Merge pull request #38 from Notify-ctrl/fankui

Fankui
This commit is contained in:
jazuo 2023-01-07 16:48:57 +08:00 committed by GitHub
commit ebacac8707
5 changed files with 42 additions and 12 deletions

View File

@ -135,7 +135,7 @@ function GameLogic:prepareForStart()
end
for _, p in ipairs(room.alive_players) do
room:handleAddLoseSkills(p, "zhiheng|mashu", nil, false)
room:handleAddLoseSkills(p, "zhiheng|mashu|fankui", nil, false)
end
self:addTriggerSkill(GameRule)

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@ -1475,12 +1475,13 @@ function Room:damage(damageStruct)
assert(type(damageStruct.to) == "number")
local stages = {
[fk.PreDamage] = damageStruct.from,
[fk.DamageCaused] = damageStruct.from,
[fk.DamageInflicted] = damageStruct.to,
{fk.PreDamage, damageStruct.from},
{fk.DamageCaused, damageStruct.from},
{fk.DamageInflicted, damageStruct.to},
}
for event, playerId in ipairs(stages) do
for _, struct in ipairs(stages) do
local event, playerId = table.unpack(struct)
local player = playerId and self:getPlayerById(playerId) or nil
if self.logic:trigger(event, player, damageStruct) or damageStruct.damage < 1 then
return false
@ -1500,12 +1501,13 @@ function Room:damage(damageStruct)
end
stages = {
[fk.Damage] = damageStruct.from,
[fk.Damaged] = damageStruct.to,
[fk.DamageFinished] = damageStruct.from,
{fk.Damage, damageStruct.from},
{fk.Damaged, damageStruct.to},
{fk.DamageFinished, damageStruct.from},
}
for event, playerId in ipairs(stages) do
for _, struct in ipairs(stages) do
local event, playerId = table.unpack(struct)
local player = playerId and self:getPlayerById(playerId) or nil
self.logic:trigger(event, player, damageStruct)
end

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@ -16,9 +16,32 @@ Fk:loadTranslationTable{
["caocao"] = "曹操",
}
local fankui = fk.CreateTriggerSkill{
name = "fankui",
events = {fk.Damaged},
frequency = Skill.NotFrequent,
can_trigger = function(self, event, target, player, data)
local room = target.room
local from = room:getPlayerById(data.from)
return from ~= nil and
target == player and
target:hasSkill(self.name)
end,
on_trigger = function(self, event, target, player, data)
local room = player.room
local from = room:getPlayerById(data.from)
if (not from) or from:isNude() then return false end
if room:askForSkillInvoke(player, self.name) then
local card = room:askForCardChosen(player, from, "he", self.name)
room:obtainCard(player.id, card, false, fk.ReasonPrey)
end
end
}
local simayi = General:new(extension, "simayi", "wei", 3)
simayi:addSkill(fankui)
Fk:loadTranslationTable{
["simayi"] = "司马懿",
["fankui"] = "反馈",
}
local xiahoudun = General:new(extension, "xiahoudun", "wei", 4)

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@ -172,8 +172,8 @@ function moveCards(moves) {
function setEmotion(id, emotion) {
let path;
if (OS === "Win") {
// Windows: file:/C:/xxx/xxxx
path = (SkinBank.PIXANIM_DIR + emotion).replace("file:/", "");
// Windows: file:///C:/xxx/xxxx
path = (SkinBank.PIXANIM_DIR + emotion).replace("file:///", "");
} else {
path = (SkinBank.PIXANIM_DIR + emotion).replace("file://", "");
}

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@ -89,7 +89,12 @@ void QmlBackend::cd(const QString &path) {
}
QStringList QmlBackend::ls(const QString &dir) {
return QDir(QUrl(dir).path()).entryList(QDir::Files | QDir::Dirs | QDir::NoDotAndDotDot);
QString d = dir;
#ifdef Q_OS_WIN
if (d.startsWith("file:///"))
d.replace(0, 8, "file://");
#endif
return QDir(QUrl(d).path()).entryList(QDir::Files | QDir::Dirs | QDir::NoDotAndDotDot);
}
QString QmlBackend::pwd() {