var generalsOverviewPage, cardsOverviewPage; var clientPageCreated = false; function createClientPages() { if (!clientPageCreated) { clientPageCreated = true; generalsOverviewPage = generalsOverview.createObject(mainWindow); cardsOverviewPage = cardsOverview.createObject(mainWindow); mainWindow.generalsOverviewPage = generalsOverviewPage; mainWindow.cardsOverviewPage = cardsOverviewPage; } } var callbacks = {}; callbacks["NetworkDelayTest"] = function(jsonData) { ClientInstance.notifyServer("Setup", JSON.stringify([ config.screenName, config.password ])); } callbacks["ErrorMsg"] = function(jsonData) { console.log("ERROR: " + jsonData); toast.show(jsonData, 5000); mainWindow.busy = false; } callbacks["BackToStart"] = function(jsonData) { while (mainStack.depth > 1) { mainStack.pop(); } } callbacks["EnterLobby"] = function(jsonData) { // depth == 1 means the lobby page is not present in mainStack createClientPages(); if (mainStack.depth === 1) { mainStack.push(lobby); } else { mainStack.pop(); } mainWindow.busy = false; } callbacks["EnterRoom"] = function(jsonData) { // jsonData: int capacity, int timeout let data = JSON.parse(jsonData); config.roomCapacity = data[0]; config.roomTimeout = data[1]; mainStack.push(room); mainWindow.busy = false; } callbacks["UpdateRoomList"] = function(jsonData) { let current = mainStack.currentItem; // should be lobby current.roomModel.clear(); JSON.parse(jsonData).forEach(function(room) { current.roomModel.append({ roomId: room[0], roomName: room[1], gameMode: room[2], playerNum: room[3], capacity: room[4], }); }); }