#include "server_socket.h" #include "client_socket.h" ServerSocket::ServerSocket() { server = new QTcpServer(this); connect(server, &QTcpServer::newConnection, this, &ServerSocket::processNewConnection); } bool ServerSocket::listen(const QHostAddress &address, ushort port) { return server->listen(address, port); } void ServerSocket::processNewConnection() { QTcpSocket *socket = server->nextPendingConnection(); ClientSocket *connection = new ClientSocket(socket); connect(connection, &ClientSocket::disconnected, this, [connection](){ connection->deleteLater(); }); emit new_connection(connection); }