目标参数改造和bugfix (#287)
- 重做目标参数相关: - 重修`must_targets`参数,必须选择其中**全部**目标后才能选择其他目标/按确定 - 添加`include_targets`参数,必须选择其中**一个**目标后才能选择其他目标/按确定 - 修复expandPile指定牌堆无卡符合要求则收回的bug - 优化ex_choose_skill,添加扩展牌堆和包括装备功能 - 添加ReasonRecast理由,现在recastCard会返回该动作后摸的牌 - 移除了重复的DamageFinished时机触发
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@ -574,10 +574,22 @@ function enableTargets(card) { // card: int | { skill: string, subcards: int[] }
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));
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photo.selectable = ret;
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if (roomScene.extra_data instanceof Object) {
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const must = roomScene.extra_data.must_targets;
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const included = roomScene.extra_data.include_targets;
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const exclusived = roomScene.extra_data.exclusive_targets;
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if (exclusived instanceof Array) {
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if (exclusived.indexOf(id) === -1) photo.selectable = false;
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}
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if (must instanceof Array) {
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if (must.filter((val) => {
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return selected_targets.indexOf(val) === -1;
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}).length !== 0 && must.indexOf(id) === -1) photo.selectable = false;
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}
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if (included instanceof Array) {
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if (included.filter((val) => {
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return selected_targets.indexOf(val) !== -1;
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}).length === 0 && included.indexOf(id) === -1) photo.selectable = false;
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}
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}
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})
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@ -596,8 +608,12 @@ function enableTargets(card) { // card: int | { skill: string, subcards: int[] }
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if (okButton.enabled) {
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if (roomScene.extra_data instanceof Object) {
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const must = roomScene.extra_data.must_targets;
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const included = roomScene.extra_data.include_targets;
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if (must instanceof Array) {
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okButton.enabled = (must.length === 0);
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if(must.length === 0) okButton.enabled = false;
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}
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if (included instanceof Array) {
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if (included.length === 0) okButton.enabled = false;
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}
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}
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}
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@ -636,10 +652,22 @@ function updateSelectedTargets(playerid, selected) {
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));
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photo.selectable = ret;
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if (roomScene.extra_data instanceof Object) {
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const must = roomScene.extra_data.must_targets;
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const included = roomScene.extra_data.include_targets;
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const exclusived = roomScene.extra_data.exclusive_targets;
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if (exclusived instanceof Array) {
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if (exclusived.indexOf(id) === -1) photo.selectable = false;
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}
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if (must instanceof Array) {
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if (must.filter((val) => {
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return selected_targets.indexOf(val) === -1;
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}).length !== 0 && must.indexOf(id) === -1) photo.selectable = false;
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}
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if (included instanceof Array) {
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if (included.filter((val) => {
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return selected_targets.indexOf(val) !== -1;
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}).length === 0 && included.indexOf(id) === -1) photo.selectable = false;
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}
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}
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})
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@ -658,10 +686,16 @@ function updateSelectedTargets(playerid, selected) {
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if (okButton.enabled) {
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if (roomScene.extra_data instanceof Object) {
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const must = roomScene.extra_data.must_targets;
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const included = roomScene.extra_data.include_targets;
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if (must instanceof Array) {
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okButton.enabled = (must.filter((val) => {
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if (must.filter((val) => {
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return selected_targets.indexOf(val) === -1;
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}).length === 0);
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}).length !== 0) okButton.enabled = false;
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}
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if (included instanceof Array) {
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if (included.filter((val) => {
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return selected_targets.indexOf(val) !== -1;
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}).length === 0) okButton.enabled = false;
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}
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}
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}
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@ -365,10 +365,10 @@ RowLayout {
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[pending_skill, cid, pendings, targets]
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))) {
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enabled_cards.push(cid);
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};
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if (!expanded_piles[pile]) {
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expandPile(pile);
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}
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}
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});
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handcardAreaItem.enableCards(enabled_cards);
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@ -175,7 +175,6 @@ GameEvent.functions[GameEvent.Damage] = function(self)
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stages = {
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{fk.Damage, damageStruct.from},
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{fk.Damaged, damageStruct.to},
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{fk.DamageFinished, damageStruct.to},
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}
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for _, struct in ipairs(stages) do
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@ -3157,6 +3157,7 @@ end
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---@param card_ids integer[] @ 被重铸的牌
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---@param who ServerPlayer @ 重铸的角色
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---@param skillName? string @ 技能名,默认为“重铸”
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---@return integer[] @ 摸到的牌
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function Room:recastCard(card_ids, who, skillName)
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if type(card_ids) == "number" then
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card_ids = {card_ids}
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@ -3167,7 +3168,7 @@ function Room:recastCard(card_ids, who, skillName)
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from = who.id,
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toArea = Card.DiscardPile,
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skillName = skillName,
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moveReason = fk.ReasonPutIntoDiscardPile,
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moveReason = fk.ReasonRecast,
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proposer = who.id
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})
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self:broadcastPlaySound("./audio/system/recast")
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@ -3177,7 +3178,7 @@ function Room:recastCard(card_ids, who, skillName)
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card = card_ids,
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arg = skillName,
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}
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self:drawCards(who, #card_ids, skillName)
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return self:drawCards(who, #card_ids, skillName)
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end
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--- 根据拼点信息开始拼点。
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@ -192,6 +192,7 @@ fk.ReasonExchange = 8
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fk.ReasonUse = 9
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fk.ReasonResonpse = 10
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fk.ReasonJudge = 11
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fk.ReasonRecast = 12
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---@class PindianStruct
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---@field public from ServerPlayer
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@ -95,7 +95,23 @@ local choosePlayersSkill = fk.CreateActiveSkill{
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local exChooseSkill = fk.CreateActiveSkill{
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name = "ex__choose_skill",
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card_filter = function(self, to_select, selected)
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return self.pattern ~= "" and Exppattern:Parse(self.pattern):match(Fk:getCardById(to_select)) and #selected < self.max_card_num
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if #selected < self.max_card_num then return false end
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if Fk:currentRoom():getCardArea(to_select) == Card.PlayerSpecial then
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if not string.find(self.pattern or "", self.expand_pile or "") then return false end
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end
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local checkpoint = true
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local card = Fk:getCardById(to_select)
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if not self.include_equip then
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checkpoint = checkpoint and (Fk:currentRoom():getCardArea(to_select) ~= Player.Equip)
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end
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if self.pattern and self.pattern ~= "" then
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checkpoint = checkpoint and (Exppattern:Parse(self.pattern):match(card))
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end
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return checkpoint
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end,
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target_filter = function(self, to_select, selected, cards)
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if self.pattern ~= "" and #cards < self.min_card_num then return end
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