notify
|
1b8447acbe
|
Fixbug (#128)
修倾国再点一下技能按钮会直接视为被取消
修服务端Log没有日期
修房间右上角没有轮数、对局时长、牌堆剩余牌数
修Linux上Log没有彩色字体
修短标记也会占用整整一行显示
修只有一张子卡的虚拟牌是无花色
修无花色牌不在牌面显示颜色
|
2023-04-20 00:19:48 +08:00 |
notify
|
85923c8a71
|
Deputy general (#127)
增加双将机制
|
2023-04-19 14:07:16 +08:00 |
Nyutanislavsky
|
ba8aae852d
|
Fixbug (#123)
【杀】的residue_func无效bug
【顺手牵羊】的distance_limit_func无效bug
重铸的moveReason调整为置入弃牌堆
---------
Signed-off-by: Mechanel <nyutanislavsky@qq.com>
|
2023-04-18 12:57:09 +08:00 |
notify
|
ce09673dcc
|
ChangeLog: v0.1.0
|
2023-04-15 12:40:07 +08:00 |
Ho-spair
|
4d0d0c1d60
|
base lord skills (#119)
主公技
|
2023-04-15 12:06:24 +08:00 |
Nyutanislavsky
|
13b77e4c36
|
Enhancement (#117)
添加武将相关技能
添加武将中性和无性
Signed-off-by: Mechanel <nyutanislavsky@qq.com>
|
2023-04-13 22:01:25 +08:00 |
notify
|
9ae119028c
|
Enhancement (#116)
给Card堆一个伤害牌属性
能添加虚拟牌为子卡
封装了“视为使用xx牌”的函数
护甲机制
interaction现在可以作为一个函数,以实现动态化
冰属性伤害
使用牌堆中的牌不再报错
|
2023-04-13 20:17:39 +08:00 |
notify
|
a735013411
|
Fixbug (#115)
修流离锁定技
修斧子弃自己
修顺手空城卡死
修旁观者id是自己的
修旁观者再开新局就闪退(或许吧)
修拼点报nil
修询问无懈时旁观者被卡在外面
修Room的请求队列不清理干净
|
2023-04-12 22:28:19 +08:00 |
notify
|
28436eb9d4
|
Comment (#114)
翻译注释/加注释
|
2023-04-12 20:51:09 +08:00 |
deepskybird
|
604e1d00b4
|
core_doc_20230412_0844 (#113)
general/gamemode/skill更新
Co-authored-by: YWSC120 <111111@163.com>
|
2023-04-12 13:28:01 +08:00 |
notify
|
b4f6e58f07
|
Chat (#112)
增加聊天功能
修bug
|
2023-04-10 21:34:23 +08:00 |
notify
|
90ad7fee5f
|
fix filterskill
|
2023-04-10 15:58:41 +08:00 |
notify
|
533cc1a464
|
Card limitation (#111)
禁止使用打出弃置
Fk.currentResponseReason
FilterSkill加player参数
|
2023-04-10 15:55:06 +08:00 |
notify
|
9a951fdbfe
|
Spdx license (#109)
在所有代码中添加了许可证标记头
|
2023-04-09 13:35:35 +08:00 |
notify
|
b0c2855389
|
Enhancement (#108)
优化拖曳
牌局查看技能
狮子不给死人加血
GameEvent相关函数
觉醒技默认cost和锁定技一样
|
2023-04-09 11:44:19 +08:00 |
notify
|
a51806f902
|
Fixbug2 (#107)
修了窃听移走装备不失去装备技能
询问无懈时减少CPU使用
将skill.interaction的数据传到服务器
自动清除诸如-round结尾的标记
增加了和 轮次流程 相关的游戏流程与时机
|
2023-04-08 20:45:55 +08:00 |
notify
|
ed70e54cff
|
Fix syntax error in room.lua
|
2023-04-08 09:43:59 +08:00 |
notify
|
c962f71c8f
|
Fixbug (#104)
修了觉醒技图标显示反的bug
修了流离报错bug
---------
Co-authored-by: RalphRad <121930519+RalphRad@users.noreply.github.com>
|
2023-04-08 09:32:51 +08:00 |
notify
|
f1820bb07b
|
Lobby chat (#103)
大厅聊天
心跳包
服务端控制台踢人
|
2023-04-05 15:13:58 +08:00 |
notify
|
46176e2477
|
Fixbug (#102)
修复了势力没有实际赋值给Player的bug
修复了装备牌图标的存放位置
增加了mod中拓展势力的支持(其实就是加载图的位置罢了)
|
2023-04-05 02:21:59 +08:00 |
notify
|
4833d202b1
|
Wake limit (#101)
显示限定技标记的UI。
原理上也能显示觉醒技,我也做了显示觉醒技,但没测试。
转换技、使命技也是这样显示的,但先不提就是了,先合一发
|
2023-04-05 01:05:06 +08:00 |
notify
|
09dd59bebf
|
Extra interaction (#100)
为主动技/视为技提供了自定义额外交互的能力
可以在交互时候进行额外的UI操作
以及提供了一个UI组件,总之参考谋徐盛
|
2023-04-05 00:49:54 +08:00 |
notify
|
2e37b46234
|
Modify process & UI component (#98)
耦老周泰
点牌堆弹出牌
---------
Co-authored-by: Ho-spair <linyuy@163.com>
|
2023-04-04 16:25:37 +08:00 |
notify
|
64f095d98f
|
Prompt (#97)
给好几个交互加个cancelable/prompt参数
把prompt美化了一下
|
2023-04-04 15:59:21 +08:00 |
notify
|
615a4884e2
|
Card skill name (#95)
重新设计了Card.skillName,并给各种cloneCard补上了skillName
- 赋值:card.skillName = 'xxx'
- 判断是否: table.contains(card.skillNames, 'xxx')
- 判断是否(不推荐): card.skillName == 'xxx'
|
2023-04-02 12:56:29 +08:00 |
deepskybird
|
95abdac88a
|
player_doc (#93)
增加了player.lua文档的注释
|
2023-04-01 23:06:55 +08:00 |
notify
|
e4c806ff09
|
Doc2 (#90)
又写了一堆文档呢(乐
---------
Co-authored-by: deepskybird <32931830+deepskybird@users.noreply.github.com>
|
2023-03-29 23:27:11 +08:00 |
notify
|
a1ae83c562
|
Sphinx doc (#86)
将文档系统改成Sphinx,并增加了新CI
|
2023-03-26 17:32:45 +08:00 |
Ho-spair
|
dfe3e8b2e7
|
Qing gang sword & zhu que fan (#85)
- 完成【青釭剑】效果
- 初步完成技能失效技
- 完成【朱雀羽扇】
- 修改“连环状态”传导逻辑
- 修改八卦阵匹配的pattern
|
2023-03-20 20:49:23 +08:00 |
notify
|
16b6800811
|
New cards (#84)
火攻
铁锁重铸
|
2023-03-20 20:15:24 +08:00 |
notify
|
139464be14
|
UI (#83)
重写登陆界面UI和大厅UI
加入玩法一览界面
加入开屏动画
修bug
|
2023-03-20 14:53:56 +08:00 |
notify
|
4ad61cf70f
|
exclude self and disabled generals from same generals
|
2023-03-19 02:28:09 +08:00 |
notify
|
36fa1de360
|
Same general (#82)
同名武将替换功能
|
2023-03-19 02:21:45 +08:00 |
notify
|
496598623d
|
update kingdom
|
2023-03-19 00:15:12 +08:00 |
notify
|
fcddd36a6d
|
Fix more bug (#81)
修更多的bug,哪来那么多bug啊
|
2023-03-18 23:37:21 +08:00 |
notify
|
5228991930
|
move card log (WIP) (#80)
移牌log
|
2023-03-18 15:35:44 +08:00 |
notify
|
fd1a1ce5fd
|
Fixbug (#79)
修一大堆bug
|
2023-03-18 15:34:42 +08:00 |
notify
|
49898eed46
|
Security (#78)
- 禁用了更多Lua函数
- 将计算MD5的过程挪到cpp
|
2023-03-14 20:50:36 +08:00 |
Ho-spair
|
4ab14c7d74
|
Pindian&analeptic (#77)
Co-authored-by: notify <notify-ctrl@qq.com>
|
2023-03-14 20:48:08 +08:00 |
notify
|
9b185c439d
|
Custom Packages When Creating Room (#76)
添加了创建房间时自选拓展包的功能
|
2023-03-14 14:12:13 +08:00 |
notify
|
5f8a06e7df
|
change gamerule's logic to function
|
2023-03-14 01:21:09 +08:00 |
notify
|
6ae86a1e3e
|
Gamemode (#75)
提供拓展游戏模式的接口
|
2023-03-14 00:12:02 +08:00 |
notify
|
694deecdf1
|
Fixbug (#74)
- 修复ak和咆哮失效
- 修复服务端调viewAs的时候缺个Self
- 修复不能显示数字型标记
- 新函数player:gainAnExtraTurn,可用来进行额外回合
|
2023-03-13 20:51:12 +08:00 |
notify
|
590af8cb14
|
Maneuvering (#72)
军争包还差火攻、酒、朱雀羽扇没做
铁索还没法重铸
除此之外还行
|
2023-03-09 12:19:16 +08:00 |
notify
|
5488469ad6
|
Event (#70)
将执行回合和摸初始牌作为了“事件”
同时为事件添加了自定义清理函数(未经测试
|
2023-03-07 14:55:28 +08:00 |
notify
|
861d87849a
|
Fixbug (#69)
修了很多bug 但我自己都不确定是不是修了
|
2023-03-07 10:21:56 +08:00 |
Ho-spair
|
932914c62c
|
bagua and wushuang (#65)
* bagua and wushuang
* delete space
|
2023-03-06 01:07:54 +08:00 |
notify
|
79389d9444
|
Expand pile (#62)
* fixbug: handcards in PlayerCardBox
* fix lightning
* fix translation
* gamelogic:getcurrentevent
* exppattern and pile
* complete pile
|
2023-03-05 01:28:59 +08:00 |
notify
|
3e78466947
|
Interaction (#61)
* AG (WIP)
* fixbug: setemotion in windows
* room:askForCardsChosen
* fixbug: askForCardChosen
|
2023-03-01 21:41:16 +08:00 |
notify
|
3f077a6d69
|
Rewrite event (#60)
* doc for gameevent
* init game event
* correct other yield call
* hp event
* dying event
* move card event
* use/response event
* judge event
* remove space
|
2023-03-01 01:43:44 +08:00 |