* splash screen when app is loading
* doRaceRequest
* prepare to add fkparse feature
* player mark operation
* dont call lua in regular room
* dont call lua in lobby
* clean up
* idle_room in Cpp's class Server
* fix many small bugs
* Security enhancement (#27)
* use RSA encryption when sending password
* update fkp's url so other can clone it
* add salt to password
* save password
* fix default config bug
* fix room reuse bug
* disable empty usr name
* how to compile (#28)
* add some doc
* how to compile
* update readme
* Actions (#29)
* judge(not tested)
* logic of chat
* sendlog at most scenario
* adjust ui, add shortcuts
* ui, z axis of cardArea
* create server cli, improve logging
* basic shell using
* use gnu readline instead
* use static QRegularExp
* fix android build
* fix automoc problem
* MD5 check
* md5 check bugfix
* cardEffectEvent (#30)
* cardEffectEvent
* add TODOs
* thinking
Co-authored-by: Ho-spair <62695577+Ho-spair@users.noreply.github.com>
* the process of using card (uncompleted)
* code style: tab is 2 spaces(not \t or 4 space)
* update lua54.dll to MinGW version(no cygwin1.dll required)
* basic ui logic
* ActiveSkill
* modidy ActiveSkill defaults
* todo: defaultEquipSkill
* client
* send use card to server
* playing phase, equip
Co-authored-by: Ho-spair <linyuy@163.com>
* add tag to room
* add switch statement(util.lua)
* using emmylua
* gamerule(..)
* turnOver
* add many events
* stop the room when deleting
Co-authored-by: Notify-ctrl <notify-ctrl@qq.com>
* TriggerSkill
* update type comment
* events of phases
* lua annotation
* change style of enums
* clear lua stack
* multi lua_State at server side
* disable addPlayer when room is full or started
* logic:trigger
Co-authored-by: Notify-ctrl <notify-ctrl@qq.com>