); cardpack = cardpack.filter(p => !data.disabledPack.includes(p)); text = luatr("GameMode") + luatr(data.gameMode) + "
" + luatr("LuckCardNum") + "" + data.luckTime + "
" + luatr("ResponseTime") + "" + config.roomTimeout + "
" + luatr("GeneralBoxNum") + "" + data.generalNum + "" + (data.enableFreeAssign ? "
" + luatr("IncludeFreeAssign") : "") + (data.enableDeputy ? " " + luatr("IncludeDeputy") : "") + '
' + luatr('CardPackages') + cardpack.map(e => { let ret = luatr(e); // TODO: 这种东西最好还是变量名规范化= = if (ret.search(/特殊牌|衍生牌/) === -1) { ret = "" + ret + ""; } return ret; }).join(','); } } } } states: [ State { name: "notactive" }, // Normal status State { name: "playing" }, // Playing cards in playing phase State { name: "responding" }, // all requests need to operate dashboard State { name: "replying" } // requests only operate a popup window ] state: "notactive" transitions: [ Transition { from: "*"; to: "notactive" ScriptAction { script: { skillInteraction.sourceComponent = undefined; promptText = ""; currentPrompt = ""; progress.visible = false; okCancel.visible = false; endPhaseButton.visible = false; respond_play = false; extra_data = {}; mainWindow.pending_message = []; mainWindow.is_pending = false; if (dashboard.pending_skill !== "") dashboard.stopPending(); dashboard.updateHandcards(); dashboard.disableAllCards(); dashboard.disableSkills(); dashboard.retractAllPiles(); selected_targets = []; autoPending = false; if (popupBox.item != null) { popupBox.item.finished(); } } } }, Transition { from: "*"; to: "playing" ScriptAction { script: { skillInteraction.sourceComponent = undefined; dashboard.updateHandcards(); dashboard.enableCards(); dashboard.enableSkills(); progress.visible = true; okCancel.visible = true; autoPending = false; endPhaseButton.visible = true; respond_play = false; } } }, Transition { from: "*"; to: "responding" ScriptAction { script: { skillInteraction.sourceComponent = undefined; dashboard.updateHandcards(); dashboard.enableCards(responding_card); dashboard.enableSkills(responding_card, respond_play); autoPending = false; progress.visible = true; okCancel.visible = true; } } }, Transition { from: "*"; to: "replying" ScriptAction { script: { skillInteraction.sourceComponent = undefined; dashboard.updateHandcards(); dashboard.disableAllCards(); dashboard.disableSkills(); progress.visible = true; respond_play = false; autoPending = false; roomScene.okCancel.visible = false; roomScene.okButton.enabled = false; roomScene.cancelButton.enabled = false; } } } ] /* Layout: * +---------------------+ * | Photos, get more | * | in arrangePhotos() | * | tablePile | * | progress,prompt,btn | * +---------------------+ * | dashboard | * +---------------------+ */ ListModel { id: photoModel } Item { id: roomArea width: roomScene.width height: roomScene.height - dashboard.height + 20 Repeater { id: photos model: photoModel Photo { playerid: model.id general: model.general avatar: model.avatar deputyGeneral: model.deputyGeneral screenName: model.screenName role: model.role kingdom: model.kingdom netstate: model.netstate maxHp: model.maxHp hp: model.hp shield: model.shield seatNumber: model.seatNumber dead: model.dead dying: model.dying faceup: model.faceup chained: model.chained drank: model.drank rest: model.rest isOwner: model.isOwner ready: model.ready surrendered: model.surrendered sealedSlots: JSON.parse(model.sealedSlots) onSelectedChanged: { Logic.updateSelectedTargets(playerid, selected); } Component.onCompleted: { if (index === 0) dashboard.self = this; } } } onWidthChanged: Logic.arrangePhotos(); onHeightChanged: Logic.arrangePhotos(); InvisibleCardArea { id: drawPile x: parent.width / 2 y: roomScene.height / 2 } TablePile { id: tablePile width: parent.width * 0.6 height: 150 x: parent.width * 0.2 y: parent.height * 0.6 + 10 } } Item { id: dashboardBtn width: childrenRect.width height: childrenRect.height anchors.bottom: parent.bottom anchors.bottomMargin: 8 anchors.left: parent.left anchors.leftMargin: 8 ColumnLayout { MetroButton { text: luatr("Choose one handcard") textFont.pixelSize: 28 visible: { if (dashboard.handcardArea.length <= 15) { return false; } if (roomScene.state === "notactive" || roomScene.state === "replying") { return false; } return true; } onClicked: roomScene.startCheat("../RoomElement/ChooseHandcard"); } MetroButton { text: luatr("Revert Selection") textFont.pixelSize: 28 enabled: dashboard.pending_skill !== "" onClicked: dashboard.revertSelection(); } // MetroButton { // text: luatr("Trust") // } MetroButton { text: luatr("Sort Cards") textFont.pixelSize: 28 onClicked: Logic.resortHandcards(); } MetroButton { text: luatr("Chat") textFont.pixelSize: 28 onClicked: roomDrawer.open(); } } } Dashboard { id: dashboard width: roomScene.width - dashboardBtn.width anchors.top: roomArea.bottom anchors.left: dashboardBtn.right onCardSelected: function(card) { Logic.enableTargets(card); if (typeof card === "number" && card !== -1 && roomScene.state === "playing" && lcall("GetPlayerHandcards", Self.id).includes(card)) { const skills = lcall("GetCardSpecialSkills", card); if (lcall("CanUseCard", card, Self.id, JSON.stringify(roomScene.extra_data))) { skills.unshift("_normal_use"); } specialCardSkills.model = skills; const skillName = lcall("GetCardSkill", card); const prompt = lcall("ActiveSkillPrompt", skillName, card, selected_targets); if (prompt !== "") { roomScene.setPrompt(Util.processPrompt(prompt)); } } else { specialCardSkills.model = []; } } } Rectangle { id: replayControls visible: config.replaying anchors.bottom: dashboard.top anchors.bottomMargin: -60 anchors.horizontalCenter: parent.horizontalCenter width: childrenRect.width + 8 height: childrenRect.height + 8 color: "#88EEEEEE" radius: 4 RowLayout { x: 4; y: 4 Text { font.pixelSize: 20 font.bold: true text: { const elapsedMin = Math.floor(replayerElapsed / 60); const elapsedSec = replayerElapsed % 60; const totalMin = Math.floor(replayerDuration / 60); const totalSec = replayerDuration % 60; return elapsedMin.toString() + ":" + elapsedSec + "/" + totalMin + ":" + totalSec; } } Switch { text: luatr("Speed Resume") checked: false onCheckedChanged: Backend.controlReplayer("uniform"); } Button { text: luatr("Speed Down") onClicked: Backend.controlReplayer("slowdown"); } Text { font.pixelSize: 20 font.bold: true text: "x" + replayerSpeed; } Button { text: luatr("Speed Up") onClicked: Backend.controlReplayer("speedup"); } Button { property bool running: true text: luatr(running ? "Pause" : "Resume") onClicked: { running = !running; Backend.controlReplayer("toggle"); } } } } Item { id: controls anchors.bottom: dashboard.top anchors.bottomMargin: -60 width: roomScene.width Text { id: prompt visible: progress.visible anchors.bottom: progress.bottom z: 1 color: "#F0E5DA" font.pixelSize: 16 font.family: fontLibian.name style: Text.Outline styleColor: "#3D2D1C" textFormat: TextEdit.RichText anchors.horizontalCenter: progress.horizontalCenter } ProgressBar { id: progress width: parent.width * 0.6 anchors.horizontalCenter: parent.horizontalCenter anchors.bottom: okCancel.top anchors.bottomMargin: 4 from: 0.0 to: 100.0 visible: false background: Rectangle { implicitWidth: 200 implicitHeight: 12 color: "black" radius: 6 } contentItem: Item { implicitWidth: 196 implicitHeight: 10 Rectangle { width: progress.visualPosition * parent.width height: parent.height radius: 6 gradient: Gradient { GradientStop { position: 0.0; color: "orange" } GradientStop { position: 0.3; color: "red" } GradientStop { position: 0.7; color: "red" } GradientStop { position: 1.0; color: "orange" } } } } NumberAnimation on value { running: progress.visible from: 100.0 to: 0.0 duration: config.roomTimeout * 1000 onFinished: { roomScene.state = "notactive" } } } Rectangle { anchors.bottom: parent.bottom anchors.bottomMargin: 8 anchors.right: okCancel.left anchors.rightMargin: 20 color: "#88EEEEEE" radius: 8 visible: { if (roomScene.state !== "playing") { return false; } if (!specialCardSkills) { return false; } if (specialCardSkills.count > 1) { return true; } return (specialCardSkills.model ?? false) && specialCardSkills.model[0] !== "_normal_use" } width: childrenRect.width height: childrenRect.height - 20 RowLayout { y: -10 Repeater { id: specialCardSkills RadioButton { property string orig_text: modelData text: luatr(modelData) checked: index === 0 onCheckedChanged: { roomScene.resetPrompt(); const card = dashboard.selected_card; let prompt = "" if (modelData === "_normal_use") { Logic.enableTargets(card); const skillName = lcall("GetCardSkill", card); prompt = lcall("ActiveSkillPrompt", skillName, card, selected_targets); } else { Logic.enableTargets(JSON.stringify({ skill: modelData, subcards: [card], })); prompt = lcall("ActiveSkillPrompt", modelData, card, selected_targets); } if (prompt !== "") { roomScene.setPrompt(Util.processPrompt(prompt)); } } } } } } Loader { id: skillInteraction visible: dashboard.pending_skill !== "" anchors.bottom: parent.bottom anchors.bottomMargin: 8 anchors.right: okCancel.left anchors.rightMargin: 20 } Row { id: okCancel anchors.bottom: parent.bottom anchors.horizontalCenter: progress.horizontalCenter spacing: 20 visible: false Button { id: skipNullificationButton text: luatr("SkipNullification") visible: !!extra_data.useEventId && !skippedUseEventId.find(id => id === extra_data.useEventId) onClicked: { skippedUseEventId.push(extra_data.useEventId); Logic.doCancelButton(); } } Button { id: okButton text: luatr("OK") onClicked: Logic.doOkButton(); } Button { id: cancelButton text: luatr("Cancel") onClicked: Logic.doCancelButton(); } } Button { id: endPhaseButton text: luatr("End") anchors.bottom: parent.bottom anchors.bottomMargin: 40 anchors.right: parent.right anchors.rightMargin: 30 visible: false; onClicked: Logic.replyToServer(""); } } // manualBox: same as popupBox, but must be closed manually Loader { id: manualBox z: 999 onSourceChanged: { if (item === null) return; item.finished.connect(() => sourceComponent = undefined); item.widthChanged.connect(() => manualBox.moveToCenter()); item.heightChanged.connect(() => manualBox.moveToCenter()); moveToCenter(); } onSourceComponentChanged: sourceChanged(); function moveToCenter() { item.x = Math.round((roomArea.width - item.width) / 2); item.y = Math.round(roomArea.height * 0.67 - item.height / 2); } } Loader { id: popupBox z: 999 onSourceChanged: { if (item === null) return; item.finished.connect(() => { sourceComponent = undefined; }); item.widthChanged.connect(() => { popupBox.moveToCenter(); }); item.heightChanged.connect(() => { popupBox.moveToCenter(); }); moveToCenter(); } onSourceComponentChanged: sourceChanged(); function moveToCenter() { item.x = Math.round((roomArea.width - item.width) / 2); item.y = Math.round(roomArea.height * 0.67 - item.height / 2); } } Loader { id: bigAnim anchors.fill: parent z: 999 } function activateSkill(skill_name, pressed) { if (pressed) { const data = lcall("GetInteractionOfSkill", skill_name); if (data) { lcall("SetInteractionDataOfSkill", skill_name, "null"); switch (data.type) { case "combo": skillInteraction.sourceComponent = Qt.createComponent("../SkillInteraction/SkillCombo.qml"); skillInteraction.item.skill = skill_name; skillInteraction.item.default_choice = data["default"]; skillInteraction.item.choices = data.choices; skillInteraction.item.detailed = data.detailed; skillInteraction.item.all_choices = data.all_choices; // skillInteraction.item.clicked(); break; case "spin": skillInteraction.sourceComponent = Qt.createComponent("../SkillInteraction/SkillSpin.qml"); skillInteraction.item.skill = skill_name; skillInteraction.item.from = data.from; skillInteraction.item.to = data.to; break; default: skillInteraction.sourceComponent = undefined; break; } } else { skillInteraction.sourceComponent = undefined; } dashboard.startPending(skill_name); cancelButton.enabled = true; } else { skillInteraction.sourceComponent = undefined; Logic.doCancelButton(); } } Drawer { id: roomDrawer width: parent.width * 0.36 / mainWindow.scale height: parent.height / mainWindow.scale dim: false clip: true dragMargin: 0 scale: mainWindow.scale transformOrigin: Item.TopLeft ColumnLayout { anchors.fill: parent SwipeView { Layout.fillWidth: true Layout.fillHeight: true interactive: false currentIndex: drawerBar.currentIndex Item { LogEdit { id: log anchors.fill: parent } } Item { visible: !config.replaying AvatarChatBox { id: chat anchors.fill: parent } } } TabBar { id: drawerBar width: roomDrawer.width TabButton { width: roomDrawer.width / 2 text: luatr("Log") } TabButton { width: roomDrawer.width / 2 text: luatr("Chat") } } } } Popup { id: cheatDrawer width: realMainWin.width * 0.60 height: realMainWin.height * 0.8 anchors.centerIn: parent background: Rectangle { color: "#CC2E2C27" radius: 5 border.color: "#A6967A" border.width: 1 } Loader { id: cheatLoader anchors.centerIn: parent width: parent.width / mainWindow.scale height: parent.height / mainWindow.scale scale: mainWindow.scale clip: true onSourceChanged: { if (item === null) return; item.finish.connect(() => { cheatDrawer.close(); }); } onSourceComponentChanged: sourceChanged(); } } Item { id: dynamicCardArea anchors.fill: parent } MessageDialog { id: quitDialog title: luatr("Quit") informativeText: luatr("Are you sure to quit?") buttons: MessageDialog.Ok | MessageDialog.Cancel onButtonClicked: function (button) { switch (button) { case MessageDialog.Ok: { ClientInstance.notifyServer("QuitRoom", "[]"); break; } case MessageDialog.Cancel: { quitDialog.close(); } } } } MessageDialog { id: surrenderDialog title: luatr("Surrender") informativeText: '' buttons: MessageDialog.Ok | MessageDialog.Cancel onButtonClicked: function (button, role) { switch (button) { case MessageDialog.Ok: { const surrenderCheck = lcall('CheckSurrenderAvailable', miscStatus.playedTime); if (surrenderCheck.length && !surrenderCheck.find(check => !check.passed)) { ClientInstance.notifyServer("PushRequest", [ "surrender", true ]); } surrenderDialog.close(); break; } case MessageDialog.Cancel: { surrenderDialog.close(); } } } } Popup { id: volumeDialog width: realMainWin.width * 0.5 height: realMainWin.height * 0.5 anchors.centerIn: parent background: Rectangle { color: "#EEEEEEEE" radius: 5 border.color: "#A6967A" border.width: 1 } Loader { anchors.centerIn: parent width: parent.width / mainWindow.scale height: parent.height / mainWindow.scale scale: mainWindow.scale source: AppPath + "/Fk/LobbyElement/AudioSetting.qml" } } GlowText { anchors.centerIn: dashboard visible: Logic.getPhoto(Self.id).rest > 0 && !config.observing text: luatr("Resting, don't leave!") color: "#DBCC69" font.family: fontLibian.name font.pixelSize: 28 glow.color: "#2E200F" glow.spread: 0.6 } Rectangle { anchors.fill: dashboard visible: config.observing && !config.replaying color: "transparent" GlowText { anchors.centerIn: parent text: luatr("Observing ...") color: "#4B83CD" font.family: fontLi2.name font.pixelSize: 48 } } MiscStatus { id: miscStatus anchors.right: menuButton.left anchors.top: parent.top anchors.rightMargin: 16 anchors.topMargin: 8 } PhotoElement.MarkArea { id: banner x: 12; y: 12 width: (roomScene.width - 175 * 0.75 * 7) / 4 + 175 - 16 transformOrigin: Item.TopLeft scale: 0.75 bgColor: "#BB838AEA" } Danmaku { id: danmaku width: parent.width } Shortcut { sequence: "D" property bool show_distance: false onActivated: { show_distance = !show_distance; showDistance(show_distance); } } Shortcut { sequence: "T" onActivated: { roomDrawer.open(); } } Shortcut { sequence: "Return" enabled: okButton.enabled onActivated: Logic.doOkButton(); } Shortcut { sequence: "Space" enabled: cancelButton.enabled onActivated: Logic.doCancelButton(); } function getCurrentCardUseMethod() { if (specialCardSkills.count === 1 && specialCardSkills.model[0] !== "_normal_use") { return specialCardSkills.model[0]; } for (let i = 1; i < specialCardSkills.count; i++) { const item = specialCardSkills.itemAt(i); if (item.checked) { const ret = item.orig_text; return ret; } } } function addToChat(pid, raw, msg) { if (raw.type === 1) return; msg = msg.replace(/\{emoji([0-9]+)\}/g, ''); raw.msg = raw.msg.replace(/\{emoji([0-9]+)\}/g, ''); if (raw.msg.startsWith("$")) { if (specialChat(pid, raw, raw.msg.slice(1))) return; } chat.append(msg, raw); const photo = Logic.getPhoto(pid); if (photo === undefined) { const user = raw.userName; const m = raw.msg; danmaku.sendLog(`${user}: ${m}`); return; } photo.chat(raw.msg); } function specialChat(pid, data, msg) { // skill audio: %s%d[%s] // death audio: ~%s // something special: !%s:... const time = data.time; const userName = data.userName; const general = luatr(data.general); if (msg.startsWith("!")) { const splited = msg.split(":"); const type = splited[0].slice(1); switch (type) { case "Egg": case "GiantEgg": case "Shoe": case "Wine": case "Flower": { const fromId = pid; const toId = parseInt(splited[1]); const component = Qt.createComponent("../ChatAnim/" + type + ".qml"); //if (component.status !== Component.Ready) // return false; const fromItem = Logic.getPhotoOrDashboard(fromId); const fromPos = mapFromItem(fromItem, fromItem.width / 2, fromItem.height / 2); const toItem = Logic.getPhoto(toId); const toPos = mapFromItem(toItem, toItem.width / 2, toItem.height / 2); const egg = component.createObject(roomScene, { start: fromPos, end: toPos }); egg.finished.connect(() => egg.destroy()); egg.running = true; return true; } default: return false; } } else if (msg.startsWith("~")) { const g = msg.slice(1); const extension = lcall("GetGeneralData", g).extension; if (!config.disableMsgAudio) Backend.playSound("./packages/" + extension + "/audio/death/" + g); const m = luatr("~" + g); data.msg = m; if (general === "") chat.append(`[${time}] ${userName}: ${m}`, data); else chat.append(`[${time}] ${userName}(${general}): ${m}`, data); const photo = Logic.getPhoto(pid); if (photo === undefined) { danmaku.sendLog(`${userName}: ${m}`); return true; } photo.chat(m); return true; } else { const splited = msg.split(":"); if (splited.length < 2) return false; const skill = splited[0]; const idx = parseInt(splited[1]); const gene = splited[2]; if (!config.disableMsgAudio) try { callbacks["LogEvent"](JSON.stringify({ type: "PlaySkillSound", name: skill, general: gene, i: idx, })); } catch (e) {} const m = luatr("$" + skill + (gene ? "_" + gene : "") + (idx ? idx.toString() : "")); data.msg = m; if (general === "") chat.append(`[${time}] ${userName}: ${m}`, data); else chat.append(`[${time}] ${userName}(${general}): ${m}`, data) const photo = Logic.getPhoto(pid); if (photo === undefined) { danmaku.sendLog(`${userName}: ${m}`); return true; } photo.chat(m); return true; } return false; } function addToLog(msg) { log.append({ logText: msg }); } function sendDanmaku(msg) { danmaku.sendLog(msg); chat.append(null, { msg: msg, general: "__server", // FIXME: 基于默认读取貂蝉的数据 userName: "", time: "Server", }); } function showDistance(show) { for (let i = 0; i < photoModel.count; i++) { const item = photos.itemAt(i); if (show) { item.distance = lcall("DistanceTo", Self.id, item.playerid); } else { item.distance = -1; } } } function startCheat(type, data) { cheatLoader.sourceComponent = Qt.createComponent(`../Cheat/${type}.qml`); cheatLoader.item.extra_data = data; cheatDrawer.open(); } function resetToInit() { const datalist = []; for (let i = 0; i < photoModel.count; i++) { const item = photoModel.get(i); let gameData; try { gameData = lcall("GetPlayerGameData", item.id); } catch (e) { console.log(e); gameData = [0, 0, 0, 0]; } if (item.id > 0) { datalist.push({ id: item.id, avatar: item.avatar, name: item.screenName, isOwner: item.isOwner, ready: item.ready, gameData: gameData, }); } } mainStack.pop(); lcall("ResetClientLua"); mainStack.push(room); mainStack.currentItem.loadPlayerData(datalist); } function setPrompt(text, iscur) { promptText = text; if (iscur) currentPrompt = text; } function resetPrompt() { promptText = currentPrompt; } function loadPlayerData(datalist) { datalist.forEach(d => { if (d.id === Self.id) { roomScene.isOwner = d.isOwner; } else { lcall("ResetAddPlayer", JSON.stringify([d.id, d.name, d.avatar, d.ready, d.gameData[3]])); } lcall("SetPlayerGameData", d.id, d.gameData); Logic.getPhotoModel(d.id).isOwner = d.isOwner; }); } function getPhoto(id) { return Logic.getPhoto(id); } Component.onCompleted: { toast.show(luatr("$EnterRoom")); playerNum = config.roomCapacity; for (let i = 0; i < playerNum; i++) { photoModel.append({ id: i ? -1 : Self.id, index: i, // For animating seat swap general: i ? "" : Self.avatar, avatar: i ? "" : Self.avatar, deputyGeneral: "", screenName: i ? "" : Self.screenName, role: "unknown", kingdom: "unknown", netstate: "online", maxHp: 0, hp: 0, shield: 0, seatNumber: i + 1, dead: false, dying: false, faceup: true, chained: false, drank: 0, rest: 0, isOwner: false, ready: false, surrendered: false, sealedSlots: "[]", }); } Logic.arrangePhotos(); } }