-- SPDX-License-Identifier: GPL-3.0-or-later GameEvent.functions[GameEvent.SkillEffect] = function(self) local effect_cb, player, _skill = table.unpack(self.data) local room = self.room local logic = room.logic local skill = _skill.main_skill and _skill.main_skill or _skill if player then player:addSkillUseHistory(skill.name) end local cost_data_bak = skill.cost_data logic:trigger(fk.SkillEffect, player, skill) skill.cost_data = cost_data_bak local ret = effect_cb() logic:trigger(fk.AfterSkillEffect, player, skill) return ret end