modify
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2e8adf1918
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@ -82,6 +82,87 @@ Item {
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ClientInstance.notifyServer("QuitRoom", "[]");
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}
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}
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Menu {
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id: menuContainer
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x: parent.width - menuButton.width - menuContainer.width - 17
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width: menuRow.width
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height: menuRow.height
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verticalPadding: 0
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spacing: 7
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z: 2
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Row {
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id: menuRow
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spacing: 7
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Button {
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id: surrenderButton
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text: Backend.translate("Surrender")
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onClicked: {
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if (isStarted) {
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const surrenderCheck = JSON.parse(Backend.callLuaFunction('CheckSurrenderAvailable', [miscStatus.playedTime]));
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if (!surrenderCheck.length) {
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surrenderDialog.informativeText = Backend.translate('Surrender is disabled in this mode');
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} else {
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surrenderDialog.informativeText = surrenderCheck.map(str => `${Backend.translate(str.text)}(${str.passed ? '√' : '×'})`).join('<br>');
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}
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surrenderDialog.open();
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}
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}
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}
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MessageDialog {
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id: surrenderDialog
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title: Backend.translate("Surrender")
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informativeText: ''
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buttons: MessageDialog.Ok | MessageDialog.Cancel
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onButtonClicked: function (button, role) {
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switch (button) {
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case MessageDialog.Ok: {
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const surrenderCheck = JSON.parse(Backend.callLuaFunction('CheckSurrenderAvailable', [miscStatus.playedTime]));
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if (surrenderCheck.length && !surrenderCheck.find(check => !check.passed)) {
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ClientInstance.notifyServer("PushRequest", [
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"surrender", true
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]);
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}
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break;
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}
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case MessageDialog.Cancel: {
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surrenderDialog.close();
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}
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}
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}
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}
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Button {
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id: quitButton
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text: Backend.translate("Quit")
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onClicked: {
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quitDialog.open();
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}
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}
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MessageDialog {
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id: quitDialog
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title: Backend.translate("Quit")
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informativeText: Backend.translate("Are you sure to quit?")
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buttons: MessageDialog.Ok | MessageDialog.Cancel
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onButtonClicked: function (button, role) {
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switch (button) {
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case MessageDialog.Ok: {
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ClientInstance.notifyServer("QuitRoom", "[]");
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break;
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}
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case MessageDialog.Cancel: {
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quitDialog.close();
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}
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}
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}
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}
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}
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}
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Button {
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text: Backend.translate("Add Robot")
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visible: isOwner && !isStarted && !isFull
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@ -215,6 +215,12 @@ FreeKill使用的是libgit2的C API,与此同时使用Git完成拓展包的下
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["seat#8"] = "八号位",
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["@ControledBy"] = "控制者",
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["Menu"] = "菜单",
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["Surrender"] = "投降",
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["Surrender is disabled in this mode"] = "投降在该模式不可用",
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["Quit"] = "退出",
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["Are you sure to quit?"] = "是否确认退出对局(若对局开始则将计入逃跑次数)?",
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["Trust"] = "托管",
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["Sort Cards"] = "牌序",
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["Chat"] = "聊天",
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@ -22,4 +22,41 @@ function GameMode:initialize(name, min, max)
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self.maxPlayer = math.min(max, 8)
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end
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---@param victim ServerPlayer @ 死者
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---@return string @ 胜者阵营
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function GameMode:getWinner(victim)
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local room = victim.room
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local winner = ""
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local alive = table.filter(room.alive_players, function(p)
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return not p.surrendered
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end)
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if victim.role == "lord" then
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if #alive == 1 and alive[1].role == "renegade" then
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winner = "renegade"
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else
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winner = "rebel"
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end
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elseif victim.role ~= "loyalist" then
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local lord_win = true
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for _, p in ipairs(alive) do
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if p.role == "rebel" or p.role == "renegade" then
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lord_win = false
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break
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end
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end
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if lord_win then
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winner = "lord+loyalist"
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end
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end
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return winner
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end
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---@param playedTime number @ 游戏时长(单位:秒)
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---@return table
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function GameMode:surrenderFunc(playedTime)
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return {}
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end
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return GameMode
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@ -1114,8 +1114,98 @@ local role_mode = fk.CreateGameMode{
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name = "aaa_role_mode", -- just to let it at the top of list
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minPlayer = 2,
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maxPlayer = 8,
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surrender_func = function(self, playedTime)
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local roleCheck = false
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local roleText = ""
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local roleTable = {
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{ "lord" },
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{ "lord", "rebel" },
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{ "lord", "rebel", "renegade" },
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{ "lord", "loyalist", "rebel", "renegade" },
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{ "lord", "loyalist", "rebel", "rebel", "renegade" },
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{ "lord", "loyalist", "rebel", "rebel", "rebel", "renegade" },
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{ "lord", "loyalist", "loyalist", "rebel", "rebel", "rebel", "renegade" },
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{ "lord", "loyalist", "loyalist", "rebel", "rebel", "rebel", "rebel", "renegade" },
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}
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roleTable = roleTable[#Fk:currentRoom().players]
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if Self.role == "renegade" then
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roleCheck = #Fk:currentRoom().alive_players == 2
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roleText = "only you and me"
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elseif Self.role == "rebel" then
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local rebelNum = #table.filter(roleTable, function(role)
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return role == "rebel"
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end)
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local renegadeDead = not table.find(roleTable, function(role)
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return role == "renegade"
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end)
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for _, p in ipairs(Fk:currentRoom().players) do
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if p.role == "renegade" and p.dead then
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renegadeDead = true
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end
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if p ~= Self and p.role == "rebel" then
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if p:isAlive() then
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break
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else
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rebelNum = rebelNum - 1
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end
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end
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end
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roleCheck = renegadeDead and rebelNum == 1
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roleText = "left one rebel alive"
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else
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if Self.role == "loyalist" then
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return { { text = "loyalist never surrender", passed = false } }
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else
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if #Fk:currentRoom().alive_players == 2 then
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roleCheck = true
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else
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local lordNum = #table.filter(roleTable, function(role)
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return role == "lord" or role == "loyalist"
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end)
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local renegadeDead = not table.find(roleTable, function(role)
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return role == "renegade"
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end)
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for _, p in ipairs(Fk:currentRoom().players) do
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if p.role == "renegade" and p.dead then
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renegadeDead = true
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end
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if p ~= Self and (p.role == "lord" or p.role == "loyalist") then
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if p:isAlive() then
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break
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else
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lordNum = lordNum - 1
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end
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end
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end
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roleCheck = renegadeDead and lordNum == 1
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end
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end
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roleText = "left you alive"
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end
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return {
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{ text = "time limitation: 5 sec", passed = playedTime >= 5 },
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{ text = roleText, passed = roleCheck },
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}
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end,
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}
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extension:addGameMode(role_mode)
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Fk:loadTranslationTable{
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["time limitation: 5 sec"] = "游戏时长达到5秒(测试用)",
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["only you and me"] = "仅剩你和主公存活",
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["left one rebel alive"] = "反贼仅剩你存活且不存在存活内奸",
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["left you alive"] = "主忠方仅剩你存活且其他阵营仅剩一方",
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["loyalist never surrender"] = "忠臣永不投降!",
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}
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local anjiang = General(extension, "anjiang", "unknown", 5)
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anjiang.gender = General.Agender
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