Changelog: v0.3.3
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@ -2,6 +2,12 @@
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___
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___
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||||||
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||||||
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## v0.3.3
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||||||
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||||||
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修复上个版本发现的bug.
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||||||
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___
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||||||
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||||||
## v0.3.2
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## v0.3.2
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||||||
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||||||
本次更新的主要看点是废除装备栏和判定区。
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本次更新的主要看点是废除装备栏和判定区。
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@ -2,7 +2,7 @@
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cmake_minimum_required(VERSION 3.16)
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cmake_minimum_required(VERSION 3.16)
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||||||
project(FreeKill VERSION 0.3.2)
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project(FreeKill VERSION 0.3.3)
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||||||
add_definitions(-DFK_VERSION=\"${CMAKE_PROJECT_VERSION}\")
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add_definitions(-DFK_VERSION=\"${CMAKE_PROJECT_VERSION}\")
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||||||
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||||||
find_package(Qt6 REQUIRED COMPONENTS
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find_package(Qt6 REQUIRED COMPONENTS
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||||||
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@ -92,7 +92,7 @@ Rectangle {
|
||||||
Layout.preferredHeight: 120
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Layout.preferredHeight: 120
|
||||||
cellHeight: 48
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cellHeight: 48
|
||||||
cellWidth: 48
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cellWidth: 48
|
||||||
model: 50
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model: 59
|
||||||
visible: false
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visible: false
|
||||||
clip: true
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clip: true
|
||||||
delegate: ItemDelegate {
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delegate: ItemDelegate {
|
||||||
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@ -180,9 +180,9 @@ callbacks["Chat"] = (jsonData) => {
|
||||||
}
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}
|
||||||
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|
||||||
if (general === "")
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if (general === "")
|
||||||
current.addToChat(pid, data, `[${time}] ${userName}: ${msg}`);
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current.addToChat(pid, data, `<font color="#3598E8">[${time}] ${userName}:</font> ${msg}`);
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||||||
else
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else
|
||||||
current.addToChat(pid, data, `[${time}] ${userName}(${general}): ${msg}`);
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current.addToChat(pid, data, `<font color="#3598E8">[${time}] ${userName}(${general}):</font> ${msg}`);
|
||||||
}
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}
|
||||||
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|
||||||
callbacks["ServerMessage"] = (jsonData) => {
|
callbacks["ServerMessage"] = (jsonData) => {
|
||||||
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|
|
@ -288,8 +288,6 @@ Item {
|
||||||
let ret = Backend.translate(e);
|
let ret = Backend.translate(e);
|
||||||
if (ret.search(/特殊牌|衍生牌/) === -1) { // TODO: 这种东西最好还是变量名规范化= =
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if (ret.search(/特殊牌|衍生牌/) === -1) { // TODO: 这种东西最好还是变量名规范化= =
|
||||||
ret = "<b>" + ret + "</b>";
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ret = "<b>" + ret + "</b>";
|
||||||
} else {
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|
||||||
ret = '<font color="grey"><i>' + ret + "</i></font>";
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|
||||||
}
|
}
|
||||||
return ret;
|
return ret;
|
||||||
}).join(',')
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}).join(',')
|
||||||
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|
|
@ -3,8 +3,8 @@
|
||||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
||||||
package="org.notify.FreeKill"
|
package="org.notify.FreeKill"
|
||||||
android:installLocation="preferExternal"
|
android:installLocation="preferExternal"
|
||||||
android:versionCode="302"
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android:versionCode="303"
|
||||||
android:versionName="0.3.2">
|
android:versionName="0.3.3">
|
||||||
<uses-permission android:name="android.permission.INTERNET" />
|
<uses-permission android:name="android.permission.INTERNET" />
|
||||||
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
|
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
|
||||||
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />
|
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />
|
||||||
|
|
After Width: | Height: | Size: 5.9 KiB |
After Width: | Height: | Size: 1.7 KiB |
After Width: | Height: | Size: 1.7 KiB |
After Width: | Height: | Size: 1.7 KiB |
After Width: | Height: | Size: 1.7 KiB |
After Width: | Height: | Size: 1.8 KiB |
After Width: | Height: | Size: 1.7 KiB |
After Width: | Height: | Size: 1.7 KiB |
After Width: | Height: | Size: 1.7 KiB |
|
@ -19,7 +19,6 @@
|
||||||
---@field public discard_pile integer[] @ 弃牌堆,也是卡牌id的数组
|
---@field public discard_pile integer[] @ 弃牌堆,也是卡牌id的数组
|
||||||
---@field public processing_area integer[] @ 处理区,依然是卡牌id数组
|
---@field public processing_area integer[] @ 处理区,依然是卡牌id数组
|
||||||
---@field public void integer[] @ 从游戏中除外区,一样的是卡牌id数组
|
---@field public void integer[] @ 从游戏中除外区,一样的是卡牌id数组
|
||||||
---@field public general_pile string[] @ 武将牌堆,这是武将名的数组
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|
||||||
---@field public card_place table<integer, CardArea> @ 每个卡牌的id对应的区域,一张表
|
---@field public card_place table<integer, CardArea> @ 每个卡牌的id对应的区域,一张表
|
||||||
---@field public owner_map table<integer, integer> @ 每个卡牌id对应的主人,表的值是那个玩家的id,可能是nil
|
---@field public owner_map table<integer, integer> @ 每个卡牌id对应的主人,表的值是那个玩家的id,可能是nil
|
||||||
---@field public status_skills Skill[] @ 这个房间中含有的状态技列表
|
---@field public status_skills Skill[] @ 这个房间中含有的状态技列表
|
||||||
|
@ -81,7 +80,6 @@ function Room:initialize(_room)
|
||||||
self.discard_pile = {}
|
self.discard_pile = {}
|
||||||
self.processing_area = {}
|
self.processing_area = {}
|
||||||
self.void = {}
|
self.void = {}
|
||||||
self.general_pile = {}
|
|
||||||
self.card_place = {}
|
self.card_place = {}
|
||||||
self.owner_map = {}
|
self.owner_map = {}
|
||||||
self.status_skills = {}
|
self.status_skills = {}
|
||||||
|
@ -110,6 +108,7 @@ function Room:resume()
|
||||||
-- 如果还没运行的话就先创建自己的主协程
|
-- 如果还没运行的话就先创建自己的主协程
|
||||||
if not self.main_co then
|
if not self.main_co then
|
||||||
self.main_co = coroutine.create(function()
|
self.main_co = coroutine.create(function()
|
||||||
|
self.tag["_general_pile"] = Fk:getAllGenerals()
|
||||||
self:run()
|
self:run()
|
||||||
end)
|
end)
|
||||||
end
|
end
|
||||||
|
@ -2440,6 +2439,7 @@ function Room:handleCardEffect(event, cardEffectEvent)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
if not table.contains(players, p) then
|
if not table.contains(players, p) then
|
||||||
|
Self = p -- for enabledAtResponse
|
||||||
for _, s in ipairs(p.player_skills) do
|
for _, s in ipairs(p.player_skills) do
|
||||||
if
|
if
|
||||||
s.pattern and
|
s.pattern and
|
||||||
|
|
|
@ -1283,8 +1283,8 @@ Fk:loadTranslationTable{
|
||||||
["anjiang"] = "暗将",
|
["anjiang"] = "暗将",
|
||||||
}
|
}
|
||||||
|
|
||||||
local heg_mode = require "packages.standard.hegemony"
|
-- local heg_mode = require "packages.standard.hegemony"
|
||||||
extension:addGameMode(heg_mode)
|
-- extension:addGameMode(heg_mode)
|
||||||
|
|
||||||
-- load translations of this package
|
-- load translations of this package
|
||||||
dofile "packages/standard/i18n/init.lua"
|
dofile "packages/standard/i18n/init.lua"
|
||||||
|
|