update room list
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5f175090c0
commit
9ed3f1bf3f
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@ -12,18 +12,10 @@ function Client:initialize()
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if (type(cb) == "function") then
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cb(json_data)
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else
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self:notifyUI("error_msg", "Unknown command " .. command);
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self:notifyUI(command, json_data);
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end
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end
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end
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freekill.client_callback["enter_lobby"] = function(json_data)
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ClientInstance:notifyUI("enter_lobby", json_data)
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end
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freekill.client_callback["enter_room"] = function(json_data)
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ClientInstance:notifyUI("enter_room", json_data)
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end
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-- Create ClientInstance (used by Lua)
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ClientInstance = Client:new()
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@ -5,7 +5,7 @@ import QtQuick.Layouts 1.15
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Item {
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id: root
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width: 640; height: 480
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property alias roomModel: roomModel
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Component {
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id: roomDelegate
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@ -22,6 +22,13 @@ Window {
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"enter_room": function(json_data) {
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mainStack.push(room);
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mainWindow.busy = false;
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},
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"update_room_list": function(json_data) {
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let current = mainStack.currentItem; // should be lobby
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current.roomModel.clear();
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JSON.parse(json_data).forEach(function(room) {
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current.roomModel.append(room);
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});
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}
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})
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@ -108,7 +115,7 @@ Window {
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if (typeof(cb) === "function") {
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cb(json_data);
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} else {
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callbacks["error_msg"]("Unknown UI command " + command + "!");
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callbacks["error_msg"]("Unknown command " + command + "!");
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}
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}
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}
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@ -77,7 +77,7 @@ void Room::setOwner(ServerPlayer *owner)
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void Room::addPlayer(ServerPlayer *player)
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{
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if (!player) return;
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players.insert(player->getUid(), player);
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players.append(player);
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player->setRoom(this);
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if (isLobby()) {
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player->doNotify("enter_lobby", "{}");
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@ -90,18 +90,31 @@ void Room::addPlayer(ServerPlayer *player)
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void Room::removePlayer(ServerPlayer *player)
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{
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players.remove(player->getId());
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players.removeOne(player);
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emit playerRemoved(player);
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if (isLobby()) return;
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if (isAbandoned()) {
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emit abandoned();
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} else if (player == owner) {
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setOwner(players.first());
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owner->doNotify("room_owner", "{}");
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}
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}
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QHash<uint, ServerPlayer *> Room::getPlayers() const
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QList<ServerPlayer *> Room::getPlayers() const
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{
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return players;
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}
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ServerPlayer *Room::findPlayer(uint id) const
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{
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return players.value(id);
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foreach (ServerPlayer *p, players) {
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if (p->getId() == id)
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return p;
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}
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return nullptr;
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}
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void Room::setGameLogic(GameLogic *logic)
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@ -129,6 +142,15 @@ void Room::doNotify(const QList<ServerPlayer *> targets, int timeout)
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// TODO
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}
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void Room::doBroadcastNotify(const QList<ServerPlayer *> targets,
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const QString& command, const QString& json_data)
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{
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foreach (ServerPlayer *p, targets) {
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p->doNotify(command, json_data);
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}
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}
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void Room::run()
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{
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// TODO
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@ -2,7 +2,7 @@
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#define _ROOM_H
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#include <QThread>
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#include <QHash>
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#include <QList>
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class Server;
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class ServerPlayer;
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class GameLogic;
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@ -30,7 +30,7 @@ public:
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void addPlayer(ServerPlayer *player);
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void removePlayer(ServerPlayer *player);
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QHash<uint, ServerPlayer*> getPlayers() const;
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QList<ServerPlayer*> getPlayers() const;
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ServerPlayer *findPlayer(uint id) const;
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void setGameLogic(GameLogic *logic);
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@ -41,6 +41,12 @@ public:
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void doRequest(const QList<ServerPlayer *> targets, int timeout);
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void doNotify(const QList<ServerPlayer *> targets, int timeout);
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void doBroadcastNotify(
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const QList<ServerPlayer *> targets,
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const QString &command,
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const QString &json_data
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);
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signals:
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void abandoned();
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@ -62,7 +68,7 @@ private:
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bool m_abandoned; // If room is empty, delete it
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ServerPlayer *owner; // who created this room?
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QHash<uint, ServerPlayer *> players;
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QList<ServerPlayer *> players;
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GameLogic *logic;
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};
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@ -4,6 +4,9 @@
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#include "room.h"
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#include "serverplayer.h"
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#include "global.h"
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#include <QJsonArray>
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#include <QJsonDocument>
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#include <QJsonObject>
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Server *ServerInstance;
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@ -43,6 +46,9 @@ void Server::createRoom(ServerPlayer* owner, const QString &name, uint capacity)
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room->setCapacity(capacity);
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room->setOwner(owner);
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room->addPlayer(owner);
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if (room->isLobby())
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m_lobby = room;
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else
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rooms.insert(room->getId(), room);
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#ifdef QT_DEBUG
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qDebug() << "Room #" << room->getId() << " created.";
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@ -56,7 +62,7 @@ Room *Server::findRoom(uint id) const
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Room *Server::lobby() const
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{
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return findRoom(0);
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return m_lobby;
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}
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ServerPlayer *Server::findPlayer(uint id) const
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@ -64,9 +70,23 @@ ServerPlayer *Server::findPlayer(uint id) const
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return players.value(id);
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}
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void Server::updateRoomList(ServerPlayer* user)
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void Server::updateRoomList()
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{
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// TODO
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QJsonArray arr;
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foreach (Room *room, rooms) {
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QJsonObject obj;
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obj["roomId"] = (int)room->getId();
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obj["roomName"] = room->getName();
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obj["gameMode"] = "Role";
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obj["playerNum"] = room->getPlayers().count();
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obj["capacity"] = (int)room->getCapacity();
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arr << obj;
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}
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lobby()->doBroadcastNotify(
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lobby()->getPlayers(),
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"update_room_list",
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QJsonDocument(arr).toJson()
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);
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}
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void Server::processNewConnection(ClientSocket* client)
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@ -86,7 +106,10 @@ void Server::processNewConnection(ClientSocket* client)
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void Server::onRoomAbandoned()
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{
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// TODO
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Room *room = qobject_cast<Room *>(sender());
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rooms.remove(room->getId());
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updateRoomList();
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room->deleteLater();
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}
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void Server::onUserDisconnected()
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@ -3,6 +3,7 @@
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#include <QObject>
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#include <QHash>
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#include <QMap>
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#include <QHostAddress>
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#include <lua.hpp>
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@ -28,7 +29,7 @@ public:
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ServerPlayer *findPlayer(uint id) const;
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void updateRoomList(ServerPlayer *user);
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void updateRoomList();
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void callLua(const QString &command, const QString &json_data);
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LuaFunction callback;
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@ -47,7 +48,8 @@ public slots:
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private:
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ServerSocket *server;
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QHash<uint, Room *> rooms;
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Room *m_lobby;
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QMap<uint, Room *> rooms;
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QHash<uint, ServerPlayer *> players;
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lua_State *L;
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@ -41,12 +41,13 @@ SWIG_arg ++;
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%{ lua_pushstring(L, $1.toUtf8()); SWIG_arg++; %}
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// const QString &
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%typemap(arginit) QString const &
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"QString $1_str;"
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%typemap(in, checkfn = "lua_isstring") QString const &
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%{
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if (1) { // to avoid 'Jump bypasses variable initialization' error
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QString $1_str = QString::fromUtf8(lua_tostring(L, $input));
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$1_str = QString::fromUtf8(lua_tostring(L, $input));
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$1 = &$1_str;
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}
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%}
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%typemap(out) QString const &
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ServerPlayer *findPlayer(unsigned int id) const;
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void updateRoomList(ServerPlayer *user);
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void updateRoomList();
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LuaFunction callback;
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};
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void addPlayer(ServerPlayer *player);
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void removePlayer(ServerPlayer *player);
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QHash<unsigned int, ServerPlayer*> getPlayers() const;
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QList<ServerPlayer *> getPlayers() const;
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ServerPlayer *findPlayer(unsigned int id) const;
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void setGameLogic(GameLogic *logic);
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