-- SPDX-License-Identifier: GPL-3.0-or-later -- All functions in this file are used by Qml function Translate(src) return Fk:translate(src) end function GetGeneralData(name) local general = Fk.generals[name] if general == nil then general = Fk.generals["diaochan"] end return json.encode { package = general.package.name, extension = general.package.extensionName, kingdom = general.kingdom, hp = general.hp, maxHp = general.maxHp, shield = general.shield, hidden = general.hidden, total_hidden = general.total_hidden, } end function GetGeneralDetail(name) local general = Fk.generals[name] if general == nil then general = Fk.generals["diaochan"] end local ret = { package = general.package.name, extension = general.package.extensionName, kingdom = general.kingdom, hp = general.hp, maxHp = general.maxHp, skill = {}, related_skill = {} } for _, s in ipairs(general.skills) do table.insert(ret.skill, { name = s.name, description = Fk:getDescription(s.name) }) end for _, s in ipairs(general.other_skills) do table.insert(ret.skill, { name = s, description = Fk:getDescription(s) }) end for _, s in ipairs(general.related_skills) do table.insert(ret.related_skill, { name = s.name, description = Fk:getDescription(s.name) }) end for _, s in ipairs(general.related_other_skills) do table.insert(ret.related_skill, { name = s, description = Fk:getDescription(s) }) end return json.encode(ret) end function GetSameGenerals(name) return json.encode(Fk:getSameGenerals(name)) end local cardSubtypeStrings = { [Card.SubtypeNone] = "none", [Card.SubtypeDelayedTrick] = "delayed_trick", [Card.SubtypeWeapon] = "weapon", [Card.SubtypeArmor] = "armor", [Card.SubtypeDefensiveRide] = "defensive_horse", [Card.SubtypeOffensiveRide] = "offensive_horse", [Card.SubtypeTreasure] = "treasure", } function GetCardData(id) local card = Fk:getCardById(id) if card == nil then return json.encode{ cid = id, known = false } end local ret = { cid = id, name = card.name, extension = card.package.extensionName, number = card.number, suit = card:getSuitString(), color = card:getColorString(), subtype = cardSubtypeStrings[card.sub_type] } if card.skillName ~= "" then local orig = Fk:getCardById(id, true) ret.name = orig.name ret.virt_name = card.name end return json.encode(ret) end function GetAllGeneralPack() local ret = {} for _, name in ipairs(Fk.package_names) do if Fk.packages[name].type == Package.GeneralPack then table.insert(ret, name) end end return json.encode(ret) end function GetGenerals(pack_name) local ret = {} for _, g in ipairs(Fk.packages[pack_name].generals) do if not g.total_hidden then table.insert(ret, g.name) end end return json.encode(ret) end function GetAllCardPack() local ret = {} for _, name in ipairs(Fk.package_names) do if Fk.packages[name].type == Package.CardPack then table.insert(ret, name) end end return json.encode(ret) end function GetCards(pack_name) local ret = {} for _, c in ipairs(Fk.packages[pack_name].cards) do table.insert(ret, c.id) end return json.encode(ret) end function GetCardSpecialSkills(cid) return json.encode(Fk:getCardById(cid).special_skills or {}) end function DistanceTo(from, to) local a = ClientInstance:getPlayerById(from) local b = ClientInstance:getPlayerById(to) return a:distanceTo(b) end function GetPile(id, name) return json.encode(ClientInstance:getPlayerById(id):getPile(name) or {}) end function GetAllPiles(id) return json.encode(ClientInstance:getPlayerById(id).special_cards or {}) end function GetPlayerSkills(id) local p = ClientInstance:getPlayerById(id) return json.encode(table.map(p.player_skills, function(s) return s.visible and { name = s.name, description = Fk:getDescription(s.name), } or nil end)) end ---@param card string | integer ---@param player integer function CanUseCard(card, player) local c ---@type Card if type(card) == "number" then c = Fk:getCardById(card) else local data = json.decode(card) local skill = Fk.skills[data.skill] local selected_cards = data.subcards if skill:isInstanceOf(ViewAsSkill) then c = skill:viewAs(selected_cards) if not c then return "false" end else -- ActiveSkill should return true here return "true" end end player = ClientInstance:getPlayerById(player) local ret = c.skill:canUse(player, c) ret = ret and not player:prohibitUse(c) return json.encode(ret) end function CardProhibitedUse(cid) local c = Fk:getCardById(cid) local ret = Self:prohibitUse(c) return json.encode(ret) end ---@param card string | integer ---@param to_select integer @ id of the target ---@param selected integer[] @ ids of selected targets function CanUseCardToTarget(card, to_select, selected) if ClientInstance:getPlayerById(to_select).dead then return "false" end local c ---@type Card local selected_cards if type(card) == "number" then c = Fk:getCardById(card) selected_cards = {card} else local t = json.decode(card) return ActiveTargetFilter(t.skill, to_select, selected, t.subcards) end local ret = c.skill:targetFilter(to_select, selected, selected_cards, c) ret = ret and not Self:isProhibited(Fk:currentRoom():getPlayerById(to_select), c) return json.encode(ret) end ---@param card string | integer ---@param to_select integer @ id of a card not selected ---@param selected_targets integer[] @ ids of selected players function CanSelectCardForSkill(card, to_select, selected_targets) local c ---@type Card local selected_cards if type(card) == "number" then c = Fk:getCardById(card) selected_cards = {card} else error() end local ret = c.skill:cardFilter(to_select, selected_cards, selected_targets) return json.encode(ret) end ---@param card string | integer ---@param selected_targets integer[] @ ids of selected players function CardFeasible(card, selected_targets) local c ---@type Card local selected_cards if type(card) == "number" then c = Fk:getCardById(card) selected_cards = {card} else local t = json.decode(card) return ActiveFeasible(t.skill, selected_targets, t.subcards) end local ret = c.skill:feasible(selected_targets, selected_cards, Self, c) return json.encode(ret) end -- Handle skills function GetSkillData(skill_name) local skill = Fk.skills[skill_name] if not skill then return "null" end local freq = "notactive" if skill:isInstanceOf(ActiveSkill) or skill:isInstanceOf(ViewAsSkill) then freq = "active" end local frequency if skill.frequency == Skill.Limited then frequency = "limit" elseif skill.frequency == Skill.Wake then frequency = "wake" end return json.encode{ skill = Fk:translate(skill_name), orig_skill = skill_name, extension = skill.package.extensionName, freq = freq, frequency = frequency, } end function ActiveCanUse(skill_name) local skill = Fk.skills[skill_name] local ret = false if skill then if skill:isInstanceOf(ActiveSkill) then ret = skill:canUse(Self) elseif skill:isInstanceOf(ViewAsSkill) then ret = skill:enabledAtPlay(Self) if ret then local exp = Exppattern:Parse(skill.pattern) local cnames = {} for _, m in ipairs(exp.matchers) do if m.name then table.insertTable(cnames, m.name) end end for _, n in ipairs(cnames) do local c = Fk:cloneCard(n) ret = c.skill:canUse(Self, c) if ret then break end end end end end return json.encode(ret) end function ActiveCardFilter(skill_name, to_select, selected, selected_targets) local skill = Fk.skills[skill_name] local ret = false if skill then if skill:isInstanceOf(ActiveSkill) then ret = skill:cardFilter(to_select, selected, selected_targets) elseif skill:isInstanceOf(ViewAsSkill) then ret = skill:cardFilter(to_select, selected) end end return json.encode(ret) end function ActiveTargetFilter(skill_name, to_select, selected, selected_cards) local skill = Fk.skills[skill_name] local ret = false if skill then if skill:isInstanceOf(ActiveSkill) then ret = skill:targetFilter(to_select, selected, selected_cards) elseif skill:isInstanceOf(ViewAsSkill) then local card = skill:viewAs(selected_cards) if card then ret = card.skill:targetFilter(to_select, selected, selected_cards) ret = ret and not Self:isProhibited(Fk:currentRoom():getPlayerById(to_select), card) end end end return json.encode(ret) end function ActiveFeasible(skill_name, selected, selected_cards) local skill = Fk.skills[skill_name] local ret = false if skill then if skill:isInstanceOf(ActiveSkill) then ret = skill:feasible(selected, selected_cards, Self, nil) elseif skill:isInstanceOf(ViewAsSkill) then local card = skill:viewAs(selected_cards) if card then ret = card.skill:feasible(selected, selected_cards, Self, card) end end end return json.encode(ret) end function CanViewAs(skill_name, card_ids) local skill = Fk.skills[skill_name] local ret = false if skill then if skill:isInstanceOf(ViewAsSkill) then ret = skill:viewAs(card_ids) ~= nil elseif skill:isInstanceOf(ActiveSkill) then ret = true end end return json.encode(ret) end -- card_name may be id, name of card, or json string function CardFitPattern(card_name, pattern) local exp = Exppattern:Parse(pattern) local c local ret = false if type(card_name) == "number" then c = Fk:getCardById(card_name) ret = exp:match(c) elseif string.sub(card_name, 1, 1) == "{" then local data = json.decode(card_name) local skill = Fk.skills[data.skill] local selected_cards = data.subcards if skill:isInstanceOf(ViewAsSkill) then c = skill:viewAs(selected_cards) if c then ret = exp:match(c) end else return "true" end else ret = exp:matchExp(card_name) end return json.encode(ret) end function SkillFitPattern(skill_name, pattern) local skill = Fk.skills[skill_name] local ret = false if skill and skill.pattern then local exp = Exppattern:Parse(pattern) ret = exp:matchExp(skill.pattern) end return json.encode(ret) end function CardProhibitedResponse(cid) local c = Fk:getCardById(cid) local ret = Self:prohibitResponse(c) return json.encode(ret) end function SkillCanResponse(skill_name) local skill = Fk.skills[skill_name] local ret = false if skill and skill:isInstanceOf(ViewAsSkill) then ret = skill:enabledAtResponse(Self) end return json.encode(ret) end function GetVirtualEquip(player, cid) local c = ClientInstance:getPlayerById(player):getVirualEquip(cid) if not c then return "null" end return json.encode{ name = c.name, cid = c.subcards[1], } end function GetExpandPileOfSkill(skillName) local skill = Fk.skills[skillName] return skill and (skill.expand_pile or "") or "" end function GetGameModes() local ret = {} for k, v in pairs(Fk.game_modes) do table.insert(ret, { name = Fk:translate(v.name), orig_name = v.name, minPlayer = v.minPlayer, maxPlayer = v.maxPlayer, }) end table.sort(ret, function(a, b) return a.name > b.name end) return json.encode(ret) end function GetInteractionOfSkill(skill_name) local skill = Fk.skills[skill_name] if skill and skill.interaction then return json.encode(skill:interaction()) end return "null" end function SetInteractionDataOfSkill(skill_name, data) local skill = Fk.skills[skill_name] if skill and skill.interaction then skill.interaction.data = json.decode(data) end end function ChangeSelf(pid) local c = ClientInstance c.client:changeSelf(pid) -- for qml Self = c:getPlayerById(pid) end function GetPlayerHandcards(pid) local c = ClientInstance local p = c:getPlayerById(pid) return json.encode(p.player_cards[Player.Hand]) end dofile "lua/client/i18n/init.lua"