// SPDX-License-Identifier: GPL-3.0-or-later import QtQuick import QtQuick.Layouts Item { id: root width: 138 ListModel { id: markList } Rectangle { anchors.bottom: parent.bottom width: parent.width height: parent.height color: "#3C3229" opacity: 0.8 radius: 4 border.color: "white" border.width: 1 Behavior on height { NumberAnimation { duration: 300; easing.type: Easing.InOutQuad } } } Repeater { id: markRepeater model: markList Item { width: childrenRect.width height: 22 Text { text: Backend.translate(mark_name) + ' ' + Backend.translate(mark_extra) font.family: fontLibian.name font.pixelSize: 22 font.letterSpacing: -0.6 color: "white" style: Text.Outline textFormat: Text.RichText } Behavior on x { NumberAnimation { duration: 300; easing.type: Easing.InOutQuad } } Behavior on y { NumberAnimation { duration: 300; easing.type: Easing.InOutQuad } } TapHandler { enabled: root.parent.state != "candidate" || !root.parent.selectable onTapped: { let data = JSON.parse(Backend.callLuaFunction("GetPile", [root.parent.playerid, mark_name])); data = data.filter((e) => e !== -1); if (data.length === 0) return; // Just for using room's right drawer roomScene.startCheat("RoomElement/ViewPile.qml", { name: mark_name, ids: data }); } } } } ColumnLayout { id: markTxtList x: 2 spacing: 0 } function setMark(mark, data) { let i, modelItem; for (i = 0; i < markList.count; i++) { if (markList.get(i).mark_name === mark) { modelItem = markList.get(i); break; } } if (modelItem) modelItem.mark_extra = data; else markList.append({ mark_name: mark, mark_extra: data }); arrangeMarks(); } function removeMark(mark) { let i, modelItem; for (i = 0; i < markList.count; i++) { if (markList.get(i).mark_name === mark) { markList.remove(i, 1); arrangeMarks(); return; } } } function arrangeMarks() { let x = 0; let y = 0; let i; let marks = []; let long_marks = []; for (i = 0; i < markRepeater.count; i++) { let item = markRepeater.itemAt(i); let w = item.width; if (w < width / 2) marks.push(item); else long_marks.push(item); } marks.concat(long_marks).forEach(item => { let w = item.width; if (x === 0) { item.x = x; item.y = y; if (w < width / 2) { x += width / 2; } else { x = 0; y += 22; } } else { if (w < width / 2) { item.x = x; item.y = y; x = 0; y += 22; } else { item.x = 0; item.y = y + 22; x = 0; y += 44; } } height = x ? y + 22 : y; }); if (i === 0) height = 0; } }