import QtQuick import Fk Item { id: root property int pileNum: 0 property int roundNum: 0 property int playedTime: 0 visible: roundNum || pileNum function getTimeString(time) { let s = time % 60; s < 10 && (s = '0' + s); const m = (time - s) / 60; const h = (time - s - m * 60) / 3600; return h ? `${h}:${m}:${s}` : `${m}:${s}`; } Text { id: roundTxt anchors.right: parent.right text: luatr("#currentRoundNum").arg(roundNum) color: "#F0E5DA" font.pixelSize: 18 font.family: fontLibian.name style: Text.Outline styleColor: "#3D2D1C" } Text { id: timeTxt anchors.right: roundTxt.left anchors.rightMargin: 12 color: "#F0E5DA" font.pixelSize: 18 font.family: fontLibian.name style: Text.Outline styleColor: "#3D2D1C" } Timer { interval: 1000 running: roomScene.isStarted repeat: true onTriggered: { playedTime++; timeTxt.text = getTimeString(playedTime); } } Image { id: deckImg anchors.top: timeTxt.bottom anchors.topMargin: 8 anchors.right: parent.right anchors.rightMargin: 12 source: SkinBank.CARD_DIR + "card-back" width: 32 height: 42 } Text { anchors.centerIn: deckImg font.family: fontLibian.name font.pixelSize: 32 color: "white" style: Text.Outline text: pileNum.toString() } }