local Player = class("Skill") function Player:initialize() self.hp = nil self.maxHp = nil self.general = nil self.dying = false self.dead = false self.playerSkills = {} end function Player:setGeneral(general, setHp, addSkills) self.general = general if setHp then self.maxHp = general.maxHp self.hp = general.initialHp end if addSkills then table.insertTable(self.playerSkills, general.skills) end end function Player:setHp(maxHp, initialHp) self.maxHp = maxHp self.hp = initialHp or maxHp end