1. 修复龙胆
2. 调整黄月英和孙尚香
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Nyutanislavsky 2023-08-25 08:11:25 +08:00 committed by GitHub
parent 3feda8e795
commit bbead752cc
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4 changed files with 10 additions and 16 deletions

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@ -334,6 +334,7 @@ Fk:loadTranslationTable{
["general_card"] = "武将牌",
["General"] = "武将",
["noGeneral"] = "无武将",
["Hp"] = "体力",
["Damage"] = "伤害",
["Lost"] = "失去",
@ -366,8 +367,8 @@ Fk:loadTranslationTable{
["#LoseSkill"] = "%from 失去了技能 “%arg”",
-- moveCards (they are sent by notifyMoveCards)
["$PutCard"] = "%from 的 %arg 张牌被置于牌堆",
["$PutKnownCard"] = "%from 的牌 %card 被置于牌堆",
["$PutCard"] = "%from 的 %arg 张牌被置于牌堆",
["$PutKnownCard"] = "%from 的牌 %card 被置于牌堆",
["$RemoveCardFromGame"] = "%arg2 张牌被作为 %arg 移出游戏",
["$AddToPile"] = "%card 被作为 %arg 移出游戏",
["$GetCardsFromPile"] = "%from 从 %arg 中获得了 %arg2 张牌 %card",

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@ -992,16 +992,8 @@ function Player:getAvailableEquipSlots(subtype)
local tempSealedSlots = table.simpleClone(self.sealedSlots)
if subtype then
local subtype2slot = {
[Card.SubtypeWeapon] = Player.WeaponSlot,
[Card.SubtypeArmor] = Player.ArmorSlot,
[Card.SubtypeOffensiveRide] = Player.OffensiveRideSlot,
[Card.SubtypeDefensiveRide] = Player.DefensiveRideSlot,
[Card.SubtypeTreasure] = Player.TreasureSlot,
}
local singleSlot = table.filter(tempSlots, function(slot)
return slot == subtype2slot[subtype]
return slot == Util.convertSubtypeAndEquipSlot(subtype)
end)
for _, sealedSlot in ipairs(tempSealedSlots) do

View File

@ -581,7 +581,7 @@ function Room:changeHero(player, new_general, full, isDeputy, sendLog, maxHpChan
local orig = isDeputy and (player.deputyGeneral or "") or player.general
orig = Fk.generals[orig]
local orig_skills = orig and orig:getSkillNameList()
local orig_skills = orig and orig:getSkillNameList() or Util.DummyTable
local new = Fk.generals[new_general] or Fk.generals["sunce"] or Fk.generals["blank_shibing"]
local new_skills = {}
@ -618,7 +618,7 @@ function Room:changeHero(player, new_general, full, isDeputy, sendLog, maxHpChan
self:sendLog{
type = "#ChangeHero",
from = player.id,
arg = orig.name,
arg = orig and orig.name or "noGeneral",
arg2 = new.name,
arg3 = isDeputy and "deputyGeneral" or "mainGeneral"
}

View File

@ -624,7 +624,7 @@ local longdan = fk.CreateViewAsSkill{
else
return false
end
return (Fk.currentResponsePattern == nil and c.skill:canUse(Self)) or (Fk.currentResponsePattern and Exppattern:Parse(Fk.currentResponsePattern):match(c))
return (Fk.currentResponsePattern == nil and Self:canUse(c)) or (Fk.currentResponsePattern and Exppattern:Parse(Fk.currentResponsePattern):match(c))
end,
view_as = function(self, cards)
if #cards ~= 1 then
@ -684,7 +684,8 @@ local jizhi = fk.CreateTriggerSkill{
anim_type = "drawcard",
events = {fk.CardUsing},
can_trigger = function(self, event, target, player, data)
return target == player and player:hasSkill(self.name) and data.card:isCommonTrick()
return target == player and player:hasSkill(self.name) and data.card:isCommonTrick() and
(not data.card:isVirtual() or #data.card.subcards == 0)
end,
on_use = function(self, event, target, player, data)
player:drawCards(1, self.name)
@ -1008,7 +1009,7 @@ local jieyin = fk.CreateActiveSkill{
local target = Fk:currentRoom():getPlayerById(to_select)
return target:isWounded() and
target.gender == General.Male
and #selected < 1
and #selected < 1 and to_select ~= Self.id
end,
target_num = 1,
card_num = 2,