Status skill and some skills (#47)
* prototype for 3 status skills * maxcards skill * attack range skill * prohibit skill * kongcheng * use general's skill instead of default * skills
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@ -116,6 +116,16 @@ function CanUseCardToTarget(card, to_select, selected)
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end
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local ret = c.skill:targetFilter(to_select, selected, selected_cards)
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if ret then
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local r = Fk:currentRoom()
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local status_skills = r.status_skills[ProhibitSkill] or {}
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for _, skill in ipairs(status_skills) do
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if skill:isProhibited(Self, r:getPlayerById(to_select), c) then
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ret = false
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break
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end
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end
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end
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return json.encode(ret)
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end
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@ -218,7 +218,23 @@ end
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function Player:getMaxCards()
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local baseValue = math.max(self.hp, 0)
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return baseValue
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local status_skills = Fk:currentRoom().status_skills[MaxCardsSkill] or {}
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local max_fixed = nil
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for _, skill in ipairs(status_skills) do
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local f = skill:getFixed(self)
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if f ~= nil then
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max_fixed = max_fixed and math.max(max_fixed, f) or f
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end
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end
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if max_fixed then baseValue = math.max(max_fixed, 0) end
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for _, skill in ipairs(status_skills) do
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local c = skill:getCorrect(self)
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baseValue = baseValue + c
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end
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return math.max(baseValue, 0)
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end
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function Player:getAttackRange()
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@ -268,7 +284,16 @@ end
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---@param other Player
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function Player:inMyAttackRange(other)
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return self ~= other and self:distanceTo(other) <= self:getAttackRange()
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if self == other then
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return false
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end
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local baseAttackRange = self:getAttackRange()
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local status_skills = Fk:currentRoom().status_skills[AttackRangeSkill] or {}
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for _, skill in ipairs(status_skills) do
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local correct = skill:getCorrect(self, other)
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baseAttackRange = baseAttackRange + correct
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end
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return self:distanceTo(other) <= baseAttackRange
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end
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function Player:addCardUseHistory(cardName, num)
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@ -0,0 +1,18 @@
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---@class AttackRangeSkill : Skill
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---@field global boolean
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local AttackRangeSkill = Skill:subclass("AttackRangeSkill")
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function AttackRangeSkill:initialize(name)
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Skill.initialize(self, name, Skill.NotFrequent)
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self.global = false
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end
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---@param from Player
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---@param to Player
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---@return integer
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function AttackRangeSkill:getCorrect(from, to)
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return 0
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end
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return AttackRangeSkill
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@ -0,0 +1,25 @@
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---@class MaxCardsSkill : Skill
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---@field global boolean
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local MaxCardsSkill = Skill:subclass("MaxCardsSkill")
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function MaxCardsSkill:initialize(name)
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Skill.initialize(self, name, Skill.NotFrequent)
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self.global = false
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end
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---@param from Player
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---@param to Player
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---@return integer
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function MaxCardsSkill:getFixed(player)
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return nil
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end
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---@param from Player
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---@param to Player
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---@return integer
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function MaxCardsSkill:getCorrect(player)
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return 0
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end
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return MaxCardsSkill
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@ -0,0 +1,19 @@
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---@class ProhibitSkill : Skill
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---@field global boolean
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local ProhibitSkill = Skill:subclass("ProhibitSkill")
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function ProhibitSkill:initialize(name)
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Skill.initialize(self, name, Skill.NotFrequent)
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self.global = false
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end
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---@param from Player
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---@param to Player
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---@param card Card
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---@return integer
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function ProhibitSkill:isProhibited(from, to, card)
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return 0
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end
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return ProhibitSkill
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@ -6,8 +6,14 @@ TriggerSkill = require "core.skill_type.trigger"
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ActiveSkill = require "core.skill_type.active_skill"
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ViewAsSkill = require "core.skill_type.view_as"
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DistanceSkill = require "core.skill_type.distance"
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ProhibitSkill = require "core.skill_type.prohibit"
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AttackRangeSkill = require "core.skill_type.attack_range"
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MaxCardsSkill = require "core.skill_type.max_cards"
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StatusSkills = {
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DistanceSkill,
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ProhibitSkill,
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AttackRangeSkill,
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MaxCardsSkill,
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}
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BasicCard = require "core.card_type.basic"
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@ -167,6 +173,69 @@ function fk.CreateDistanceSkill(spec)
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return skill
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end
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---@class ProhibitSpec: SkillSpec
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---@field is_prohibited fun(self: ProhibitSkill, from: Player, to: Player, card: Card)
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---@field global boolean
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---@param spec ProhibitSpec
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---@return ProhibitSkill
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function fk.CreateProhibitSkill(spec)
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assert(type(spec.name) == "string")
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assert(type(spec.is_prohibited) == "function")
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local skill = ProhibitSkill:new(spec.name)
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skill.isProhibited = spec.is_prohibited
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if spec.global then
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skill.global = spec.global
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end
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return skill
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end
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---@class AttackRangeSpec: SkillSpec
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---@field correct_func fun(self: AttackRangeSkill, from: Player, to: Player)
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---@field global boolean
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---@param spec AttackRangeSpec
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---@return AttackRangeSkill
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function fk.CreateAttackRangeSkill(spec)
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assert(type(spec.name) == "string")
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assert(type(spec.correct_func) == "function")
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local skill = AttackRangeSkill:new(spec.name)
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skill.getCorrect = spec.correct_func
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if spec.global then
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skill.global = spec.global
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end
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return skill
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end
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---@class MaxCardsSpec: SkillSpec
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---@field correct_func fun(self: MaxCardsSkill, player: Player)
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---@field fixed_func fun(self: MaxCardsSkill, from: Player)
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---@field global boolean
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---@param spec MaxCardsSpec
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---@return MaxCardsSkill
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function fk.CreateMaxCardsSkill(spec)
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assert(type(spec.name) == "string")
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assert(type(spec.correct_func) == "function" or type(spec.fixed_func) == "function")
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local skill = MaxCardsSkill:new(spec.name)
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if spec.correct_func then
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skill.getCorrect = spec.correct_func
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end
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if spec.fixed_func then
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skill.getFixed = spec.fixed_func
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end
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if spec.global then
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skill.global = spec.global
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end
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return skill
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end
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---@class CardSpec: Card
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---@field skill Skill
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@ -136,7 +136,10 @@ function GameLogic:prepareForStart()
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end
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for _, p in ipairs(room.alive_players) do
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room:handleAddLoseSkills(p, "zhiheng|mashu|fankui|kurou|jieyin", nil, false)
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local skills = Fk.generals[p.general].skills
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for _, s in ipairs(skills) do
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room:handleAddLoseSkills(p, s.name, nil, false)
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end
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end
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self:addTriggerSkill(GameRule)
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@ -117,9 +117,13 @@ function Room:setCardArea(cardId, cardArea, owner)
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self.owner_map[cardId] = owner
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end
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---@param cardId integer
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---@param cardId integer | card
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---@return CardArea
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function Room:getCardArea(cardId)
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if type(cardId) ~= "number" then
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assert(cardId and cardId:isInstanceOf(Card))
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cardId = cardId:getEffectiveId()
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end
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return self.card_place[cardId] or Card.Unknown
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end
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@ -585,6 +589,7 @@ function Room:askForDiscard(player, minNum, maxNum, includeEquip, skillName)
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end
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self:throwCard(toDiscard, skillName, player, player)
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return toDiscard
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end
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---@param player ServerPlayer
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@ -1438,12 +1443,19 @@ function Room:moveCards(...)
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end
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---@param player integer
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---@param cid integer
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---@param cid integer|Card
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---@param unhide boolean
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---@param reason CardMoveReason
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function Room:obtainCard(player, cid, unhide, reason)
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if type(cid) ~= "number" then
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assert(cid and cid:isInstanceOf(Card))
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cid = cid:isVirtual() and {cid.id} or cid.subcards
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else
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cid = {cid}
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end
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if #cid == 0 then return end
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self:moveCards({
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ids = {cid},
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ids = cid,
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from = self.owner_map[cid],
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to = player,
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toArea = Card.PlayerHand,
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@ -1868,7 +1880,7 @@ end
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-- judge
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---@param data JudgeData
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---@param data JudgeStruct
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---@return Card
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function Room:judge(data)
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local who = data.who
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@ -4,7 +4,7 @@
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---@alias HpChangedData { num: integer, reason: string, skillName: string }
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---@alias HpLostData { num: integer, skillName: string }
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---@alias DamageStruct { from: integer|null, to: integer, damage: integer, damageType: DamageType, skillName: string }
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---@alias DamageStruct { from: integer|null, to: integer, damage: integer, card: Card, damageType: DamageType, skillName: string }
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---@alias RecoverStruct { who: integer, num: integer, recoverBy: integer|null, skillName: string|null }
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---@alias DyingStruct { who: integer, damage: DamageStruct }
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@ -136,7 +136,12 @@ GameRule = fk.CreateTriggerSkill{
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end
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end,
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[Player.Draw] = function()
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room:drawCards(player, 2, self.name)
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local data = {
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n = 2
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}
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room.logic:trigger(fk.DrawNCards, player, data)
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room:drawCards(player, data.n, self.name)
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room.logic:trigger(fk.AfterDrawNCards, player, data)
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end,
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[Player.Play] = function()
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while not player.dead do
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@ -17,9 +17,27 @@ Fk:loadTranslationTable{
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["nocolor"] = '<font color="grey">无色</font>',
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}
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local jianxiong = fk.CreateTriggerSkill{
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name = "jianxiong",
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events = {fk.Damaged},
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can_trigger = function(self, event, target, player, data)
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local room = target.room
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return data.card ~= nil and
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target == player and
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target:hasSkill(self.name) and
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room:getCardArea(data.card) == Card.Processing and
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not target.dead
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end,
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on_use = function(self, event, target, player, data)
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local room = player.room
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room:obtainCard(player.id, data.card, false)
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end,
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}
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local caocao = General:new(extension, "caocao", "wei", 4)
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caocao:addSkill(jianxiong)
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Fk:loadTranslationTable{
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["caocao"] = "曹操",
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["jianxiong"] = "奸雄",
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}
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local fankui = fk.CreateTriggerSkill{
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@ -48,9 +66,42 @@ Fk:loadTranslationTable{
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["fankui"] = "反馈",
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}
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local ganglie = fk.CreateTriggerSkill{
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name = "ganglie",
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events = {fk.Damaged},
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can_trigger = function(self, event, target, player, data)
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local room = target.room
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return data.from ~= nil and
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target == player and
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target:hasSkill(self.name) and
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not target.dead
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end,
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on_use = function(self, event, target, player, data)
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local room = player.room
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local from = room:getPlayerById(data.from)
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local judge = {
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who = from,
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reason = self.name,
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}
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room:judge(judge)
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if judge.card.suit ~= Card.Heart then
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local discards = room:askForDiscard(from, 2, 2, false, self.name)
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if #discards == 0 then
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room:damage{
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from = player.id,
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to = from.id,
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damage = 1,
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skillName = self.name,
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}
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end
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end
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end,
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}
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local xiahoudun = General:new(extension, "xiahoudun", "wei", 4)
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xiahoudun:addSkill(ganglie)
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Fk:loadTranslationTable{
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["xiahoudun"] = "夏侯惇",
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["ganglie"] = "刚烈",
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}
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local zhangliao = General:new(extension, "zhangliao", "wei", 4)
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["zhangfei"] = "张飞",
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}
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local kongcheng = fk.CreateProhibitSkill{
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name = "kongcheng",
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is_prohibited = function(self, from, to, card)
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if to:hasSkill(self.name) and to:isKongcheng() then
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return card.name == "slash" or card.name == "duel"
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end
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end,
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}
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local zhugeliang = General:new(extension, "zhugeliang", "shu", 3)
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zhugeliang:addSkill(kongcheng)
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Fk:loadTranslationTable{
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["zhugeliang"] = "诸葛亮",
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["kongcheng"] = "空城",
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}
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local longdan = fk.CreateViewAsSkill{
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name = "longdan",
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pattern = "slash,jink",
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card_filter = function(self, to_select, selected)
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if #selected == 1 then return false end
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local c = Fk:getCardById(to_select)
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return c.name == "slash" or c.name == "jink"
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end,
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view_as = function(self, cards)
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if #cards ~= 1 then
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return nil
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end
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local _c = Fk:getCardById(cards[1])
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local c
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if _c.name == "slash" then
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c = Fk:cloneCard("jink")
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elseif _c.name == "jink" then
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c = Fk:cloneCard("slash")
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end
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c:addSubcard(cards[1])
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return c
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end,
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}
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local zhaoyun = General:new(extension, "zhaoyun", "shu", 4)
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zhaoyun:addSkill(longdan)
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Fk:loadTranslationTable{
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["zhaoyun"] = "赵云",
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["longdan"] = "龙胆",
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}
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local mashu = fk.CreateDistanceSkill{
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@ -131,9 +217,23 @@ Fk:loadTranslationTable{
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["mashu"] = "马术",
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}
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local jizhi = fk.CreateTriggerSkill{
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name = "jizhi",
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events = {fk.CardUsing},
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can_trigger = function(self, event, target, player, data)
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return target == player and player:hasSkill(self.name) and
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data.card.type == Card.TypeTrick and
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data.card.sub_type ~= Card.SubtypeDelayedTrick
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end,
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on_use = function(self, event, target, player, data)
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player:drawCards(1, self.name)
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end,
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}
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local huangyueying = General:new(extension, "huangyueying", "shu", 3, 3, General.Female)
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huangyueying:addSkill(jizhi)
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Fk:loadTranslationTable{
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["huangyueying"] = "黄月英",
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["jizhi"] = "集智",
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}
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local zhiheng = fk.CreateActiveSkill{
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@ -154,14 +254,67 @@ Fk:loadTranslationTable{
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["zhiheng"] = "制衡",
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}
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local qixi = fk.CreateViewAsSkill{
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name = "qixi",
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pattern = "dismantlement",
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card_filter = function(self, to_select, selected)
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if #selected == 1 then return false end
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return Fk:getCardById(to_select).color == Card.Black
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end,
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view_as = function(self, cards)
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if #cards ~= 1 then
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return nil
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end
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local c = Fk:cloneCard("dismantlement")
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c:addSubcard(cards[1])
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return c
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end,
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}
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local ganning = General:new(extension, "ganning", "wu", 4)
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ganning:addSkill(qixi)
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Fk:loadTranslationTable{
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["ganning"] = "甘宁",
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["qixi"] = "奇袭",
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}
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local keji = fk.CreateTriggerSkill{
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name = "keji",
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events = {fk.EventPhaseChanging},
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can_trigger = function(self, event, target, player, data)
|
||||
return target == player and player:hasSkill(self.name) and
|
||||
data.to == Player.Discard and
|
||||
player:usedTimes("slash") < 1 and
|
||||
player:getMark("_keji_played_slash") == 0
|
||||
end,
|
||||
on_use = function(self, event, target, player, data)
|
||||
return true
|
||||
end,
|
||||
|
||||
refresh_events = {fk.CardResponding, fk.EventPhaseStart},
|
||||
can_refresh = function(self, event, target, player, data)
|
||||
if not (target == player and player:hasSkill(self.name)) then
|
||||
return false
|
||||
end
|
||||
if event == fk.CardResponding then
|
||||
return data.card.name == "slash"
|
||||
elseif event == fk.EventPhaseStart then
|
||||
return player.phase == player.NotActive
|
||||
end
|
||||
end,
|
||||
on_refresh = function(self, event, target, player, data)
|
||||
local room = player.room
|
||||
if event == fk.CardResponding then
|
||||
room:addPlayerMark(player, "_keji_played_slash", 1)
|
||||
elseif event == fk.EventPhaseStart then
|
||||
room:setPlayerMark(player, "_keji_played_slash", 0)
|
||||
end
|
||||
end
|
||||
}
|
||||
local lvmeng = General:new(extension, "lvmeng", "wu", 4)
|
||||
lvmeng:addSkill(keji)
|
||||
Fk:loadTranslationTable{
|
||||
["lvmeng"] = "吕蒙",
|
||||
["keji"] = "克己",
|
||||
}
|
||||
|
||||
local kurou = fk.CreateActiveSkill{
|
||||
|
@ -184,9 +337,18 @@ Fk:loadTranslationTable{
|
|||
["kurou"] = "苦肉",
|
||||
}
|
||||
|
||||
local yingzi = fk.CreateTriggerSkill{
|
||||
name = "yingzi",
|
||||
events = {fk.DrawNCards},
|
||||
on_use = function(self, event, target, player, data)
|
||||
data.n = data.n + 1
|
||||
end,
|
||||
}
|
||||
local zhouyu = General:new(extension, "zhouyu", "wu", 3)
|
||||
zhouyu:addSkill(yingzi)
|
||||
Fk:loadTranslationTable{
|
||||
["zhouyu"] = "周瑜",
|
||||
["yingzi"] = "英姿",
|
||||
}
|
||||
|
||||
local daqiao = General:new(extension, "daqiao", "wu", 3, 3, General.Female)
|
||||
|
@ -194,15 +356,25 @@ Fk:loadTranslationTable{
|
|||
["daqiao"] = "大乔",
|
||||
}
|
||||
|
||||
local qianxun = fk.CreateProhibitSkill{
|
||||
name = "qianxun",
|
||||
is_prohibited = function(self, from, to, card)
|
||||
if to:hasSkill(self.name) then
|
||||
return card.name == "indulgence" or card.name == "snatch"
|
||||
end
|
||||
end,
|
||||
}
|
||||
local luxun = General:new(extension, "luxun", "wu", 3)
|
||||
luxun:addSkill(qianxun)
|
||||
Fk:loadTranslationTable{
|
||||
["luxun"] = "陆逊",
|
||||
["qianxun"] = "谦逊",
|
||||
}
|
||||
|
||||
local jieyin = fk.CreateActiveSkill{
|
||||
name = "jieyin",
|
||||
card_filter = function(self, to_select, selected)
|
||||
return #selected < 2 -- TODO:choose equip
|
||||
return #selected < 2
|
||||
end,
|
||||
target_filter = function(self, to_select, selected)
|
||||
local target = Fk:currentRoom():getPlayerById(to_select)
|
||||
|
@ -210,7 +382,6 @@ local jieyin = fk.CreateActiveSkill{
|
|||
return target:isWounded() and
|
||||
Fk.generals[name].gender == General.Male
|
||||
and #selected < 1
|
||||
-- and not target:hasSkill(self.name)
|
||||
end,
|
||||
feasible = function(self, selected, selected_cards)
|
||||
return #selected == 1 and #selected_cards == 2
|
||||
|
|
|
@ -28,6 +28,7 @@ local slashSkill = fk.CreateActiveSkill{
|
|||
room:damage({
|
||||
from = from,
|
||||
to = to,
|
||||
card = effect.card,
|
||||
damage = 1 + (effect.addtionalDamage or 0),
|
||||
damageType = fk.NormalDamage,
|
||||
skillName = self.name
|
||||
|
@ -296,6 +297,7 @@ local duelSkill = fk.CreateActiveSkill{
|
|||
room:damage({
|
||||
from = responsers[currentTurn % 2 + 1].id,
|
||||
to = currentResponser.id,
|
||||
card = effect.card,
|
||||
damage = 1 + (effect.addtionalDamage or 0),
|
||||
damageType = fk.NormalDamage,
|
||||
skillName = self.name,
|
||||
|
@ -449,6 +451,7 @@ local savageAssaultSkill = fk.CreateActiveSkill{
|
|||
room:damage({
|
||||
from = effect.from,
|
||||
to = effect.to,
|
||||
card = effect.card,
|
||||
damage = 1 + (effect.addtionalDamage or 0),
|
||||
damageType = fk.NormalDamage,
|
||||
skillName = self.name,
|
||||
|
@ -498,6 +501,7 @@ local archeryAttackSkill = fk.CreateActiveSkill{
|
|||
room:damage({
|
||||
from = effect.from,
|
||||
to = effect.to,
|
||||
card = effect.card,
|
||||
damage = 1 + (effect.addtionalDamage or 0),
|
||||
damageType = fk.NormalDamage,
|
||||
skillName = self.name,
|
||||
|
@ -609,6 +613,7 @@ local lightningSkill = fk.CreateActiveSkill{
|
|||
room:damage{
|
||||
to = to.id,
|
||||
damage = 3,
|
||||
card = effect.card,
|
||||
damageType = fk.ThunderDamage,
|
||||
skillName = self.name,
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue