ChangeLog: v0.1.0
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CHANGELOG.md
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CHANGELOG.md
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___
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## v0.1.0
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标准包终于完结!版本号也随机升了一位
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主要新机制:
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1. 主公技
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2. 护甲机制
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3. AES加密通信
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新机制:
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1. 添加武将相关技能
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2. 添加武将中性和无性
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3. 给Card堆一个伤害牌属性
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4. 能添加虚拟牌为子卡
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5. 封装了“视为使用xx牌”的函数
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6. 护甲机制
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7. interaction现在可以作为一个函数,以实现动态化
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8. 冰属性伤害
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9. 使用牌堆中的牌不再报错
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修bug:
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1. 修流离锁定技
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2. 修斧子弃自己
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3. 修顺手空城卡死
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4. 修旁观者id是自己的
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5. 修旁观者再开新局就闪退(或许吧)
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6. 修拼点报nil
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7. 修询问无懈时旁观者被卡在外面
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8. 修Room的请求队列不清理干净
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___
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## v0.0.8
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1. 禁止使用打出弃置
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cmake_minimum_required(VERSION 3.16)
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project(FreeKill VERSION 0.0.8)
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project(FreeKill VERSION 0.1.0)
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add_definitions(-DFK_VERSION=\"${CMAKE_PROJECT_VERSION}\")
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if (NOT ${CMAKE_SYSTEM_NAME} MATCHES "Emscripten")
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="org.notify.FreeKill"
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android:installLocation="preferExternal"
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android:versionCode="8"
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android:versionName="0.0.8">
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android:versionCode="100"
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android:versionName="0.1.0">
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<uses-permission android:name="android.permission.INTERNET" />
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<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
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<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />
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with import nixpkgs { system = "x86_64-linux"; };
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stdenv.mkDerivation {
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name = "freekill";
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version = "0.0.8";
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version = "0.1.0";
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src = self;
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buildInputs = with qt6; [
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@ -893,7 +893,7 @@ function Room:askForDiscard(player, minNum, maxNum, includeEquip, skillName, can
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maxNum = math.min(#canDiscards, maxNum)
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minNum = math.min(#canDiscards, minNum)
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if minNum < 1 then
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if minNum < 1 and not cancelable then
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return {}
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end
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@ -25,7 +25,7 @@ callbacks["NetworkDelayTest"] = function(jsonData) {
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&& config.savedPassword[config.serverAddr].shorten_password === config.password) {
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cipherText = config.savedPassword[config.serverAddr].password;
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aeskey = config.savedPassword[config.serverAddr].key;
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config.aeskey = aeskey;
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config.aeskey = aeskey ?? "";
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Backend.setAESKey(aeskey);
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if (Debugging)
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console.log("use remembered password", config.password);
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