parent
69137c9eba
commit
64127bffb6
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@ -15,7 +15,7 @@ QtObject {
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property string roomBg
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property string bgmFile
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property string language
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property var disabledPack: []
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property list<string> disabledPack: []
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property string preferedMode
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property int preferedPlayerNum
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property int preferredGeneralNum
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@ -23,8 +23,8 @@ QtObject {
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property real bgmVolume
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property bool disableMsgAudio
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property bool hideUseless
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property var disabledGenerals: []
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property var disableGeneralSchemes: []
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property list<string> disabledGenerals: []
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property list<var> disableGeneralSchemes: []
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property int disableSchemeIdx: 0
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property int preferredTimeout
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@ -39,13 +39,13 @@ QtObject {
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// Client data
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property string serverMotd: ""
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property var serverHiddenPacks: []
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property list<string> serverHiddenPacks: []
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property int roomCapacity: 0
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property int roomTimeout: 0
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property bool enableFreeAssign: false
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property bool observing: false
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property bool replaying: false
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property var blockedUsers: []
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property list<string> blockedUsers: []
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onDisabledGeneralsChanged: {
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disableGeneralSchemes[disableSchemeIdx] = disabledGenerals;
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@ -431,6 +431,7 @@ Item {
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isOwner: model.isOwner
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ready: model.ready
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surrendered: model.surrendered
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sealedSlots: JSON.parse(model.sealedSlots)
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onSelectedChanged: {
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Logic.updateSelectedTargets(playerid, selected);
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@ -1227,6 +1228,7 @@ Item {
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isOwner: false,
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ready: false,
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surrendered: false,
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sealedSlots: "[]",
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});
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}
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@ -663,11 +663,14 @@ callbacks["PropertyUpdate"] = (jsonData) => {
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const data = JSON.parse(jsonData);
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const uid = data[0];
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const property_name = data[1];
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const value = data[2];
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let value = data[2];
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let model = getPhotoModel(uid);
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if (typeof(model) !== "undefined") {
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if (property_name == "sealedSlots")
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value = JSON.stringify(value); // 辣鸡qml
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model[property_name] = value;
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}
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@ -5,6 +5,16 @@ import Fk
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import Fk.RoomElement
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Item {
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property bool sealed: parent.sealedSlots.includes("JudgeSlot")
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Image {
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visible: sealed
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x: -6; y: 8; z: 9
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source: SkinBank.DELAYED_TRICK_DIR + "sealed"
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height: 28
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fillMode: Image.PreserveAspectFit
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}
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InvisibleCardArea {
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id: area
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checkExisting: true
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@ -13,9 +13,11 @@ import Fk.RoomElement
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*/
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Column {
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id: root
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height: 70
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width: 138
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property int itemHeight: treasureItem.name === "" ? height / 3 : height / 4
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property int itemHeight: (treasureItem.name === "" && !treasureItem.sealed) ? height / 3 : height / 4
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property var items: [treasureItem, weaponItem, armorItem, defensiveHorseItem, offensiveHorseItem]
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property var subtypes: ["treasure", "weapon", "armor", "defensive_horse", "offensive_horse"]
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property int length: area.length
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@ -28,23 +30,29 @@ Column {
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EquipItem {
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id: treasureItem
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subtype: "treasure"
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width: parent.width
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height: name === "" ? 0 : itemHeight
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height: (name === "" && !sealed) ? 0 : itemHeight
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opacity: 0
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sealed: root.parent.sealedSlots.includes('TreasureSlot')
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}
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EquipItem {
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id: weaponItem
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subtype: "weapon"
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width: parent.width
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height: itemHeight
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opacity: 0
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sealed: root.parent.sealedSlots.includes('WeaponSlot')
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}
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EquipItem {
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id: armorItem
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subtype: "armor"
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width: parent.width
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height: itemHeight
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opacity: 0
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sealed: root.parent.sealedSlots.includes('ArmorSlot')
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}
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Row {
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@ -61,6 +69,7 @@ Column {
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height: itemHeight
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icon: "horse"
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opacity: 0
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sealed: root.parent.sealedSlots.includes('DefensiveRideSlot')
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}
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}
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@ -74,6 +83,7 @@ Column {
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height: itemHeight
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icon: "horse"
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opacity: 0
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sealed: root.parent.sealedSlots.includes('OffensiveRideSlot')
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}
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}
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}
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@ -9,31 +9,41 @@ Item {
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property string name: ""
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property string suit: ""
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property int number: 0
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property bool sealed: false
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property string subtype
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property string icon: ""
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property alias text: textItem.text
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id: root
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Rectangle {
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anchors.fill: parent
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radius: 2
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visible: sealed
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color: "#CCC"
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opacity: 0.8
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}
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Image {
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id: iconItem
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anchors.verticalCenter: parent.verticalCenter
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x: 3
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source: icon ? SkinBank.getEquipIcon(cid, icon) : ""
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source: sealed ? (SkinBank.EQUIP_ICON_DIR + "sealed") : (icon ? SkinBank.getEquipIcon(cid, icon) : "")
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}
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Image {
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id: suitItem
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anchors.right: parent.right
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source: suit ? SkinBank.CARD_SUIT_DIR + suit : ""
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source: (suit && !sealed) ? SkinBank.CARD_SUIT_DIR + suit : ""
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width: implicitWidth / implicitHeight * height
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height: 16
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}
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GlowText {
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id: numberItem
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visible: number > 0 && number < 14
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visible: !sealed && number > 0 && number < 14
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text: Utility.convertNumber(number)
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color: "white"
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font.family: fontLibian.name
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@ -49,7 +59,7 @@ Item {
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Text {
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id: textItem
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font.family: fontLibian.name
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color: "white"
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color: sealed ? "black" : "white"
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font.pixelSize: 18
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anchors.left: iconItem.right
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anchors.leftMargin: -8
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@ -131,13 +141,24 @@ Item {
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}
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}
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function show()
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{
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function show() {
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if (!sealed) {
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showAnime.start();
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}
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}
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function hide()
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{
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function hide() {
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if (!sealed) {
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hideAnime.start();
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}
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}
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onSealedChanged: {
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showAnime.stop();
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hideAnime.stop();
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x = 0;
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opacity = 1;
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text = ' ' + Backend.translate(subtype + "_sealed")
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}
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}
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@ -34,6 +34,7 @@ Item {
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property int winGame: 0
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property int runGame: 0
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property int totalGame: 0
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property list<string> sealedSlots: []
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property int distance: -1
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property string status: "normal"
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@ -41,6 +42,7 @@ Item {
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property alias handcardArea: handcardAreaItem
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property alias equipArea: equipAreaItem
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property alias areasSealed: equipAreaItem
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property alias markArea: markAreaItem
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property alias picMarkArea: picMarkAreaItem
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property alias delayedTrickArea: delayedTrickAreaItem
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@ -16,7 +16,7 @@ Window {
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minimumHeight: 90
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title: qsTr("FreeKill") + " v" + FkVersion
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property var callbacks: Logic.callbacks
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property var tipList: []
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property list<string> tipList: []
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Item {
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id: mainWindow
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Binary file not shown.
After Width: | Height: | Size: 2.9 KiB |
Binary file not shown.
After Width: | Height: | Size: 1016 B |
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@ -338,6 +338,11 @@ Fk:loadTranslationTable{
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["Distance"] = "距离",
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["Judge"] = "判定",
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["Retrial"] = "改判",
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["_sealed"] = "废除",
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["weapon_sealed"] = "武器栏废除",
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["armor_sealed"] = "防具栏废除",
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["treasure_sealed"] = "宝物栏废除",
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}
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-- related to sendLog
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@ -61,6 +61,13 @@ Player.HistoryTurn = 2
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Player.HistoryRound = 3
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Player.HistoryGame = 4
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Player.WeaponSlot = 'WeaponSlot'
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Player.ArmorSlot = 'ArmorSlot'
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Player.OffensiveRideSlot = 'OffensiveRideSlot'
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Player.DefensiveRideSlot = 'DefensiveRideSlot'
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Player.TreasureSlot = 'TreasureSlot'
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Player.JudgeSlot = 'JudgeSlot'
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--- 构造函数。总之这不是随便调用的函数
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function Player:initialize()
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self.id = 0
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@ -93,6 +100,15 @@ function Player:initialize()
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self.virtual_equips = {}
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self.special_cards = {}
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self.equipSlots = {
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Player.WeaponSlot,
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Player.ArmorSlot,
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Player.OffensiveRideSlot,
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Player.DefensiveRideSlot,
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Player.TreasureSlot,
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}
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self.sealedSlots = {}
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self.cardUsedHistory = {}
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self.skillUsedHistory = {}
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self.fixedDistance = {}
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@ -392,6 +408,20 @@ function Player:getEquipment(cardSubtype)
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return nil
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end
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--- 检索玩家装备区是否存在对应类型的装备列表。
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---@param cardSubtype CardSubtype @ 卡牌子类
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---@return integer[] @ 返回卡牌ID或空表
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function Player:getEquipments(cardSubtype)
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local cardIds = {}
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for _, cardId in ipairs(self.player_cards[Player.Equip]) do
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if Fk:getCardById(cardId).sub_type == cardSubtype then
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table.insert(cardIds, cardId)
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end
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end
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return cardIds
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end
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--- 获取玩家手牌上限。
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function Player:getMaxCards()
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local baseValue = math.max(self.hp, 0)
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@ -799,6 +829,15 @@ end
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---@param card Card @ 特定牌
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function Player:isProhibited(to, card)
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local r = Fk:currentRoom()
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if card.type == Card.TypeEquip and #to:getAvailableEquipSlots(card.sub_type) == 0 then
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return true
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end
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if card.sub_type == Card.SubtypeDelayedTrick and table.contains(to.sealedSlots, Player.JudgeSlot) then
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return true
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end
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local status_skills = r.status_skills[ProhibitSkill] or Util.DummyTable
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for _, skill in ipairs(status_skills) do
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if skill:isProhibited(self, to, card) then
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@ -871,11 +910,15 @@ function Player:canMoveCardInBoardTo(to, id)
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assert(card.type == Card.TypeEquip or card.sub_type == Card.SubtypeDelayedTrick)
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if card.type == Card.TypeEquip then
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return not to:getEquipment(card.sub_type)
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return to:hasEmptyEquipSlot(card.sub_type)
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else
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return not table.find(to:getCardIds(Player.Judge), function(cardId)
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return
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not (
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table.find(to:getCardIds(Player.Judge), function(cardId)
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return Fk:getCardById(cardId).name == card.name
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end)
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end) or
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table.contains(to.sealedSlots, Player.JudgeSlot)
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)
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end
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end
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@ -910,6 +953,41 @@ function Player:getQuestSkillState(skillName)
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return type(questSkillState) == "string" and questSkillState or nil
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end
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function Player:getAvailableEquipSlots(subtype)
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local tempSlots = table.simpleClone(self.equipSlots)
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local tempSealedSlots = table.simpleClone(self.sealedSlots)
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if subtype then
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local subtype2slot = {
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[Card.SubtypeWeapon] = Player.WeaponSlot,
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[Card.SubtypeArmor] = Player.ArmorSlot,
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[Card.SubtypeOffensiveRide] = Player.OffensiveRideSlot,
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[Card.SubtypeDefensiveRide] = Player.DefensiveRideSlot,
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[Card.SubtypeTreasure] = Player.TreasureSlot,
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}
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local singleSlot = table.filter(tempSlots, function(slot)
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return slot == subtype2slot[subtype]
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end)
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for _, sealedSlot in ipairs(tempSealedSlots) do
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table.removeOne(singleSlot, sealedSlot)
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end
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return singleSlot
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end
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for _, sealedSlot in ipairs(tempSealedSlots) do
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table.removeOne(tempSlots, sealedSlot)
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end
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return tempSlots
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end
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function Player:hasEmptyEquipSlot(subtype)
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return #self:getAvailableEquipSlots(subtype) - #self:getEquipments(subtype) > 0
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end
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function Player:addBuddy(other)
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table.insert(self.buddy_list, other.id)
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end
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@ -28,6 +28,30 @@ Util.lockTable = function(t)
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return setmetatable({}, new_mt)
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end
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Util.convertSubtypeAndEquipSlot = function(value)
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if type(value) == "number" then
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local mapper = {
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[Card.SubtypeWeapon] = Player.WeaponSlot,
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[Card.SubtypeArmor] = Player.ArmorSlot,
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[Card.SubtypeOffensiveRide] = Player.OffensiveRideSlot,
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[Card.SubtypeDefensiveRide] = Player.DefensiveRideSlot,
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[Card.SubtypeTreasure] = Player.TreasureSlot,
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}
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return mapper[value]
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else
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local mapper = {
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[Player.WeaponSlot] = Card.SubtypeWeapon,
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[Player.ArmorSlot] = Card.SubtypeArmor,
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[Player.OffensiveRideSlot] = Card.SubtypeOffensiveRide,
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[Player.DefensiveRideSlot] = Card.SubtypeDefensiveRide,
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[Player.TreasureSlot] = Card.SubtypeTreasure,
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}
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return mapper[value]
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end
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end
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function printf(fmt, ...)
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print(string.format(fmt, ...))
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end
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@ -438,6 +438,18 @@ local defaultCardSkill = fk.CreateActiveSkill{
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end
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}
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local defaultEquipSkill = fk.CreateActiveSkill{
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name = "default_equip_skill",
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can_use = function(self, player, card)
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return #player:getAvailableEquipSlots(card.sub_type) > 0
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end,
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on_use = function(self, room, use)
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if not use.tos or #TargetGroup:getRealTargets(use.tos) == 0 then
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use.tos = { { use.from } }
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end
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end
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}
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local function preprocessCardSpec(spec)
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assert(type(spec.name) == "string" or type(spec.class_name) == "string")
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if not spec.name then spec.name = spec.class_name
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@ -447,7 +459,7 @@ local function preprocessCardSpec(spec)
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end
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local function readCardSpecToCard(card, spec)
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card.skill = spec.skill or defaultCardSkill
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card.skill = spec.skill or (card.type == Card.TypeEquip and defaultEquipSkill or defaultCardSkill)
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card.skill.cardSkill = true
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card.special_skills = spec.special_skills
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card.is_damage_card = spec.is_damage_card
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@ -17,14 +17,32 @@ GameEvent.functions[GameEvent.MoveCards] = function(self)
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---@type MoveInfo[]
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local infos = {}
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local abortMoveInfos = {}
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for _, id in ipairs(cardsMoveInfo.ids) do
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local toAbortDrop = false
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if cardsMoveInfo.toArea == Card.PlayerEquip and cardsMoveInfo.to then
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local moveToPlayer = room:getPlayerById(cardsMoveInfo.to)
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local card = moveToPlayer:getVirualEquip(id) or Fk:getCardById(id)
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if card.type == Card.TypeEquip and #moveToPlayer:getAvailableEquipSlots(card.sub_type) == 0 then
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table.insert(abortMoveInfos, {
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cardId = id,
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fromArea = room:getCardArea(id),
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fromSpecialName = cardsMoveInfo.from and room:getPlayerById(cardsMoveInfo.from):getPileNameOfId(id),
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})
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toAbortDrop = true
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end
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end
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if not toAbortDrop then
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table.insert(infos, {
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cardId = id,
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fromArea = room:getCardArea(id),
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fromSpecialName = cardsMoveInfo.from and room:getPlayerById(cardsMoveInfo.from):getPileNameOfId(id),
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})
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end
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end
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if #infos > 0 then
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---@type CardsMoveStruct
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local cardsMoveStruct = {
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moveInfo = infos,
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|
@ -42,7 +60,25 @@ GameEvent.functions[GameEvent.MoveCards] = function(self)
|
|||
|
||||
table.insert(cardsMoveStructs, cardsMoveStruct)
|
||||
end
|
||||
|
||||
if #abortMoveInfos > 0 then
|
||||
---@type CardsMoveStruct
|
||||
local cardsMoveStruct = {
|
||||
moveInfo = abortMoveInfos,
|
||||
from = cardsMoveInfo.from,
|
||||
toArea = Card.DiscardPile,
|
||||
moveReason = fk.ReasonPutIntoDiscardPile,
|
||||
specialName = cardsMoveInfo.specialName,
|
||||
specialVisible = cardsMoveInfo.specialVisible,
|
||||
drawPilePosition = cardsMoveInfo.drawPilePosition,
|
||||
}
|
||||
|
||||
table.insert(cardsMoveStructs, cardsMoveStruct)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
self.data = cardsMoveStructs
|
||||
|
||||
if #cardsMoveStructs < 1 then
|
||||
return false
|
||||
|
|
|
@ -185,13 +185,7 @@ GameEvent.functions[GameEvent.UseCard] = function(self)
|
|||
local room = self.room
|
||||
local logic = room.logic
|
||||
|
||||
local from = cardUseEvent.from
|
||||
room:moveCards({
|
||||
ids = room:getSubcardsByRule(cardUseEvent.card),
|
||||
from = from,
|
||||
toArea = Card.Processing,
|
||||
moveReason = fk.ReasonUse,
|
||||
})
|
||||
room:moveCardTo(cardUseEvent.card, Card.Processing, nil, fk.ReasonUse)
|
||||
|
||||
if cardUseEvent.card.skill then
|
||||
cardUseEvent.card.skill:onUse(room, cardUseEvent)
|
||||
|
@ -270,12 +264,7 @@ GameEvent.functions[GameEvent.RespondCard] = function(self)
|
|||
card = cardIds,
|
||||
}
|
||||
end
|
||||
room:moveCards({
|
||||
ids = cardIds,
|
||||
from = from,
|
||||
toArea = Card.Processing,
|
||||
moveReason = fk.ReasonResonpse,
|
||||
})
|
||||
room:moveCardTo(card, Card.Processing, nil, fk.ReasonResonpse)
|
||||
if #cardIds > 0 then
|
||||
room:sendFootnote(cardIds, {
|
||||
type = "##ResponsePlayCard",
|
||||
|
|
|
@ -2210,7 +2210,7 @@ function Room:doCardUseEffect(cardUseEvent)
|
|||
end
|
||||
|
||||
if self:getPlayerById(TargetGroup:getRealTargets(cardUseEvent.tos)[1]).dead then
|
||||
self.moveCards({
|
||||
self:moveCards({
|
||||
ids = realCardIds,
|
||||
toArea = Card.DiscardPile,
|
||||
moveReason = fk.ReasonPutIntoDiscardPile,
|
||||
|
@ -2621,9 +2621,18 @@ function Room:moveCardTo(card, to_place, target, reason, skill_name, special_nam
|
|||
to = target.id
|
||||
end
|
||||
|
||||
self:moveCards{
|
||||
ids = ids,
|
||||
from = self.owner_map[ids[1]],
|
||||
local movesSplitedByOwner = {}
|
||||
for _, cardId in ipairs(ids) do
|
||||
local moveFound = table.find(movesSplitedByOwner, function(move)
|
||||
return move.from == self.owner_map[cardId]
|
||||
end)
|
||||
|
||||
if moveFound then
|
||||
table.insert(moveFound.ids, cardId)
|
||||
else
|
||||
table.insert(movesSplitedByOwner, {
|
||||
ids = { cardId },
|
||||
from = self.owner_map[cardId],
|
||||
to = to,
|
||||
toArea = to_place,
|
||||
moveReason = reason,
|
||||
|
@ -2631,7 +2640,11 @@ function Room:moveCardTo(card, to_place, target, reason, skill_name, special_nam
|
|||
specialName = special_name,
|
||||
moveVisible = visible,
|
||||
proposer = proposer,
|
||||
}
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
self:moveCards(table.unpack(movesSplitedByOwner))
|
||||
end
|
||||
|
||||
------------------------------------------------------------------------
|
||||
|
@ -3210,4 +3223,54 @@ function Room:updateQuestSkillState(player, skillName, failed)
|
|||
})
|
||||
end
|
||||
|
||||
function Room:abortPlayerArea(player, playerSlots)
|
||||
assert(type(playerSlots) == "string" or type(playerSlots) == "table")
|
||||
|
||||
if type(playerSlots) == "string" then
|
||||
playerSlots = { playerSlots }
|
||||
end
|
||||
|
||||
local cardsToDrop = {}
|
||||
local slotsSealed = {}
|
||||
local slotsToSeal = {}
|
||||
for _, slot in ipairs(playerSlots) do
|
||||
if slot == Player.JudgeSlot then
|
||||
if not table.contains(player.sealedSlots, Player.JudgeSlot) then
|
||||
table.insertIfNeed(slotsToSeal, slot)
|
||||
|
||||
local delayedTricks = player:getCardIds(Player.Judge)
|
||||
if #delayedTricks > 0 then
|
||||
table.insertTable(cardsToDrop, delayedTricks)
|
||||
end
|
||||
end
|
||||
else
|
||||
local subtype = Util.convertSubtypeAndEquipSlot(slot)
|
||||
if #player:getAvailableEquipSlots(subtype) > 0 then
|
||||
table.insert(slotsToSeal, slot)
|
||||
|
||||
local equipmentIndex = (slotsSealed[tostring(subtype)] or 0) + 1
|
||||
slotsSealed[tostring(subtype)] = equipmentIndex
|
||||
|
||||
if equipmentIndex <= #player:getEquipments(subtype) then
|
||||
table.insert(cardsToDrop, player:getEquipments(subtype)[equipmentIndex])
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if next(slotsSealed) == nil then
|
||||
return
|
||||
end
|
||||
|
||||
self:moveCards({
|
||||
ids = cardsToDrop,
|
||||
from = player.id,
|
||||
toArea = Card.DiscardPile,
|
||||
moveReason = fk.ReasonPutIntoDiscardPile,
|
||||
})
|
||||
|
||||
table.insertTable(player.sealedSlots, slotsToSeal)
|
||||
self:broadcastProperty(player, "sealedSlots")
|
||||
end
|
||||
|
||||
return Room
|
||||
|
|
|
@ -306,6 +306,10 @@ function ServerPlayer:marshal(player, observe)
|
|||
if self.role_shown then
|
||||
room:notifyProperty(player, self, "role")
|
||||
end
|
||||
|
||||
if #self.sealedSlots > 0 then
|
||||
room:notifyProperty(player, self, "sealedSlots")
|
||||
end
|
||||
end
|
||||
|
||||
function ServerPlayer:reconnect()
|
||||
|
|
|
@ -51,7 +51,6 @@ local discardSkill = fk.CreateActiveSkill{
|
|||
|
||||
local chooseCardsSkill = fk.CreateActiveSkill{
|
||||
name = "choose_cards_skill",
|
||||
-- expand_pile = function(self) return self.expand_pile end,
|
||||
card_filter = function(self, to_select, selected)
|
||||
if #selected >= self.num then
|
||||
return false
|
||||
|
|
|
@ -648,7 +648,7 @@ extension:addCards({
|
|||
local lightningSkill = fk.CreateActiveSkill{
|
||||
name = "lightning_skill",
|
||||
can_use = function(self, player)
|
||||
return not Self:hasDelayedTrick("lightning")
|
||||
return not (Self:hasDelayedTrick("lightning") or table.contains(player.sealedSlots, Player.JudgeSlot))
|
||||
end,
|
||||
on_use = function(self, room, use)
|
||||
if not use.tos or #TargetGroup:getRealTargets(use.tos) == 0 then
|
||||
|
|
|
@ -293,6 +293,26 @@ local test_zhenggong = fk.CreateTriggerSkill{
|
|||
player:gainAnExtraTurn()
|
||||
end,
|
||||
}
|
||||
local test_feichu = fk.CreateActiveSkill{
|
||||
name = "test_feichu",
|
||||
can_use = function(self, player)
|
||||
return true
|
||||
end,
|
||||
card_filter = function(self, card)
|
||||
return false
|
||||
end,
|
||||
card_num = 0,
|
||||
target_filter = function(self, to_select, selected)
|
||||
return #selected < 1
|
||||
end,
|
||||
target_num = 1,
|
||||
on_use = function(self, room, effect)
|
||||
local from = room:getPlayerById(effect.from)
|
||||
local eqipSlots = from:getAvailableEquipSlots()
|
||||
table.insert(eqipSlots, Player.JudgeSlot)
|
||||
room:abortPlayerArea(from, eqipSlots)
|
||||
end,
|
||||
}
|
||||
local test2 = General(extension, "mouxusheng", "wu", 99, 99, General.Female)
|
||||
test2.shield = 5
|
||||
test2:addSkill("rende")
|
||||
|
@ -303,6 +323,7 @@ test2:addSkill(control)
|
|||
test2:addSkill(damage_maker)
|
||||
test2:addSkill(change_hero)
|
||||
test2:addSkill(test_zhenggong)
|
||||
test2:addSkill(test_feichu)
|
||||
|
||||
local shibing = General(extension, "blank_shibing", "qun", 5)
|
||||
shibing.hidden = true
|
||||
|
|
Loading…
Reference in New Issue