Changelog: v0.2.3
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CHANGELOG.md
18
CHANGELOG.md
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@ -2,6 +2,24 @@
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___
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___
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## v0.2.3
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啥也没干,光修bug去了
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1. 修事件记录器查询
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2. 修安卓没法退出
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3. 修某些秘密选人播放指示线
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4. 修安卓不能正常退出
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5. 修不保存密码
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6. 修复技能失效bug,增加可令非锁定技失效的全局标记
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7. 修谋徐盛太脆皮bug
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8. 修神貂蝉bug
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9. 修弃牌阶段可以取消跳过bug
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10. 各种或小或大的优化
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11. hasMark标记为即将删除
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___
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## v0.2.2
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## v0.2.2
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1. 增加退出时确定
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1. 增加退出时确定
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@ -2,7 +2,7 @@
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cmake_minimum_required(VERSION 3.16)
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cmake_minimum_required(VERSION 3.16)
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project(FreeKill VERSION 0.2.2)
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project(FreeKill VERSION 0.2.3)
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add_definitions(-DFK_VERSION=\"${CMAKE_PROJECT_VERSION}\")
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add_definitions(-DFK_VERSION=\"${CMAKE_PROJECT_VERSION}\")
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find_package(Qt6 REQUIRED COMPONENTS
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find_package(Qt6 REQUIRED COMPONENTS
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@ -408,8 +408,10 @@ Item {
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anchors.rightMargin: 20
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anchors.rightMargin: 20
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color: "#88EEEEEE"
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color: "#88EEEEEE"
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radius: 8
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radius: 8
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visible: roomScene.state == "playing" && specialCardSkills && (specialCardSkills.count > 1
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visible: roomScene.state === "playing" && (specialCardSkills ?? false)
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|| (specialCardSkills.model && specialCardSkills.model[0] !== "_normal_use"))
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&& (specialCardSkills.count > 1
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|| ((specialCardSkills.model ?? false)
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&& specialCardSkills.model[0] !== "_normal_use"))
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width: childrenRect.width
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width: childrenRect.width
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height: childrenRect.height - 20
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height: childrenRect.height - 20
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@ -567,7 +569,7 @@ Item {
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Drawer {
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Drawer {
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id: roomDrawer
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id: roomDrawer
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width: parent.width * 0.3 / mainWindow.scale
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width: roomScene.width * 0.3 / mainWindow.scale
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height: parent.height / mainWindow.scale
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height: parent.height / mainWindow.scale
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dim: false
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dim: false
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clip: true
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clip: true
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@ -3,8 +3,8 @@
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="org.notify.FreeKill"
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package="org.notify.FreeKill"
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android:installLocation="preferExternal"
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android:installLocation="preferExternal"
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android:versionCode="202"
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android:versionCode="203"
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android:versionName="0.2.2">
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android:versionName="0.2.3">
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<uses-permission android:name="android.permission.INTERNET" />
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<uses-permission android:name="android.permission.INTERNET" />
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<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
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<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
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<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />
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<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />
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@ -233,6 +233,23 @@ FreeKill使用的是libgit2的C API,与此同时使用Git完成拓展包的下
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11. 处理区的牌增加脚注和转化牌牌名(未完全完善)
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11. 处理区的牌增加脚注和转化牌牌名(未完全完善)
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12. askForChoices堆一个detailed参数以显示详情
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12. askForChoices堆一个detailed参数以显示详情
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13. 武将一览界面上新播放语音
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13. 武将一览界面上新播放语音
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___
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## v0.2.3
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啥也没干,光修bug去了
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1. 修事件记录器查询
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2. 修安卓没法退出
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3. 修某些秘密选人播放指示线
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4. 修安卓不能正常退出
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5. 修不保存密码
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6. 修复技能失效bug,增加可令非锁定技失效的全局标记
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7. 修谋徐盛太脆皮bug
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8. 修神貂蝉bug
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9. 修弃牌阶段可以取消跳过bug
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10. 各种或小或大的优化
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]==],
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]==],
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}
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}
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@ -332,6 +332,7 @@ end
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---@param mark string @ 标记
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---@param mark string @ 标记
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---@return boolean
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---@return boolean
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function Card:hasMark(mark)
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function Card:hasMark(mark)
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fk.qWarning("hasMark will be deleted in future version!")
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return self:getMark(mark) ~= 0
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return self:getMark(mark) ~= 0
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end
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end
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@ -202,6 +202,7 @@ end
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---@param mark string @ 标记
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---@param mark string @ 标记
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---@return boolean
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---@return boolean
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function Player:hasMark(mark)
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function Player:hasMark(mark)
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fk.qWarning("hasMark will be deleted in future version!")
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return self:getMark(mark) ~= 0
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return self:getMark(mark) ~= 0
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end
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end
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room:changeHero(target, general, false, false, true)
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room:changeHero(target, general, false, false, true)
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end,
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end,
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}
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}
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local test2 = General(extension, "mouxusheng", "wu", 100, 100, General.Female)
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local test_zhenggong = fk.CreateTriggerSkill{
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name = "test_zhenggong",
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events = {fk.RoundStart},
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frequency = Skill.Compulsory,
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anim_type = "negative",
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can_trigger = function(self, event, target, player, data)
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return player:hasSkill(self.name) and player.room:getTag("RoundCount") == 1
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end,
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on_use = function(self, event, target, player, data)
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player:gainAnExtraTurn()
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end,
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}
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local test2 = General(extension, "mouxusheng", "wu", 99, 99, General.Female)
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test2.shield = 5
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test2.shield = 5
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test2:addSkill("rende")
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test2:addSkill("rende")
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test2:addSkill(cheat)
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test2:addSkill(cheat)
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--test2:addSkill(test_trig)
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--test2:addSkill(test_trig)
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test2:addSkill(damage_maker)
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test2:addSkill(damage_maker)
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test2:addSkill(change_hero)
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test2:addSkill(change_hero)
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test2:addSkill(test_zhenggong)
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Fk:loadTranslationTable{
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Fk:loadTranslationTable{
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["test_p_0"] = "测试包",
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["test_p_0"] = "测试包",
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["change_hero"] = "变更",
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["change_hero"] = "变更",
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[":change_hero"] = "出牌阶段,你可以变更一名角色武将牌。",
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[":change_hero"] = "出牌阶段,你可以变更一名角色武将牌。",
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["test_zhenggong"] = "迅测",
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[":test_zhenggong"] = "锁定技,首轮开始时,你执行额外的回合。",
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}
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}
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return { extension }
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return { extension }
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int error;
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int error;
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error = status(pack);
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error = status(pack);
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if (error != 0) {
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if (error != 0) {
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qCritical("Workspace is dirty, or some error occured.");
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qCritical("packages/%s: Workspace is dirty, or some error occured.", pack.toLatin1().constData());
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return;
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return;
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}
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}
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error = pull(pack);
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error = pull(pack);
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