Enhancement (#253)
- 修复clone狮子的bug - 支持拓展自定义游戏事件 - 修复反选拓展包时极其卡顿的bug - 修复自订身份无法正常显示的bug - 谋攻篇askForCard(s)Chosen - 修复了倾国时点取消的bug - player:broadcastSkillInvoke - 修复客户端白名单忘记屏蔽的bug
This commit is contained in:
parent
d0913e42ce
commit
607d3b010c
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@ -88,7 +88,7 @@ Flickable {
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id: warning
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id: warning
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anchors.rightMargin: 8
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anchors.rightMargin: 8
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visible: {
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visible: {
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config.disabledPack; // 没什么用,只是为了禁包刷新时刷新visible罢了
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//config.disabledPack; // 没什么用,只是为了禁包刷新时刷新visible罢了
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const avail = JSON.parse(Backend.callLuaFunction("GetAvailableGeneralsNum", []));
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const avail = JSON.parse(Backend.callLuaFunction("GetAvailableGeneralsNum", []));
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const ret = avail < config.preferredGeneralNum * config.preferedPlayerNum;
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const ret = avail < config.preferredGeneralNum * config.preferedPlayerNum;
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return ret;
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return ret;
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@ -94,13 +94,19 @@ function doOkButton() {
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replyToServer("1");
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replyToServer("1");
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}
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}
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let _is_canceling = false;
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function doCancelButton() {
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function doCancelButton() {
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if (_is_canceling) return;
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_is_canceling = true;
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if (roomScene.state === "playing") {
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if (roomScene.state === "playing") {
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dashboard.stopPending();
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dashboard.stopPending();
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dashboard.deactivateSkillButton();
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dashboard.deactivateSkillButton();
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dashboard.unSelectAll();
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dashboard.unSelectAll();
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dashboard.enableCards();
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dashboard.enableCards();
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dashboard.enableSkills();
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dashboard.enableSkills();
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_is_canceling = false;
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return;
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return;
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} else if (roomScene.state === "responding") {
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} else if (roomScene.state === "responding") {
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const p = dashboard.pending_skill;
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const p = dashboard.pending_skill;
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@ -113,6 +119,8 @@ function doCancelButton() {
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dashboard.enableCards(roomScene.responding_card);
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dashboard.enableCards(roomScene.responding_card);
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dashboard.enableSkills(roomScene.responding_card);
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dashboard.enableSkills(roomScene.responding_card);
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}
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}
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_is_canceling = false;
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return;
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return;
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}
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}
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@ -121,9 +129,13 @@ function doCancelButton() {
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"luckcard", false
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"luckcard", false
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].join(","));
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].join(","));
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roomScene.state = "notactive";
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roomScene.state = "notactive";
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_is_canceling = false;
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return;
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return;
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}
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}
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replyToServer("__cancel");
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replyToServer("__cancel");
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_is_canceling = false;
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}
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}
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function replyToServer(jsonData) {
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function replyToServer(jsonData) {
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@ -934,37 +946,25 @@ callbacks["AskForCardChosen"] = (jsonData) => {
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// jsonData: [ int[] handcards, int[] equips, int[] delayedtricks,
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// jsonData: [ int[] handcards, int[] equips, int[] delayedtricks,
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// string reason ]
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// string reason ]
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const data = JSON.parse(jsonData);
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const data = JSON.parse(jsonData);
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const handcard_ids = data[0];
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const reason = data._reason;
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const equip_ids = data[1];
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const delayedTrick_ids = data[2];
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const reason = data[3];
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const handcards = [];
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const equips = [];
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const delayedTricks = [];
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handcard_ids.forEach(id => {
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const card_data = JSON.parse(Backend.callLuaFunction("GetCardData", [id]));
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handcards.push(card_data);
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});
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equip_ids.forEach(id => {
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const card_data = JSON.parse(Backend.callLuaFunction("GetCardData", [id]));
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equips.push(card_data);
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});
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delayedTrick_ids.forEach(id => {
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const card_data = JSON.parse(Backend.callLuaFunction("GetCardData", [id]));
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delayedTricks.push(card_data);
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});
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roomScene.promptText = Backend.translate("#AskForChooseCard")
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roomScene.promptText = Backend.translate("#AskForChooseCard")
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.arg(Backend.translate(reason));
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.arg(Backend.translate(reason));
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roomScene.state = "replying";
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roomScene.state = "replying";
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roomScene.popupBox.sourceComponent = Qt.createComponent("../RoomElement/PlayerCardBox.qml");
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roomScene.popupBox.sourceComponent = Qt.createComponent("../RoomElement/PlayerCardBox.qml");
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const box = roomScene.popupBox.item;
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const box = roomScene.popupBox.item;
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box.addHandcards(handcards);
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for (let d of data.card_data) {
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box.addEquips(equips);
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const arr = [];
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box.addDelayedTricks(delayedTricks);
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const ids = d[1];
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ids.forEach(id => {
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const card_data = JSON.parse(Backend.callLuaFunction("GetCardData", [id]));
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arr.push(card_data);
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});
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box.addCustomCards(d[0], arr);
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}
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roomScene.popupBox.moveToCenter();
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roomScene.popupBox.moveToCenter();
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box.cardSelected.connect(function(cid){
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box.cardSelected.connect(function(cid){
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replyToServer(cid);
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replyToServer(cid);
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@ -975,30 +975,9 @@ callbacks["AskForCardsChosen"] = (jsonData) => {
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// jsonData: [ int[] handcards, int[] equips, int[] delayedtricks,
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// jsonData: [ int[] handcards, int[] equips, int[] delayedtricks,
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// int min, int max, string reason ]
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// int min, int max, string reason ]
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const data = JSON.parse(jsonData);
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const data = JSON.parse(jsonData);
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const handcard_ids = data[0];
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const min = data._min;
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const equip_ids = data[1];
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const max = data._max;
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const delayedTrick_ids = data[2];
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const reason = data._reason;
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const min = data[3];
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const max = data[4];
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const reason = data[5];
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const handcards = [];
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const equips = [];
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const delayedTricks = [];
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handcard_ids.forEach(id => {
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const card_data = JSON.parse(Backend.callLuaFunction("GetCardData", [id]));
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handcards.push(card_data);
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});
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equip_ids.forEach(id => {
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const card_data = JSON.parse(Backend.callLuaFunction("GetCardData", [id]));
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equips.push(card_data);
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});
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delayedTrick_ids.forEach(id => {
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const card_data = JSON.parse(Backend.callLuaFunction("GetCardData", [id]));
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delayedTricks.push(card_data);
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});
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roomScene.promptText = Backend.translate("#AskForChooseCards")
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roomScene.promptText = Backend.translate("#AskForChooseCards")
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.arg(Backend.translate(reason)).arg(min).arg(max);
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.arg(Backend.translate(reason)).arg(min).arg(max);
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@ -1008,9 +987,17 @@ callbacks["AskForCardsChosen"] = (jsonData) => {
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box.multiChoose = true;
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box.multiChoose = true;
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box.min = min;
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box.min = min;
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box.max = max;
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box.max = max;
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box.addHandcards(handcards);
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for (let d of data.card_data) {
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box.addEquips(equips);
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const arr = [];
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box.addDelayedTricks(delayedTricks);
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const ids = d[1];
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ids.forEach(id => {
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const card_data = JSON.parse(Backend.callLuaFunction("GetCardData", [id]));
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arr.push(card_data);
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});
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box.addCustomCards(d[0], arr);
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}
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roomScene.popupBox.moveToCenter();
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roomScene.popupBox.moveToCenter();
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box.cardsSelected.connect((ids) => {
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box.cardsSelected.connect((ids) => {
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replyToServer(JSON.stringify(ids));
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replyToServer(JSON.stringify(ids));
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@ -1295,12 +1282,38 @@ callbacks["LogEvent"] = (jsonData) => {
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}
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}
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case "PlaySkillSound": {
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case "PlaySkillSound": {
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const skill = data.name;
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const skill = data.name;
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let extension = data.extension;
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// let extension = data.extension;
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if (!extension) {
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let extension;
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const data = JSON.parse(Backend.callLuaFunction("GetSkillData", [skill]));
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let path;
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extension = data.extension;
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let dat;
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// try main general
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if (data.general) {
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dat = JSON.parse(Backend.callLuaFunction("GetGeneralData", [data.general]));
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extension = dat.extension;
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path = "./packages/" + extension + "/audio/skill/" + skill + "_" + data.general;
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if (Backend.exists(path + ".mp3") || Backend.exists(path + "1.mp3")) {
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Backend.playSound(path, data.i);
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break;
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}
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}
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}
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Backend.playSound("./packages/" + extension + "/audio/skill/" + skill, data.i);
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// secondly try deputy general
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if (data.deputy) {
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dat = JSON.parse(Backend.callLuaFunction("GetGeneralData", [data.deputy]));
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extension = dat.extension;
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path = "./packages/" + extension + "/audio/skill/" + skill + "_" + data.deputy;
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if (Backend.exists(path + ".mp3") || Backend.exists(path + "1.mp3")) {
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Backend.playSound(path, data.i);
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break;
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}
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}
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// finally normal skill
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dat = JSON.parse(Backend.callLuaFunction("GetSkillData", [skill]));
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extension = dat.extension;
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path = "./packages/" + extension + "/audio/skill/" + skill;
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Backend.playSound(path, data.i);
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break;
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break;
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}
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}
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case "PlaySound": {
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case "PlaySound": {
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@ -377,7 +377,8 @@ RowLayout {
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function deactivateSkillButton() {
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function deactivateSkillButton() {
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for (let i = 0; i < skillButtons.count; i++) {
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for (let i = 0; i < skillButtons.count; i++) {
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skillButtons.itemAt(i).pressed = false;
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let item = skillButtons.itemAt(i);
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item.pressed = false;
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}
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}
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}
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}
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@ -10,8 +10,8 @@ GraphicsBox {
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title.text: root.multiChoose ? Backend.translate("$ChooseCards").arg(root.min).arg(root.max) : Backend.translate("$ChooseCard")
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title.text: root.multiChoose ? Backend.translate("$ChooseCards").arg(root.min).arg(root.max) : Backend.translate("$ChooseCard")
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// TODO: Adjust the UI design in case there are more than 7 cards
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// TODO: Adjust the UI design in case there are more than 7 cards
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width: 70 + Math.min(7, Math.max(1, handcards.count, equips.count, delayedTricks.count)) * 100
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width: 70 + 700
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height: 50 + (handcards.count > 0 ? 150 : 0) + (equips.count > 0 ? 150 : 0) + (delayedTricks.count > 0 ? 150 : 0)
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height: 50 + Math.min(cardView.contentHeight, 400) + (multiChoose ? 20 : 0)
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signal cardSelected(int cid)
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signal cardSelected(int cid)
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signal cardsSelected(var ids)
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signal cardsSelected(var ids)
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@ -21,39 +21,35 @@ GraphicsBox {
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property var selected_ids: []
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property var selected_ids: []
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ListModel {
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ListModel {
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id: handcards
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id: cardModel
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}
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}
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ListModel {
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ListView {
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id: equips
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id: cardView
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}
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ListModel {
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id: delayedTricks
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}
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ColumnLayout {
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anchors.fill: parent
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anchors.fill: parent
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anchors.topMargin: 40
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anchors.topMargin: 40
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anchors.leftMargin: 20
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anchors.leftMargin: 20
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anchors.rightMargin: 20
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anchors.rightMargin: 20
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anchors.bottomMargin: 20
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anchors.bottomMargin: 20
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spacing: 20
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model: cardModel
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clip: true
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Row {
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delegate: RowLayout {
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height: 130
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spacing: 15
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spacing: 15
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visible: handcards.count > 0
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visible: areaCards.count > 0
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Rectangle {
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Rectangle {
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border.color: "#A6967A"
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border.color: "#A6967A"
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radius: 5
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radius: 5
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color: "transparent"
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color: "transparent"
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width: 18
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width: 18
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height: parent.height
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height: 130
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Layout.alignment: Qt.AlignTop
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Text {
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Text {
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color: "#E4D5A0"
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color: "#E4D5A0"
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text: Backend.translate("$Hand")
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text: Backend.translate(areaName)
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anchors.fill: parent
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anchors.fill: parent
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wrapMode: Text.WrapAnywhere
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wrapMode: Text.WrapAnywhere
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verticalAlignment: Text.AlignVCenter
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verticalAlignment: Text.AlignVCenter
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@ -62,10 +58,10 @@ GraphicsBox {
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}
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}
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}
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}
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Row {
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GridLayout {
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spacing: 7
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columns: 7
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Repeater {
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Repeater {
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model: handcards
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model: areaCards
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CardItem {
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CardItem {
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cid: model.cid
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cid: model.cid
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@ -82,147 +78,50 @@ GraphicsBox {
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}
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}
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onSelectedChanged: {
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onSelectedChanged: {
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if (selected) {
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if (selected) {
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origY = origY - 20;
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virt_name = "$Selected";
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root.selected_ids.push(cid);
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} else {
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} else {
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origY = origY + 20;
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virt_name = "";
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root.selected_ids.splice(root.selected_ids.indexOf(cid), 1);
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}
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}
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origX = x;
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goBack(true);
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root.selected_ids = root.selected_ids;
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root.selected_ids = root.selected_ids;
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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Row {
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MetroButton {
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height: 130
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anchors.bottom: parent.bottom
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spacing: 15
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text: Backend.translate("OK")
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visible: equips.count > 0
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visible: root.multiChoose
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enabled: root.selected_ids.length <= root.max && root.selected_ids.length >= root.min
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Rectangle {
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onClicked: root.cardsSelected(root.selected_ids)
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border.color: "#A6967A"
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radius: 5
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color: "transparent"
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width: 18
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height: parent.height
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Text {
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color: "#E4D5A0"
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text: Backend.translate("$Equip")
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anchors.fill: parent
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wrapMode: Text.WrapAnywhere
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verticalAlignment: Text.AlignVCenter
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horizontalAlignment: Text.AlignHCenter
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font.pixelSize: 15
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}
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}
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Row {
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spacing: 7
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Repeater {
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model: equips
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CardItem {
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cid: model.cid
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name: model.name
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suit: model.suit
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number: model.number
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autoBack: false
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selectable: true
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onClicked: {
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if (!root.multiChoose) {
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root.cardSelected(cid);
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}
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}
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onSelectedChanged: {
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if (selected) {
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origY = origY - 20;
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root.selected_ids.push(cid);
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} else {
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origY = origY + 20;
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root.selected_ids.splice(root.selected_ids.indexOf(cid));
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}
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|
||||||
origX = x;
|
|
||||||
goBack(true);
|
|
||||||
root.selected_ids = root.selected_ids;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
Row {
|
|
||||||
height: 130
|
|
||||||
spacing: 15
|
|
||||||
visible: delayedTricks.count > 0
|
|
||||||
|
|
||||||
Rectangle {
|
|
||||||
border.color: "#A6967A"
|
|
||||||
radius: 5
|
|
||||||
color: "transparent"
|
|
||||||
width: 18
|
|
||||||
height: parent.height
|
|
||||||
|
|
||||||
Text {
|
|
||||||
color: "#E4D5A0"
|
|
||||||
text: Backend.translate("$Judge")
|
|
||||||
anchors.fill: parent
|
|
||||||
wrapMode: Text.WrapAnywhere
|
|
||||||
verticalAlignment: Text.AlignVCenter
|
|
||||||
horizontalAlignment: Text.AlignHCenter
|
|
||||||
font.pixelSize: 15
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
Row {
|
|
||||||
spacing: 7
|
|
||||||
Repeater {
|
|
||||||
model: delayedTricks
|
|
||||||
|
|
||||||
CardItem {
|
|
||||||
cid: model.cid
|
|
||||||
name: model.name
|
|
||||||
suit: model.suit
|
|
||||||
number: model.number
|
|
||||||
autoBack: false
|
|
||||||
selectable: true
|
|
||||||
onClicked: {
|
|
||||||
if (!root.multiChoose) {
|
|
||||||
root.cardSelected(cid);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
onSelectedChanged: {
|
|
||||||
if (selected) {
|
|
||||||
origY = origY - 20;
|
|
||||||
root.selected_ids.push(cid);
|
|
||||||
} else {
|
|
||||||
origY = origY + 20;
|
|
||||||
root.selected_ids.splice(root.selected_ids.indexOf(cid));
|
|
||||||
}
|
|
||||||
origX = x;
|
|
||||||
goBack(true);
|
|
||||||
root.selected_ids = root.selected_ids;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
MetroButton {
|
|
||||||
text: Backend.translate("OK")
|
|
||||||
visible: root.multiChoose
|
|
||||||
enabled: root.selected_ids.length <= root.max && root.selected_ids.length >= root.min
|
|
||||||
onClicked: root.cardsSelected(root.selected_ids)
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
onCardSelected: finished();
|
onCardSelected: finished();
|
||||||
|
|
||||||
function addHandcards(cards)
|
function findAreaModel(name) {
|
||||||
{
|
let ret;
|
||||||
|
for (let i = 0; i < cardModel.count; i++) {
|
||||||
|
let item = cardModel.get(i);
|
||||||
|
if (item.areaName == name) {
|
||||||
|
ret = item;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (!ret) {
|
||||||
|
ret = {
|
||||||
|
areaName: name,
|
||||||
|
areaCards: [],
|
||||||
|
}
|
||||||
|
cardModel.append(ret);
|
||||||
|
ret = findAreaModel(name);
|
||||||
|
}
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
|
||||||
|
function addHandcards(cards) {
|
||||||
|
let handcards = findAreaModel('$Hand').areaCards;
|
||||||
if (cards instanceof Array) {
|
if (cards instanceof Array) {
|
||||||
for (let i = 0; i < cards.length; i++)
|
for (let i = 0; i < cards.length; i++)
|
||||||
handcards.append(cards[i]);
|
handcards.append(cards[i]);
|
||||||
|
@ -233,6 +132,7 @@ GraphicsBox {
|
||||||
|
|
||||||
function addEquips(cards)
|
function addEquips(cards)
|
||||||
{
|
{
|
||||||
|
let equips = findAreaModel('$Equip').areaCards;
|
||||||
if (cards instanceof Array) {
|
if (cards instanceof Array) {
|
||||||
for (let i = 0; i < cards.length; i++)
|
for (let i = 0; i < cards.length; i++)
|
||||||
equips.append(cards[i]);
|
equips.append(cards[i]);
|
||||||
|
@ -243,6 +143,7 @@ GraphicsBox {
|
||||||
|
|
||||||
function addDelayedTricks(cards)
|
function addDelayedTricks(cards)
|
||||||
{
|
{
|
||||||
|
let delayedTricks = findAreaModel('$Judge').areaCards;
|
||||||
if (cards instanceof Array) {
|
if (cards instanceof Array) {
|
||||||
for (let i = 0; i < cards.length; i++)
|
for (let i = 0; i < cards.length; i++)
|
||||||
delayedTricks.append(cards[i]);
|
delayedTricks.append(cards[i]);
|
||||||
|
@ -250,4 +151,14 @@ GraphicsBox {
|
||||||
delayedTricks.append(cards);
|
delayedTricks.append(cards);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function addCustomCards(name, cards) {
|
||||||
|
let area = findAreaModel(name).areaCards;
|
||||||
|
if (cards instanceof Array) {
|
||||||
|
for (let i = 0; i < cards.length; i++)
|
||||||
|
area.append(cards[i]);
|
||||||
|
} else {
|
||||||
|
area.append(cards);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -132,7 +132,7 @@ function getRolePic(role) {
|
||||||
} else {
|
} else {
|
||||||
for (let dir of Backend.ls(AppPath + "/packages/")) {
|
for (let dir of Backend.ls(AppPath + "/packages/")) {
|
||||||
if (dir.endsWith(".disabled")) continue;
|
if (dir.endsWith(".disabled")) continue;
|
||||||
path = AppPath + "/packages/" + dir + "/image/role/" + name + ".png";
|
path = AppPath + "/packages/" + dir + "/image/role/" + role + ".png";
|
||||||
if (Backend.exists(path)) return path;
|
if (Backend.exists(path)) return path;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -261,6 +261,10 @@ fk.client_callback["EnterRoom"] = function(jsonData)
|
||||||
local data = _data[3]
|
local data = _data[3]
|
||||||
ClientInstance.enter_room_data = jsonData;
|
ClientInstance.enter_room_data = jsonData;
|
||||||
ClientInstance.room_settings = data
|
ClientInstance.room_settings = data
|
||||||
|
table.insertTableIfNeed(
|
||||||
|
data.disabledPack,
|
||||||
|
Fk.game_mode_disabled[data.gameMode]
|
||||||
|
)
|
||||||
ClientInstance.disabled_packs = data.disabledPack
|
ClientInstance.disabled_packs = data.disabledPack
|
||||||
ClientInstance.disabled_generals = data.disabledGenerals
|
ClientInstance.disabled_generals = data.disabledGenerals
|
||||||
ClientInstance:notifyUI("EnterRoom", jsonData)
|
ClientInstance:notifyUI("EnterRoom", jsonData)
|
||||||
|
@ -371,19 +375,28 @@ fk.client_callback["AskForCardChosen"] = function(jsonData)
|
||||||
local hand = target.player_cards[Player.Hand]
|
local hand = target.player_cards[Player.Hand]
|
||||||
local equip = target.player_cards[Player.Equip]
|
local equip = target.player_cards[Player.Equip]
|
||||||
local judge = target.player_cards[Player.Judge]
|
local judge = target.player_cards[Player.Judge]
|
||||||
if not string.find(flag, "h") then
|
|
||||||
hand = {}
|
local ui_data = flag
|
||||||
elseif target.id ~= Self.id then
|
if type(flag) == "string" then
|
||||||
-- FIXME: can not see other's handcard
|
if not string.find(flag, "h") then
|
||||||
hand = table.map(hand, function() return -1 end)
|
hand = {}
|
||||||
|
end
|
||||||
|
if not string.find(flag, "e") then
|
||||||
|
equip = {}
|
||||||
|
end
|
||||||
|
if not string.find(flag, "j") then
|
||||||
|
judge = {}
|
||||||
|
end
|
||||||
|
ui_data = {
|
||||||
|
_reason = reason,
|
||||||
|
card_data = {},
|
||||||
|
}
|
||||||
|
if #hand ~= 0 then table.insert(ui_data.card_data, { "$Hand", hand }) end
|
||||||
|
if #equip ~= 0 then table.insert(ui_data.card_data, { "$Equip", equip }) end
|
||||||
|
if #judge ~= 0 then table.insert(ui_data.card_data, { "$Judge", judge }) end
|
||||||
|
else
|
||||||
|
ui_data._reason = reason
|
||||||
end
|
end
|
||||||
if not string.find(flag, "e") then
|
|
||||||
equip = {}
|
|
||||||
end
|
|
||||||
if not string.find(flag, "j") then
|
|
||||||
judge = {}
|
|
||||||
end
|
|
||||||
local ui_data = {hand, equip, judge, reason}
|
|
||||||
ClientInstance:notifyUI("AskForCardChosen", json.encode(ui_data))
|
ClientInstance:notifyUI("AskForCardChosen", json.encode(ui_data))
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -395,16 +408,32 @@ fk.client_callback["AskForCardsChosen"] = function(jsonData)
|
||||||
local hand = target.player_cards[Player.Hand]
|
local hand = target.player_cards[Player.Hand]
|
||||||
local equip = target.player_cards[Player.Equip]
|
local equip = target.player_cards[Player.Equip]
|
||||||
local judge = target.player_cards[Player.Judge]
|
local judge = target.player_cards[Player.Judge]
|
||||||
if not string.find(flag, "h") then
|
|
||||||
hand = {}
|
local ui_data = flag
|
||||||
|
if type(flag) == "string" then
|
||||||
|
if not string.find(flag, "h") then
|
||||||
|
hand = {}
|
||||||
|
end
|
||||||
|
if not string.find(flag, "e") then
|
||||||
|
equip = {}
|
||||||
|
end
|
||||||
|
if not string.find(flag, "j") then
|
||||||
|
judge = {}
|
||||||
|
end
|
||||||
|
ui_data = {
|
||||||
|
_min = min,
|
||||||
|
_max = max,
|
||||||
|
_reason = reason,
|
||||||
|
card_data = {}
|
||||||
|
}
|
||||||
|
if #hand ~= 0 then table.insert(ui_data.card_data, { "$Hand", hand }) end
|
||||||
|
if #equip ~= 0 then table.insert(ui_data.card_data, { "$Equip", equip }) end
|
||||||
|
if #judge ~= 0 then table.insert(ui_data.card_data, { "$Judge", judge }) end
|
||||||
|
else
|
||||||
|
ui_data._min = min
|
||||||
|
ui_data._max = max
|
||||||
|
ui_data._reason = reason
|
||||||
end
|
end
|
||||||
if not string.find(flag, "e") then
|
|
||||||
equip = {}
|
|
||||||
end
|
|
||||||
if not string.find(flag, "j") then
|
|
||||||
judge = {}
|
|
||||||
end
|
|
||||||
local ui_data = {hand, equip, judge, min, max, reason}
|
|
||||||
ClientInstance:notifyUI("AskForCardsChosen", json.encode(ui_data))
|
ClientInstance:notifyUI("AskForCardsChosen", json.encode(ui_data))
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
|
@ -224,6 +224,7 @@ FreeKill使用的是libgit2的C API,与此同时使用Git完成拓展包的下
|
||||||
["$Hand"] = "手牌区",
|
["$Hand"] = "手牌区",
|
||||||
["$Equip"] = "装备区",
|
["$Equip"] = "装备区",
|
||||||
["$Judge"] = "判定区",
|
["$Judge"] = "判定区",
|
||||||
|
['$Selected'] = "已选择",
|
||||||
["#AskForUseActiveSkill"] = "请使用技能 %1",
|
["#AskForUseActiveSkill"] = "请使用技能 %1",
|
||||||
["#AskForUseCard"] = "请使用卡牌 %1",
|
["#AskForUseCard"] = "请使用卡牌 %1",
|
||||||
["#AskForResponseCard"] = "请打出卡牌 %1",
|
["#AskForResponseCard"] = "请打出卡牌 %1",
|
||||||
|
|
|
@ -143,8 +143,6 @@ function Card:clone(suit, number)
|
||||||
local newCard = self.class:new(self.name, suit, number)
|
local newCard = self.class:new(self.name, suit, number)
|
||||||
newCard.skill = self.skill
|
newCard.skill = self.skill
|
||||||
newCard.special_skills = self.special_skills
|
newCard.special_skills = self.special_skills
|
||||||
newCard.equip_skill = self.equip_skill
|
|
||||||
newCard.attack_range = self.attack_range
|
|
||||||
newCard.is_damage_card = self.is_damage_card
|
newCard.is_damage_card = self.is_damage_card
|
||||||
newCard.multiple_targets = self.multiple_targets
|
newCard.multiple_targets = self.multiple_targets
|
||||||
newCard.is_derived = self.is_derived
|
newCard.is_derived = self.is_derived
|
||||||
|
|
|
@ -26,7 +26,16 @@ function EquipCard:onUninstall(room, player)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function EquipCard:clone(suit, number)
|
||||||
|
local ret = Card.clone(self, suit, number)
|
||||||
|
ret.equip_skill = self.equip_skill
|
||||||
|
ret.onInstall = self.onInstall
|
||||||
|
ret.onUninstall = self.onUninstall
|
||||||
|
return ret
|
||||||
|
end
|
||||||
|
|
||||||
---@class Weapon : EquipCard
|
---@class Weapon : EquipCard
|
||||||
|
---@field public attack_range integer
|
||||||
local Weapon = EquipCard:subclass("Weapon")
|
local Weapon = EquipCard:subclass("Weapon")
|
||||||
|
|
||||||
function Weapon:initialize(name, suit, number, attackRange)
|
function Weapon:initialize(name, suit, number, attackRange)
|
||||||
|
@ -35,6 +44,12 @@ function Weapon:initialize(name, suit, number, attackRange)
|
||||||
self.attack_range = attackRange or 1
|
self.attack_range = attackRange or 1
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function Weapon:clone(suit, number)
|
||||||
|
local ret = EquipCard.clone(self, suit, number)
|
||||||
|
ret.attack_range = self.attack_range
|
||||||
|
return ret
|
||||||
|
end
|
||||||
|
|
||||||
---@class Armor : EquipCard
|
---@class Armor : EquipCard
|
||||||
local Armor = EquipCard:subclass("armor")
|
local Armor = EquipCard:subclass("armor")
|
||||||
|
|
||||||
|
|
|
@ -24,6 +24,7 @@
|
||||||
---@field public currentResponseReason string @ 要求用牌的原因(如濒死,被特定牌指定,使用特定技能···)
|
---@field public currentResponseReason string @ 要求用牌的原因(如濒死,被特定牌指定,使用特定技能···)
|
||||||
---@field public filtered_cards table<integer, Card> @ 被锁视技影响的卡牌
|
---@field public filtered_cards table<integer, Card> @ 被锁视技影响的卡牌
|
||||||
---@field public printed_cards table<integer, Card> @ 被某些房间现场打印的卡牌,id都是负数且从-2开始
|
---@field public printed_cards table<integer, Card> @ 被某些房间现场打印的卡牌,id都是负数且从-2开始
|
||||||
|
---@field private _custom_events any[] @ 自定义事件列表
|
||||||
local Engine = class("Engine")
|
local Engine = class("Engine")
|
||||||
|
|
||||||
--- Engine的构造函数。
|
--- Engine的构造函数。
|
||||||
|
@ -53,6 +54,7 @@ function Engine:initialize()
|
||||||
self.game_modes = {}
|
self.game_modes = {}
|
||||||
self.game_mode_disabled = {}
|
self.game_mode_disabled = {}
|
||||||
self.kingdoms = {}
|
self.kingdoms = {}
|
||||||
|
self._custom_events = {}
|
||||||
|
|
||||||
self:loadPackages()
|
self:loadPackages()
|
||||||
self:loadDisabled()
|
self:loadDisabled()
|
||||||
|
@ -247,8 +249,10 @@ end
|
||||||
|
|
||||||
local function canUseGeneral(g)
|
local function canUseGeneral(g)
|
||||||
local r = Fk:currentRoom()
|
local r = Fk:currentRoom()
|
||||||
return not table.contains(r.disabled_packs, Fk.generals[g].package.name) and
|
local general = Fk.generals[g]
|
||||||
not table.contains(r.disabled_generals, g) and not g.hidden and not g.total_hidden
|
if not general then return false end
|
||||||
|
return not table.contains(r.disabled_packs, general.package.name) and
|
||||||
|
not table.contains(r.disabled_generals, g) and not general.hidden and not general.total_hidden
|
||||||
end
|
end
|
||||||
|
|
||||||
--- 根据武将名称,获取它的同名武将。
|
--- 根据武将名称,获取它的同名武将。
|
||||||
|
@ -323,6 +327,10 @@ function Engine:addGameMode(game_mode)
|
||||||
self.game_modes[game_mode.name] = game_mode
|
self.game_modes[game_mode.name] = game_mode
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function Engine:addGameEvent(name, pfunc, mfunc, cfunc, efunc)
|
||||||
|
table.insert(self._custom_events, { name = name, p = pfunc, m = mfunc, c = cfunc, e = efunc })
|
||||||
|
end
|
||||||
|
|
||||||
--- 从已经开启的拓展包中,随机选出若干名武将。
|
--- 从已经开启的拓展包中,随机选出若干名武将。
|
||||||
---
|
---
|
||||||
--- 对于同名武将不会重复选取。
|
--- 对于同名武将不会重复选取。
|
||||||
|
@ -440,7 +448,7 @@ function Engine:filterCard(id, player, data)
|
||||||
_card.skillName = f.name
|
_card.skillName = f.name
|
||||||
if modify and RoomInstance then
|
if modify and RoomInstance then
|
||||||
if not f.mute then
|
if not f.mute then
|
||||||
RoomInstance:broadcastSkillInvoke(f.name)
|
player:broadcastSkillInvoke(f.name)
|
||||||
end
|
end
|
||||||
RoomInstance:doAnimate("InvokeSkill", {
|
RoomInstance:doAnimate("InvokeSkill", {
|
||||||
name = f.name,
|
name = f.name,
|
||||||
|
|
|
@ -44,6 +44,14 @@ dofile "lua/server/events/pindian.lua"
|
||||||
-- TODO: fix this
|
-- TODO: fix this
|
||||||
GameEvent.BreakEvent = 999
|
GameEvent.BreakEvent = 999
|
||||||
|
|
||||||
|
for _, l in ipairs(Fk._custom_events) do
|
||||||
|
local name, p, m, c, e = l.name, l.p, l.m, l.c, l.e
|
||||||
|
GameEvent.prepare_funcs[name] = p
|
||||||
|
GameEvent.functions[name] = m
|
||||||
|
GameEvent.cleaners[name] = c
|
||||||
|
GameEvent.exit_funcs[name] = e
|
||||||
|
end
|
||||||
|
|
||||||
local eventTranslations = {
|
local eventTranslations = {
|
||||||
[GameEvent.ChangeHp] = "GameEvent.ChangeHp",
|
[GameEvent.ChangeHp] = "GameEvent.ChangeHp",
|
||||||
[GameEvent.Damage] = "GameEvent.Damage",
|
[GameEvent.Damage] = "GameEvent.Damage",
|
||||||
|
@ -68,5 +76,7 @@ local eventTranslations = {
|
||||||
}
|
}
|
||||||
|
|
||||||
function GameEvent.static:translate(id)
|
function GameEvent.static:translate(id)
|
||||||
return eventTranslations[id]
|
local ret = eventTranslations[id]
|
||||||
|
if not ret then ret = id end
|
||||||
|
return ret
|
||||||
end
|
end
|
||||||
|
|
|
@ -187,7 +187,7 @@ function GameEvent:clear()
|
||||||
local logic = RoomInstance.logic
|
local logic = RoomInstance.logic
|
||||||
local end_id = logic.current_event_id + 1
|
local end_id = logic.current_event_id + 1
|
||||||
if self.id ~= end_id - 1 then
|
if self.id ~= end_id - 1 then
|
||||||
logic.all_game_events[end_id] = -self.event
|
logic.all_game_events[end_id] = self.event
|
||||||
logic.current_event_id = end_id
|
logic.current_event_id = end_id
|
||||||
self.end_id = end_id
|
self.end_id = end_id
|
||||||
else
|
else
|
||||||
|
|
|
@ -494,7 +494,7 @@ function GameLogic:dumpAllEvents(from, to)
|
||||||
local tab = " "
|
local tab = " "
|
||||||
for i = from, to, 1 do
|
for i = from, to, 1 do
|
||||||
local v = self.all_game_events[i]
|
local v = self.all_game_events[i]
|
||||||
if type(v) == "number" then
|
if type(v) ~= "table" then
|
||||||
indent = math.max(indent - 1, 0)
|
indent = math.max(indent - 1, 0)
|
||||||
-- v = "End"
|
-- v = "End"
|
||||||
-- print(tab:rep(indent) .. string.format("#%d: %s", i, v))
|
-- print(tab:rep(indent) .. string.format("#%d: %s", i, v))
|
||||||
|
|
|
@ -934,9 +934,10 @@ function Room:sendLogEvent(type, data, players)
|
||||||
end
|
end
|
||||||
|
|
||||||
--- 播放技能的语音。
|
--- 播放技能的语音。
|
||||||
---@param skill_name string @ 技能名
|
---@param skill_name nil @ 技能名
|
||||||
---@param index integer | nil @ 语音编号,默认为-1(也就是随机播放)
|
---@param index integer | nil @ 语音编号,默认为-1(也就是随机播放)
|
||||||
function Room:broadcastSkillInvoke(skill_name, index)
|
function Room:broadcastSkillInvoke(skill_name, index)
|
||||||
|
print 'Room:broadcastSkillInvoke deprecated; use SPlayer:broadcastSkillInvoke'
|
||||||
index = index or -1
|
index = index or -1
|
||||||
self:sendLogEvent("PlaySkillSound", {
|
self:sendLogEvent("PlaySkillSound", {
|
||||||
name = skill_name,
|
name = skill_name,
|
||||||
|
@ -1361,7 +1362,7 @@ end
|
||||||
--- 询问chooser,选择target的一张牌。
|
--- 询问chooser,选择target的一张牌。
|
||||||
---@param chooser ServerPlayer @ 要被询问的人
|
---@param chooser ServerPlayer @ 要被询问的人
|
||||||
---@param target ServerPlayer @ 被选牌的人
|
---@param target ServerPlayer @ 被选牌的人
|
||||||
---@param flag string @ 用"hej"三个字母的组合表示能选择哪些区域, h 手牌区, e - 装备区, j - 判定区
|
---@param flag any @ 用"hej"三个字母的组合表示能选择哪些区域, h 手牌区, e - 装备区, j - 判定区
|
||||||
---@param reason string @ 原因,一般是技能名
|
---@param reason string @ 原因,一般是技能名
|
||||||
---@return integer @ 选择的卡牌id
|
---@return integer @ 选择的卡牌id
|
||||||
function Room:askForCardChosen(chooser, target, flag, reason)
|
function Room:askForCardChosen(chooser, target, flag, reason)
|
||||||
|
@ -1372,10 +1373,18 @@ function Room:askForCardChosen(chooser, target, flag, reason)
|
||||||
|
|
||||||
if result == "" then
|
if result == "" then
|
||||||
local areas = {}
|
local areas = {}
|
||||||
if string.find(flag, "h") then table.insert(areas, Player.Hand) end
|
local handcards
|
||||||
if string.find(flag, "e") then table.insert(areas, Player.Equip) end
|
if type(flag) == "string" then
|
||||||
if string.find(flag, "j") then table.insert(areas, Player.Judge) end
|
if string.find(flag, "h") then table.insert(areas, Player.Hand) end
|
||||||
local handcards = target:getCardIds(areas)
|
if string.find(flag, "e") then table.insert(areas, Player.Equip) end
|
||||||
|
if string.find(flag, "j") then table.insert(areas, Player.Judge) end
|
||||||
|
handcards = target:getCardIds(areas)
|
||||||
|
else
|
||||||
|
handcards = {}
|
||||||
|
for _, t in ipairs(flag.card_data) do
|
||||||
|
table.insertTable(handcards, t[2])
|
||||||
|
end
|
||||||
|
end
|
||||||
if #handcards == 0 then return end
|
if #handcards == 0 then return end
|
||||||
result = handcards[math.random(1, #handcards)]
|
result = handcards[math.random(1, #handcards)]
|
||||||
else
|
else
|
||||||
|
@ -1397,7 +1406,7 @@ end
|
||||||
---@param target ServerPlayer @ 被选牌的人
|
---@param target ServerPlayer @ 被选牌的人
|
||||||
---@param min integer @ 最小选牌数
|
---@param min integer @ 最小选牌数
|
||||||
---@param max integer @ 最大选牌数
|
---@param max integer @ 最大选牌数
|
||||||
---@param flag string @ 用"hej"三个字母的组合表示能选择哪些区域, h 手牌区, e - 装备区, j - 判定区
|
---@param flag any @ 用"hej"三个字母的组合表示能选择哪些区域, h 手牌区, e - 装备区, j - 判定区
|
||||||
---@param reason string @ 原因,一般是技能名
|
---@param reason string @ 原因,一般是技能名
|
||||||
---@return integer[] @ 选择的id
|
---@return integer[] @ 选择的id
|
||||||
function Room:askForCardsChosen(chooser, target, min, max, flag, reason)
|
function Room:askForCardsChosen(chooser, target, min, max, flag, reason)
|
||||||
|
@ -1415,10 +1424,18 @@ function Room:askForCardsChosen(chooser, target, min, max, flag, reason)
|
||||||
ret = json.decode(result)
|
ret = json.decode(result)
|
||||||
else
|
else
|
||||||
local areas = {}
|
local areas = {}
|
||||||
if string.find(flag, "h") then table.insert(areas, Player.Hand) end
|
local handcards
|
||||||
if string.find(flag, "e") then table.insert(areas, Player.Equip) end
|
if type(flag) == "string" then
|
||||||
if string.find(flag, "j") then table.insert(areas, Player.Judge) end
|
if string.find(flag, "h") then table.insert(areas, Player.Hand) end
|
||||||
local handcards = target:getCardIds(areas)
|
if string.find(flag, "e") then table.insert(areas, Player.Equip) end
|
||||||
|
if string.find(flag, "j") then table.insert(areas, Player.Judge) end
|
||||||
|
handcards = target:getCardIds(areas)
|
||||||
|
else
|
||||||
|
handcards = {}
|
||||||
|
for _, t in ipairs(flag.card_data) do
|
||||||
|
table.insertTable(handcards, t[2])
|
||||||
|
end
|
||||||
|
end
|
||||||
if #handcards == 0 then return {} end
|
if #handcards == 0 then return {} end
|
||||||
ret = table.random(handcards, math.min(min, #handcards))
|
ret = table.random(handcards, math.min(min, #handcards))
|
||||||
end
|
end
|
||||||
|
@ -3020,7 +3037,7 @@ function Room:useSkill(player, skill, effect_cb)
|
||||||
self:broadcastPlaySound(soundName)
|
self:broadcastPlaySound(soundName)
|
||||||
self:setEmotion(player, pkgPath .. "/image/anim/" .. equip.name)
|
self:setEmotion(player, pkgPath .. "/image/anim/" .. equip.name)
|
||||||
else
|
else
|
||||||
self:broadcastSkillInvoke(skill.name)
|
player:broadcastSkillInvoke(skill.name)
|
||||||
self:notifySkillInvoked(player, skill.name)
|
self:notifySkillInvoked(player, skill.name)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
|
@ -716,6 +716,20 @@ function ServerPlayer:pindian(tos, skillName, initialCard)
|
||||||
return pindianData
|
return pindianData
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- 播放技能的语音。
|
||||||
|
---@param skill_name string @ 技能名
|
||||||
|
---@param index integer | nil @ 语音编号,默认为-1(也就是随机播放)
|
||||||
|
function ServerPlayer:broadcastSkillInvoke(skill_name, index)
|
||||||
|
print 'Room:broadcastSkillInvoke deprecated; use SPlayer:broadcastSkillInvoke'
|
||||||
|
index = index or -1
|
||||||
|
self.room:sendLogEvent("PlaySkillSound", {
|
||||||
|
name = skill_name,
|
||||||
|
i = index,
|
||||||
|
general = self.general,
|
||||||
|
deputy = self.deputyGeneral,
|
||||||
|
})
|
||||||
|
end
|
||||||
|
|
||||||
-- Hegemony func
|
-- Hegemony func
|
||||||
|
|
||||||
---@param skill Skill
|
---@param skill Skill
|
||||||
|
|
|
@ -231,7 +231,7 @@ local luoyi_trigger = fk.CreateTriggerSkill{
|
||||||
end,
|
end,
|
||||||
on_use = function(self, event, target, player, data)
|
on_use = function(self, event, target, player, data)
|
||||||
local room = player.room
|
local room = player.room
|
||||||
room:broadcastSkillInvoke("luoyi")
|
player:broadcastSkillInvoke("luoyi")
|
||||||
room:notifySkillInvoked(player, "luoyi")
|
room:notifySkillInvoked(player, "luoyi")
|
||||||
data.damage = data.damage + 1
|
data.damage = data.damage + 1
|
||||||
end,
|
end,
|
||||||
|
@ -540,7 +540,7 @@ local paoxiaoAudio = fk.CreateTriggerSkill{
|
||||||
player:usedCardTimes("slash") > 1
|
player:usedCardTimes("slash") > 1
|
||||||
end,
|
end,
|
||||||
on_refresh = function(self, event, target, player, data)
|
on_refresh = function(self, event, target, player, data)
|
||||||
player.room:broadcastSkillInvoke("paoxiao")
|
player:broadcastSkillInvoke("paoxiao")
|
||||||
player.room:doAnimate("InvokeSkill", {
|
player.room:doAnimate("InvokeSkill", {
|
||||||
name = "paoxiao",
|
name = "paoxiao",
|
||||||
player = player.id,
|
player = player.id,
|
||||||
|
@ -592,7 +592,7 @@ local kongchengAudio = fk.CreateTriggerSkill{
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
on_refresh = function(self, event, target, player, data)
|
on_refresh = function(self, event, target, player, data)
|
||||||
player.room:broadcastSkillInvoke("kongcheng")
|
player:broadcastSkillInvoke("kongcheng")
|
||||||
player.room:notifySkillInvoked(player, "kongcheng", "defensive")
|
player.room:notifySkillInvoked(player, "kongcheng", "defensive")
|
||||||
end,
|
end,
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue