Resort cards & Surrender (#217)
This commit is contained in:
parent
2e8adf1918
commit
fecc96965d
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@ -2,6 +2,7 @@
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import QtQuick
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import QtQuick.Controls
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import QtQuick.Dialogs
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import QtQuick.Layouts
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import QtMultimedia
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import Fk
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@ -71,17 +72,98 @@ Item {
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}
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// tmp
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DelayButton {
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id: quitButton
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text: "quit"
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Button {
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id: menuButton
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anchors.top: parent.top
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anchors.right: parent.right
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delay: Debugging ? 10 : 1000
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onActivated: {
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// ClientInstance.clearPlayers();
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ClientInstance.notifyServer("QuitRoom", "[]");
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anchors.rightMargin: 10
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text: Backend.translate("Menu")
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z: 2
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onClicked: {
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menuContainer.visible || menuContainer.open();
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}
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}
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Menu {
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id: menuContainer
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x: parent.width - menuButton.width - menuContainer.width - 17
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width: menuRow.width
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height: menuRow.height
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verticalPadding: 0
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spacing: 7
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z: 2
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Row {
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id: menuRow
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spacing: 7
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Button {
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id: surrenderButton
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text: Backend.translate("Surrender")
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onClicked: {
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if (isStarted) {
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const surrenderCheck = JSON.parse(Backend.callLuaFunction('CheckSurrenderAvailable', [miscStatus.playedTime]));
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if (!surrenderCheck.length) {
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surrenderDialog.informativeText = 'surrender is disabled in this mode';
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} else {
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surrenderDialog.informativeText = surrenderCheck.map(str => `${Backend.translate(str.text)}(${str.passed ? '√' : '×'})`).join('<br>');
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}
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surrenderDialog.open();
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}
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}
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}
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MessageDialog {
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id: surrenderDialog
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title: Backend.translate("Surrender")
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informativeText: ''
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buttons: MessageDialog.Ok | MessageDialog.Cancel
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onButtonClicked: function (button, role) {
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switch (button) {
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case MessageDialog.Ok: {
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const surrenderCheck = JSON.parse(Backend.callLuaFunction('CheckSurrenderAvailable', [miscStatus.playedTime]));
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if (surrenderCheck.length && !surrenderCheck.find(check => !check.passed)) {
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ClientInstance.notifyServer("PushRequest", [
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"surrender", true
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]);
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}
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break;
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}
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case MessageDialog.Cancel: {
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surrenderDialog.close();
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}
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}
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}
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}
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Button {
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id: quitButton
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text: Backend.translate("Quit")
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onClicked: {
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quitDialog.open();
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}
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}
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MessageDialog {
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id: quitDialog
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title: Backend.translate("Quit")
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informativeText: Backend.translate("Are you sure to quit?")
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buttons: MessageDialog.Ok | MessageDialog.Cancel
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onButtonClicked: function (button, role) {
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switch (button) {
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case MessageDialog.Ok: {
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ClientInstance.notifyServer("QuitRoom", "[]");
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break;
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}
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case MessageDialog.Cancel: {
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quitDialog.close();
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}
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}
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}
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}
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}
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}
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Button {
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text: Backend.translate("Add Robot")
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visible: isOwner && !isStarted && !isFull
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@ -264,6 +346,7 @@ Item {
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drank: model.drank
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isOwner: model.isOwner
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ready: model.ready
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surrendered: model.surrendered
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onSelectedChanged: {
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Logic.updateSelectedTargets(playerid, selected);
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@ -314,6 +397,7 @@ Item {
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MetroButton {
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text: Backend.translate("Sort Cards")
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textFont.pixelSize: 28
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onClicked: Logic.resortHandcards();
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}
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MetroButton {
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text: Backend.translate("Chat")
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@ -709,7 +793,7 @@ Item {
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MiscStatus {
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id: miscStatus
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anchors.right: quitButton.left
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anchors.right: menuButton.left
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anchors.top: parent.top
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anchors.rightMargin: 16
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anchors.topMargin: 8
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@ -986,6 +1070,7 @@ Item {
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drank: 0,
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isOwner: false,
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ready: false,
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surrendered: false,
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});
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}
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@ -204,6 +204,47 @@ function moveCards(moves) {
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}
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}
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function resortHandcards() {
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if (!dashboard.handcardArea.cards.length) {
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return;
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}
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const subtypeString2Number = {
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["none"]: Card.SubtypeNone,
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["delayed_trick"]: Card.SubtypeDelayedTrick,
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["weapon"]: Card.SubtypeWeapon,
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["armor"]: Card.SubtypeArmor,
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["defensive_horse"]: Card.SubtypeDefensiveRide,
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["offensive_horse"]: Card.SubtypeOffensiveRide,
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["treasure"]: Card.SubtypeTreasure,
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}
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dashboard.handcardArea.cards.sort((prev, next) => {
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if (prev.type === next.type) {
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const prevSubtypeNumber = subtypeString2Number[prev.subtype];
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const nextSubtypeNumber = subtypeString2Number[next.subtype];
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if (prevSubtypeNumber === nextSubtypeNumber) {
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const splitedPrevName = prev.name.split('__');
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const prevTrueName = splitedPrevName[splitedPrevName.length - 1];
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const splitedNextName = next.name.split('__');
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const nextTrueName = splitedNextName[splitedNextName.length - 1];
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if (prevTrueName === nextTrueName) {
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return prev.cid - next.cid;
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} else {
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return prevTrueName > nextTrueName ? -1 : 1;
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}
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} else {
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return prevSubtypeNumber - nextSubtypeNumber;
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}
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} else {
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return prev.type - next.type;
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}
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});
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dashboard.handcardArea.updateCardPosition(true);
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}
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function setEmotion(id, emotion, isCardId) {
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let path;
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if (OS === "Win") {
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@ -1336,3 +1377,7 @@ callbacks["AskForLuckCard"] = (j) => {
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roomScene.okButton.enabled = true;
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roomScene.cancelButton.enabled = true;
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}
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callbacks["CancelRequest"] = (jsonData) => {
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ClientInstance.replyToServer("", "__cancel")
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}
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@ -62,6 +62,9 @@ Item {
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card = cards[i];
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card.origX = i * spacing;
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card.origY = 0;
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card.z = i + 1;
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card.initialZ = i + 1;
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card.maxZ = cards.length;
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}
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}
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@ -26,6 +26,7 @@ Item {
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property string name: "slash"
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property string extension: ""
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property string virt_name: ""
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property int type: 0
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property string subtype: ""
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property string color: "" // only use when suit is empty
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property string footnote: "" // footnote, e.g. "A use card to B"
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@ -51,6 +52,8 @@ Item {
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property bool showDetail: false
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property int origX: 0
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property int origY: 0
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property int initialZ: 0
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property int maxZ: 0
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property real origOpacity: 1
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// property bool isClicked: false
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property bool moveAborted: false
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@ -259,10 +262,12 @@ Item {
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if (!draggable) return;
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if (hovered) {
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glow.visible = true;
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root.z++;
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root.z = root.maxZ ? root.maxZ + 1 : root.z + 1;
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} else {
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glow.visible = false;
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root.z--;
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root.z = root.initialZ ? root.initialZ : root.z - 1
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}
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}
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}
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@ -317,6 +322,7 @@ Item {
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suit = data.suit;
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number = data.number;
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color = data.color;
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type = data.type ? data.type : 0
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subtype = data.subtype ? data.subtype : "";
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virt_name = data.virt_name ? data.virt_name : "";
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mark = data.mark ?? {};
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@ -330,6 +336,7 @@ Item {
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suit: suit,
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number: number,
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color: color,
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type: type,
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subtype: subtype,
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virt_name: virt_name,
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mark: mark,
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@ -9,7 +9,8 @@ Item {
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visible: roundNum || pileNum
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function getTimeString(time) {
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const s = time % 60;
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let s = time % 60;
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s < 10 && (s = '0' + s);
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const m = (time - s) / 60;
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const h = (time - s - m * 60) / 3600;
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return h ? `${h}:${m}:${s}` : `${m}:${s}`;
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@ -52,6 +52,7 @@ Item {
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property bool selected: false
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property bool playing: false
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property bool surrendered: false
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onPlayingChanged: {
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if (playing) {
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animPlaying.start();
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@ -235,7 +236,7 @@ Item {
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anchors.fill: photoMask
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source: generalImgItem
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saturation: 0
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visible: root.dead
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visible: root.dead || root.surrendered
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}
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Rectangle {
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@ -370,8 +371,8 @@ Item {
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Image {
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// id: saveme
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visible: root.dead || root.dying
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source: SkinBank.DEATH_DIR + (root.dead ? root.role : "saveme")
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visible: root.dead || root.dying || root.surrendered
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source: SkinBank.DEATH_DIR + (root.dead ? root.role : root.surrendered ? "surrender" : "saveme")
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anchors.centerIn: photoMask
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}
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@ -98,6 +98,7 @@ function GetCardData(id)
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suit = card:getSuitString(),
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color = card:getColorString(),
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mark = mark,
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type = card.type,
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subtype = cardSubtypeStrings[card.sub_type]
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}
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if card.skillName ~= "" then
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@ -625,4 +626,9 @@ function SetObserving(o)
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ClientInstance.observing = o
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end
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function CheckSurrenderAvailable(playedTime)
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local curMode = ClientInstance.room_settings.gameMode
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return json.encode(Fk.game_modes[curMode]:surrenderFunc(playedTime))
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end
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dofile "lua/client/i18n/init.lua"
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@ -215,6 +215,11 @@ FreeKill使用的是libgit2的C API,与此同时使用Git完成拓展包的下
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["seat#8"] = "八号位",
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["@ControledBy"] = "控制者",
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["Menu"] = "菜单",
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["Surrender"] = "投降",
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["Quit"] = "退出",
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["Are you sure to quit?"] = "是否确认退出对局(若对局开始则将计入逃跑次数)?",
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["Trust"] = "托管",
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["Sort Cards"] = "牌序",
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["Chat"] = "聊天",
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@ -10,6 +10,7 @@
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---@field public maxPlayer integer @ 最大玩家数
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---@field public rule TriggerSkill @ 规则(通过技能完成,通常用来为特定角色及特定时机提供触发事件)
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---@field public logic fun() @ 逻辑(通过function完成,通常用来初始化、分配身份及座次)
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---@field public surrenderFunc fun()
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local GameMode = class("GameMode")
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--- 构造函数,不可随意调用。
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@ -22,4 +23,16 @@ function GameMode:initialize(name, min, max)
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self.maxPlayer = math.min(max, 8)
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end
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---@param victim ServerPlayer @ 死者
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---@return string @ 胜者阵营
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function GameMode:getWinner(victim)
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return ""
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end
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---@param playedTime number @ 游戏时长(单位:秒)
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---@return table
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function GameMode:surrenderFunc(playedTime)
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return {}
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end
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return GameMode
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@ -540,5 +540,14 @@ function fk.CreateGameMode(spec)
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local ret = GameMode:new(spec.name, spec.minPlayer, spec.maxPlayer)
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ret.rule = spec.rule
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ret.logic = spec.logic
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if spec.winner_getter then
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assert(type(spec.winner_getter) == "function")
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ret.getWinner = spec.winner_getter
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end
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if spec.surrender_func then
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assert(type(spec.surrender_func) == "function")
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ret.surrenderFunc = spec.surrender_func
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end
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return ret
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end
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@ -135,6 +135,23 @@ request_handlers["changeself"] = function(room, id, reqlist)
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})
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end
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request_handlers["surrender"] = function(room, id, reqlist)
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local logic = room.logic
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local curEvent = logic:getCurrentEvent()
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if curEvent then
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curEvent:addExitFunc(
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function()
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local player = room:getPlayerById(id)
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player.surrendered = true
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room:broadcastProperty(player, "surrendered")
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room:gameOver(Fk.game_modes[room.settings.gameMode]:getWinner(player))
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end
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)
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room.hasSurrendered = true
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room:doBroadcastNotify("CancelRequest", "")
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end
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end
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request_handlers["newroom"] = function(s, id)
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s:registerRoom(id)
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end
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@ -2950,7 +2950,7 @@ function Room:getCardsFromPileByRule(pattern, num, fromPile)
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if fromPile == "discardPile" then
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pileToSearch = self.discard_pile
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elseif fromPile == "allPiles" then
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pileToSearch = table.clone(self.draw_pile)
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pileToSearch = table.simpleClone(self.draw_pile)
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table.insertTable(pileToSearch, self.discard_pile)
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end
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@ -92,6 +92,10 @@ local function _waitForReply(player, timeout)
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player.request_timeout = timeout
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player.request_start = start
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if state ~= fk.Player_Online then
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if player.room.hasSurrendered then
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return "__cancel"
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end
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if state ~= fk.Player_Robot then
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player.room:checkNoHuman()
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player.room:delay(500)
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@ -117,6 +121,12 @@ local function _waitForReply(player, timeout)
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player.serverplayer:setThinking(false)
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return ""
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end
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if player.room.hasSurrendered then
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player.serverplayer:setThinking(false)
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return ""
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end
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coroutine.yield("__handleRequest", rest)
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end
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end
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@ -1,33 +1,5 @@
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-- SPDX-License-Identifier: GPL-3.0-or-later
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---@param victim ServerPlayer
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local function getWinner(victim)
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local room = victim.room
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local winner = ""
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local alive = room.alive_players
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if victim.role == "lord" then
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if #alive == 1 and alive[1].role == "renegade" then
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winner = "renegade"
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else
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winner = "rebel"
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end
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elseif victim.role ~= "loyalist" then
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local lord_win = true
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for _, p in ipairs(alive) do
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if p.role == "rebel" or p.role == "renegade" then
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lord_win = false
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break
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end
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end
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if lord_win then
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winner = "lord+loyalist"
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end
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end
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return winner
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end
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---@param killer ServerPlayer
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local function rewardAndPunish(killer, victim)
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if killer.dead then return end
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@ -104,7 +76,7 @@ GameRule = fk.CreateTriggerSkill{
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end
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end,
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[fk.GameOverJudge] = function()
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local winner = getWinner(player)
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local winner = Fk.game_modes[room.settings.gameMode]:getWinner(player)
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if winner ~= "" then
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room:gameOver(winner)
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return true
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@ -1114,8 +1114,126 @@ local role_mode = fk.CreateGameMode{
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name = "aaa_role_mode", -- just to let it at the top of list
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minPlayer = 2,
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maxPlayer = 8,
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winner_getter = function(self, victim)
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local room = victim.room
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local winner = ""
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local alive = table.filter(room.alive_players, function(p)
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return not p.surrendered
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end)
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if victim.role == "lord" then
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if #alive == 1 and alive[1].role == "renegade" then
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winner = "renegade"
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else
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winner = "rebel"
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end
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elseif victim.role ~= "loyalist" then
|
||||
local lord_win = true
|
||||
for _, p in ipairs(alive) do
|
||||
if p.role == "rebel" or p.role == "renegade" then
|
||||
lord_win = false
|
||||
break
|
||||
end
|
||||
end
|
||||
if lord_win then
|
||||
winner = "lord+loyalist"
|
||||
end
|
||||
end
|
||||
|
||||
return winner
|
||||
end,
|
||||
surrender_func = function(self, playedTime)
|
||||
local roleCheck = false
|
||||
local roleText = ""
|
||||
local roleTable = {
|
||||
{ "lord" },
|
||||
{ "lord", "rebel" },
|
||||
{ "lord", "rebel", "renegade" },
|
||||
{ "lord", "loyalist", "rebel", "renegade" },
|
||||
{ "lord", "loyalist", "rebel", "rebel", "renegade" },
|
||||
{ "lord", "loyalist", "rebel", "rebel", "rebel", "renegade" },
|
||||
{ "lord", "loyalist", "loyalist", "rebel", "rebel", "rebel", "renegade" },
|
||||
{ "lord", "loyalist", "loyalist", "rebel", "rebel", "rebel", "rebel", "renegade" },
|
||||
}
|
||||
|
||||
roleTable = roleTable[#Fk:currentRoom().players]
|
||||
|
||||
if Self.role == "renegade" then
|
||||
roleCheck = #Fk:currentRoom().alive_players == 2
|
||||
roleText = "only you and me"
|
||||
elseif Self.role == "rebel" then
|
||||
local rebelNum = #table.filter(roleTable, function(role)
|
||||
return role == "rebel"
|
||||
end)
|
||||
|
||||
local renegadeDead = not table.find(roleTable, function(role)
|
||||
return role == "renegade"
|
||||
end)
|
||||
for _, p in ipairs(Fk:currentRoom().players) do
|
||||
if p.role == "renegade" and p.dead then
|
||||
renegadeDead = true
|
||||
end
|
||||
|
||||
if p ~= Self and p.role == "rebel" then
|
||||
if p:isAlive() then
|
||||
break
|
||||
else
|
||||
rebelNum = rebelNum - 1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
roleCheck = renegadeDead and rebelNum == 1
|
||||
roleText = "left one rebel alive"
|
||||
else
|
||||
if Self.role == "loyalist" then
|
||||
return { { text = "loyalist never surrender", passed = false } }
|
||||
else
|
||||
if #Fk:currentRoom().alive_players == 2 then
|
||||
roleCheck = true
|
||||
else
|
||||
local lordNum = #table.filter(roleTable, function(role)
|
||||
return role == "lord" or role == "loyalist"
|
||||
end)
|
||||
|
||||
local renegadeDead = not table.find(roleTable, function(role)
|
||||
return role == "renegade"
|
||||
end)
|
||||
for _, p in ipairs(Fk:currentRoom().players) do
|
||||
if p.role == "renegade" and p.dead then
|
||||
renegadeDead = true
|
||||
end
|
||||
|
||||
if p ~= Self and (p.role == "lord" or p.role == "loyalist") then
|
||||
if p:isAlive() then
|
||||
break
|
||||
else
|
||||
lordNum = lordNum - 1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
roleCheck = renegadeDead and lordNum == 1
|
||||
end
|
||||
end
|
||||
|
||||
roleText = "left you alive"
|
||||
end
|
||||
|
||||
return {
|
||||
{ text = "time limitation: 5 min", passed = playedTime >= 300 },
|
||||
{ text = roleText, passed = roleCheck },
|
||||
}
|
||||
end,
|
||||
}
|
||||
extension:addGameMode(role_mode)
|
||||
Fk:loadTranslationTable{
|
||||
["time limitation: 5 min"] = "游戏时长达到5分钟",
|
||||
["only you and me"] = "仅剩你和主公存活",
|
||||
["left one rebel alive"] = "反贼仅剩你存活且不存在存活内奸",
|
||||
["left you alive"] = "主忠方仅剩你存活且其他阵营仅剩一方",
|
||||
["loyalist never surrender"] = "忠臣永不投降!",
|
||||
}
|
||||
|
||||
local anjiang = General(extension, "anjiang", "unknown", 5)
|
||||
anjiang.gender = General.Agender
|
||||
|
|
Loading…
Reference in New Issue