Commit Graph

20 Commits

Author SHA1 Message Date
notify a1ae83c562
Sphinx doc (#86)
将文档系统改成Sphinx,并增加了新CI
2023-03-26 17:32:45 +08:00
notify 9b185c439d
Custom Packages When Creating Room (#76)
添加了创建房间时自选拓展包的功能
2023-03-14 14:12:13 +08:00
notify 861d87849a
Fixbug (#69)
修了很多bug 但我自己都不确定是不是修了
2023-03-07 10:21:56 +08:00
notify 79389d9444
Expand pile (#62)
* fixbug: handcards in PlayerCardBox

* fix lightning

* fix translation

* gamelogic:getcurrentevent

* exppattern and pile

* complete pile
2023-03-05 01:28:59 +08:00
notify 3e78466947
Interaction (#61)
* AG (WIP)

* fixbug: setemotion in windows

* room:askForCardsChosen

* fixbug: askForCardChosen
2023-03-01 21:41:16 +08:00
notify 9ac89caa1f Random AI (#54)
* android: dont copy RSA key and test.lua(generated by fkp)

* remove debug code

* ai think

* fixbug: 100% cpu per thread

* init ai

* fix bug, next step is to remove all feasible

* remame vscode -> lsp

* add some lsp comment

* rewrite feasible

* Random AI

* fixbug: chooseplayer

* liuli

* move checkNoHuman to waitForAiReply

* prototype for cardLimitation skill

* add Exppattern:Parse to static.lua

* remove unnecessary static
2023-02-26 15:01:14 +08:00
notify afb537a661 Merge 'standard' (#53)
* todo

* todo.md

* doc for move cards

* weapons excluding qinggang

* equip sound and emotion

* remove silence on the starting of using skill

* add audio skill for TMD equip

* fixbug: running and observing

* when PreUseCard is broken, jump to move cards to discardPile

* doc for diy

* addToPile

* viewPile (WIP)

* fix git bug

* auto update packages when md5 fail

* use thread when updating pack

* correct status() handling

* update fkp

* remove PKGBUILD since it's presented in AUR repo

* fix fkp md5 bug

* extensible qml

* set bigAnim's z to 999

* nioh sheild

* lijian

* now mod can return nil

* if dmg.nature == nil then = normal

* disable notifyUI when qWarning

* fix lijian and gender problem
2023-02-21 13:44:24 +08:00
notify b2dfd69a16 Fixbug (#51)
* add translation for askforguanxing

* fix bug: observer will kill room that not take action

* fix bug: observe and reconnect

* fix bug: notifyCardMove

* fix bug: hegmony nullification

* fix bug: never show test generals in normal askforgeneral

* if game doesn't start, marshal() will only send simple information
2023-02-16 00:54:39 +08:00
notify 509cf29175 Distance skill (#37)
* global distance skill

* normal distance skill

* remove addGeneral from init.lua

* fixed distance
2023-01-04 14:21:29 +08:00
Ho-spair 2f9f13f74b common tricks completed (#35)
* common tricks completed

* fix muti-targets tricks
2022-12-20 21:15:49 +08:00
notify 162b3af505 Use skill (#25)
* distance & snatch

* distance & snatch - clean

* fix: client.alive_players

* room:askForCardChosen(todo: snatch)

* add skill to players(uncomplete)

* ui of skill btn

* expand pile(not completed)

* Use card2 (#23)

* snatch (todo: owner_map)

* owner_map

* remove too many snatch

* update

* call active skill's functions

* use zhiheng

* Qt6 (#24)

* use qt6

* android compiling

* remove version number of qml import

* correct anti-sql injection; update deprecated code

* add fkparse as submodule

* link fkparse, and write simple functions

* adjust ui

* adjust layout for photos; fix qml warning

* android problem fix (partially)

* move ico

* update copy_assets

* update logic for ok/cancel btn
2022-09-14 13:01:10 +08:00
notify dedde94643
Use card (#19)
* the process of using card (uncompleted)

* code style: tab is 2 spaces(not \t or 4 space)

* update lua54.dll to MinGW version(no cygwin1.dll required)

* basic ui logic

* ActiveSkill

* modidy ActiveSkill defaults

* todo: defaultEquipSkill

* client

* send use card to server

* playing phase, equip

Co-authored-by: Ho-spair <linyuy@163.com>
2022-04-30 15:27:56 +08:00
notify af4924c260
UI commands (#17)
* add cardarea

* move cards

* add util

* delaytrick

* equiparea

* var -> let

* photo loop anim

* setEmotion & damage

* photo status

* doIndicate

* add property to ClientPlayer

* todo: movecards, waiting

* handle moveCards at client

* ui - moveCards

* modify to lua

* move visible

* adjust position of tablepile

Co-authored-by: Notify-ctrl <notify-ctrl@qq.com>
2022-04-14 18:22:00 +08:00
Notify-ctrl 927c5f479b
gamerule:Turnstart (#12)
* add tag to room

* add switch statement(util.lua)

* using emmylua

* gamerule(..)

* turnOver

* add many events

* stop the room when deleting

Co-authored-by: Notify-ctrl <notify-ctrl@qq.com>
2022-04-02 21:39:44 +08:00
Notify-ctrl 4e25c032e6
Skill (#9)
* TriggerSkill

* update type comment

* events of phases

* lua annotation

* change style of enums

* clear lua stack

* multi lua_State at server side

* disable addPlayer when room is full or started

* logic:trigger

Co-authored-by: Notify-ctrl <notify-ctrl@qq.com>
2022-04-01 20:51:01 +08:00
Notify-ctrl 957fefe881
Cards (#8)
* more comment

* create standard card pack

* create card classes

* freekill -> fk

* fk_ex
2022-03-31 13:29:23 +08:00
Notify-ctrl a85f510c98 commit 2022-03-30 16:33:56 +08:00
Notify-ctrl 7fd127b849
Request (#7)
* cli

* add timeout for class Room

* request func, roomowner

* request

* corrent stupid Qml/JS

* chooseGenerals

* prepareForStart(part 1)

* fix require grammar
2022-03-30 14:14:40 +08:00
Notify-ctrl 58ea0ca80a
Role & Seat (#6)
* standard generals

* assignrole

* arrangeSeat

* fix bugs
2022-03-28 22:24:30 +08:00
Notify-ctrl a67175f8eb Room (#4)
* Run room in lua

* handle offline player

* Better toast and other

* delete useless stuff

* todo: edit profile

* use pch
2022-03-27 15:12:00 +08:00