parent
3feda8e795
commit
bbead752cc
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@ -334,6 +334,7 @@ Fk:loadTranslationTable{
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["general_card"] = "武将牌",
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["General"] = "武将",
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["noGeneral"] = "无武将",
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["Hp"] = "体力",
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["Damage"] = "伤害",
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["Lost"] = "失去",
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@ -366,8 +367,8 @@ Fk:loadTranslationTable{
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["#LoseSkill"] = "%from 失去了技能 “%arg”",
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-- moveCards (they are sent by notifyMoveCards)
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["$PutCard"] = "%from 的 %arg 张牌被置于牌堆顶",
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["$PutKnownCard"] = "%from 的牌 %card 被置于牌堆顶",
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["$PutCard"] = "%from 的 %arg 张牌被置于牌堆",
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["$PutKnownCard"] = "%from 的牌 %card 被置于牌堆",
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["$RemoveCardFromGame"] = "%arg2 张牌被作为 %arg 移出游戏",
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["$AddToPile"] = "%card 被作为 %arg 移出游戏",
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["$GetCardsFromPile"] = "%from 从 %arg 中获得了 %arg2 张牌 %card",
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@ -992,16 +992,8 @@ function Player:getAvailableEquipSlots(subtype)
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local tempSealedSlots = table.simpleClone(self.sealedSlots)
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if subtype then
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local subtype2slot = {
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[Card.SubtypeWeapon] = Player.WeaponSlot,
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[Card.SubtypeArmor] = Player.ArmorSlot,
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[Card.SubtypeOffensiveRide] = Player.OffensiveRideSlot,
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[Card.SubtypeDefensiveRide] = Player.DefensiveRideSlot,
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[Card.SubtypeTreasure] = Player.TreasureSlot,
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}
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local singleSlot = table.filter(tempSlots, function(slot)
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return slot == subtype2slot[subtype]
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return slot == Util.convertSubtypeAndEquipSlot(subtype)
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end)
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for _, sealedSlot in ipairs(tempSealedSlots) do
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@ -581,7 +581,7 @@ function Room:changeHero(player, new_general, full, isDeputy, sendLog, maxHpChan
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local orig = isDeputy and (player.deputyGeneral or "") or player.general
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orig = Fk.generals[orig]
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local orig_skills = orig and orig:getSkillNameList()
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local orig_skills = orig and orig:getSkillNameList() or Util.DummyTable
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local new = Fk.generals[new_general] or Fk.generals["sunce"] or Fk.generals["blank_shibing"]
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local new_skills = {}
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@ -618,7 +618,7 @@ function Room:changeHero(player, new_general, full, isDeputy, sendLog, maxHpChan
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self:sendLog{
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type = "#ChangeHero",
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from = player.id,
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arg = orig.name,
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arg = orig and orig.name or "noGeneral",
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arg2 = new.name,
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arg3 = isDeputy and "deputyGeneral" or "mainGeneral"
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}
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@ -624,7 +624,7 @@ local longdan = fk.CreateViewAsSkill{
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else
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return false
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end
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return (Fk.currentResponsePattern == nil and c.skill:canUse(Self)) or (Fk.currentResponsePattern and Exppattern:Parse(Fk.currentResponsePattern):match(c))
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return (Fk.currentResponsePattern == nil and Self:canUse(c)) or (Fk.currentResponsePattern and Exppattern:Parse(Fk.currentResponsePattern):match(c))
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end,
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view_as = function(self, cards)
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if #cards ~= 1 then
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@ -684,7 +684,8 @@ local jizhi = fk.CreateTriggerSkill{
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anim_type = "drawcard",
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events = {fk.CardUsing},
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can_trigger = function(self, event, target, player, data)
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return target == player and player:hasSkill(self.name) and data.card:isCommonTrick()
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return target == player and player:hasSkill(self.name) and data.card:isCommonTrick() and
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(not data.card:isVirtual() or #data.card.subcards == 0)
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end,
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on_use = function(self, event, target, player, data)
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player:drawCards(1, self.name)
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@ -1008,7 +1009,7 @@ local jieyin = fk.CreateActiveSkill{
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local target = Fk:currentRoom():getPlayerById(to_select)
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return target:isWounded() and
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target.gender == General.Male
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and #selected < 1
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and #selected < 1 and to_select ~= Self.id
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end,
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target_num = 1,
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card_num = 2,
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