---@class Engine : Object ---@field packages table ---@field package_names string[] ---@field skills table ---@field related_skills table ---@field global_trigger TriggerSkill[] ---@field global_status_skill table ---@field generals table ---@field lords string[] ---@field cards Card[] ---@field translations table> ---@field game_modes table ---@field disabled_packs string[] local Engine = class("Engine") function Engine:initialize() -- Engine should be singleton if Fk ~= nil then error("Engine has been initialized") return end Fk = self self.packages = {} -- name --> Package self.package_names = {} self.skills = {} -- name --> Skill self.related_skills = {} -- skillName --> relatedSkill[] self.global_trigger = {} self.global_status_skill = {} self.generals = {} -- name --> General self.lords = {} -- lordName[] self.cards = {} -- Card[] self.translations = {} -- srcText --> translated self.game_modes = {} self.disabled_packs = {} self:loadPackages() self:addSkills(AuxSkills) end ---@param pack Package function Engine:loadPackage(pack) assert(pack:isInstanceOf(Package)) if self.packages[pack.name] ~= nil then error(string.format("Duplicate package %s detected", pack.name)) end self.packages[pack.name] = pack table.insert(self.package_names, pack.name) -- add cards, generals and skills to Engine if pack.type == Package.CardPack then self:addCards(pack.cards) elseif pack.type == Package.GeneralPack then self:addGenerals(pack.generals) end self:addSkills(pack:getSkills()) self:addGameModes(pack.game_modes) end function Engine:loadPackages() local directories = FileIO.ls("packages") -- load standard & standard_cards first self:loadPackage(require("packages.standard")) self:loadPackage(require("packages.standard_cards")) table.removeOne(directories, "standard") table.removeOne(directories, "standard_cards") for _, dir in ipairs(directories) do if (not string.find(dir, ".disabled")) and FileIO.isDir("packages/" .. dir) and FileIO.exists("packages/" .. dir .. "/init.lua") then local pack = require(string.format("packages.%s", dir)) -- Note that instance of Package is a table too -- so dont use type(pack) == "table" here if type(pack) == "table" then if pack[1] ~= nil then for _, p in ipairs(pack) do self:loadPackage(p) end else self:loadPackage(pack) end end end end end ---@param t table function Engine:loadTranslationTable(t, lang) assert(type(t) == "table") lang = lang or "zh_CN" self.translations[lang] = self.translations[lang] or {} for k, v in pairs(t) do self.translations[lang][k] = v end end function Engine:translate(src) local lang = Config.language or "zh_CN" if not self.translations[lang] then lang = "zh_CN" end local ret = self.translations[lang][src] return ret or src end ---@param skill Skill function Engine:addSkill(skill) assert(skill.class:isSubclassOf(Skill)) if self.skills[skill.name] ~= nil then error(string.format("Duplicate skill %s detected", skill.name)) end self.skills[skill.name] = skill if skill.global then if skill:isInstanceOf(TriggerSkill) then table.insert(self.global_trigger, skill) else local t = self.global_status_skill t[skill.class] = t[skill.class] or {} table.insert(t[skill.class], skill) end end for _, s in ipairs(skill.related_skills) do self:addSkill(s) end end ---@param skills Skill[] function Engine:addSkills(skills) assert(type(skills) == "table") for _, skill in ipairs(skills) do self:addSkill(skill) end end ---@param general General function Engine:addGeneral(general) assert(general:isInstanceOf(General)) if self.generals[general.name] ~= nil then error(string.format("Duplicate general %s detected", general.name)) end self.generals[general.name] = general end ---@param generals General[] function Engine:addGenerals(generals) assert(type(generals) == "table") for _, general in ipairs(generals) do self:addGeneral(general) end end local cardId = 1 local _card_name_table = {} ---@param card Card function Engine:addCard(card) assert(card.class:isSubclassOf(Card)) card.id = cardId cardId = cardId + 1 table.insert(self.cards, card) if _card_name_table[card.name] == nil then _card_name_table[card.name] = card end end ---@param cards Card[] function Engine:addCards(cards) for _, card in ipairs(cards) do self:addCard(card) end end ---@param name string ---@param suit Suit ---@param number integer ---@return Card function Engine:cloneCard(name, suit, number) local cd = _card_name_table[name] assert(cd, "Attempt to clone a card that not added to engine") local ret = cd:clone(suit, number) ret.package = cd.package return ret end ---@param game_modes GameMode[] function Engine:addGameModes(game_modes) for _, s in ipairs(game_modes) do self:addGameMode(s) end end ---@param game_mode GameMode function Engine:addGameMode(game_mode) assert(game_mode:isInstanceOf(GameMode)) if self.game_modes[game_mode.name] ~= nil then error(string.format("Duplicate game_mode %s detected", game_mode.name)) end self.game_modes[game_mode.name] = game_mode end ---@param num integer ---@param generalPool General[] ---@param except string[] ---@param filter function ---@return General[] function Engine:getGeneralsRandomly(num, generalPool, except, filter) if filter then assert(type(filter) == "function") end generalPool = generalPool or self:getAllGenerals() except = except or {} for _, g in ipairs(self.packages["test_p_0"].generals) do table.insert(except, g.name) end local availableGenerals = {} for _, general in pairs(generalPool) do if not table.contains(except, general.name) and not (filter and filter(general)) then table.insert(availableGenerals, general) end end if #availableGenerals == 0 then return {} end local result = {} for i = 1, num do local randomGeneral = math.random(1, #availableGenerals) table.insert(result, availableGenerals[randomGeneral]) table.remove(availableGenerals, randomGeneral) if #availableGenerals == 0 then break end end return result end ---@param except General[] ---@return General[] function Engine:getAllGenerals(except) local result = {} for _, general in pairs(self.generals) do if not (except and table.contains(except, general)) then if not table.contains(self.disabled_packs, general.package.name) then table.insert(result, general) end end end return result end ---@param except integer[] ---@return integer[] function Engine:getAllCardIds(except) local result = {} for _, card in ipairs(self.cards) do if not (except and table.contains(except, card.id)) then if not table.contains(self.disabled_packs, card.package.name) then table.insert(result, card.id) end end end return result end local filtered_cards = {} ---@param id integer ---@param ignoreFilter boolean ---@return Card function Engine:getCardById(id, ignoreFilter) local ret = self.cards[id] if not ignoreFilter then ret = filtered_cards[id] or self.cards[id] end return ret end ---@param id integer ---@param player Player ---@param data any @ may be JudgeStruct function Engine:filterCard(id, player, data) local card = self:getCardById(id, true) if player == nil then filtered_cards[id] = nil return end local skills = player:getAllSkills() local filters = {} for _, s in ipairs(skills) do if s:isInstanceOf(FilterSkill) then table.insert(filters, s) end end if #filters == 0 then filtered_cards[id] = nil return end local modify = false if data and type(data) == "table" and data.card and type(data.card) == "table" and data.card:isInstanceOf(Card) then modify = true end for _, f in ipairs(filters) do if f:cardFilter(card) then local _card = f:viewAs(card) _card.id = id _card.skillName = f.name if modify and RoomInstance then if not f.mute then RoomInstance:broadcastSkillInvoke(f.name) end RoomInstance:doAnimate("InvokeSkill", { name = f.name, player = player.id, skill_type = f.anim_type, }) RoomInstance:sendLog{ type = "#FilterCard", arg = f.name, from = player.id, arg2 = card:toLogString(), arg3 = _card:toLogString(), } end card = _card end if card == nil then card = self:getCardById(id) end filtered_cards[id] = card end if modify then filtered_cards[id] = nil data.card = card return end end function Engine:currentRoom() if RoomInstance then return RoomInstance end return ClientInstance end function Engine:getDescription(name) return self:translate(":" .. name) end return Engine