parent
f488cc4b69
commit
ab4cfba7a3
|
@ -35,6 +35,8 @@ Fk:loadTranslationTable{
|
|||
|
||||
["Generals Overview"] = "武将一览",
|
||||
["Cards Overview"] = "卡牌一览",
|
||||
["Special card skills:"] = "<b>卡牌的特殊用法:</b>",
|
||||
["Every suit & number:"] = "<b>所有的花色和点数:</b>",
|
||||
["Scenarios Overview"] = "玩法一览",
|
||||
["Replay"] = "录像",
|
||||
["About"] = "关于",
|
||||
|
|
|
@ -483,19 +483,32 @@ Fk:loadTranslationTable{
|
|||
["maneuvering"] = "军争",
|
||||
|
||||
["thunder__slash"] = "雷杀",
|
||||
[":thunder__slash"] = "基本牌<br /><b>时机</b>:出牌阶段<br /><b>目标</b>:攻击范围内的一名角色<br /><b>效果</b>:对目标角色造成1点雷电伤害。",
|
||||
["fire__slash"] = "火杀",
|
||||
[":fire__slash"] = "基本牌<br /><b>时机</b>:出牌阶段<br /><b>目标</b>:攻击范围内的一名角色<br /><b>效果</b>:对目标角色造成1点火焰伤害。",
|
||||
["analeptic"] = "酒",
|
||||
[":analeptic"] = "基本牌<br /><b>时机</b>:出牌阶段/你处于濒死状态时<br /><b>目标</b>:你<br /><b>效果</b>:目标角色本回合使用的下一张【杀】将要造成的伤害+1/目标角色回复1点体力。",
|
||||
["iron_chain"] = "铁锁连环",
|
||||
[":iron_chain"] = "锦囊牌<br /><b>时机</b>:出牌阶段<br /><b>目标</b>:一至两名角色<br /><b>效果</b>:横置或重置目标角色的武将牌。",
|
||||
["_normal_use"] = "正常使用",
|
||||
["recast"] = "重铸",
|
||||
[":recast"] = "你可以将此牌置入弃牌堆,然后摸一张牌。",
|
||||
["fire_attack"] = "火攻",
|
||||
["fire_attack_skill"] = "火攻",
|
||||
[":fire_attack"] = "锦囊牌<br /><b>时机</b>:出牌阶段<br /><b>目标</b>:一名有手牌的角色<br /><b>效果</b>:目标角色展示一张手牌,然后你可以弃置一张与所展示牌花色相同的手牌令其受到1点火焰伤害。",
|
||||
["supply_shortage"] = "兵粮寸断",
|
||||
[":supply_shortage"] = "延时锦囊牌<br /><b>时机</b>:出牌阶段<br /><b>目标</b>:距离1的一名其他角色<br /><b>效果</b>:将此牌置于目标角色判定区内。其判定阶段进行判定:若结果不为梅花,其跳过摸牌阶段。然后将【兵粮寸断】置入弃牌堆。",
|
||||
["guding_blade"] = "古锭刀",
|
||||
[":guding_blade"] = "装备牌·武器<br /><b>攻击范围</b>:2<br /><b>武器技能</b>:锁定技。每当你使用【杀】对目标角色造成伤害时,若该角色没有手牌,此伤害+1。",
|
||||
["fan"] = "朱雀羽扇",
|
||||
[":fan"] = "装备牌·武器<br /><b>攻击范围</b>:4<br /><b>武器技能</b>:你可以将一张普通【杀】当火【杀】使用。",
|
||||
["#fan_skill"] = "朱雀羽扇",
|
||||
["vine"] = "藤甲",
|
||||
[":vine"] = "装备牌·防具<br /><b>防具技能</b>:锁定技。【南蛮入侵】、【万箭齐发】和普通【杀】对你无效。每当你受到火焰伤害时,此伤害+1。",
|
||||
["silver_lion"] = "白银狮子",
|
||||
[":silver_lion"] = "装备牌·防具<br /><b>防具技能</b>:锁定技。每当你受到伤害时,若此伤害大于1点,防止多余的伤害。每当你失去装备区里的【白银狮子】后,你回复1点体力。",
|
||||
["hualiu"] = "骅骝",
|
||||
[":hualiu"] = "装备牌·坐骑<br /><b>坐骑技能</b>:其他角色与你的距离+1。",
|
||||
}
|
||||
|
||||
return extension
|
||||
|
|
|
@ -16,78 +16,111 @@ Fk:loadTranslationTable{
|
|||
["diamond"] = "方块",
|
||||
|
||||
["slash"] = "杀",
|
||||
[":slash"] = "基本牌<br /><b>时机</b>:出牌阶段<br /><b>目标</b>:攻击范围内的一名其他角色<br /><b>效果</b>:对目标角色造成1点伤害。",
|
||||
["#slash-jink"] = "%src 对你使用了杀,请使用 %arg 张闪",
|
||||
|
||||
["jink"] = "闪",
|
||||
[":jink"] = "基本牌<br /><b>时机</b>:【杀】对你生效时<br /><b>目标</b>:此【杀】<br /><b>效果</b>:抵消此【杀】的效果。",
|
||||
|
||||
["peach"] = "桃",
|
||||
[":peach"] = "基本牌<br /><b>时机</b>:出牌阶段/一名角色处于濒死状态时<br /><b>目标</b>:已受伤的你/处于濒死状态的角色<br /><b>效果</b>:目标角色回复1点体力。",
|
||||
|
||||
["dismantlement"] = "过河拆桥",
|
||||
[":dismantlement"] = "锦囊牌<br /><b>时机</b>:出牌阶段<br /><b>目标</b>:一名区域内有牌的其他角色。<br /><b>效果</b>:你弃置目标角色区域内的一张牌。",
|
||||
["dismantlement_skill"] = "过河拆桥",
|
||||
|
||||
["snatch"] = "顺手牵羊",
|
||||
[":snatch"] = "锦囊牌<br /><b>时机</b>:出牌阶段<br /><b>目标</b>:距离1的一名区域内有牌的角色<br /><b>效果</b>:你获得目标角色区域内的一张牌。",
|
||||
["snatch_skill"] = "顺手牵羊",
|
||||
|
||||
["duel"] = "决斗",
|
||||
[":duel"] = "锦囊牌<br /><b>时机</b>:出牌阶段<br /><b>目标</b>:一名其他角色<br /><b>效果</b>:由目标角色开始,你与其轮流:打出一张【杀】,否则受到对方的1点伤害并结束此牌结算。",
|
||||
|
||||
["collateral"] = "借刀杀人",
|
||||
[":collateral"] = "锦囊牌<br /><b>时机</b>:出牌阶段<br /><b>目标</b>:装备区内有武器牌且攻击范围内有【杀】的合法目标的一名其他角色A(你需要选择一名A攻击范围内的【杀】的合法目标B)<br /><b>效果</b>:A须对B使用一张【杀】,否则你获得A装备区内的武器牌。",
|
||||
|
||||
["ex_nihilo"] = "无中生有",
|
||||
[":ex_nihilo"] = "锦囊牌<br /><b>时机</b>:出牌阶段<br /><b>目标</b>:你<br /><b>效果</b>:目标角色摸两张牌。",
|
||||
|
||||
["nullification"] = "无懈可击",
|
||||
[":nullification"] = "锦囊牌<br /><b>时机</b>:锦囊牌对目标角色生效前,或一张【无懈可击】生效前<br /><b>目标</b>:该锦囊牌<br /><b>效果</b>:抵消该锦囊牌对该角色产生的效果,或抵消另一张【无懈可击】产生的效果。",
|
||||
|
||||
["savage_assault"] = "南蛮入侵",
|
||||
[":savage_assault"] = "锦囊牌<br /><b>时机</b>:出牌阶段<br /><b>目标</b>:所有其他角色<br /><b>效果</b>:每名目标角色须打出一张【杀】,否则受到1点伤害。",
|
||||
|
||||
["archery_attack"] = "万箭齐发",
|
||||
[":archery_attack"] = "锦囊牌<br /><b>时机</b>:出牌阶段<br /><b>目标</b>:所有其他角色<br /><b>效果</b>:每名目标角色须打出一张【闪】,否则受到1点伤害。",
|
||||
|
||||
["god_salvation"] = "桃园结义",
|
||||
[":god_salvation"] = "锦囊牌<br /><b>时机</b>:出牌阶段<br /><b>目标</b>:所有角色<br /><b>效果</b>:每名目标角色回复1点体力。",
|
||||
|
||||
["amazing_grace"] = "五谷丰登",
|
||||
[":amazing_grace"] = "锦囊牌<br /><b>时机</b>:出牌阶段<br /><b>目标</b>:所有角色<br /><b>效果</b>:你亮出牌堆顶等于角色数的牌,每名目标角色获得其中一张牌,然后将其余的牌置入弃牌堆。",
|
||||
["amazing_grace_skill"] = "五谷选牌",
|
||||
|
||||
["lightning"] = "闪电",
|
||||
[":lightning"] = "延时锦囊牌<br /><b>时机</b>:出牌阶段<br /><b>目标</b>:你<br /><b>效果</b>:将此牌置于目标角色判定区内。其判定阶段进行判定:若结果为黑桃2-9,其受到3点雷电伤害并将【闪电】置入弃牌堆,否则将【闪电】移动至其下家判定区内。",
|
||||
|
||||
["indulgence"] = "乐不思蜀",
|
||||
[":indulgence"] = "延时锦囊牌<br /><b>时机</b>:出牌阶段<br /><b>目标</b>:一名其他角色<br /><b>效果</b>:将此牌置于目标角色判定区内。其判定阶段进行判定:若结果不为红桃,其跳过出牌阶段。然后将【乐不思蜀】置入弃牌堆。",
|
||||
|
||||
["crossbow"] = "诸葛连弩",
|
||||
[":crossbow"] = "装备牌·武器<br /><b>攻击范围</b>:1<br /><b>武器技能</b>:锁定技。你于出牌阶段内使用【杀】无次数限制。",
|
||||
|
||||
["qinggang_sword"] = "青釭剑",
|
||||
[":qinggang_sword"] = "装备牌·武器<br /><b>攻击范围</b>:2<br /><b>武器技能</b>:锁定技。你的【杀】无视目标角色的防具。",
|
||||
|
||||
["ice_sword"] = "寒冰剑",
|
||||
[":ice_sword"] = "装备牌·武器<br /><b>攻击范围</b>:2<br /><b>武器技能</b>:每当你使用【杀】对目标角色造成伤害时,若该角色有牌,你可以防止此伤害,然后依次弃置其两张牌。",
|
||||
["#ice_sword_skill"] = "寒冰剑",
|
||||
|
||||
["double_swords"] = "雌雄双股剑",
|
||||
[":double_swords"] = "装备牌·武器<br /><b>攻击范围</b>:2<br /><b>武器技能</b>:每当你指定异性角色为【杀】的目标后,你可以令其选择一项:弃置一张手牌,或令你摸一张牌。",
|
||||
["#double_swords_skill"] = "雌雄双股剑",
|
||||
|
||||
["blade"] = "青龙偃月刀",
|
||||
[":blade"] = "装备牌·武器<br /><b>攻击范围</b>:3<br /><b>武器技能</b>:每当你使用的【杀】被【闪】抵消后,你可以对该角色再使用一张【杀】(无距离限制且不能选择额外目标)。",
|
||||
["#blade_skill"] = "青龙偃月刀",
|
||||
["#blade_slash"] = "你可以发动“青龙偃月刀”对 %src 再使用一张杀",
|
||||
|
||||
["spear"] = "丈八蛇矛",
|
||||
[":spear"] = "装备牌·武器<br /><b>攻击范围</b>:3<br /><b>武器技能</b>:你可以将两张手牌当【杀】使用或打出。",
|
||||
["spear_skill"] = "丈八矛",
|
||||
[":spear_skill"] = "你可以将两张手牌当【杀】使用或打出。",
|
||||
|
||||
["axe"] = "贯石斧",
|
||||
[":axe"] = "装备牌·武器<br /><b>攻击范围</b>:3<br /><b>武器技能</b>:每当你使用的【杀】被【闪】抵消后,你可以弃置两张牌,则此【杀】继续造成伤害。",
|
||||
["#axe_skill"] = "贯石斧",
|
||||
|
||||
["halberd"] = "方天画戟",
|
||||
[":halberd"] = "装备牌·武器<br /><b>攻击范围</b>:4<br /><b>武器技能</b>:锁定技。你使用最后的手牌【杀】可以额外选择至多两名目标。",
|
||||
|
||||
["kylin_bow"] = "麒麟弓",
|
||||
[":kylin_bow"] = "装备牌·武器<br /><b>攻击范围</b>:5<br /><b>武器技能</b>:每当你使用【杀】对目标角色造成伤害时,你可以弃置其装备区内的一张坐骑牌。",
|
||||
["#kylin_bow_skill"] = "麒麟弓",
|
||||
|
||||
["eight_diagram"] = "八卦阵",
|
||||
[":eight_diagram"] = "装备牌·防具<br /><b>防具技能</b>:每当你需要使用或打出一张【闪】时,你可以进行判定:若结果为红色,视为你使用或打出了一张【闪】。",
|
||||
["#eight_diagram_skill"] = "八卦阵",
|
||||
|
||||
["nioh_shield"] = "仁王盾",
|
||||
[":nioh_shield"] = "装备牌·防具<br /><b>防具技能</b>:锁定技。黑色【杀】对你无效。",
|
||||
|
||||
["dilu"] = "的卢",
|
||||
[":dilu"] = "装备牌·坐骑<br /><b>坐骑技能</b>:其他角色与你的距离+1。",
|
||||
|
||||
["jueying"] = "绝影",
|
||||
[":jueying"] = "装备牌·坐骑<br /><b>坐骑技能</b>:其他角色与你的距离+1。",
|
||||
|
||||
["zhuahuangfeidian"] = "爪黄飞电",
|
||||
[":zhuahuangfeidian"] = "装备牌·坐骑<br /><b>坐骑技能</b>:其他角色与你的距离+1。",
|
||||
|
||||
["chitu"] = "赤兔",
|
||||
[":chitu"] = "装备牌·坐骑<br /><b>坐骑技能</b>:你与其他角色的距离-1。",
|
||||
|
||||
["dayuan"] = "大宛",
|
||||
[":dayuan"] = "装备牌·坐骑<br /><b>坐骑技能</b>:你与其他角色的距离-1。",
|
||||
|
||||
["zixing"] = "紫骍",
|
||||
[":zixing"] = "装备牌·坐骑<br /><b>坐骑技能</b>:你与其他角色的距离-1。",
|
||||
}
|
||||
|
|
|
@ -10,28 +10,280 @@ Item {
|
|||
|
||||
property bool loaded: false
|
||||
|
||||
Rectangle {
|
||||
anchors.fill: listView
|
||||
color: "#88EEEEEE"
|
||||
radius: 6
|
||||
}
|
||||
|
||||
ListView {
|
||||
width: Math.floor(root.width / 98) * 98
|
||||
height: parent.height
|
||||
anchors.centerIn: parent
|
||||
id: listView
|
||||
width: 130
|
||||
height: parent.height - 20
|
||||
y: 10
|
||||
ScrollBar.vertical: ScrollBar {}
|
||||
model: ListModel {
|
||||
id: packages
|
||||
}
|
||||
|
||||
delegate: ColumnLayout {
|
||||
Text { text: Backend.translate(name) }
|
||||
GridLayout {
|
||||
columns: root.width / 98
|
||||
Repeater {
|
||||
model: JSON.parse(Backend.callLuaFunction("GetCards", [name]))
|
||||
CardItem {
|
||||
highlight: Rectangle { color: "#E91E63"; radius: 5 }
|
||||
highlightMoveDuration: 500
|
||||
|
||||
delegate: Item {
|
||||
width: listView.width
|
||||
height: 40
|
||||
|
||||
Text {
|
||||
text: Backend.translate(name)
|
||||
anchors.centerIn: parent
|
||||
}
|
||||
|
||||
TapHandler {
|
||||
onTapped: {
|
||||
listView.currentIndex = index;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
onCurrentIndexChanged: { vanishAnim.start(); }
|
||||
}
|
||||
|
||||
GridView {
|
||||
id: gridView
|
||||
width: root.width - listView.width - cardDetail.width - 16
|
||||
height: parent.height - 20
|
||||
y: 10
|
||||
anchors.left: listView.right
|
||||
anchors.leftMargin: 8 + (width % 100) / 2
|
||||
cellHeight: 140
|
||||
cellWidth: 100
|
||||
|
||||
delegate: CardItem {
|
||||
autoBack: false
|
||||
property int dupCount: 0
|
||||
|
||||
Text {
|
||||
anchors.right: parent.right
|
||||
anchors.bottom: parent.bottom
|
||||
text: parent.dupCount ? ("x" + parent.dupCount.toString()) : ""
|
||||
font.pixelSize: 36
|
||||
color: "white"
|
||||
style: Text.Outline
|
||||
}
|
||||
|
||||
Component.onCompleted: {
|
||||
let data = JSON.parse(Backend.callLuaFunction("GetCardData", [modelData]));
|
||||
setData(data);
|
||||
let data = modelData;
|
||||
if (!data.cards) {
|
||||
name = data.name;
|
||||
suit = data.suit;
|
||||
number = data.number;
|
||||
cid = data.cid;
|
||||
} else {
|
||||
name = data.name;
|
||||
cid = data.cid;
|
||||
suit = "";
|
||||
number = 0;
|
||||
color = "";
|
||||
dupCount = data.cards.length;
|
||||
}
|
||||
}
|
||||
|
||||
onClicked: {
|
||||
cardDetail.cid = modelData.cid;
|
||||
cardDetail.cards = modelData.cards;
|
||||
cardDetail.updateCard();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ParallelAnimation {
|
||||
id: vanishAnim
|
||||
PropertyAnimation {
|
||||
target: gridView
|
||||
property: "opacity"
|
||||
to: 0
|
||||
duration: 150
|
||||
easing.type: Easing.InOutQuad
|
||||
}
|
||||
PropertyAnimation {
|
||||
target: gridView
|
||||
property: "y"
|
||||
to: 30
|
||||
duration: 150
|
||||
easing.type: Easing.InOutQuad
|
||||
}
|
||||
onFinished: {
|
||||
let pkg = [listView.model.get(listView.currentIndex).name];
|
||||
let idList = JSON.parse(Backend.callLuaFunction("GetCards", pkg));
|
||||
let cardList = idList.map(id => JSON.parse(Backend.callLuaFunction
|
||||
("GetCardData",[id])));
|
||||
|
||||
let groupedCardList = [];
|
||||
let groupedCards = {};
|
||||
cardList.forEach(c => {
|
||||
let name = c.name;
|
||||
if (!groupedCards[name]) {
|
||||
groupedCardList.push(name);
|
||||
groupedCards[name] = [];
|
||||
}
|
||||
groupedCards[name].push({
|
||||
cid: c.cid,
|
||||
suit: c.suit,
|
||||
number: c.number,
|
||||
});
|
||||
});
|
||||
|
||||
let model = [];
|
||||
groupedCardList.forEach(name => {
|
||||
let cards = groupedCards[name];
|
||||
if (cards.length === 1) {
|
||||
model.push({
|
||||
name: name,
|
||||
extension: pkg,
|
||||
suit: cards[0].suit,
|
||||
number: cards[0].number,
|
||||
cid: cards[0].cid,
|
||||
});
|
||||
} else {
|
||||
model.push({
|
||||
name: name,
|
||||
cid: cards[0].cid,
|
||||
cards: cards,
|
||||
})
|
||||
}
|
||||
});
|
||||
gridView.model = model;
|
||||
appearAnim.start();
|
||||
}
|
||||
}
|
||||
|
||||
SequentialAnimation {
|
||||
id: appearAnim
|
||||
PauseAnimation { duration: 200 }
|
||||
ParallelAnimation {
|
||||
PropertyAnimation {
|
||||
target: gridView
|
||||
property: "opacity"
|
||||
to: 1
|
||||
duration: 150
|
||||
easing.type: Easing.InOutQuad
|
||||
}
|
||||
PropertyAnimation {
|
||||
target: gridView
|
||||
property: "y"
|
||||
from: 20
|
||||
to: 10
|
||||
duration: 150
|
||||
easing.type: Easing.InOutQuad
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Rectangle {
|
||||
id: cardDetail
|
||||
width: 310
|
||||
height: parent.height - 20
|
||||
y: 10
|
||||
anchors.right: parent.right
|
||||
anchors.rightMargin: 10
|
||||
color: "#88EEEEEE"
|
||||
radius: 8
|
||||
|
||||
property int cid: 1
|
||||
property var cards
|
||||
function updateCard() {
|
||||
let data = JSON.parse(Backend.callLuaFunction("GetCardData", [cid]));
|
||||
const suitTable = {
|
||||
spade: "♠", heart: '<font color="red">♥</font>',
|
||||
club: "♣", diamond: '<font color="red">♦</font>',
|
||||
}
|
||||
const getNumString = n => {
|
||||
switch (n) {
|
||||
case 1:
|
||||
return "A";
|
||||
case 11:
|
||||
return "J";
|
||||
case 12:
|
||||
return "Q";
|
||||
case 13:
|
||||
return "K";
|
||||
default:
|
||||
return n.toString();
|
||||
}
|
||||
}
|
||||
|
||||
if (!cards) {
|
||||
detailCard.setData(data);
|
||||
detailCard.dupCount = 0;
|
||||
} else {
|
||||
detailCard.cid = cid;
|
||||
detailCard.color = "";
|
||||
detailCard.suit = "";
|
||||
detailCard.number = 0;
|
||||
detailCard.dupCount = cards.length;
|
||||
}
|
||||
detailCard.known = true;
|
||||
cardText.clear();
|
||||
cardText.append(Backend.translate(":" + data.name));
|
||||
|
||||
let skills = JSON.parse(Backend.callLuaFunction
|
||||
("GetCardSpecialSkills", [cid]));
|
||||
if (skills.length > 0) {
|
||||
cardText.append("<br/>" + Backend.translate("Special card skills:"));
|
||||
skills.forEach(t => {
|
||||
cardText.append("<b>" + Backend.translate(t) + "</b>: "
|
||||
+ Backend.translate(":" + t));
|
||||
});
|
||||
}
|
||||
|
||||
if (cards) {
|
||||
cardText.append("<br/>" + Backend.translate("Every suit & number:"));
|
||||
cardText.append(cards.map(c => {
|
||||
return (suitTable[c.suit] + getNumString(c.number))
|
||||
}).join(", "));
|
||||
}
|
||||
}
|
||||
|
||||
Flickable {
|
||||
flickableDirection: Flickable.VerticalFlick
|
||||
contentHeight: detailLayout.height
|
||||
width: parent.width - 40
|
||||
height: parent.height - 40
|
||||
clip: true
|
||||
anchors.centerIn: parent
|
||||
ScrollBar.vertical: ScrollBar {}
|
||||
|
||||
ColumnLayout {
|
||||
id: detailLayout
|
||||
width: parent.width
|
||||
|
||||
CardItem {
|
||||
id: detailCard
|
||||
Layout.alignment: Qt.AlignHCenter
|
||||
cid: 1
|
||||
known: false
|
||||
|
||||
property int dupCount: 0
|
||||
Text {
|
||||
anchors.right: parent.right
|
||||
anchors.bottom: parent.bottom
|
||||
text: parent.dupCount ? ("x" + parent.dupCount.toString()) : ""
|
||||
font.pixelSize: 36
|
||||
color: "white"
|
||||
style: Text.Outline
|
||||
}
|
||||
}
|
||||
|
||||
TextEdit {
|
||||
id: cardText
|
||||
|
||||
Layout.fillWidth: true
|
||||
readOnly: true
|
||||
selectByKeyboard: true
|
||||
selectByMouse: false
|
||||
wrapMode: TextEdit.WordWrap
|
||||
textFormat: TextEdit.RichText
|
||||
font.pixelSize: 16
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -10,32 +10,164 @@ Item {
|
|||
|
||||
property bool loaded: false
|
||||
|
||||
Rectangle {
|
||||
anchors.fill: listView
|
||||
color: "#88EEEEEE"
|
||||
radius: 6
|
||||
}
|
||||
|
||||
ListView {
|
||||
width: Math.floor(root.width / 98) * 98
|
||||
height: parent.height
|
||||
anchors.centerIn: parent
|
||||
id: listView
|
||||
width: 130
|
||||
height: parent.height - 20
|
||||
y: 10
|
||||
ScrollBar.vertical: ScrollBar {}
|
||||
model: ListModel {
|
||||
id: packages
|
||||
}
|
||||
|
||||
delegate: ColumnLayout {
|
||||
Text { text: Backend.translate(name) }
|
||||
GridLayout {
|
||||
columns: root.width / 98
|
||||
Repeater {
|
||||
model: JSON.parse(Backend.callLuaFunction("GetGenerals", [name]))
|
||||
GeneralCardItem {
|
||||
highlight: Rectangle { color: "#E91E63"; radius: 5 }
|
||||
highlightMoveDuration: 500
|
||||
|
||||
delegate: Item {
|
||||
width: listView.width
|
||||
height: 40
|
||||
|
||||
Text {
|
||||
text: Backend.translate(name)
|
||||
anchors.centerIn: parent
|
||||
}
|
||||
|
||||
TapHandler {
|
||||
onTapped: {
|
||||
listView.currentIndex = index;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
onCurrentIndexChanged: { vanishAnim.start(); }
|
||||
}
|
||||
|
||||
GridView {
|
||||
id: gridView
|
||||
width: root.width - listView.width - generalDetail.width - 16
|
||||
height: parent.height - 20
|
||||
y: 10
|
||||
anchors.left: listView.right
|
||||
anchors.leftMargin: 8 + (width % 100) / 2
|
||||
cellHeight: 140
|
||||
cellWidth: 100
|
||||
|
||||
delegate: GeneralCardItem {
|
||||
autoBack: false
|
||||
name: modelData
|
||||
onClicked: {
|
||||
generalText.clear();
|
||||
generalText.general = modelData;
|
||||
generalText.updateGeneral();
|
||||
generalDetail.open();
|
||||
generalDetail.general = modelData;
|
||||
generalDetail.updateGeneral();
|
||||
// generalDetail.open();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ParallelAnimation {
|
||||
id: vanishAnim
|
||||
PropertyAnimation {
|
||||
target: gridView
|
||||
property: "opacity"
|
||||
to: 0
|
||||
duration: 150
|
||||
easing.type: Easing.InOutQuad
|
||||
}
|
||||
PropertyAnimation {
|
||||
target: gridView
|
||||
property: "y"
|
||||
to: 30
|
||||
duration: 150
|
||||
easing.type: Easing.InOutQuad
|
||||
}
|
||||
onFinished: {
|
||||
gridView.model = JSON.parse(Backend.callLuaFunction("GetGenerals",
|
||||
[listView.model.get(listView.currentIndex).name]));
|
||||
appearAnim.start();
|
||||
}
|
||||
}
|
||||
|
||||
SequentialAnimation {
|
||||
id: appearAnim
|
||||
PauseAnimation { duration: 200 }
|
||||
ParallelAnimation {
|
||||
PropertyAnimation {
|
||||
target: gridView
|
||||
property: "opacity"
|
||||
to: 1
|
||||
duration: 150
|
||||
easing.type: Easing.InOutQuad
|
||||
}
|
||||
PropertyAnimation {
|
||||
target: gridView
|
||||
property: "y"
|
||||
from: 20
|
||||
to: 10
|
||||
duration: 150
|
||||
easing.type: Easing.InOutQuad
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Rectangle {
|
||||
id: generalDetail
|
||||
width: 310
|
||||
height: parent.height - 20
|
||||
y: 10
|
||||
anchors.right: parent.right
|
||||
anchors.rightMargin: 10
|
||||
color: "#88EEEEEE"
|
||||
radius: 8
|
||||
|
||||
property string general: "caocao"
|
||||
function updateGeneral() {
|
||||
detailGeneralCard.name = general;
|
||||
let data = JSON.parse(Backend.callLuaFunction("GetGeneralDetail", [general]));
|
||||
generalText.clear();
|
||||
data.skill.forEach(t => {
|
||||
generalText.append("<b>" + Backend.translate(t.name) + "</b>: " + t.description)
|
||||
});
|
||||
data.related_skill.forEach(t => {
|
||||
generalText.append("<font color=\"purple\"><b>" + Backend.translate(t.name) + "</b>: " + t.description + "</font>")
|
||||
});
|
||||
}
|
||||
|
||||
Flickable {
|
||||
flickableDirection: Flickable.VerticalFlick
|
||||
contentHeight: detailLayout.height
|
||||
width: parent.width - 40
|
||||
height: parent.height - 40
|
||||
clip: true
|
||||
anchors.centerIn: parent
|
||||
ScrollBar.vertical: ScrollBar {}
|
||||
|
||||
ColumnLayout {
|
||||
id: detailLayout
|
||||
width: parent.width
|
||||
|
||||
GeneralCardItem {
|
||||
id: detailGeneralCard
|
||||
Layout.alignment: Qt.AlignHCenter
|
||||
name: "caocao"
|
||||
}
|
||||
|
||||
TextEdit {
|
||||
id: generalText
|
||||
|
||||
Layout.fillWidth: true
|
||||
readOnly: true
|
||||
selectByKeyboard: true
|
||||
selectByMouse: false
|
||||
wrapMode: TextEdit.WordWrap
|
||||
textFormat: TextEdit.RichText
|
||||
font.pixelSize: 16
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -48,57 +180,11 @@ Item {
|
|||
}
|
||||
}
|
||||
|
||||
Drawer {
|
||||
id: generalDetail
|
||||
edge: Qt.RightEdge
|
||||
width: parent.width * 0.4 / mainWindow.scale
|
||||
height: parent.height / mainWindow.scale
|
||||
dim: false
|
||||
clip: true
|
||||
dragMargin: 0
|
||||
scale: mainWindow.scale
|
||||
transformOrigin: Item.TopRight
|
||||
|
||||
Flickable {
|
||||
flickableDirection: Flickable.VerticalFlick
|
||||
contentWidth: generalText.width
|
||||
contentHeight: generalText.height
|
||||
width: parent.width * 0.8
|
||||
height: parent.height * 0.8
|
||||
clip: true
|
||||
anchors.centerIn: parent
|
||||
ScrollBar.vertical: ScrollBar {}
|
||||
|
||||
TextEdit {
|
||||
id: generalText
|
||||
|
||||
property string general: ""
|
||||
width: generalDetail.width * 0.75
|
||||
readOnly: true
|
||||
selectByKeyboard: true
|
||||
selectByMouse: true
|
||||
wrapMode: TextEdit.WordWrap
|
||||
textFormat: TextEdit.RichText
|
||||
font.pixelSize: 16
|
||||
|
||||
function updateGeneral() {
|
||||
let data = JSON.parse(Backend.callLuaFunction("GetGeneralDetail", [general]));
|
||||
this.append(Backend.translate(data.kingdom) + " " + Backend.translate(general) + " " + data.hp + "/" + data.maxHp);
|
||||
data.skill.forEach(t => {
|
||||
this.append("<b>" + Backend.translate(t.name) + "</b>: " + t.description)
|
||||
});
|
||||
data.related_skill.forEach(t => {
|
||||
this.append("<font color=\"purple\"><b>" + Backend.translate(t.name) + "</b>: " + t.description + "</font>")
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function loadPackages() {
|
||||
if (loaded) return;
|
||||
let packs = JSON.parse(Backend.callLuaFunction("GetAllGeneralPack", []));
|
||||
packs.forEach((name) => packages.append({ name: name }));
|
||||
generalDetail.updateGeneral();
|
||||
loaded = true;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue