// SPDX-License-Identifier: GPL-3.0-or-later import QtQuick import QtQuick.Controls import QtQuick.Layouts Flickable { id: root anchors.fill: parent property var extra_data: ({}) property int pid signal finish() contentHeight: details.height ScrollBar.vertical: ScrollBar {} ColumnLayout { id: details width: parent.width - 40 x: 20 // TODO: player details Text { id: screenName font.pixelSize: 18 } Text { id: playerGameData Layout.fillWidth: true font.pixelSize: 18 } TextEdit { id: skillDesc Layout.fillWidth: true font.pixelSize: 18 readOnly: true selectByKeyboard: true selectByMouse: false wrapMode: TextEdit.WordWrap textFormat: TextEdit.RichText } RowLayout { Button { text: Backend.translate("Give Flower") onClicked: { enabled = false; root.givePresent("Flower"); root.finish(); } } Button { text: Backend.translate("Give Egg") onClicked: { enabled = false; if (Math.random() < 0.03) { root.givePresent("GiantEgg"); } else { root.givePresent("Egg"); } root.finish(); } } Button { text: Backend.translate("Give Wine") enabled: Math.random() < 0.3 onClicked: { enabled = false; root.givePresent("Wine"); root.finish(); } } Button { text: Backend.translate("Give Shoe") enabled: Math.random() < 0.3 onClicked: { enabled = false; root.givePresent("Shoe"); root.finish(); } } } RowLayout { Button { text: config.blockedUsers.indexOf(screenName.text) === -1 ? Backend.translate("Block Chatter") : Backend.translate("Unblock Chatter") enabled: pid !== Self.id && pid > 0 onClicked: { const idx = config.blockedUsers.indexOf(screenName.text); if (idx === -1) { config.blockedUsers.push(screenName.text); } else { config.blockedUsers.splice(idx, 1); } config.blockedUsersChanged(); } } Button { text: Backend.translate("Kick From Room") visible: !roomScene.isStarted && roomScene.isOwner enabled: pid !== Self.id onClicked: { ClientInstance.notifyServer("KickPlayer", pid.toString()); root.finish(); } } } } function givePresent(p) { ClientInstance.notifyServer( "Chat", JSON.stringify({ type: 2, msg: "$!" + p + ":" + pid }) ); } onExtra_dataChanged: { if (!extra_data.photo) return; screenName.text = ""; playerGameData.text = ""; skillDesc.text = ""; const id = extra_data.photo.playerid; if (id == 0) return; root.pid = id; screenName.text = extra_data.photo.screenName; if (!config.observing) { const gamedata = JSON.parse(Backend.callLuaFunction("GetPlayerGameData", [id])); const total = gamedata[0]; const win = gamedata[1]; const run = gamedata[2]; const winRate = (win / total) * 100; const runRate = (run / total) * 100; playerGameData.text = total === 0 ? Backend.translate("Newbie") : Backend.translate("Win=%1 Run=%2 Total=%3").arg(winRate.toFixed(2)) .arg(runRate.toFixed(2)).arg(total); } const data = JSON.parse(Backend.callLuaFunction("GetPlayerSkills", [id])); data.forEach(t => { skillDesc.append("" + Backend.translate(t.name) + ": " + t.description) }); const equips = JSON.parse(Backend.callLuaFunction("GetPlayerEquips", [id])); equips.forEach(cid => { const t = JSON.parse(Backend.callLuaFunction("GetCardData", [cid])); skillDesc.append("--------------------"); skillDesc.append("" + Backend.translate(t.name) + ": " + Backend.translate(":" + t.name)); }); } }