From 5a30c6908530bd75945ee4b30630659e77fd1d4c Mon Sep 17 00:00:00 2001 From: deepskybird <32931830+deepskybird@users.noreply.github.com> Date: Sat, 3 Jun 2023 23:59:04 +0800 Subject: [PATCH] =?UTF-8?q?player=5Fdoc=E6=9B=B4=E6=96=B0=20(#168)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 更新文档注释,还请各位查阅。 Co-authored-by: YWSC120 <111111@163.com> --- lua/core/card.lua | 35 +++++++++++++++++++---------------- lua/core/engine.lua | 4 ++-- lua/core/general.lua | 1 + lua/core/player.lua | 19 ++++++++++++------- lua/core/skill.lua | 5 ++++- 5 files changed, 38 insertions(+), 26 deletions(-) diff --git a/lua/core/card.lua b/lua/core/card.lua index 88118f8f..973392ee 100644 --- a/lua/core/card.lua +++ b/lua/core/card.lua @@ -16,13 +16,13 @@ ---@field public sub_type CardSubtype @ 卡牌的子种类(例如延时锦囊牌、武器、防具等) ---@field public area CardArea @ 卡牌所在区域(例如手牌区,判定区,装备区,牌堆,弃牌堆···) ---@field public mark table @ 当前拥有的所有标记,用烂了 ----@field public subcards integer[] ----@field public skillName string @ for virtual cards ----@field public skillNames string[] ----@field public skill Skill ----@field public special_skills string[] | nil ----@field public is_damage_card boolean ----@field public is_derived boolean|null +---@field public subcards integer[] @ 子卡ID表 +---@field public skillName string @ 虚拟牌的技能名 for virtual cards +---@field public skillNames string[] @ 虚拟牌的技能名们(一张虚拟牌可能有多个技能名,如芳魂、龙胆、朱雀羽扇) +---@field public skill Skill @ 技能(用于实现卡牌效果) +---@field public special_skills string[] | nil @ 衍生技能,如重铸 +---@field public is_damage_card boolean @ 是否为会造成伤害的牌 +---@field public is_derived boolean|null @ 判断是否为衍生牌 local Card = class("Card") ---@alias Suit integer @@ -336,9 +336,10 @@ function Card:getMarkNames() return ret end ----@param anotherCard Card ----@param diff boolean ----@return boolean +--- 比较两张卡牌的花色是否相同 +---@param anotherCard Card @ 另一张卡牌 +---@param diff boolean @ 比较二者相同还是不同 +---@return boolean 返回比较结果 function Card:compareSuitWith(anotherCard, diff) if self ~= anotherCard and table.contains({ self.suit, anotherCard.suit }, Card.NoSuit) then return false @@ -351,9 +352,10 @@ function Card:compareSuitWith(anotherCard, diff) end end ----@param anotherCard Card ----@param diff boolean ----@return boolean +--- 比较两张卡牌的颜色是否相同 +---@param anotherCard Card @ 另一张卡牌 +---@param diff boolean @ 比较二者相同还是不同 +---@return boolean 返回比较结果 function Card:compareColorWith(anotherCard, diff) if self ~= anotherCard and table.contains({ self.color, anotherCard.color }, Card.NoColor) then return false @@ -366,9 +368,10 @@ function Card:compareColorWith(anotherCard, diff) end end ----@param anotherCard Card ----@param diff boolean ----@return boolean +--- 比较两张卡牌的点数是否相同 +---@param anotherCard Card @ 另一张卡牌 +---@param diff boolean @ 比较二者相同还是不同 +---@return boolean 返回比较结果 function Card:compareNumberWith(anotherCard, diff) if self ~= anotherCard and self.number < 1 or anotherCard.number < 1 then return false diff --git a/lua/core/engine.lua b/lua/core/engine.lua index e8d3c927..a86c1f71 100644 --- a/lua/core/engine.lua +++ b/lua/core/engine.lua @@ -20,8 +20,8 @@ ---@field public translations table> @ 翻译表 ---@field public game_modes table @ 所有游戏模式 ---@field public disabled_packs string[] @ 禁用的拓展包列表 ----@field public currentResponsePattern string ----@field public currentResponseReason string +---@field public currentResponsePattern string @ 要求用牌的种类(如要求用特定花色的桃···) +---@field public currentResponseReason string @ 要求用牌的原因(如濒死,被特定牌指定,使用特定技能···) local Engine = class("Engine") --- Engine的构造函数。 diff --git a/lua/core/general.lua b/lua/core/general.lua index 6725856f..1bb43d0a 100644 --- a/lua/core/general.lua +++ b/lua/core/general.lua @@ -82,6 +82,7 @@ function General:addRelatedSkill(skill) end end +--- 获取武将所有技能。 function General:getSkillNameList(include_lord) local ret = table.map(self.skills, Util.NameMapper) table.insertTable(ret, self.other_skills) diff --git a/lua/core/player.lua b/lua/core/player.lua index 6b4d3f4d..5ed8dd1b 100644 --- a/lua/core/player.lua +++ b/lua/core/player.lua @@ -692,8 +692,9 @@ function Player:getAllSkills() return ret end ----@param to Player ----@param card Card +--- 确认玩家是否可以对特定玩家使用特定牌。 +---@param to Player @ 特定玩家 +---@param card Card @ 特定牌 function Player:isProhibited(to, card) local r = Fk:currentRoom() local status_skills = r.status_skills[ProhibitSkill] or {} @@ -705,7 +706,8 @@ function Player:isProhibited(to, card) return false end ----@param card Card +--- 确认玩家是否可以使用特定牌。 +---@param card Card @ 特定的牌 function Player:prohibitUse(card) local status_skills = Fk:currentRoom().status_skills[ProhibitSkill] or {} for _, skill in ipairs(status_skills) do @@ -716,7 +718,8 @@ function Player:prohibitUse(card) return false end ----@param card Card +--- 确认玩家是否可以打出特定牌。 +---@param card Card @ 特定的牌 function Player:prohibitResponse(card) local status_skills = Fk:currentRoom().status_skills[ProhibitSkill] or {} for _, skill in ipairs(status_skills) do @@ -727,7 +730,8 @@ function Player:prohibitResponse(card) return false end ----@param card Card +--- 确认玩家是否可以弃置特定牌。 +---@param card Card @ 特定的牌 function Player:prohibitDiscard(card) local status_skills = Fk:currentRoom().status_skills[ProhibitSkill] or {} for _, skill in ipairs(status_skills) do @@ -743,8 +747,9 @@ fk.SwitchYang = 0 ---@field SwitchYin number @ 转换技状态阴 fk.SwitchYin = 1 ----@param skillName string ----@return number +--- 获取转换技状态 +---@param skillName string @ 技能名 +---@return number @ 转换技状态 function Player:getSwitchSkillState(skillName, afterUse) if afterUse then return self:getMark(MarkEnum.SwithSkillPreName .. skillName) < 1 and fk.SwitchYin or fk.SwitchYang diff --git a/lua/core/skill.lua b/lua/core/skill.lua index 4cc6e406..48aaaef1 100644 --- a/lua/core/skill.lua +++ b/lua/core/skill.lua @@ -12,7 +12,7 @@ ---@field public anim_type string @ 技能类型定义 ---@field public related_skills Skill[] @ 和本技能相关的其他技能,有时候一个技能实际上是通过好几个技能拼接而实现的。 ---@field public attached_equip string @ 属于什么装备的技能? ----@field public switchSkillName string +---@field public switchSkillName string @ 转换技名字 local Skill = class("Skill") ---@alias Frequency integer @@ -88,10 +88,13 @@ function Skill:isEffectable(player) return true end +--- 为技能增加所属势力,需要在隶属特定势力时才能使用此技能。 +--- 案例:手杀文鸯 function Skill:addAttachedKingdom(kingdom) table.insertIfNeed(self.attachedKingdom, kingdom) end +--- 判断某个技能是否为转换技 function Skill:isSwitchSkill() return self.switchSkillName and type(self.switchSkillName) == 'string' and self.switchSkillName ~= "" end