notify
203736e38e
Enhancement ( #263 )
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- smart_ai搭了个壳子
- askForPoxi
- 增加判断额外回合之法以及fix
- 修trigger
- 增加使用和打出的禁止技提示
- 修复卡牌标记,attach主动技显示为蓝色按钮
2023-09-19 14:27:54 +08:00
notify
db2910d1f0
Chkout ( #260 )
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修一堆小bug
2023-08-27 20:21:37 +08:00
RalphRad
3feda8e795
禁止技对AI生效,而且它现在会出闪了 ( #255 )
2023-08-25 08:10:39 +08:00
notify
0e8005601f
more nil
2023-07-14 23:12:46 +08:00
YoumuKon
2ab9ad017a
堆一堆bugfix ( #218 )
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- 重新写了固定距离计算方法,目前按先到先得处理(以先触发的技能为准)
- 距离函数在传入死人时会返回-1,一切与此相关的函数应当返回false
- 修复了自己挖的Player:canUse
- 修复了skillTimes的变量名(嗯)
- 修复了exclusived无法过滤目标的错误
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Co-authored-by: notify <notify-ctrl@qq.com>
2023-07-08 01:05:54 +08:00
YoumuKon
8a11690de7
无用空表Util.DummyTable化+若干bug fix+若干调整 ( #189 )
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- 将一些作为替代选项的空表替换为Util.DummyTable
- 修复了控制失效bug
- 修复了askForCards的bug
- 为弃牌阶段弃牌禁止取消
- 谋徐盛血量变为100
- setMark追加count为0时设为nil的设定
- 各种国际化
- 观星盒追加旁边的牌堆名
2023-06-11 16:22:11 +08:00
Ho-spair
a7e3ad0f19
Switch skill ( #148 )
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- 实现转换技;
- 将特殊的标记名称注册在mark_enum.lua文件;
- 标记值在UI的显示支持解析数组;
- 将觉醒技的觉醒条件分离至canWake函数;
- 修复一系列bug;
- 在Room类新增从牌堆、弃牌堆中随机获取牌的方法。
2023-05-13 14:20:34 +08:00
notify
9a951fdbfe
Spdx license ( #109 )
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在所有代码中添加了许可证标记头
2023-04-09 13:35:35 +08:00
notify
a1ae83c562
Sphinx doc ( #86 )
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将文档系统改成Sphinx,并增加了新CI
2023-03-26 17:32:45 +08:00
notify
79389d9444
Expand pile ( #62 )
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* fixbug: handcards in PlayerCardBox
* fix lightning
* fix translation
* gamelogic:getcurrentevent
* exppattern and pile
* complete pile
2023-03-05 01:28:59 +08:00
notify
a579cf2a59
Ci: check space and LF ( #55 )
2023-02-26 16:51:29 +08:00
notify
9ac89caa1f
Random AI ( #54 )
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* android: dont copy RSA key and test.lua(generated by fkp)
* remove debug code
* ai think
* fixbug: 100% cpu per thread
* init ai
* fix bug, next step is to remove all feasible
* remame vscode -> lsp
* add some lsp comment
* rewrite feasible
* Random AI
* fixbug: chooseplayer
* liuli
* move checkNoHuman to waitForAiReply
* prototype for cardLimitation skill
* add Exppattern:Parse to static.lua
* remove unnecessary static
2023-02-26 15:01:14 +08:00