-- SPDX-License-Identifier: GPL-3.0-or-later ---@alias PlayerId integer ---@class CardsMoveInfo ---@field public ids integer[] ---@field public from? integer ---@field public to? integer ---@field public toArea? CardArea ---@field public moveReason? CardMoveReason ---@field public proposer? integer ---@field public skillName? string ---@field public moveVisible? boolean ---@field public specialName? string ---@field public specialVisible? boolean ---@class MoveInfo ---@field public cardId integer ---@field public fromArea CardArea ---@field public fromSpecialName? string ---@class CardsMoveStruct ---@field public moveInfo MoveInfo[] ---@field public from? integer ---@field public to? integer ---@field public toArea CardArea ---@field public moveReason CardMoveReason ---@field public proposer? integer ---@field public skillName? string ---@field public moveVisible? boolean ---@field public specialName? string ---@field public specialVisible? boolean ---@field public drawPilePosition? integer @ 移至牌堆的索引位置,值为-1代表置入牌堆底,或者牌堆牌数+1也为牌堆底 ---@class PindianResult ---@field public toCard Card ---@field public winner? ServerPlayer --- 描述和一次体力变化有关的数据 ---@class HpChangedData ---@field public num integer @ 体力变化量,可能是正数或者负数 ---@field public shield_lost integer|nil ---@field public reason string @ 体力变化原因 ---@field public skillName string @ 引起体力变化的技能名 ---@field public damageEvent? DamageStruct @ 引起这次体力变化的伤害数据 ---@field public preventDying? boolean @ 是否阻止本次体力变更流程引发濒死流程 --- 描述跟失去体力有关的数据 ---@class HpLostData ---@field public num integer @ 失去体力的数值 ---@field public skillName string @ 导致这次失去的技能名 --- 描述跟体力上限变化有关的数据 ---@class MaxHpChangedData ---@field public num integer @ 体力上限变化量,可能是正数或者负数 ---@alias DamageType integer fk.NormalDamage = 1 fk.ThunderDamage = 2 fk.FireDamage = 3 fk.IceDamage = 4 --- DamageStruct 用来描述和伤害事件有关的数据。 ---@class DamageStruct ---@field public from? ServerPlayer @ 伤害来源 ---@field public to ServerPlayer @ 伤害目标 ---@field public damage integer @ 伤害值 ---@field public card? Card @ 造成伤害的牌 ---@field public chain? boolean @ 伤害是否是铁索传导的伤害 ---@field public damageType? DamageType @ 伤害的属性 ---@field public skillName? string @ 造成本次伤害的技能名 ---@field public beginnerOfTheDamage? boolean @ 是否是本次铁索传导的起点 --- 用来描述和回复体力有关的数据。 ---@class RecoverStruct ---@field public who ServerPlayer @ 回复体力的角色 ---@field public num integer @ 回复值 ---@field public recoverBy? ServerPlayer @ 此次回复的回复来源 ---@field public skillName? string @ 因何种技能而回复 ---@field public card? Card @ 造成此次回复的卡牌 ---@class DyingStruct ---@field public who integer ---@field public damage DamageStruct ---@field public ignoreDeath? boolean ---@class DeathStruct ---@field public who integer ---@field public damage DamageStruct --- askForUseCard中的extra_data ---@class UseExtraData ---@field public must_targets? integer[] @ 必须选择这些目标? ---@field public include_targets? integer[] @ 必须选其中一个目标? ---@field public exclusive_targets? integer[] @ 只能选择这些目标? ---@field public bypass_distances? boolean @ 无距离限制? ---@field public bypass_times? boolean @ 无次数限制? ---@field public playing? boolean @ (AI专用) 出牌阶段? ---@class CardUseStruct ---@field public from integer ---@field public tos TargetGroup ---@field public card Card ---@field public toCard? Card ---@field public responseToEvent? CardUseStruct ---@field public nullifiedTargets? integer[] ---@field public extraUse? boolean ---@field public disresponsiveList? integer[] ---@field public unoffsetableList? integer[] ---@field public additionalDamage? integer ---@field public additionalRecover? integer ---@field public customFrom? integer ---@field public cardsResponded? Card[] ---@field public prohibitedCardNames? string[] ---@field public damageDealt? table ---@field public additionalEffect? integer ---@field public noIndicate? boolean ---@class AimStruct ---@field public from integer ---@field public card Card ---@field public tos AimGroup ---@field public to integer ---@field public subTargets? integer[] ---@field public targetGroup? TargetGroup ---@field public nullifiedTargets? integer[] ---@field public firstTarget boolean ---@field public additionalDamage? integer ---@field public additionalRecover? integer ---@field public disresponsive? boolean ---@field public unoffsetableList? boolean ---@field public additionalResponseTimes? table|integer ---@field public fixedAddTimesResponsors? integer[] ---@field public additionalEffect? integer ---@class CardEffectEvent ---@field public from? integer ---@field public to integer ---@field public subTargets? integer[] ---@field public tos TargetGroup ---@field public card Card ---@field public toCard? Card ---@field public responseToEvent? CardEffectEvent ---@field public nullifiedTargets? integer[] ---@field public extraUse? boolean ---@field public disresponsiveList? integer[] ---@field public unoffsetableList? integer[] ---@field public additionalDamage? integer ---@field public additionalRecover? integer ---@field public customFrom? integer ---@field public cardsResponded? Card[] ---@field public disresponsive? boolean ---@field public unoffsetable? boolean ---@field public isCancellOut? boolean ---@field public fixedResponseTimes? table|integer ---@field public fixedAddTimesResponsors? integer[] ---@field public prohibitedCardNames? string[] ---@class SkillEffectEvent ---@field public from integer ---@field public tos integer[] ---@field public cards integer[] ---@class JudgeStruct ---@field public who ServerPlayer ---@field public card Card ---@field public reason string ---@field public pattern string ---@field public skipDrop? boolean ---@class CardResponseEvent ---@field public from integer ---@field public card Card ---@field public responseToEvent? CardEffectEvent ---@field public skipDrop? boolean ---@field public customFrom? integer ---@class AskForCardUse ---@field public user ServerPlayer ---@field public cardName string ---@field public pattern string ---@field public result CardUseStruct ---@class AskForCardResponse ---@field public user ServerPlayer ---@field public cardName string ---@field public pattern string ---@field public result Card ---@class PindianStruct ---@field public from ServerPlayer ---@field public tos ServerPlayer[] ---@field public fromCard Card ---@field public results table ---@field public reason string ---@class LogMessage ---@field public type string @ log主体 ---@field public from? integer @ 要替换%from的玩家的id ---@field public to? integer[] @ 要替换%to的玩家id列表 ---@field public card? integer[] @ 要替换%card的卡牌id列表 ---@field public arg? any @ 要替换%arg的内容 ---@field public arg2? any @ 要替换%arg2的内容 ---@field public arg3? any @ 要替换%arg3的内容 ---@field public toast? boolean @ 是否顺手把消息发送一条相同的toast ---@class SkillUseStruct ---@field public skill Skill ---@field public willUse boolean ---@class DrawCardStruct ---@field public who ServerPlayer ---@field public num number ---@field public skillName string ---@field public fromPlace "top"|"bottom" ---@alias CardMoveReason integer fk.ReasonJustMove = 1 fk.ReasonDraw = 2 fk.ReasonDiscard = 3 fk.ReasonGive = 4 fk.ReasonPut = 5 fk.ReasonPutIntoDiscardPile = 6 fk.ReasonPrey = 7 fk.ReasonExchange = 8 fk.ReasonUse = 9 fk.ReasonResonpse = 10 fk.ReasonJudge = 11 fk.ReasonRecast = 12