Qmlfix (#152)
- 战报自动滚动 - 长按手牌显示提示 - 选将阶段可查看技能 - 减小延时锦囊的尺寸 - 在转圈界面显示提示文本 - 手气卡机制
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parent
fc3a7dbda7
commit
ce2cae0aa5
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@ -32,6 +32,7 @@ cp ../server/init.sql assets/res/server
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cp ../LICENSE assets/res
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cp ../zh_CN.qm assets/res
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cp ../fk_ver assets/res
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cp ../waiting_tips.txt assets/res
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# Due to Qt Android's bug, we need make sure every directory has a subfile (not subdir)
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function fixDir() {
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@ -31,6 +31,7 @@ Fk:loadTranslationTable{
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["Player num"] = "玩家数目",
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["Select general num"] = "选将数目",
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["Operation timeout"] = "操作时长(秒)",
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["Luck Card Times"] = "手气卡次数",
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["Game Mode"] = "游戏模式",
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["Enable free assign"] = "自由选将",
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["Enable deputy general"] = "启用副将机制",
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@ -128,10 +129,13 @@ FreeKill使用的是libgit2的C API,与此同时使用Git完成拓展包的下
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["$ChooseGeneral"] = "请选择 %1 名武将",
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["Same General Convert"] = "替换武将",
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["Fight"] = "出战",
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["Show General Detail"] = "查看技能",
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["#PlayCard"] = "出牌阶段,请使用一张牌",
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["#AskForGeneral"] = "请选择 1 名武将",
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["#AskForSkillInvoke"] = "你想发动技能“%1”吗?",
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["#AskForLuckCard"] = "你想使用手气卡吗?还可以使用 %1 次,剩余手气卡∞张",
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["AskForLuckCard"] = "手气卡",
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["#AskForChoice"] = "%1:请选择",
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["#choose-trigger"] = "请选择一项技能发动",
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["trigger"] = "选择技能",
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@ -1,13 +1,8 @@
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-- SPDX-License-Identifier: GPL-3.0-or-later
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GameEvent.functions[GameEvent.DrawInitial] = function(self)
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local room = self.room
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for _, player in ipairs(room.alive_players) do
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local draw_data = { num = 4 }
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room.logic:trigger(fk.DrawInitialCards, player, draw_data)
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if draw_data.num > 0 then
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local function drawInit(room, player, n)
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-- TODO: need a new function to call the UI
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local cardIds = room:getNCards(draw_data.num)
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local cardIds = room:getNCards(n)
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player:addCards(Player.Hand, cardIds)
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for _, id in ipairs(cardIds) do
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Fk:filterCard(id, player)
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@ -26,10 +21,93 @@ GameEvent.functions[GameEvent.DrawInitial] = function(self)
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for _, id in ipairs(cardIds) do
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room:setCardArea(id, Card.PlayerHand, player.id)
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end
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end
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local function discardInit(room, player)
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local cardIds = player:getCardIds(Player.Hand)
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player:removeCards(Player.Hand, cardIds)
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table.insertTable(room.draw_pile, cardIds)
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for _, id in ipairs(cardIds) do
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Fk:filterCard(id, nil)
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end
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local move_to_notify = {} ---@type CardsMoveStruct
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move_to_notify.from = player.id
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move_to_notify.toArea = Card.DrawPile
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move_to_notify.moveInfo = {}
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move_to_notify.moveReason = fk.ReasonJustMove
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for _, id in ipairs(cardIds) do
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table.insert(move_to_notify.moveInfo,
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{ cardId = id, fromArea = Card.PlayerHand })
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end
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room:notifyMoveCards(nil, {move_to_notify})
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for _, id in ipairs(cardIds) do
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room:setCardArea(id, Card.DrawPile, nil)
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end
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end
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GameEvent.functions[GameEvent.DrawInitial] = function(self)
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local room = self.room
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local luck_data = {
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drawInit = drawInit,
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discardInit = discardInit,
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playerList = table.map(room.alive_players, Util.IdMapper),
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}
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for _, player in ipairs(room.alive_players) do
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local draw_data = { num = 4 }
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room.logic:trigger(fk.DrawInitialCards, player, draw_data)
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luck_data[player.id] = draw_data
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luck_data[player.id].luckTime = room.settings.luckTime
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if player.id < 0 then -- Robot
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luck_data[player.id].luckTime = 0
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end
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if draw_data.num > 0 then
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drawInit(room, player, draw_data.num)
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end
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end
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if room.settings.luckTime <= 0 then
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for _, player in ipairs(room.alive_players) do
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local draw_data = luck_data[player.id]
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draw_data.luckTime = nil
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room.logic:trigger(fk.AfterDrawInitialCards, player, data)
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end
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return
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end
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room:setTag("LuckCardData", luck_data)
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room:notifyMoveFocus(room.alive_players, "AskForLuckCard")
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room:doBroadcastNotify("AskForLuckCard", room.settings.luckTime or 4)
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local remainTime = room.timeout
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local currentTime = os.time()
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local elapsed = 0
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while true do
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elapsed = os.time() - currentTime
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if remainTime - elapsed <= 0 then
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break
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end
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if table.every(room:getTag("LuckCardData").playerList, function(id)
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return room:getTag("LuckCardData")[id].luckTime == 0
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end) then
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break
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end
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coroutine.yield("__handleRequest", (remainTime - elapsed) * 1000)
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end
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for _, player in ipairs(room.alive_players) do
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local draw_data = luck_data[player.id]
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draw_data.luckTime = nil
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room.logic:trigger(fk.AfterDrawInitialCards, player, data)
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end
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room:removeTag("LuckCardData")
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end
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GameEvent.functions[GameEvent.Round] = function(self)
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@ -85,6 +85,27 @@ request_handlers["prelight"] = function(room, id, reqlist)
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p:prelightSkill(reqlist[3], reqlist[4] == "true")
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end
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request_handlers["luckcard"] = function(room, id, reqlist)
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local p = room:getPlayerById(id)
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local cancel = reqlist[3] == "false"
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local luck_data = room:getTag("LuckCardData")
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local pdata = luck_data[id]
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if not cancel then
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pdata.luckTime = pdata.luckTime - 1
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luck_data.discardInit(room, p)
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luck_data.drawInit(room, p, pdata.num)
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else
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pdata.luckTime = 0
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end
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if pdata.luckTime > 0 then
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p:doNotify("AskForLuckCard", pdata.luckTime)
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end
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room:setTag("LuckCardData", luck_data)
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end
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request_handlers["changeself"] = function(room, id, reqlist)
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local p = room:getPlayerById(id)
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local toId = tonumber(reqlist[3])
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@ -107,7 +128,8 @@ request_handlers["changeself"] = function(room, id, reqlist)
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})
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end
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local function requestLoop(self, rest_time)
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local function requestLoop(self)
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local rest_time = 0
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while true do
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local ret = false
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local request = self.room:fetchRequest()
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@ -122,7 +144,7 @@ local function requestLoop(self, rest_time)
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-- otherwise CPU usage will be 100% (infinite yield <-> resume loop)
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fk.QThread_msleep(10)
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end
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coroutine.yield(ret)
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rest_time = coroutine.yield(ret)
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end
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end
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@ -71,8 +71,8 @@ function Room:initialize(_room)
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local main_co = coroutine.create(function()
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self:run()
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end)
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local request_co = coroutine.create(function(rest)
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self:requestLoop(rest)
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local request_co = coroutine.create(function()
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self:requestLoop()
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end)
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local ret, err_msg, rest_time = true, true
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while not self.game_finished do
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@ -642,8 +642,7 @@ function Room:doRaceRequest(command, players, jsonData)
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break
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end
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coroutine.yield("__handleRequest", remainTime - elapsed)
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fk.QThread_msleep(10)
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coroutine.yield("__handleRequest", (remainTime - elapsed) * 1000)
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end
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for _, p in ipairs(self.players) do
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@ -2525,7 +2524,7 @@ function Room:gameOver(winner)
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end
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self.room:gameOver()
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coroutine.yield("__handleRequest")
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coroutine.yield("__handleRequest", 0)
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end
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---@param card Card
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@ -25,6 +25,7 @@ QtObject {
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property var disabledGenerals: []
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property int preferredTimeout
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property int preferredLuckTime
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// Player property of client
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property string serverAddr
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@ -60,6 +61,7 @@ QtObject {
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bgmVolume = conf.bgmVolume ?? 50.;
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disableMsgAudio = conf.disableMsgAudio ?? false;
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preferredTimeout = conf.preferredTimeout ?? 15;
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preferredLuckTime = conf.preferredLuckTime ?? 0;
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disabledGenerals = conf.disabledGenerals ?? [];
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}
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@ -83,6 +85,7 @@ QtObject {
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conf.bgmVolume = bgmVolume;
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conf.disableMsgAudio = disableMsgAudio;
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conf.preferredTimeout = preferredTimeout;
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conf.preferredLuckTime = preferredLuckTime;
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conf.disabledGenerals = disabledGenerals;
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Backend.saveConf(JSON.stringify(conf, undefined, 2));
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@ -5,15 +5,12 @@ import QtQuick.Controls
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ListView {
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id: root
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//property alias font: textEdit.font
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//property alias text: textEdit.text
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//property alias color: textEdit.color
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//property alias textFormat: textEdit.textFormat
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//flickableDirection: Flickable.VerticalFlick
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//contentWidth: textEdit.width
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//contentHeight: textEdit.height
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clip: true
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highlight: Rectangle { color: "#EEEEEE"; radius: 5 }
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highlightMoveDuration: 500
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ScrollBar.vertical: ScrollBar {
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parent: root.parent
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anchors.top: root.top
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clip: true
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readOnly: true
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selectByKeyboard: true
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selectByMouse: true
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selectByMouse: false
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wrapMode: TextEdit.WrapAnywhere
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textFormat: TextEdit.RichText
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font.pixelSize: 16
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TapHandler {
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onTapped: root.currentIndex = index;
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}
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}
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Button {
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text: "Return to Bottom"
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visible: root.currentIndex !== logModel.count - 1
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onClicked: root.currentIndex = logModel.count - 1;
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}
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function append(text) {
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let autoScroll = atYEnd;
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let autoScroll = root.currentIndex === logModel.count - 1;
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logModel.append({ logText: text });
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if (autoScroll && contentHeight > contentY + height) {
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contentY = contentHeight - height;
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if (autoScroll) {
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root.currentIndex = logModel.count - 1;
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}
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}
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}
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@ -96,6 +96,23 @@ ColumnLayout {
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}
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}
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RowLayout {
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anchors.rightMargin: 8
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spacing: 16
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Text {
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text: Backend.translate("Luck Card Times")
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}
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SpinBox {
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from: 0
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to: 8
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value: config.preferredLuckTime
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onValueChanged: {
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config.preferredLuckTime = value;
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}
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}
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}
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Switch {
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id: freeAssignCheck
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checked: Debugging ? true : false
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@ -136,6 +153,7 @@ ColumnLayout {
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gameMode: config.preferedMode,
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disabledPack: config.disabledPack,
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generalNum: config.preferredGeneralNum,
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luckTime: config.preferredLuckTime,
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disabledGenerals,
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}])
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);
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@ -46,6 +46,7 @@ Item {
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property bool selected: false
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property bool draggable: false
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property bool autoBack: true
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property bool showDetail: false
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property int origX: 0
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property int origY: 0
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property real origOpacity: 1
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@ -67,6 +68,11 @@ Item {
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signal generalChanged() // For choose general freely
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signal hoverChanged(bool enter)
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onRightClicked: {
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if (!showDetail) return;
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roomScene.startCheat("RoomElement/Cheat/CardDetail.qml", { card: this });
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}
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RectangularGlow {
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id: glowItem
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anchors.fill: parent
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@ -0,0 +1,50 @@
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// SPDX-License-Identifier: GPL-3.0-or-later
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import QtQuick
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import QtQuick.Controls
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import QtQuick.Layouts
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Flickable {
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id: root
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anchors.fill: parent
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property var extra_data: ({})
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signal finish()
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contentHeight: details.height
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ScrollBar.vertical: ScrollBar {}
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ColumnLayout {
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id: details
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width: parent.width - 40
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x: 20
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// TODO: player details
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Text {
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id: screenName
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Layout.fillWidth: true
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font.pixelSize: 18
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}
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TextEdit {
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id: skillDesc
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Layout.fillWidth: true
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font.pixelSize: 18
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readOnly: true
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selectByKeyboard: true
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selectByMouse: false
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wrapMode: TextEdit.WordWrap
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textFormat: TextEdit.RichText
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}
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}
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onExtra_dataChanged: {
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const card = extra_data.card;
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if (!card) return;
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const name = card.virt_name ? card.virt_name : card.name;
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screenName.text = Backend.translate(name);
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skillDesc.text = Backend.translate(":" + name);
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}
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}
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@ -0,0 +1,52 @@
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// SPDX-License-Identifier: GPL-3.0-or-later
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import QtQuick
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import QtQuick.Controls
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import QtQuick.Layouts
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Flickable {
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id: root
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anchors.fill: parent
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property var extra_data: ({})
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signal finish()
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contentHeight: details.height
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ScrollBar.vertical: ScrollBar {}
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ColumnLayout {
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id: details
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width: parent.width - 40
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x: 20
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TextEdit {
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id: skillDesc
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Layout.fillWidth: true
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font.pixelSize: 18
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readOnly: true
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selectByKeyboard: true
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selectByMouse: false
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wrapMode: TextEdit.WordWrap
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textFormat: TextEdit.RichText
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}
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}
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onExtra_dataChanged: {
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if (!extra_data.generals) return;
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skillDesc.text = "";
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extra_data.generals.forEach((g) => {
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let data = JSON.parse(Backend.callLuaFunction("GetGeneralDetail", [g]));
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skillDesc.append(Backend.translate(data.kingdom) + " " + Backend.translate(g) + " " + data.hp + "/" + data.maxHp);
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data.skill.forEach(t => {
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skillDesc.append("<b>" + Backend.translate(t.name) + "</b>: " + t.description)
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});
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data.related_skill.forEach(t => {
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skillDesc.append("<font color=\"purple\"><b>" + Backend.translate(t.name) + "</b>: " + t.description + "</font>")
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});
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skillDesc.append("\n");
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});
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}
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}
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@ -16,7 +16,8 @@ Flickable {
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ColumnLayout {
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id: details
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width: parent.width - 16
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width: parent.width - 40
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x: 20
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// TODO: player details
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Text {
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@ -106,6 +106,16 @@ GraphicsBox {
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onClicked: close();
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}
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MetroButton {
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id: detailBtn
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enabled: choices.length > 0
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text: Backend.translate("Show General Detail")
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onClicked: roomScene.startCheat(
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"RoomElement/Cheat/GeneralDetail.qml",
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{ generals: choices }
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);
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}
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}
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}
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}
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@ -179,6 +189,7 @@ GraphicsBox {
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item.goBack(true);
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}
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}
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root.choicesChanged();
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fightButton.enabled = (choices.length == choiceNum);
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@ -201,10 +212,10 @@ GraphicsBox {
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if (JSON.parse(Backend.callLuaFunction(
|
||||
"GetSameGenerals", [generalList.get(i).name])
|
||||
).length > 0) {
|
||||
convertBtn.visible = true;
|
||||
convertBtn.enabled = true;
|
||||
return;
|
||||
}
|
||||
}
|
||||
convertBtn.visible = false;
|
||||
convertBtn.enabled = false;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -111,7 +111,7 @@ CardItem {
|
|||
color: "white"
|
||||
font.family: fontLibian.name
|
||||
font.pixelSize: 18
|
||||
lineHeight: Math.max(1.4 - lineCount / 10, 0.6)
|
||||
lineHeight: Math.max(1.4 - lineCount / 8, 0.6)
|
||||
style: Text.Outline
|
||||
wrapMode: Text.WrapAnywhere
|
||||
}
|
||||
|
|
|
@ -34,6 +34,7 @@ Item {
|
|||
card.autoBack = true;
|
||||
card.draggable = true;
|
||||
card.selectable = false;
|
||||
card.showDetail = true;
|
||||
card.clicked.connect(adjustCards);
|
||||
}
|
||||
|
||||
|
@ -45,6 +46,7 @@ Item {
|
|||
card = result[i];
|
||||
card.draggable = false;
|
||||
card.selectable = false;
|
||||
card.showDetail = false;
|
||||
card.selectedChanged.disconnect(adjustCards);
|
||||
}
|
||||
return result;
|
||||
|
|
|
@ -511,7 +511,6 @@ Item {
|
|||
|
||||
DelayedTrickArea {
|
||||
id: delayedTrickAreaItem
|
||||
rows: 1
|
||||
anchors.bottom: parent.bottom
|
||||
anchors.bottomMargin: 8
|
||||
}
|
||||
|
|
|
@ -5,9 +5,6 @@ import ".."
|
|||
import "../../skin-bank.js" as SkinBank
|
||||
|
||||
Item {
|
||||
property alias rows: grid.rows
|
||||
property alias columns: grid.columns
|
||||
|
||||
InvisibleCardArea {
|
||||
id: area
|
||||
checkExisting: true
|
||||
|
@ -17,16 +14,17 @@ Item {
|
|||
id: cards
|
||||
}
|
||||
|
||||
Grid {
|
||||
Row {
|
||||
id: grid
|
||||
anchors.fill: parent
|
||||
rows: 100
|
||||
columns: 100
|
||||
spacing: -4
|
||||
|
||||
Repeater {
|
||||
model: cards
|
||||
|
||||
Image {
|
||||
height: 55 * 0.8
|
||||
width: 47 * 0.8
|
||||
source: SkinBank.DELAYED_TRICK_DIR + name
|
||||
}
|
||||
}
|
||||
|
|
|
@ -78,6 +78,18 @@ function doOkButton() {
|
|||
));
|
||||
return;
|
||||
}
|
||||
if (roomScene.extra_data.luckCard) {
|
||||
okButton.enabled = false;
|
||||
ClientInstance.notifyServer("PushRequest", [
|
||||
"luckcard", true
|
||||
].join(","));
|
||||
|
||||
if (roomScene.extra_data.time == 1) {
|
||||
roomScene.state = "notactive";
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
replyToServer("1");
|
||||
}
|
||||
|
||||
|
@ -103,6 +115,13 @@ function doCancelButton() {
|
|||
return;
|
||||
}
|
||||
|
||||
if (roomScene.extra_data.luckCard) {
|
||||
ClientInstance.notifyServer("PushRequest", [
|
||||
"luckcard", false
|
||||
].join(","));
|
||||
roomScene.state = "notactive";
|
||||
return;
|
||||
}
|
||||
replyToServer("__cancel");
|
||||
}
|
||||
|
||||
|
@ -1060,3 +1079,17 @@ callbacks["ChangeSelf"] = (j) => {
|
|||
}
|
||||
changeSelf(data);
|
||||
}
|
||||
|
||||
callbacks["AskForLuckCard"] = (j) => {
|
||||
// jsonData: int time
|
||||
const time = parseInt(j);
|
||||
roomScene.promptText = Backend.translate("#AskForLuckCard").arg(time);
|
||||
roomScene.state = "replying";
|
||||
roomScene.extra_data = {
|
||||
luckCard: true,
|
||||
time: time,
|
||||
};
|
||||
roomScene.okCancel.visible = true;
|
||||
roomScene.okButton.enabled = true;
|
||||
roomScene.cancelButton.enabled = true;
|
||||
}
|
||||
|
|
|
@ -151,10 +151,13 @@ Rectangle {
|
|||
}
|
||||
|
||||
Text {
|
||||
text: "FK联机交流群:531553435"
|
||||
text: "常用联机IP:175.178.66.93\nFK联机交流群:531553435"
|
||||
font.pixelSize: 20
|
||||
anchors.bottom: parent.bottom
|
||||
anchors.bottomMargin: 20
|
||||
anchors.right: parent.right
|
||||
anchors.rightMargin: 20
|
||||
horizontalAlignment: Text.AlignRight
|
||||
}
|
||||
|
||||
//--------------------Disappear--------------
|
||||
|
|
39
qml/main.qml
39
qml/main.qml
|
@ -15,6 +15,7 @@ Window {
|
|||
minimumHeight: 90
|
||||
title: "FreeKill v" + FkVersion
|
||||
property var callbacks: Logic.callbacks
|
||||
property var tipList: []
|
||||
|
||||
Item {
|
||||
id: mainWindow
|
||||
|
@ -67,10 +68,45 @@ Item {
|
|||
onBusyChanged: busyText = "";
|
||||
|
||||
BusyIndicator {
|
||||
id: busyIndicator
|
||||
running: true
|
||||
anchors.centerIn: parent
|
||||
visible: mainWindow.busy === true
|
||||
}
|
||||
|
||||
Text {
|
||||
anchors.top: busyIndicator.bottom
|
||||
anchors.horizontalCenter: parent.horizontalCenter
|
||||
anchors.topMargin: 8
|
||||
visible: mainWindow.busy === true
|
||||
|
||||
property int idx: 1
|
||||
text: tipList[idx - 1] ?? ""
|
||||
color: "#F0E5DA"
|
||||
font.pixelSize: 20
|
||||
font.family: fontLibian.name
|
||||
style: Text.Outline
|
||||
styleColor: "#3D2D1C"
|
||||
textFormat: Text.RichText
|
||||
width: parent.width * 0.7
|
||||
horizontalAlignment: Text.AlignHCenter
|
||||
wrapMode: Text.WrapAnywhere
|
||||
|
||||
onVisibleChanged: idx = 0;
|
||||
|
||||
Timer {
|
||||
running: parent.visible
|
||||
interval: 3600
|
||||
repeat: true
|
||||
onTriggered: {
|
||||
const oldIdx = parent.idx;
|
||||
while (parent.idx === oldIdx) {
|
||||
parent.idx = Math.floor(Math.random() * tipList.length) + 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Item {
|
||||
visible: mainWindow.busy === true && mainWindow.busyText !== ""
|
||||
anchors.bottom: parent.bottom
|
||||
|
@ -247,6 +283,9 @@ Item {
|
|||
width = config.winWidth;
|
||||
height = config.winHeight;
|
||||
}
|
||||
|
||||
const tips = Backend.loadTips();
|
||||
tipList = tips.trim().split("\n");
|
||||
}
|
||||
|
||||
onClosing: {
|
||||
|
|
|
@ -231,6 +231,18 @@ QString QmlBackend::loadConf() {
|
|||
return conf.readAll();
|
||||
}
|
||||
|
||||
QString QmlBackend::loadTips() {
|
||||
QFile conf("waiting_tips.txt");
|
||||
if (!conf.exists()) {
|
||||
conf.open(QIODevice::WriteOnly);
|
||||
static const char *init_conf = "转啊~ 转啊~";
|
||||
conf.write(init_conf);
|
||||
return init_conf;
|
||||
}
|
||||
conf.open(QIODevice::ReadOnly);
|
||||
return conf.readAll();
|
||||
}
|
||||
|
||||
void QmlBackend::saveConf(const QString &conf) {
|
||||
QFile c("freekill.client.config.json");
|
||||
c.open(QIODevice::WriteOnly);
|
||||
|
|
|
@ -38,6 +38,7 @@ public:
|
|||
|
||||
Q_INVOKABLE QString pubEncrypt(const QString &key, const QString &data);
|
||||
Q_INVOKABLE QString loadConf();
|
||||
Q_INVOKABLE QString loadTips();
|
||||
Q_INVOKABLE void saveConf(const QString &conf);
|
||||
|
||||
Q_INVOKABLE void replyDelayTest(const QString &screenName, const QString &cipher);
|
||||
|
|
|
@ -0,0 +1,26 @@
|
|||
在对局中长按他人武将牌可以查看其技能哦
|
||||
长按手牌可以查看这张卡牌的详细信息
|
||||
在大厅界面点击左上角的头像可以进行各种设置
|
||||
在聊天中输入$zhiheng:1试试看?
|
||||
在聊天中输入$~caocao试试看?
|
||||
不要为了一个战功,放弃你的队友,你不是一个人在战斗。
|
||||
转啊~ 转啊~
|
||||
给FreeKill的GitHub仓库点一个star吧!
|
||||
你可以在武将一览界面禁将,在你创建的房间中禁用武将不会出现在选将框。
|
||||
如果你遇到了bug,请截图并反馈给开发者
|
||||
如果你想要制作FK的mod,需要先学习Lua语言
|
||||
目光所及短寸吾才之间满腹狭目之阿瞒有我见袁本良计初只能窥取冀州便是底竟不从易成略在胸如反掌之良计速出吾才满目光所及腹袁本初竟短寸之间不从之
|
||||
吔!
|
||||
想要参与到FK的开发工作中?那么就从制作自己的Mod开始吧!
|
||||
在游戏的一些地方,长按可以显示该元素的详情。如果你用的是电脑版的话可以用鼠标右键代替长按。
|
||||
注意:官方不支持任何形式的账号交易行为,请妥善保管好您的账号密码。请勿与他人共享账号。因账号交易、共享引起的账号争议官方均不受理。
|
||||
如果牌不好的话,就请辱骂GK的发牌员吧
|
||||
行动前请三思,需要先明确全场所有人的技能与卡牌的效果,再去做出决定。
|
||||
神曰:“MBKS”
|
||||
正在匹配势均力敌的对手…… 匹配到界徐盛
|
||||
先喝酒还是先上刀,这是个值得考虑的问题
|
||||
在抱怨FK只有标准包?那么去试着参与联机吧
|
||||
如果在牌局内想查看技能,可以长按想要看技能的角色
|
||||
FK的开服很简单,只要单机启动就可以当做服务器使用了
|
||||
用Linux也能搭建FK服务器,起始页推荐的联机IP就是跑在Linux服务器上的
|
||||
我们的游戏正在蒸蒸日上哦~
|
Loading…
Reference in New Issue