notify
9ae119028c
Enhancement ( #116 )
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给Card堆一个伤害牌属性
能添加虚拟牌为子卡
封装了“视为使用xx牌”的函数
护甲机制
interaction现在可以作为一个函数,以实现动态化
冰属性伤害
使用牌堆中的牌不再报错
2023-04-13 20:17:39 +08:00
notify
a735013411
Fixbug ( #115 )
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修流离锁定技
修斧子弃自己
修顺手空城卡死
修旁观者id是自己的
修旁观者再开新局就闪退(或许吧)
修拼点报nil
修询问无懈时旁观者被卡在外面
修Room的请求队列不清理干净
2023-04-12 22:28:19 +08:00
notify
28436eb9d4
Comment ( #114 )
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翻译注释/加注释
2023-04-12 20:51:09 +08:00
deepskybird
604e1d00b4
core_doc_20230412_0844 ( #113 )
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general/gamemode/skill更新
Co-authored-by: YWSC120 <111111@163.com>
2023-04-12 13:28:01 +08:00
notify
b4f6e58f07
Chat ( #112 )
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增加聊天功能
修bug
2023-04-10 21:34:23 +08:00
notify
90ad7fee5f
fix filterskill
2023-04-10 15:58:41 +08:00
notify
533cc1a464
Card limitation ( #111 )
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禁止使用打出弃置
Fk.currentResponseReason
FilterSkill加player参数
2023-04-10 15:55:06 +08:00
notify
9a951fdbfe
Spdx license ( #109 )
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在所有代码中添加了许可证标记头
2023-04-09 13:35:35 +08:00
notify
b0c2855389
Enhancement ( #108 )
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优化拖曳
牌局查看技能
狮子不给死人加血
GameEvent相关函数
觉醒技默认cost和锁定技一样
2023-04-09 11:44:19 +08:00
notify
a51806f902
Fixbug2 ( #107 )
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修了窃听移走装备不失去装备技能
询问无懈时减少CPU使用
将skill.interaction的数据传到服务器
自动清除诸如-round结尾的标记
增加了和 轮次流程 相关的游戏流程与时机
2023-04-08 20:45:55 +08:00
notify
ed70e54cff
Fix syntax error in room.lua
2023-04-08 09:43:59 +08:00
notify
c962f71c8f
Fixbug ( #104 )
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修了觉醒技图标显示反的bug
修了流离报错bug
---------
Co-authored-by: RalphRad <121930519+RalphRad@users.noreply.github.com>
2023-04-08 09:32:51 +08:00
notify
f1820bb07b
Lobby chat ( #103 )
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大厅聊天
心跳包
服务端控制台踢人
2023-04-05 15:13:58 +08:00
notify
46176e2477
Fixbug ( #102 )
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修复了势力没有实际赋值给Player的bug
修复了装备牌图标的存放位置
增加了mod中拓展势力的支持(其实就是加载图的位置罢了)
2023-04-05 02:21:59 +08:00
notify
4833d202b1
Wake limit ( #101 )
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显示限定技标记的UI。
原理上也能显示觉醒技,我也做了显示觉醒技,但没测试。
转换技、使命技也是这样显示的,但先不提就是了,先合一发
2023-04-05 01:05:06 +08:00
notify
09dd59bebf
Extra interaction ( #100 )
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为主动技/视为技提供了自定义额外交互的能力
可以在交互时候进行额外的UI操作
以及提供了一个UI组件,总之参考谋徐盛
2023-04-05 00:49:54 +08:00
notify
2e37b46234
Modify process & UI component ( #98 )
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耦老周泰
点牌堆弹出牌
---------
Co-authored-by: Ho-spair <linyuy@163.com>
2023-04-04 16:25:37 +08:00
notify
64f095d98f
Prompt ( #97 )
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给好几个交互加个cancelable/prompt参数
把prompt美化了一下
2023-04-04 15:59:21 +08:00
notify
615a4884e2
Card skill name ( #95 )
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重新设计了Card.skillName,并给各种cloneCard补上了skillName
- 赋值:card.skillName = 'xxx'
- 判断是否: table.contains(card.skillNames, 'xxx')
- 判断是否(不推荐): card.skillName == 'xxx'
2023-04-02 12:56:29 +08:00
deepskybird
95abdac88a
player_doc ( #93 )
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增加了player.lua文档的注释
2023-04-01 23:06:55 +08:00
notify
e4c806ff09
Doc2 ( #90 )
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又写了一堆文档呢(乐
---------
Co-authored-by: deepskybird <32931830+deepskybird@users.noreply.github.com>
2023-03-29 23:27:11 +08:00
notify
a1ae83c562
Sphinx doc ( #86 )
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将文档系统改成Sphinx,并增加了新CI
2023-03-26 17:32:45 +08:00
Ho-spair
dfe3e8b2e7
Qing gang sword & zhu que fan ( #85 )
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- 完成【青釭剑】效果
- 初步完成技能失效技
- 完成【朱雀羽扇】
- 修改“连环状态”传导逻辑
- 修改八卦阵匹配的pattern
2023-03-20 20:49:23 +08:00
notify
16b6800811
New cards ( #84 )
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火攻
铁锁重铸
2023-03-20 20:15:24 +08:00
notify
139464be14
UI ( #83 )
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重写登陆界面UI和大厅UI
加入玩法一览界面
加入开屏动画
修bug
2023-03-20 14:53:56 +08:00
notify
4ad61cf70f
exclude self and disabled generals from same generals
2023-03-19 02:28:09 +08:00
notify
36fa1de360
Same general ( #82 )
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同名武将替换功能
2023-03-19 02:21:45 +08:00
notify
496598623d
update kingdom
2023-03-19 00:15:12 +08:00
notify
fcddd36a6d
Fix more bug ( #81 )
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修更多的bug,哪来那么多bug啊
2023-03-18 23:37:21 +08:00
notify
5228991930
move card log (WIP) ( #80 )
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移牌log
2023-03-18 15:35:44 +08:00
notify
fd1a1ce5fd
Fixbug ( #79 )
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修一大堆bug
2023-03-18 15:34:42 +08:00
notify
49898eed46
Security ( #78 )
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- 禁用了更多Lua函数
- 将计算MD5的过程挪到cpp
2023-03-14 20:50:36 +08:00
Ho-spair
4ab14c7d74
Pindian&analeptic ( #77 )
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Co-authored-by: notify <notify-ctrl@qq.com>
2023-03-14 20:48:08 +08:00
notify
9b185c439d
Custom Packages When Creating Room ( #76 )
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添加了创建房间时自选拓展包的功能
2023-03-14 14:12:13 +08:00
notify
5f8a06e7df
change gamerule's logic to function
2023-03-14 01:21:09 +08:00
notify
6ae86a1e3e
Gamemode ( #75 )
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提供拓展游戏模式的接口
2023-03-14 00:12:02 +08:00
notify
694deecdf1
Fixbug ( #74 )
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- 修复ak和咆哮失效
- 修复服务端调viewAs的时候缺个Self
- 修复不能显示数字型标记
- 新函数player:gainAnExtraTurn,可用来进行额外回合
2023-03-13 20:51:12 +08:00
notify
590af8cb14
Maneuvering ( #72 )
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军争包还差火攻、酒、朱雀羽扇没做
铁索还没法重铸
除此之外还行
2023-03-09 12:19:16 +08:00
notify
5488469ad6
Event ( #70 )
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将执行回合和摸初始牌作为了“事件”
同时为事件添加了自定义清理函数(未经测试
2023-03-07 14:55:28 +08:00
notify
861d87849a
Fixbug ( #69 )
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修了很多bug 但我自己都不确定是不是修了
2023-03-07 10:21:56 +08:00
Ho-spair
932914c62c
bagua and wushuang ( #65 )
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* bagua and wushuang
* delete space
2023-03-06 01:07:54 +08:00
notify
79389d9444
Expand pile ( #62 )
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* fixbug: handcards in PlayerCardBox
* fix lightning
* fix translation
* gamelogic:getcurrentevent
* exppattern and pile
* complete pile
2023-03-05 01:28:59 +08:00
notify
3e78466947
Interaction ( #61 )
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* AG (WIP)
* fixbug: setemotion in windows
* room:askForCardsChosen
* fixbug: askForCardChosen
2023-03-01 21:41:16 +08:00
notify
3f077a6d69
Rewrite event ( #60 )
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* doc for gameevent
* init game event
* correct other yield call
* hp event
* dying event
* move card event
* use/response event
* judge event
* remove space
2023-03-01 01:43:44 +08:00
notify
cd7e4c9bd3
I18n ( #57 )
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* rotate general name when it becomes too long
* remember x and y pos of window
* config.language, and can change translations according to language
* standard i18n (WIP)
* client translation (WIP)
* translation for standard cards
* translate skill name and adjust UI
2023-02-27 10:23:48 +08:00
notify
a579cf2a59
Ci: check space and LF ( #55 )
2023-02-26 16:51:29 +08:00
notify
9ac89caa1f
Random AI ( #54 )
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* android: dont copy RSA key and test.lua(generated by fkp)
* remove debug code
* ai think
* fixbug: 100% cpu per thread
* init ai
* fix bug, next step is to remove all feasible
* remame vscode -> lsp
* add some lsp comment
* rewrite feasible
* Random AI
* fixbug: chooseplayer
* liuli
* move checkNoHuman to waitForAiReply
* prototype for cardLimitation skill
* add Exppattern:Parse to static.lua
* remove unnecessary static
2023-02-26 15:01:14 +08:00
notify
afb537a661
Merge 'standard' ( #53 )
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* todo
* todo.md
* doc for move cards
* weapons excluding qinggang
* equip sound and emotion
* remove silence on the starting of using skill
* add audio skill for TMD equip
* fixbug: running and observing
* when PreUseCard is broken, jump to move cards to discardPile
* doc for diy
* addToPile
* viewPile (WIP)
* fix git bug
* auto update packages when md5 fail
* use thread when updating pack
* correct status() handling
* update fkp
* remove PKGBUILD since it's presented in AUR repo
* fix fkp md5 bug
* extensible qml
* set bigAnim's z to 999
* nioh sheild
* lijian
* now mod can return nil
* if dmg.nature == nil then = normal
* disable notifyUI when qWarning
* fix lijian and gender problem
2023-02-21 13:44:24 +08:00
notify
b2dfd69a16
Fixbug ( #51 )
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* add translation for askforguanxing
* fix bug: observer will kill room that not take action
* fix bug: observe and reconnect
* fix bug: notifyCardMove
* fix bug: hegmony nullification
* fix bug: never show test generals in normal askforgeneral
* if game doesn't start, marshal() will only send simple information
2023-02-16 00:54:39 +08:00
Ho-spair
3fe92b4344
standard equip skills ( #49 )
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* install and uninstall equip skill
* complete pr; filter skill viewAs equip
---------
Co-authored-by: notify <notify-ctrl@qq.com>
2023-02-15 21:20:40 +08:00