距离显示+无指示线属性 (#186)

- 修改了距离显示的限制,现在可以显示玩家与自己之间0距离
- 为askForUseActiveSkill添加了是否取消指示线的参数
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YoumuKon 2023-06-10 23:51:09 +08:00 committed by GitHub
parent d3aed7242a
commit 89c4f04db4
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3 changed files with 30 additions and 15 deletions

View File

@ -866,7 +866,7 @@ Item {
const dis = Backend.callLuaFunction("DistanceTo",[Self.id, item.playerid]); const dis = Backend.callLuaFunction("DistanceTo",[Self.id, item.playerid]);
item.distance = parseInt(dis); item.distance = parseInt(dis);
} else { } else {
item.distance = 0; item.distance = -1;
} }
} }
} }

View File

@ -31,7 +31,7 @@ Item {
property int drank: 0 property int drank: 0
property bool isOwner: false property bool isOwner: false
property bool ready: false property bool ready: false
property int distance: 0 property int distance: -1
property string status: "normal" property string status: "normal"
property int maxCard: 0 property int maxCard: 0
@ -567,7 +567,7 @@ Item {
color: "white" color: "white"
height: 20 height: 20
width: 20 width: 20
visible: distance != 0 visible: distance != -1
Text { Text {
text: distance text: distance
anchors.centerIn: parent anchors.centerIn: parent

View File

@ -878,10 +878,12 @@ end
---@param prompt string @ 烧条上面显示的提示文本内容 ---@param prompt string @ 烧条上面显示的提示文本内容
---@param cancelable boolean @ 是否可以点取消 ---@param cancelable boolean @ 是否可以点取消
---@param extra_data table @ 额外信息,因技能而异了 ---@param extra_data table @ 额外信息,因技能而异了
---@param no_indicate boolean @ 是否不显示指示线
---@return boolean, table ---@return boolean, table
function Room:askForUseActiveSkill(player, skill_name, prompt, cancelable, extra_data) function Room:askForUseActiveSkill(player, skill_name, prompt, cancelable, extra_data, no_indicate)
prompt = prompt or "" prompt = prompt or ""
cancelable = (cancelable == nil) and true or cancelable cancelable = (cancelable == nil) and true or cancelable
no_indicate = (no_indicate == nil) and true or no_indicate
extra_data = extra_data or {} extra_data = extra_data or {}
local skill = Fk.skills[skill_name] local skill = Fk.skills[skill_name]
if not (skill and (skill:isInstanceOf(ActiveSkill) or skill:isInstanceOf(ViewAsSkill))) then if not (skill and (skill:isInstanceOf(ActiveSkill) or skill:isInstanceOf(ViewAsSkill))) then
@ -906,7 +908,9 @@ function Room:askForUseActiveSkill(player, skill_name, prompt, cancelable, extra
local targets = data.targets local targets = data.targets
local card_data = json.decode(card) local card_data = json.decode(card)
local selected_cards = card_data.subcards local selected_cards = card_data.subcards
self:doIndicate(player.id, targets) if not no_indicate then
self:doIndicate(player.id, targets)
end
if skill.interaction then if skill.interaction then
skill.interaction.data = data.interaction_data skill.interaction.data = data.interaction_data
@ -940,9 +944,11 @@ Room.askForUseViewAsSkill = Room.askForUseActiveSkill
---@param pattern string @ 弃牌需要符合的规则 ---@param pattern string @ 弃牌需要符合的规则
---@param prompt string @ 提示信息 ---@param prompt string @ 提示信息
---@param skipDiscard boolean @ 是否跳过弃牌(即只询问选择可以弃置的牌) ---@param skipDiscard boolean @ 是否跳过弃牌(即只询问选择可以弃置的牌)
---@param no_indicate boolean @ 是否不显示指示线
---@return integer[] @ 弃掉的牌的id列表可能是空的 ---@return integer[] @ 弃掉的牌的id列表可能是空的
function Room:askForDiscard(player, minNum, maxNum, includeEquip, skillName, cancelable, pattern, prompt, skipDiscard) function Room:askForDiscard(player, minNum, maxNum, includeEquip, skillName, cancelable, pattern, prompt, skipDiscard, no_indicate)
cancelable = (cancelable == nil) and true or cancelable cancelable = (cancelable == nil) and true or cancelable
no_indicate = no_indicate or false
pattern = pattern or "" pattern = pattern or ""
local canDiscards = table.filter( local canDiscards = table.filter(
@ -988,7 +994,7 @@ function Room:askForDiscard(player, minNum, maxNum, includeEquip, skillName, can
pattern = pattern, pattern = pattern,
} }
local prompt = prompt or ("#AskForDiscard:::" .. maxNum .. ":" .. minNum) local prompt = prompt or ("#AskForDiscard:::" .. maxNum .. ":" .. minNum)
local _, ret = self:askForUseActiveSkill(player, "discard_skill", prompt, cancelable, data) local _, ret = self:askForUseActiveSkill(player, "discard_skill", prompt, cancelable, data, no_indicate)
if ret then if ret then
toDiscard = ret.cards toDiscard = ret.cards
@ -1012,12 +1018,14 @@ end
---@param prompt string @ 提示信息 ---@param prompt string @ 提示信息
---@param skillName string @ 技能名 ---@param skillName string @ 技能名
---@param cancelable boolean @ 能否点取消 ---@param cancelable boolean @ 能否点取消
---@param no_indicate boolean @ 是否不显示指示线
---@return integer[] @ 选择的玩家id列表可能为空 ---@return integer[] @ 选择的玩家id列表可能为空
function Room:askForChoosePlayers(player, targets, minNum, maxNum, prompt, skillName, cancelable) function Room:askForChoosePlayers(player, targets, minNum, maxNum, prompt, skillName, cancelable, no_indicate)
if maxNum < 1 then if maxNum < 1 then
return {} return {}
end end
cancelable = (cancelable == nil) and true or cancelable cancelable = (cancelable == nil) and true or cancelable
no_indicate = no_indicate or false
local data = { local data = {
targets = targets, targets = targets,
@ -1026,7 +1034,7 @@ function Room:askForChoosePlayers(player, targets, minNum, maxNum, prompt, skill
pattern = "", pattern = "",
skillName = skillName skillName = skillName
} }
local _, ret = self:askForUseActiveSkill(player, "choose_players_skill", prompt or "", cancelable, data) local _, ret = self:askForUseActiveSkill(player, "choose_players_skill", prompt or "", cancelable, data, no_indicate)
if ret then if ret then
return ret.targets return ret.targets
else else
@ -1050,12 +1058,14 @@ end
---@param pattern string @ 选牌规则 ---@param pattern string @ 选牌规则
---@param prompt string @ 提示信息 ---@param prompt string @ 提示信息
---@param expand_pile string @ 可选私人牌堆名称 ---@param expand_pile string @ 可选私人牌堆名称
---@param no_indicate boolean @ 是否不显示指示线
---@return integer[] @ 选择的牌的id列表可能是空的 ---@return integer[] @ 选择的牌的id列表可能是空的
function Room:askForCard(player, minNum, maxNum, includeEquip, skillName, cancelable, pattern, prompt, expand_pile) function Room:askForCard(player, minNum, maxNum, includeEquip, skillName, cancelable, pattern, prompt, expand_pile, no_indicate)
if minNum < 1 then if minNum < 1 then
return nil return nil
end end
cancelable = (cancelable == nil) and true or cancelable cancelable = (cancelable == nil) and true or cancelable
no_indicate = no_indicate or false
pattern = pattern or "" pattern = pattern or ""
local chosenCards = {} local chosenCards = {}
@ -1068,7 +1078,7 @@ function Room:askForCard(player, minNum, maxNum, includeEquip, skillName, cancel
expand_pile = expand_pile, expand_pile = expand_pile,
} }
local prompt = prompt or ("#AskForCard:::" .. maxNum .. ":" .. minNum) local prompt = prompt or ("#AskForCard:::" .. maxNum .. ":" .. minNum)
local _, ret = self:askForUseActiveSkill(player, "choose_cards_skill", prompt, cancelable, data) local _, ret = self:askForUseActiveSkill(player, "choose_cards_skill", prompt, cancelable, no_indicate)
if ret then if ret then
chosenCards = ret.cards chosenCards = ret.cards
else else
@ -1097,12 +1107,14 @@ end
---@param pattern string @ 选牌规则 ---@param pattern string @ 选牌规则
---@param prompt string @ 提示信息 ---@param prompt string @ 提示信息
---@param cancelable boolean @ 能否点取消 ---@param cancelable boolean @ 能否点取消
---@param no_indicate boolean @ 是否不显示指示线
---@return integer[], integer ---@return integer[], integer
function Room:askForChooseCardAndPlayers(player, targets, minNum, maxNum, pattern, prompt, skillName, cancelable) function Room:askForChooseCardAndPlayers(player, targets, minNum, maxNum, pattern, prompt, skillName, cancelable, no_indicate)
if maxNum < 1 then if maxNum < 1 then
return {} return {}
end end
cancelable = (cancelable == nil) and true or cancelable cancelable = (cancelable == nil) and true or cancelable
no_indicate = no_indicate or false
pattern = pattern or "." pattern = pattern or "."
local pcards = table.filter(player:getCardIds({ Player.Hand, Player.Equip }), function(id) local pcards = table.filter(player:getCardIds({ Player.Hand, Player.Equip }), function(id)
@ -1118,7 +1130,7 @@ function Room:askForChooseCardAndPlayers(player, targets, minNum, maxNum, patter
pattern = pattern, pattern = pattern,
skillName = skillName skillName = skillName
} }
local _, ret = self:askForUseActiveSkill(player, "choose_players_skill", prompt or "", cancelable, data) local _, ret = self:askForUseActiveSkill(player, "choose_players_skill", prompt or "", cancelable, data, no_indicate)
if ret then if ret then
return ret.targets, ret.cards[1] return ret.targets, ret.cards[1]
else else
@ -1758,12 +1770,14 @@ end
---@param skillName string @ 技能名 ---@param skillName string @ 技能名
---@param cancelable boolean|null @ 是否可以取消选择 ---@param cancelable boolean|null @ 是否可以取消选择
---@param flag string|null @ 限定可移动的区域值为nil装备区和判定区ej ---@param flag string|null @ 限定可移动的区域值为nil装备区和判定区ej
---@param no_indicate boolean @ 是否不显示指示线
---@return integer[] @ 选择的玩家id列表可能为空 ---@return integer[] @ 选择的玩家id列表可能为空
function Room:askForChooseToMoveCardInBoard(player, prompt, skillName, cancelable, flag) function Room:askForChooseToMoveCardInBoard(player, prompt, skillName, cancelable, flag, no_indicate)
if flag then if flag then
assert(flag == "e" or flag == "j") assert(flag == "e" or flag == "j")
end end
cancelable = (cancelable == nil) and true or cancelable cancelable = (cancelable == nil) and true or cancelable
no_indicate = (no_indicate == nil) and true or no_indicate
local data = { local data = {
flag = flag, flag = flag,
@ -1774,7 +1788,8 @@ function Room:askForChooseToMoveCardInBoard(player, prompt, skillName, cancelabl
"choose_players_to_move_card_in_board", "choose_players_to_move_card_in_board",
prompt or "", prompt or "",
cancelable, cancelable,
data data,
no_indicate
) )
if ret then if ret then