Server = class('Server') -- load server classes Room = require "server/room" GameLogic = require "server/gamelogic" ServerPlayer = require "server/serverplayer" freekill.server_callback = {} function Server:initialize() self.server = freekill.ServerInstance self.db = freekill.ServerInstance:getDatabase() self.server.callback = function(_self, command, jsonData) local cb = freekill.server_callback[command] if (type(cb) == "function") then cb(jsonData) else print("Server error: Unknown command " .. command); end end self.server.startRoom = function(_self, _room) local room = Room:new(_room) room.server = self table.insert(self.rooms, room) room:run() -- If room.run returns, the game is over and lua room -- should be destoried now. -- This behavior does not affect C++ Room. table.removeOne(self.rooms, room) end self.rooms = {} -- id --> Room(Started) self.players = {} -- id --> ServerPlayer end freekill.server_callback["UpdateAvatar"] = function(jsonData) -- jsonData: [ int uid, string newavatar ] local data = json.decode(jsonData) local id, avatar = data[1], data[2] local sql = "UPDATE userinfo SET avatar='%s' WHERE id=%d;" Sql.exec(ServerInstance.db, string.format(sql, avatar, id)) local player = freekill.ServerInstance:findPlayer(id) player:setAvatar(avatar) player:doNotify("UpdateAvatar", avatar) end freekill.server_callback["UpdatePassword"] = function(jsonData) -- jsonData: [ int uid, string oldpassword, int newpassword ] local data = json.decode(jsonData) local id, old, new = data[1], data[2], data[3] local sql_find = "SELECT password FROM userinfo WHERE id=%d;" local sql_update = "UPDATE userinfo SET password='%s' WHERE id=%d;" local db = ServerInstance.db local passed = false local result = Sql.exec_select(db, string.format(sql_find, id)) passed = (result["password"][1] == sha256(old)) if passed then Sql.exec(db, string.format(sql_update, sha256(new), id)) end local player = freekill.ServerInstance:findPlayer(tonumber(id)) player:doNotify("UpdatePassword", passed and "1" or "0") end freekill.server_callback["CreateRoom"] = function(jsonData) -- jsonData: [ int uid, string name, int capacity ] local data = json.decode(jsonData) local owner = freekill.ServerInstance:findPlayer(tonumber(data[1])) local roomName = data[2] local capacity = data[3] freekill.ServerInstance:createRoom(owner, roomName, capacity) end freekill.server_callback["EnterRoom"] = function(jsonData) -- jsonData: [ int uid, int roomId ] local data = json.decode(jsonData) local player = freekill.ServerInstance:findPlayer(tonumber(data[1])) local room = freekill.ServerInstance:findRoom(tonumber(data[2])) room:addPlayer(player) end freekill.server_callback["QuitRoom"] = function(jsonData) -- jsonData: [ int uid ] local data = json.decode(jsonData) local player = freekill.ServerInstance:findPlayer(tonumber(data[1])) local room = player:getRoom() if not room:isLobby() then room:removePlayer(player) end end freekill.server_callback["DoLuaScript"] = function(jsonData) -- jsonData: [ int uid, string luaScript ] -- warning: only use this in debugging mode. if not DebugMode then return end local data = json.decode(jsonData) assert(load(data[2]))() end freekill.server_callback["PlayerStateChanged"] = function(jsonData) -- jsonData: [ int uid, string stateString ] -- note: this function is not called by Router. local data = json.decode(jsonData) local id = data[1] local stateString = data[2] ServerInstance.players[id].state = stateString end ServerInstance = Server:new()