bug fix x2 ! (#291)
![devbugfix_ba-style@nulla top](https://github.com/Qsgs-Fans/FreeKill/assets/38815081/9879a2bd-3edc-4f09-b4e5-06f600823659) - 修复了铁索传导的伤害仍然觉得自己是伤害起点的bug - 修复了转化牌前后同名仍然显示转化小白框的bug - 修复了黑色花色不是黑色的bug - 重写了改判流程,支持判定虚拟牌 --------- Co-authored-by: notify <notify-ctrl@qq.com>
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cec18e0614
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@ -122,14 +122,14 @@ Item {
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Image {
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Image {
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id: colorItem
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id: colorItem
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visible: known && (suit === "" || suit === "nosuit")
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visible: known && (suit === "" || suit === "nosuit") // && number <= 0 // <- FIX ME:需要区分“黑色有点数”和“无色有点数”
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source: (visible && color !== "") ? SkinBank.CARD_SUIT_DIR + "/" + color : ""
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source: (visible && color !== "") ? SkinBank.CARD_SUIT_DIR + "/" + color : ""
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x: 1
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x: 1
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}
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}
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Rectangle {
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Rectangle {
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id: virt_rect
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id: virt_rect
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visible: root.virt_name !== ""
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visible: root.virt_name !== "" && root.virt_name !== root.name
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width: parent.width
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width: parent.width
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height: 20
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height: 20
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y: 40
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y: 40
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@ -376,9 +376,9 @@ Fk:loadTranslationTable({
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-- judge
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-- judge
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["#StartJudgeReason"] = "%from started a judgement (%arg)",
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["#StartJudgeReason"] = "%from started a judgement (%arg)",
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["#InitialJudge"] = "Judge card of %from was %card",
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["#InitialJudge"] = "Judge card of %from was %arg",
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["#ChangedJudge"] = "%from invoked %arg, retrialed judgement of %to with %card",
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["#ChangedJudge"] = "%from invoked %arg, retrialed judgement of %to with %arg2",
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["#JudgeResult"] = "The judge result of %from was %card",
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["#JudgeResult"] = "The judge result of %from was %arg",
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-- turnOver
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-- turnOver
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["#TurnOver"] = "%from turned over character card, now his status is %arg",
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["#TurnOver"] = "%from turned over character card, now his status is %arg",
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@ -430,9 +430,9 @@ Fk:loadTranslationTable{
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-- judge
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-- judge
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["#StartJudgeReason"] = "%from 开始了 %arg 的判定",
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["#StartJudgeReason"] = "%from 开始了 %arg 的判定",
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["#InitialJudge"] = "%from 的判定牌为 %card",
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["#InitialJudge"] = "%from 的判定牌为 %arg",
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["#ChangedJudge"] = "%from 发动“%arg”把 %to 的判定牌改为 %card",
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["#ChangedJudge"] = "%from 发动“%arg”把 %to 的判定牌改为 %arg2",
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["#JudgeResult"] = "%from 的判定结果为 %card",
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["#JudgeResult"] = "%from 的判定结果为 %arg",
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-- turnOver
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-- turnOver
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["#TurnOver"] = "%from 将武将牌翻面,现在是 %arg",
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["#TurnOver"] = "%from 将武将牌翻面,现在是 %arg",
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@ -212,6 +212,7 @@ GameEvent.exit_funcs[GameEvent.Damage] = function(self)
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type = "#ChainDamage",
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type = "#ChainDamage",
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from = p.id
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from = p.id
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}
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}
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local dmg = {
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local dmg = {
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from = damageStruct.from,
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from = damageStruct.from,
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to = p,
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to = p,
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@ -17,11 +17,12 @@ GameEvent.functions[GameEvent.Judge] = function(self)
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arg = data.reason,
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arg = data.reason,
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}
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}
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end
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end
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Fk:filterCard(data.card.id, who, data)
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room:sendLog{
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room:sendLog{
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type = "#InitialJudge",
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type = "#InitialJudge",
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from = who.id,
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from = who.id,
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card = {data.card.id},
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arg = data.card:toLogString(),
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}
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}
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room:moveCardTo(data.card, Card.Processing, nil, fk.ReasonJudge)
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room:moveCardTo(data.card, Card.Processing, nil, fk.ReasonJudge)
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room:sendFootnote({ data.card.id }, {
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room:sendFootnote({ data.card.id }, {
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@ -31,11 +32,10 @@ GameEvent.functions[GameEvent.Judge] = function(self)
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logic:trigger(fk.AskForRetrial, who, data)
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logic:trigger(fk.AskForRetrial, who, data)
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logic:trigger(fk.FinishRetrial, who, data)
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logic:trigger(fk.FinishRetrial, who, data)
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Fk:filterCard(data.card.id, who, data)
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room:sendLog{
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room:sendLog{
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type = "#JudgeResult",
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type = "#JudgeResult",
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from = who.id,
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from = who.id,
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card = {data.card.id},
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arg = data.card:toLogString(),
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}
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}
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room:sendFootnote({ data.card.id }, {
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room:sendFootnote({ data.card.id }, {
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type = "##JudgeCard",
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type = "##JudgeCard",
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@ -3119,25 +3119,26 @@ function Room:retrial(card, player, judge, skillName, exchange)
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local triggerResponded = self.owner_map[card:getEffectiveId()] == player
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local triggerResponded = self.owner_map[card:getEffectiveId()] == player
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local isHandcard = (triggerResponded and self:getCardArea(card:getEffectiveId()) == Card.PlayerHand)
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local isHandcard = (triggerResponded and self:getCardArea(card:getEffectiveId()) == Card.PlayerHand)
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local oldJudge = judge.card
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if triggerResponded then
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judge.card = Fk:getCardById(card:getEffectiveId())
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local rebyre = judge.retrial_by_response
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judge.retrial_by_response = player
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local resp = {} ---@type CardResponseEvent
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local resp = {} ---@type CardResponseEvent
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resp.from = player.id
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resp.from = player.id
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resp.card = card
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resp.card = card
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resp.skipDrop = true
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if triggerResponded then
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self:responseCard(resp)
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self.logic:trigger(fk.PreCardRespond, player, resp)
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else
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end
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local move1 = {} ---@type CardsMoveInfo
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local move1 = {} ---@type CardsMoveInfo
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move1.ids = { card:getEffectiveId() }
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move1.ids = { card:getEffectiveId() }
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move1.from = player.id
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move1.from = player.id
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move1.toArea = Card.Processing
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move1.toArea = Card.Processing
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move1.moveReason = fk.ReasonResonpse
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move1.moveReason = fk.ReasonJustMove
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move1.skillName = skillName
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move1.skillName = skillName
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self:moveCards(move1)
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end
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local oldJudge = judge.card
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judge.card = card
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local rebyre = judge.retrial_by_response
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judge.retrial_by_response = player
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local move2 = {} ---@type CardsMoveInfo
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local move2 = {} ---@type CardsMoveInfo
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move2.ids = { oldJudge:getEffectiveId() }
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move2.ids = { oldJudge:getEffectiveId() }
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@ -3149,16 +3150,11 @@ function Room:retrial(card, player, judge, skillName, exchange)
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type = "#ChangedJudge",
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type = "#ChangedJudge",
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from = player.id,
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from = player.id,
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to = { judge.who.id },
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to = { judge.who.id },
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card = { card:getEffectiveId() },
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arg2 = card:toLogString(),
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arg = skillName,
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arg = skillName,
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}
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}
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self:moveCards(move1)
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self:moveCards(move2)
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self:moveCards(move2)
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if triggerResponded then
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self.logic:trigger(fk.CardRespondFinished, player, resp)
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end
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end
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end
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--- 弃置一名角色的牌。
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--- 弃置一名角色的牌。
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@ -7,10 +7,6 @@ Fk:loadTranslationTable({
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["wu"] = "*Wu*",
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["wu"] = "*Wu*",
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["qun"] = "*Neutral*",
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["qun"] = "*Neutral*",
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["black"] = "Black",
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["red"] = '<font color="#CC3131">Red</font>',
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["nocolor"] = '<font color="grey">NoColor</font>',
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["caocao"] = "Cao Cao",
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["caocao"] = "Cao Cao",
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["jianxiong"] = "Villainous Hero",
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["jianxiong"] = "Villainous Hero",
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[":jianxiong"] = "After you suffer DMG: you can take the card(s) that caused it.",
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[":jianxiong"] = "After you suffer DMG: you can take the card(s) that caused it.",
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@ -7,10 +7,6 @@ Fk:loadTranslationTable{
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["wu"] = "吴",
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["wu"] = "吴",
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["qun"] = "群",
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["qun"] = "群",
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["black"] = "黑色",
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["red"] = '<font color="#CC3131">红色</font>',
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["nocolor"] = '<font color="grey">无色</font>',
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["caocao"] = "曹操",
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["caocao"] = "曹操",
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["~caocao"] = "霸业未成!未成啊!",
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["~caocao"] = "霸业未成!未成啊!",
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["$jianxiong1"] = "宁教我负天下人,休教天下人负我!",
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["$jianxiong1"] = "宁教我负天下人,休教天下人负我!",
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@ -4,16 +4,19 @@ Fk:loadTranslationTable({
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["standard_cards"] = "Standard",
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["standard_cards"] = "Standard",
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["unknown_card"] = '<font color="#B5BA00"><b>Unknown card</b></font>',
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["unknown_card"] = '<font color="#B5BA00"><b>Unknown card</b></font>',
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["log_spade"] = "♠",
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["log_spade"] = '<font color="black">♠</font>',
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["log_heart"] = '<font color="#CC3131">♥</font>',
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["log_heart"] = '<font color="#CC3131">♥</font>',
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["log_club"] = "♣",
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["log_club"] = '<font color="black">♣</font>',
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["log_diamond"] = '<font color="#CC3131">♦</font>',
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["log_diamond"] = '<font color="#CC3131">♦</font>',
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["log_nosuit"] = "No suit",
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["log_nosuit"] = "No suit",
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["nosuit"] = "No suit",
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-- ["spade"] = "Spade",
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-- ["spade"] = "Spade",
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-- ["heart"] = "Heart",
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-- ["heart"] = "Heart",
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-- ["club"] = "Club",
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-- ["club"] = "Club",
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-- ["diamond"] = "Diamond",
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-- ["diamond"] = "Diamond",
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["nosuit"] = "No suit",
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["black"] = '<font color="black">黑色</font>',
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["red"] = '<font color="#CC3131">Red</font>',
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["nocolor"] = '<font color="grey">NoColor</font>',
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-- ["suit"] = "花色",
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-- ["suit"] = "花色",
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-- ["color"] = "颜色",
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-- ["color"] = "颜色",
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-- ["number"] = "点数",
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-- ["number"] = "点数",
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@ -4,16 +4,19 @@ Fk:loadTranslationTable{
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["standard_cards"] = "标+EX",
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["standard_cards"] = "标+EX",
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["unknown_card"] = '<font color="#B5BA00"><b>未知牌</b></font>',
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["unknown_card"] = '<font color="#B5BA00"><b>未知牌</b></font>',
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["log_spade"] = "♠",
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["log_spade"] = '<font color="black">♠</font>',
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["log_heart"] = '<font color="#CC3131">♥</font>',
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["log_heart"] = '<font color="#CC3131">♥</font>',
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["log_club"] = "♣",
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["log_club"] = '<font color="black">♣</font>',
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["log_diamond"] = '<font color="#CC3131">♦</font>',
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["log_diamond"] = '<font color="#CC3131">♦</font>',
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["log_nosuit"] = "无花色",
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["log_nosuit"] = "无花色",
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["nosuit"] = "无花色",
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["spade"] = "黑桃",
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["spade"] = "黑桃",
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["heart"] = "红桃",
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["heart"] = "红桃",
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["club"] = "梅花",
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["club"] = "梅花",
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["diamond"] = "方块",
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["diamond"] = "方块",
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["nosuit"] = "无花色",
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["black"] = '<font color="black">黑色</font>',
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["red"] = '<font color="#CC3131">红色</font>',
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["nocolor"] = '<font color="grey">无色</font>',
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["suit"] = "花色",
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["suit"] = "花色",
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["color"] = "颜色",
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["color"] = "颜色",
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["number"] = "点数",
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["number"] = "点数",
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