English (#285)
This commit is contained in:
parent
85c3217ecf
commit
379ea06970
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@ -75,7 +75,9 @@ jobs:
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- name: Copy android assets
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- name: Copy android assets
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run: |
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run: |
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${Qt6_DIR}/../gcc_64/bin/lrelease lang/zh_CN.ts
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${Qt6_DIR}/../gcc_64/bin/lrelease lang/zh_CN.ts
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${Qt6_DIR}/../gcc_64/bin/lrelease lang/en_US.ts
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cp lang/zh_CN.qm .
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cp lang/zh_CN.qm .
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cp lang/en_US.qm .
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FKVER=$(cat CMakeLists.txt | grep 'project(FreeKill' | cut -d ' ' -f 3)
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FKVER=$(cat CMakeLists.txt | grep 'project(FreeKill' | cut -d ' ' -f 3)
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cd android
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cd android
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sed -i 's/function //g' copy_assets.sh # FIX THIS
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sed -i 's/function //g' copy_assets.sh # FIX THIS
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@ -72,6 +72,7 @@ jobs:
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cd ..
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cd ..
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cp lib/win/* FreeKill-release
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cp lib/win/* FreeKill-release
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cp build/zh_CN.qm FreeKill-release
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cp build/zh_CN.qm FreeKill-release
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cp build/en_US.qm FreeKill-release
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cp ../Qt/6.4.2/mingw_64/bin/li*.dll FreeKill-release
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cp ../Qt/6.4.2/mingw_64/bin/li*.dll FreeKill-release
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cp '/c/Program Files/OpenSSL/bin/libcrypto-1_1-x64.dll' FreeKill-release
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cp '/c/Program Files/OpenSSL/bin/libcrypto-1_1-x64.dll' FreeKill-release
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7z a -t7z FreeKill-release.7z FreeKill-release -r -mx=9 -m0=LZMA2 -ms=10m -mf=on -mhc=on -mmt=on
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7z a -t7z FreeKill-release.7z FreeKill-release -r -mx=9 -m0=LZMA2 -ms=10m -mf=on -mhc=on -mmt=on
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@ -4,6 +4,7 @@
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/docs/.venv
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/docs/.venv
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/*.o
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/*.o
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/zh_CN.qm
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/zh_CN.qm
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/en_US.qm
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/fk_ver
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/fk_ver
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# IDE & LSP
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# IDE & LSP
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@ -70,6 +70,9 @@ if (NOT DEFINED FK_SERVER_ONLY)
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qt_add_translations(FreeKill
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qt_add_translations(FreeKill
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TS_FILES lang/zh_CN.ts
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TS_FILES lang/zh_CN.ts
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QM_FILES_OUTPUT_VARIABLE zh_CN.qm
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QM_FILES_OUTPUT_VARIABLE zh_CN.qm
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TS_FILES lang/en_US.ts
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QM_FILES_OUTPUT_VARIABLE en_US.qm
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)
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)
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endif()
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endif()
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@ -68,10 +68,11 @@ QtObject {
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bgmFile = conf.bgmFile ?? AppPath + "/audio/system/bgm.mp3";
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bgmFile = conf.bgmFile ?? AppPath + "/audio/system/bgm.mp3";
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language = conf.language ?? (() => {
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language = conf.language ?? (() => {
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let ret = SysLocale;
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let ret = SysLocale;
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if (['zh_CN', 'en_US'].includes(ret)) {
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if (ret.startsWith('zh_')) {
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return ret;
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return 'zh_CN';
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} else {
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return 'en_US';
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}
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}
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return 'zh_CN';
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})();
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})();
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disabledPack = conf.disabledPack ?? [ "test_p_0" ];
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disabledPack = conf.disabledPack ?? [ "test_p_0" ];
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preferedMode = conf.preferedMode ?? "aaa_role_mode";
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preferedMode = conf.preferedMode ?? "aaa_role_mode";
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@ -279,13 +279,13 @@ Item {
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let cardpack = JSON.parse(Backend.callLuaFunction("GetAllCardPack", []));
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let cardpack = JSON.parse(Backend.callLuaFunction("GetAllCardPack", []));
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cardpack = cardpack.filter(p => !data.disabledPack.includes(p));
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cardpack = cardpack.filter(p => !data.disabledPack.includes(p));
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text = "游戏模式:" + Backend.translate(data.gameMode) + "<br />"
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text = Backend.translate("GameMode") + Backend.translate(data.gameMode) + "<br />"
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+ Backend.translate("LuckCardNum") + "<b>" + data.luckTime + "</b><br />"
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+ Backend.translate("LuckCardNum") + "<b>" + data.luckTime + "</b><br />"
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+ Backend.translate("ResponseTime") + "<b>" + config.roomTimeout + "</b><br />"
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+ Backend.translate("ResponseTime") + "<b>" + config.roomTimeout + "</b><br />"
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+ Backend.translate("GeneralBoxNum") + "<b>" + data.generalNum + "</b>"
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+ Backend.translate("GeneralBoxNum") + "<b>" + data.generalNum + "</b>"
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+ (data.enableFreeAssign ? "<br />" + Backend.translate("IncludeFreeAssign") : "")
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+ (data.enableFreeAssign ? "<br />" + Backend.translate("IncludeFreeAssign") : "")
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+ (data.enableDeputy ? " " + Backend.translate("IncludeDeputy") : "")
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+ (data.enableDeputy ? " " + Backend.translate("IncludeDeputy") : "")
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+ '<br />使用牌堆:' + cardpack.map(e => {
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+ '<br />' + Backend.translate('CardPackages') + cardpack.map(e => {
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let ret = Backend.translate(e);
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let ret = Backend.translate(e);
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if (ret.search(/特殊牌|衍生牌/) === -1) { // TODO: 这种东西最好还是变量名规范化= =
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if (ret.search(/特殊牌|衍生牌/) === -1) { // TODO: 这种东西最好还是变量名规范化= =
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ret = "<b>" + ret + "</b>";
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ret = "<b>" + ret + "</b>";
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@ -34,7 +34,8 @@ Flickable {
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height: grid0.height + grid1.height + grid2.height
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height: grid0.height + grid1.height + grid2.height
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Grid {
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Grid {
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id: grid0
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id: grid0
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columns: 2
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// FIXME: 得优化成类似mark区域那种自动化布局才行啊,可惜鸽
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columns: config.language.startsWith('zh') ? 2 : 1
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columnSpacing: 2
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columnSpacing: 2
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rowSpacing: 2
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rowSpacing: 2
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Repeater {
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Repeater {
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@ -61,7 +62,7 @@ Flickable {
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Grid {
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Grid {
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id: grid1
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id: grid1
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anchors.top: grid0.bottom
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anchors.top: grid0.bottom
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columns: 2
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columns: config.language.startsWith('zh') ? 2 : 1
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columnSpacing: 2
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columnSpacing: 2
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rowSpacing: 2
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rowSpacing: 2
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Repeater {
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Repeater {
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@ -86,7 +87,7 @@ Flickable {
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id: grid2
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id: grid2
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anchors.top: grid1.bottom
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anchors.top: grid1.bottom
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anchors.topMargin: 2
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anchors.topMargin: 2
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columns: 3
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columns: config.language.startsWith('zh') ? 3 : 1
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columnSpacing: 2
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columnSpacing: 2
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rowSpacing: 2
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rowSpacing: 2
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Repeater {
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Repeater {
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@ -0,0 +1,176 @@
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<!DOCTYPE TS><TS>
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<context>
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<name>Init</name>
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<message>
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<source>Console start</source>
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<translation>Single Player (Not recommended)</translation>
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</message>
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<message>
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<source>PackageManage</source>
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<translation>Package Manager</translation>
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</message>
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<message>
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<source>updated packages for md5</source>
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<translation>Updating done, please try to connect to server again now.</translation>
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</message>
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</context>
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<context>
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<name>JoinServer</name>
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<message>
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<source>@VersionMismatch</source>
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<translation><font color="red" size="4"><b>Mismatch version: server is at v%1</b></font></translation>
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</message>
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<message>
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<source>@NewServer</source>
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<translation>Add new server</translation>
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</message>
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<message>
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<source>@NewServerHint</source>
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<translation>Please enter server's IP or domain name, then enter you username and password in this server. If you haven't played this server before, the server will register an account automaticly for you. Don't forget your password!</translation>
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</message>
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<message>
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<source>@EditServer</source>
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<translation>Edit server</translation>
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</message>
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<message>
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<source>@EditServerHint</source>
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<translation>You can edit your username and password now.
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You may not edit server IP here, if you really want, please delete and add a new one.</translation>
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</message>
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</context>
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<context>
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<name>Logic</name>
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<message>
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<source>you have been temporarily banned!</source>
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<translation>you have been temporarily banned for running away from a started room!</translation>
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</message>
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</context>
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<context>
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<name>ModInit</name>
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<message>
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<source>ModMaker</source>
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<translation>新月杀Mod制作器 - 首页</translation>
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</message>
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<message>
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<source>Delete</source>
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<translation>删除</translation>
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</message>
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<message>
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<source>config is incomplete</source>
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<translation>
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Mod制作器还未正确配置!
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请点击右上角配置好用户名和邮箱</translation>
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</message>
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<message>
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<source>cannot use this mod name</source>
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<translation>不能给mod取这个名字</translation>
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</message>
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</context>
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<context>
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<name>UserInfo</name>
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<message>
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<source>help_text</source>
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<translation>用户名和邮箱需要填入和git服务器上相同的名字和邮箱。</translation>
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</message>
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<message>
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<source>username</source>
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<translation>用户名</translation>
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</message>
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<message>
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<source>email</source>
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<translation>邮箱</translation>
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</message>
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<message>
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<source>key_help_text</source>
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<translation>公钥是你向git服务器证明身份的手段。请点击按钮复制公钥,然后在网页中添加SSH密钥。详见新月杀Mod制作器教程。</translation>
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</message>
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<message>
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<source>copy pubkey</source>
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<translation>复制公钥</translation>
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</message>
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<message>
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<source>pubkey copied</source>
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<translation>公钥已经复制到剪贴板。</translation>
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</message>
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</context>
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<context>
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<name>CreateSomething</name>
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<message>
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<source>validator_hint</source>
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<translation>注意:你仅可以输入大小写字母、数字和下划线,且长度至少为4。这里输入的只是内部名称,它的中文名你可以稍后指定。</translation>
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</message>
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<message>
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<source>create_mod</source>
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<translation>新建Mod</translation>
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</message>
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<message>
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<source>create_mod_hint</source>
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<translation>请输入mod的名称。</translation>
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</message>
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<message>
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<source>create_package</source>
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<translation>新建拓展包</translation>
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</message>
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<message>
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<source>create_package_hint</source>
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<translation>请输入拓展包的内部名称。</translation>
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</message>
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</context>
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<context>
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<name>Tutorial</name>
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<message>
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<source>tutor_msg_1</source>
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<translation>Welcome to FreeKill! <br>
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Since you are running this app for the first time, here is a short tutorial. <br>
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</translation>
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</message>
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<message>
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<source>tutor_msg_2</source>
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<translation>FreeKill is a free version of Sanguosha game, <br>
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and it is open-source with the GPLv3 license. <br>
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Repo: <a href="https://github.com/Qsgs-Fans/FreeKill">https://github.com/Qsgs-Fans/FreeKill</a><br>
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</translation>
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</message>
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<message>
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<source>tutor_msg_3</source>
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<translation>By default this game only has Standard package. <br>
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If you want to play more character you need to connect to a server.<br>
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</translation>
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</message>
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<message>
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<source>tutor_msg_4</source>
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<translation>连接到服务器也可能不是一帆风顺。<br>
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有时候你可能用了别人已注册的用户名,<br>
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或者输错了IP等等。遇到错误不要心急,<br>
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仔细注意一下屏幕底部的提示信息吧。</translation>
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</message>
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<message>
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<source>tutor_msg_5</source>
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<translation>更多指引可以去查阅下载链接附送的pdf。
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这些pdf都是由开发者们编写的,不仅能让你快速掌握游戏的深入玩法,
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还可以告诉你关于开设私服、制作拓展之类的知识。</translation>
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</message>
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<message>
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<source>tutor_msg_6</source>
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<translation>If you want to contact us: <br>
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Baidu Tieba: 新月杀吧<br>
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Discord server: <a href="https://discord.gg/tp35GrQR6v">https://discord.gg/tp35GrQR6v</a><br>
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QQ channel: freekill01<br>
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</translation>
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</message>
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<message>
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<source>tutor_msg_7</source>
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<translation>Thanks for reading this!<br>
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Have a good time!</translation>
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</message>
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</context>
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</TS>
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@ -16,20 +16,88 @@ Fk:loadTranslationTable({
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-- ["Lobby BG"] = "大厅壁纸",
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-- ["Lobby BG"] = "大厅壁纸",
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-- ["Room BG"] = "房间背景",
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-- ["Room BG"] = "房间背景",
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-- ["Game BGM"] = "游戏BGM",
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-- ["Game BGM"] = "游戏BGM",
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-- ["Poster Girl"] = "看板娘",
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-- ["BGM Volume"] = "BGM音量",
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-- ["Effect Volume"] = "音效音量",
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-- ["Userinfo Settings"] = "个人信息",
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-- ["BG Settings"] = "游戏背景",
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-- ["Audio Settings"] = "音频",
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-- ["Disable message audio"] = "禁用聊天语音",
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-- ["Hide unselectable cards"] = "下移不可选卡牌",
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["Ban General Settings"] = "Ban character settings",
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-- ["Search"] = "搜索",
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-- ["Back"] = "返回",
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-- ["Refresh Room List"] = "刷新房间列表",
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["Disable Extension"] = "Please ignore this checkbox",
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-- ["Create Room"] = "创建房间",
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-- ["Create Room"] = "创建房间",
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-- ["Room Name"] = "房间名字",
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-- ["Room Name"] = "房间名字",
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["$RoomName"] = "%1's room",
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["$RoomName"] = "%1's room",
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["Player num"] = "Player Count",
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["Player num"] = "Player count",
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["Select generals num"] = "Character selection count",
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-- ["No enough generals"] = "可用武将不足!",
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["Operation timeout"] = "Operation timeout (sec)",
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["Luck Card Times"] = "Luck card count",
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["Has Password"] = "(PW) ",
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-- ["Room Password"] = "房间密码",
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-- ["Please input room's password"] = "请输入房间的密码",
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["Add Robot"] = "Add robot",
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["Start Game"] = "Start game",
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-- ["Ready"] = "准备",
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["Cancel Ready"] = "Cancel ready",
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["Game Mode"] = "Game mode",
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-- ["Enable free assign"] = "自由选将",
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-- ["Enable free assign"] = "自由选将",
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["Enable deputy general"] = "Enable deputy character",
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-- ["General Settings"] = "通常设置",
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||||||
|
-- ["Package Settings"] = "拓展包设置",
|
||||||
|
["General Packages"] = "Character packages",
|
||||||
|
["Card Packages"] = "Card packages",
|
||||||
|
-- ["Select All"] = "全选",
|
||||||
|
["Choose one handcard"] = "Sel. card",
|
||||||
|
["Revert Selection"] = "Rev. Sel.",
|
||||||
|
["Handcard selector"] = "Handcard selector, which is useful when have too many cards",
|
||||||
|
|
||||||
-- ["Generals Overview"] = "武将一览",
|
["Give Flower"] = "Flower",
|
||||||
-- ["Cards Overview"] = "卡牌一览",
|
["Give Egg"] = "Egg",
|
||||||
-- ["Scenarios Overview"] = "玩法一览",
|
["Give Wine"] = "Wine",
|
||||||
|
["Give Shoe"] = "Shoe",
|
||||||
|
["Block Chatter"] = "Block chatter",
|
||||||
|
["Unblock Chatter"] = "Unblock chatter",
|
||||||
|
["Kick From Room"] = "Kick",
|
||||||
|
--["Newbie"] = "新手保护ing",
|
||||||
|
["Win=%1 Run=%2 Total=%3"] = "Win=%1% Run=%2% Total=%3",
|
||||||
|
["Win=%1\nRun=%2\nTotal=%3"] = "Win: %1%\nRun: %2%\nTotal: %3",
|
||||||
|
|
||||||
|
["Ban List"] = "Ban character scheme",
|
||||||
|
["List"] = "Scheme",
|
||||||
|
-- ["New"] = "新建",
|
||||||
|
-- ["Clear"] = "清空",
|
||||||
|
["Help_Ban_List"] = "The 'Export' button will copy this scheme to clipboard." ..
|
||||||
|
"And the 'Import' button will read the clipboard and import scheme from it, or report an error.",
|
||||||
|
-- ["Export"] = "导出",
|
||||||
|
["Export Success"] = "OK, you ban character schema has been copied to your clipboard.",
|
||||||
|
-- ["Import"] = "导入",
|
||||||
|
["Not Legal"] = "Error: invalid JSON string.",
|
||||||
|
["Not JSON"] = "Error: improper JSON format.",
|
||||||
|
["Import Success"] = "Imported ban scheme successfully.",
|
||||||
|
|
||||||
|
["$OnlineInfo"] = "Lobby: %1, Online: %2",
|
||||||
|
|
||||||
|
["Generals Overview"] = "Characters",
|
||||||
|
["Cards Overview"] = "Cards",
|
||||||
|
["Special card skills:"] = "<b>Special use method:</b>",
|
||||||
|
["Every suit & number:"] = "<b>All suit and number:</b>",
|
||||||
|
["Scenarios Overview"] = "Game modes",
|
||||||
-- ["Replay"] = "录像",
|
-- ["Replay"] = "录像",
|
||||||
|
-- ["Replay Manager"] = "来欣赏潇洒的录像吧!",
|
||||||
|
["Game Win"] = "Win",
|
||||||
|
["Game Lose"] = "Lose",
|
||||||
|
["Play the Replay"] = "Play",
|
||||||
|
["Delete Replay"] = "Delete",
|
||||||
-- ["About"] = "关于",
|
-- ["About"] = "关于",
|
||||||
["about_freekill_description"] = "<b>About FreeKill</b><br/>" ..
|
["about_freekill_description"] = "<b>About FreeKill</b><br/>" ..
|
||||||
"FreeKill is an open-source Bang!-like board game, which is aim to extensive.<br/>" ..
|
"FreeKill is an open-source Bang!-like board game, which is aim to be extensive.<br/>" ..
|
||||||
"<br/>Repo: https://github.com/Notify-ctrl/FreeKill",
|
"<br/>Repo: https://github.com/Notify-ctrl/FreeKill",
|
||||||
["about_qt_description"] = "<b>About Qt</b><br/>" ..
|
["about_qt_description"] = "<b>About Qt</b><br/>" ..
|
||||||
"Qt是一个C++图形界面应用程序开发框架,拥有强大的跨平台能力以及易于使用的API。<br/>" ..
|
"Qt是一个C++图形界面应用程序开发框架,拥有强大的跨平台能力以及易于使用的API。<br/>" ..
|
||||||
|
@ -62,47 +130,104 @@ Fk:loadTranslationTable({
|
||||||
-- ["Cancel"] = "取消",
|
-- ["Cancel"] = "取消",
|
||||||
-- ["End"] = "结束",
|
-- ["End"] = "结束",
|
||||||
-- ["Quit"] = "退出",
|
-- ["Quit"] = "退出",
|
||||||
|
["BanGeneral"] = "Ban",
|
||||||
|
["ResumeGeneral"] = "Unban",
|
||||||
|
-- ["Companions"] = "珠联璧合",
|
||||||
|
-- ["Death audio"] = "阵亡",
|
||||||
|
|
||||||
["$WelcomeToLobby"] = "Welcome to FreeKill lobby!",
|
["$WelcomeToLobby"] = "Welcome to FreeKill lobby!",
|
||||||
|
["GameMode"] = "Game mode: ",
|
||||||
|
["LuckCardNum"] = "Luck card count: ",
|
||||||
|
["ResponseTime"] = "Operation time (sec): ",
|
||||||
|
["GeneralBoxNum"] = "Character selection count: ",
|
||||||
|
["CardPackages"] = "Enabled card pacakges: ",
|
||||||
|
["IncludeFreeAssign"] = "<font color=\"red\">Free assign enabled</font>",
|
||||||
|
["IncludeDeputy"] = "<font color=\"red\">Deputy character enabled</font>",
|
||||||
|
|
||||||
-- Room
|
-- Room
|
||||||
["$EnterRoom"] = "Successfully entered the room.",
|
["$EnterRoom"] = "Successfully entered the room.",
|
||||||
|
["#currentRoundNum"] = "Round #%1",
|
||||||
["$Choice"] = "%1: Please choose",
|
["$Choice"] = "%1: Please choose",
|
||||||
["$ChooseGeneral"] = "Please choose %1 general(s)",
|
["$ChooseGeneral"] = "Please choose %1 character(s)",
|
||||||
|
["Same General Convert"] = "Convert character",
|
||||||
-- ["Fight"] = "出战",
|
-- ["Fight"] = "出战",
|
||||||
|
["Show General Detail"] = "View skills",
|
||||||
|
|
||||||
["#PlayCard"] = "Your turn now, please use a card",
|
["#PlayCard"] = "Your turn now, please use a card",
|
||||||
["#AskForGeneral"] = "",
|
["#AskForGeneral"] = "Please choose a character",
|
||||||
["#AskForSkillInvoke"] = "Do you want to use skill %1?",
|
["#AskForSkillInvoke"] = "Do you want to use skill %1?",
|
||||||
|
["#AskForLuckCard"] = "Do you want to use luck card (%1 times left)?",
|
||||||
|
["AskForLuckCard"] = "Luck card",
|
||||||
["#AskForChoice"] = "%1: Please choose",
|
["#AskForChoice"] = "%1: Please choose",
|
||||||
["#choose-trigger"] = "Please choose the skill to use",
|
["#choose-trigger"] = "Please choose the skill to use",
|
||||||
["trigger"] = "Trigger skill",
|
["trigger"] = "Trigger skill",
|
||||||
-- ["Please arrange cards"] = "请拖拽移动卡牌",
|
-- ["Please arrange cards"] = "请拖拽移动卡牌",
|
||||||
|
-- ["Please click to move card"] = "请点击移动卡牌",
|
||||||
|
|
||||||
-- [" thinking..."] = " 思考中...",
|
-- [" thinking..."] = " 思考中...",
|
||||||
["AskForGeneral"] = "Choosing general",
|
["AskForGeneral"] = "Choosing character",
|
||||||
["AskForGuanxing"] = "Stargazing",
|
["AskForGuanxing"] = "Stargazing",
|
||||||
|
["AskForExchange"] = "Exchaging",
|
||||||
["AskForChoice"] = "Making choice",
|
["AskForChoice"] = "Making choice",
|
||||||
["AskForPindian"] = "pindian",
|
["AskForKingdom"] = "Choosing kingdom",
|
||||||
|
["AskForPindian"] = "Point fight",
|
||||||
|
["AskForMoveCardInBoard"] = "Moving cards",
|
||||||
["PlayCard"] = "Playing card",
|
["PlayCard"] = "Playing card",
|
||||||
|
|
||||||
["AskForCardChosen"] = "Choosing card",
|
["AskForCardChosen"] = "Choosing card",
|
||||||
["#AskForChooseCard"] = "%1:请选择其一张卡牌",
|
["AskForCardsChosen"] = "Choosing card",
|
||||||
["$ChooseCard"] = "请选择一张卡牌",
|
["#AskForChooseCard"] = "%1: please choose a card",
|
||||||
|
["#AskForChooseCards"] = "%1: please choose %2~%3 cards",
|
||||||
|
["$ChooseCard"] = "Choose a card",
|
||||||
|
["$ChooseCards"] = "Choose %1~%2 cards",
|
||||||
["$Hand"] = "Hand",
|
["$Hand"] = "Hand",
|
||||||
["$Equip"] = "Equip",
|
["$Equip"] = "Equip",
|
||||||
["$Judge"] = "Judge",
|
["$Judge"] = "Judge",
|
||||||
["#AskForUseActiveSkill"] = "请使用技能 %1",
|
['$Selected'] = "Selected",
|
||||||
["#AskForUseCard"] = "请使用卡牌 %1",
|
["#AskForUseActiveSkill"] = "Please use skill %1",
|
||||||
["#AskForResponseCard"] = "请打出卡牌 %1",
|
["#AskForUseCard"] = "Please use card %1",
|
||||||
["#AskForNullification"] = "是否为目标为 %dest 的 %arg 使用无懈可击?",
|
["#AskForResponseCard"] = "Please play card %1",
|
||||||
["#AskForNullificationWithoutTo"] = "是否对 %src 使用的 %arg 使用无懈可击?",
|
["#AskForNullification"] = "Do you want to use Nullification to %arg that targets to %dest?",
|
||||||
|
["#AskForNullificationWithoutTo"] = "Do you want to use Nullification to %arg that used by %src?",
|
||||||
|
["#AskForPeaches"] = "%src is dying, please use %arg Peach(es) to save him",
|
||||||
|
["#AskForPeachesSelf"] = "You are dying, please use %arg Peach(es)/Alcohol to save yourself",
|
||||||
|
|
||||||
["#AskForDiscard"] = "请弃置 %arg 张牌,最少 %arg2 张",
|
["#AskForDiscard"] = "Please discard %arg cards (at least %arg2)",
|
||||||
["#askForPindian"] = "%arg:请选择一张手牌作为拼点牌",
|
["#AskForCard"] = "Please choose %arg cards (at least %arg2)",
|
||||||
|
["#askForPindian"] = "%arg: please choose a hand card for point fight",
|
||||||
|
["#StartPindianReason"] = "%from started point fight (%arg)",
|
||||||
|
["#ShowPindianCard"] = "The point fight card of %from is %card",
|
||||||
|
["#ShowPindianResult"] = "%from %arg the point fight between %from and %to",
|
||||||
|
["pindianwin"] = "won",
|
||||||
|
["pindiannotwin"] = "lost",
|
||||||
|
|
||||||
|
["#ChooseInitialKingdom"] = "Please choose your kingdom in this game",
|
||||||
|
|
||||||
|
["#RevealGeneral"] = "%from revealed %arg %arg2",
|
||||||
|
["mainGeneral"] = "main character",
|
||||||
|
["deputyGeneral"] = "deputy character",
|
||||||
|
["seat#1"] = "Seat#1",
|
||||||
|
["seat#2"] = "Seat#2",
|
||||||
|
["seat#3"] = "Seat#3",
|
||||||
|
["seat#4"] = "Seat#4",
|
||||||
|
["seat#5"] = "Seat#5",
|
||||||
|
["seat#6"] = "Seat#6",
|
||||||
|
["seat#7"] = "Seat#7",
|
||||||
|
["seat#8"] = "Seat#8",
|
||||||
|
["seat#9"] = "Seat#9",
|
||||||
|
["seat#10"] = "Seat#10",
|
||||||
|
["seat#11"] = "Seat#11",
|
||||||
|
["seat#12"] = "Seat#12",
|
||||||
|
["@ControledBy"] = "Controller",
|
||||||
|
|
||||||
|
-- ["Menu"] = "菜单",
|
||||||
|
-- ["Surrender"] = "投降",
|
||||||
|
-- ["Surrender is disabled in this mode"] = "投降在该模式不可用",
|
||||||
|
-- ["Quit"] = "退出",
|
||||||
|
-- ["Are you sure to quit?"] = "是否确认退出对局(若对局开始则将计入逃跑次数)?",
|
||||||
|
|
||||||
-- ["Trust"] = "托管",
|
-- ["Trust"] = "托管",
|
||||||
-- ["Sort Cards"] = "牌序",
|
["Sort Cards"] = "Sort",
|
||||||
-- ["Chat"] = "聊天",
|
-- ["Chat"] = "聊天",
|
||||||
["Log"] = "Game Log",
|
["Log"] = "Game Log",
|
||||||
-- ["Trusting ..."] = "托管中 ...",
|
-- ["Trusting ..."] = "托管中 ...",
|
||||||
|
@ -110,7 +235,20 @@ Fk:loadTranslationTable({
|
||||||
|
|
||||||
["$GameOver"] = "Game Over",
|
["$GameOver"] = "Game Over",
|
||||||
["$Winner"] = "Winner is %1",
|
["$Winner"] = "Winner is %1",
|
||||||
|
["$NoWinner"] = "Draw!",
|
||||||
|
-- ["Back To Room"] = "回到房间",
|
||||||
-- ["Back To Lobby"] = "返回大厅",
|
-- ["Back To Lobby"] = "返回大厅",
|
||||||
|
-- ["Save Replay"] = "保存录像",
|
||||||
|
|
||||||
|
["Speed Resume"] = "Uniform",
|
||||||
|
-- ["Speed Up"] = "加速",
|
||||||
|
-- ["Speed Down"] = "减速",
|
||||||
|
-- ["Pause"] = "暂停",
|
||||||
|
-- ["Resume"] = "继续",
|
||||||
|
|
||||||
|
["Bulletin Info"] = [==[
|
||||||
|
Hello, world!
|
||||||
|
]==],
|
||||||
}, "en_US")
|
}, "en_US")
|
||||||
|
|
||||||
-- Game concepts
|
-- Game concepts
|
||||||
|
@ -124,11 +262,56 @@ Fk:loadTranslationTable({
|
||||||
["normal_damage"] = "Normal",
|
["normal_damage"] = "Normal",
|
||||||
["fire_damage"] = "Fire",
|
["fire_damage"] = "Fire",
|
||||||
["thunder_damage"] = "Thunder",
|
["thunder_damage"] = "Thunder",
|
||||||
|
["ice_damage"] = "Ice",
|
||||||
|
["hp_lost"] = "HP lost",
|
||||||
|
|
||||||
|
["phase_start"] = "Prepare phase",
|
||||||
["phase_judge"] = "Judge phase",
|
["phase_judge"] = "Judge phase",
|
||||||
["phase_draw"] = "Draw phase",
|
["phase_draw"] = "Draw phase",
|
||||||
["phase_play"] = "Play phase",
|
["phase_play"] = "Action phase",
|
||||||
["phase_discard"] = "Discard phase",
|
["phase_discard"] = "Discard phase",
|
||||||
|
["phase_finish"] = "Finish phase",
|
||||||
|
|
||||||
|
-- ["chained"] = "横置",
|
||||||
|
-- ["un-chained"] = "重置",
|
||||||
|
["reset-general"] = "reset",
|
||||||
|
|
||||||
|
["yang"] = "Yang",
|
||||||
|
["yin"] = "Yin",
|
||||||
|
["quest_succeed"] = "succeed",
|
||||||
|
["quest_failed"] = "failed",
|
||||||
|
|
||||||
|
-- ["card"] = "牌",
|
||||||
|
["hand_card"] = "hand card",
|
||||||
|
["pile_draw"] = "draw pile",
|
||||||
|
["pile_discard"] = "discard pile",
|
||||||
|
["processing_area"] = "processing area",
|
||||||
|
["Pile"] = "pile",
|
||||||
|
-- ["Top"] = "牌堆顶",
|
||||||
|
-- ["Bottom"] = "牌堆底",
|
||||||
|
-- ["Shuffle"] = "洗牌",
|
||||||
|
|
||||||
|
["general_card"] = "character card",
|
||||||
|
["General"] = "character",
|
||||||
|
["noGeneral"] = "no character",
|
||||||
|
["Hp"] = "HP",
|
||||||
|
["Damage"] = "DMG",
|
||||||
|
["Lost"] = "lost",
|
||||||
|
["Distance"] = "distance",
|
||||||
|
["Judge"] = "judge",
|
||||||
|
["Retrial"] = "retrial",
|
||||||
|
|
||||||
|
["_sealed"] = "Seal",
|
||||||
|
["weapon_sealed"] = "Weapon sealed",
|
||||||
|
["armor_sealed"] = "Armor sealed",
|
||||||
|
["treasure_sealed"] = "treasure sealed",
|
||||||
|
|
||||||
|
["WeaponSlot"] = "Weapon slot",
|
||||||
|
["ArmorSlot"] = "Armor slot",
|
||||||
|
["OffensiveRideSlot"] = "-1 horse slot",
|
||||||
|
["DefensiveRideSlot"] = "+1 horse slot",
|
||||||
|
["TreasureSlot"] = "Treasure slot",
|
||||||
|
["JudgeSlot"] = "Judge area",
|
||||||
}, "en_US")
|
}, "en_US")
|
||||||
|
|
||||||
-- related to sendLog
|
-- related to sendLog
|
||||||
|
@ -143,57 +326,96 @@ Fk:loadTranslationTable({
|
||||||
["#LoseSkill"] = '%from lost the skill "%arg"',
|
["#LoseSkill"] = '%from lost the skill "%arg"',
|
||||||
|
|
||||||
-- moveCards (they are sent by notifyMoveCards)
|
-- moveCards (they are sent by notifyMoveCards)
|
||||||
|
["$PutCard"] = "%arg card(s) of %from were put into draw pile",
|
||||||
|
["$PutKnownCard"] = "%card of %from were put into draw pile",
|
||||||
|
["$RemoveCardFromGame"] = "%arg2 card(s) were removed from game (as %arg)",
|
||||||
|
["$AddToPile"] = "%card were removed from game (as %arg)",
|
||||||
|
["$GetCardsFromPile"] = "%from got %arg2 card(s) %card from %arg",
|
||||||
["$DrawCards"] = "%from drew %arg card(s) %card",
|
["$DrawCards"] = "%from drew %arg card(s) %card",
|
||||||
|
["$PreyCardsFromPile"] = "%from got %arg card(s) %card",
|
||||||
|
["$GotCardBack"] = "%from took back %arg card(s) %card",
|
||||||
|
["$RecycleCard"] = "%from took back %arg card(s) %card from discard pile",
|
||||||
|
["$MoveCards"] = "%to got %arg card(s) %card from %from",
|
||||||
|
["$LightningMove"] = "%card transfered from %from to %to",
|
||||||
|
["$PasteCard"] = "%from used %card to %to",
|
||||||
["$DiscardCards"] = "%from discarded %arg card(s) %card",
|
["$DiscardCards"] = "%from discarded %arg card(s) %card",
|
||||||
|
["$InstallEquip"] = "%from equipped %card",
|
||||||
|
["$UninstallEquip"] = "%from uninstalled %card",
|
||||||
|
|
||||||
|
["#ShowCard"] = "%from showed card(s) %card",
|
||||||
|
["#Recast"] = "%from recasted %card",
|
||||||
|
["#RecastBySkill"] = "%from recasted %card by %arg",
|
||||||
|
|
||||||
-- phase
|
-- phase
|
||||||
["#PhaseSkipped"] = "%from skipped %arg",
|
["#PhaseSkipped"] = "%from skipped %arg",
|
||||||
|
["#GainAnExtraTurn"] = "%from started to play an extra turn",
|
||||||
|
["#GainAnExtraPhase"] = "%from started to play an extra phase (%arg)",
|
||||||
|
|
||||||
-- useCard
|
-- useCard
|
||||||
["#UseCard"] = "%from used card %card",
|
["#UseCard"] = "%from used card %card",
|
||||||
["#UseCardToTargets"] = "%from used card %card,and the target was %to",
|
["#UseCardToTargets"] = "%from used card %card,and the target was %to",
|
||||||
["#CardUseCollaborator"] = "%from 在此次 %arg 中的子目标是 %to",
|
["#CardUseCollaborator"] = "%from choosed %to as the sub-target of %arg",
|
||||||
["#UseCardToCard"] = "%from 使用了牌 %card,目标是 %arg",
|
["#UseCardToCard"] = "%from used card %card, and the target was %arg",
|
||||||
["#ResponsePlayCard"] = "%from 打出了牌 %card",
|
["#ResponsePlayCard"] = "%from played card %card",
|
||||||
|
|
||||||
["#UseVCard"] = "%from 将 %card 当 %arg 使用",
|
["#UseVCard"] = "%from used card %card as %arg",
|
||||||
["#UseVCardToTargets"] = "%from 将 %card 当 %arg 使用,目标是 %to",
|
["#UseVCardToTargets"] = "%from used card %card as %arg, and the target was %to",
|
||||||
["#UseVCardToCard"] = "%from 将 %card 当 %arg2 使用,目标是 %arg",
|
["#UseVCardToCard"] = "%from used card %card as %arg2, and the target was %arg",
|
||||||
["#ResponsePlayVCard"] = "%from 将 %card 当 %arg 打出",
|
["#ResponsePlayVCard"] = "%from played %card as %arg",
|
||||||
["#UseV0Card"] = "%from 使用了 %arg",
|
["#UseV0Card"] = "%from used %arg",
|
||||||
["#UseV0CardToTargets"] = "%from 使用了 %arg,目标是 %to",
|
["#UseV0CardToTargets"] = "%from used %arg, target was %to",
|
||||||
["#UseV0CardToCard"] = "%from 使用了 %arg2,目标是 %arg",
|
["#UseV0CardToCard"] = "%from used %arg2,target was %arg",
|
||||||
["#ResponsePlayV0Card"] = "%from 打出了 %arg",
|
["#ResponsePlayV0Card"] = "%from played %arg",
|
||||||
|
|
||||||
["#FilterCard"] = "由于 %arg 的效果,与 %from 相关的 %arg2 被视为了 %arg3",
|
["#FilterCard"] = "Due to %arg, %arg2 that related to %from was regarded as %arg3",
|
||||||
|
|
||||||
-- skill
|
-- skill
|
||||||
["#InvokeSkill"] = '%from used skill "%arg"',
|
["#InvokeSkill"] = '%from used skill "%arg"',
|
||||||
|
|
||||||
-- judge
|
-- judge
|
||||||
["#StartJudgeReason"] = "%from 开始了 %arg 的判定",
|
["#StartJudgeReason"] = "%from started a judgement (%arg)",
|
||||||
["#InitialJudge"] = "%from 的判定牌为 %card",
|
["#InitialJudge"] = "Judge card of %from was %card",
|
||||||
["#ChangedJudge"] = "%from 发动“%arg”把 %to 的判定牌改为 %card",
|
["#ChangedJudge"] = "%from invoked %arg, retrialed judgement of %to with %card",
|
||||||
["#JudgeResult"] = "%from 的判定结果为 %card",
|
["#JudgeResult"] = "The judge result of %from was %card",
|
||||||
|
|
||||||
-- turnOver
|
-- turnOver
|
||||||
["#TurnOver"] = "%from 将武将牌翻面,现在是 %arg",
|
["#TurnOver"] = "%from turned over character card, now his status is %arg",
|
||||||
["face_up"] = "face up",
|
["face_up"] = "face up",
|
||||||
["face_down"] = "face down",
|
["face_down"] = "face down",
|
||||||
|
|
||||||
-- damage, heal and lose HP
|
-- damage, heal and lose HP
|
||||||
["#Damage"] = "%to 对 %from 造成了 %arg 点 %arg2 伤害",
|
["#Damage"] = "%to dealt %arg %arg2 DMG to %from",
|
||||||
["#DamageWithNoFrom"] = "%from 受到了 %arg 点 %arg2 伤害",
|
["#DamageWithNoFrom"] = "%from took %arg %arg2 DMG",
|
||||||
["#LoseHP"] = "%from 失去了 %arg 点体力",
|
["#LoseHP"] = "%from lost %arg HP",
|
||||||
["#HealHP"] = "%from 回复了 %arg 点体力",
|
["#HealHP"] = "%from healed %arg HP",
|
||||||
["#ShowHPAndMaxHP"] = "%from 现在的体力值为 %arg,体力上限为 %arg2",
|
["#ShowHPAndMaxHP"] = "%from now has %arg HP (max HP = %arg2)",
|
||||||
|
["#LoseMaxHP"] = "%from lost %arg max HP",
|
||||||
|
["#HealMaxHP"] = "%from healed %arg max HP",
|
||||||
|
|
||||||
-- dying and death
|
-- dying and death
|
||||||
["#EnterDying"] = "%from 进入了濒死阶段",
|
["#EnterDying"] = "%from is dying now",
|
||||||
["#KillPlayer"] = "%from [%arg] 阵亡,凶手是 %to",
|
["#KillPlayer"] = "%from [%arg] died, the killer was %to",
|
||||||
["#KillPlayerWithNoKiller"] = "%from [%arg] 阵亡,无伤害来源",
|
["#KillPlayerWithNoKiller"] = "%from [%arg] died without a killer",
|
||||||
|
["#Revive"] = "Wow, %from revived!",
|
||||||
|
|
||||||
|
-- change hero
|
||||||
|
["#ChangeHero"] = "%from changed his %arg3 %arg to %arg2",
|
||||||
|
|
||||||
-- misc
|
-- misc
|
||||||
["#GuanxingResult"] = "%from 的观星结果为 %arg 上 %arg2 下",
|
["#GuanxingResult"] = "The stargazing result of %from was %arg top, %arg2 bottom",
|
||||||
|
["#ChainStateChange"] = "%from %arg his character card",
|
||||||
|
["#ChainDamage"] = "%from is chained, so he will suffer damage too",
|
||||||
|
["#ChangeKingdom"] = "%from changed kingdom from %arg to %arg2",
|
||||||
|
}, "en_US")
|
||||||
|
|
||||||
|
-- card footnote
|
||||||
|
Fk:loadTranslationTable({
|
||||||
|
["$$DiscardCards"] = "%from discards",
|
||||||
|
["$$PutCard"] = "%from puts",
|
||||||
|
|
||||||
|
["##UseCard"] = "%from uses",
|
||||||
|
["##UseCardTo"] = "%from to %to",
|
||||||
|
["##ResponsePlayCard"] = "%from plays",
|
||||||
|
["##ShowCard"] = "%from shows",
|
||||||
|
["##JudgeCard"] = "%arg judge",
|
||||||
}, "en_US")
|
}, "en_US")
|
||||||
|
|
|
@ -182,9 +182,11 @@ FreeKill使用的是libgit2的C API,与此同时使用Git完成拓展包的下
|
||||||
["Death audio"] = "阵亡",
|
["Death audio"] = "阵亡",
|
||||||
|
|
||||||
["$WelcomeToLobby"] = "欢迎进入新月杀游戏大厅!",
|
["$WelcomeToLobby"] = "欢迎进入新月杀游戏大厅!",
|
||||||
|
["GameMode"] = "游戏模式",
|
||||||
["LuckCardNum"] = "手气卡次数:",
|
["LuckCardNum"] = "手气卡次数:",
|
||||||
["ResponseTime"] = "出手时间:",
|
["ResponseTime"] = "出手时间:",
|
||||||
["GeneralBoxNum"] = "选将框数:",
|
["GeneralBoxNum"] = "选将框数:",
|
||||||
|
["CardPackages"] = "使用牌堆:",
|
||||||
["IncludeFreeAssign"] = "<font color=\"red\">可自由点将</font>",
|
["IncludeFreeAssign"] = "<font color=\"red\">可自由点将</font>",
|
||||||
["IncludeDeputy"] = "<font color=\"red\">启用副将机制</font>",
|
["IncludeDeputy"] = "<font color=\"red\">启用副将机制</font>",
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,43 @@
|
||||||
|
return {
|
||||||
|
["maneuvering"] = "Maneuvering",
|
||||||
|
|
||||||
|
["thunder__slash"] = "Thunder Slash",
|
||||||
|
[":thunder__slash"] = "Thunder Slash (basic card)<br /><b>Phase</b>: Action phase<br /><b>Target</b>: Another player within your ATK range<br /><b>Effect</b>: Deal 1 Thunder DMG to the targets.<br/><b>Note</b>: You can only use 1 Slash per action phase.",
|
||||||
|
|
||||||
|
["fire__slash"] = "Fire Slash",
|
||||||
|
[":fire__slash"] = "Fire Slash (basic card)<br /><b>Phase</b>: Action phase<br /><b>Target</b>: Another player within your ATK range<br /><b>Effect</b>: Deal 1 Fire DMG to the targets.<br/><b>Note</b>: You can only use 1 Slash per action phase.",
|
||||||
|
|
||||||
|
["analeptic"] = "Alcohol",
|
||||||
|
[":analeptic"] = "Alcohol (basic card)<br /><b>Phase</b>: 1. Action phase 2. When you are dying<br /><b>Target</b>: Yourself<br /><b>Effect</b>: 1. the DMG of the next Slash you use this turn is increased by +1. (This effect can only be used once per turn) 2. You heal 1 HP.",
|
||||||
|
|
||||||
|
["iron_chain"] = "Iron Chain",
|
||||||
|
[":iron_chain"] = "Iron Chain (trick card)<br /><b>Phase</b>: Action phase<br /><b>Target</b>: 1~2 players<br /><b>Effect</b>: Change chain state of the targets.",
|
||||||
|
["_normal_use"] = "Normally use",
|
||||||
|
["recast"] = "Recast",
|
||||||
|
[":recast"] = "Put this card into discard pile, then draw 1 card.",
|
||||||
|
|
||||||
|
["fire_attack"] = "Fire Attack",
|
||||||
|
["fire_attack_skill"] = "Fire Attack",
|
||||||
|
[":fire_attack"] = "Fire Attack (trick card)<br /><b>Phase</b>: Action phase<br /><b>Target</b>: A player with hand cards<br /><b>Effect</b>: That player shows 1 hand card; then, if you discard 1 card with the same suit, you deal 1 Fire DMG to him.",
|
||||||
|
["#fire_attack-show"] = "%src used Fire Attack to you, please show 1 hand card",
|
||||||
|
["#fire_attack-discard"] = "You can discard 1 %arg hand card, then deal 1 Fire DMG to %src",
|
||||||
|
|
||||||
|
["supply_shortage"] = "Supply Shortage",
|
||||||
|
[":supply_shortage"] = "Supply Shortage (delayed trick card)<br /><b>Phase</b>: Action phase<br /><b>Target</b>: Another player at distance 1<br /><b>Effect</b>: Place this card in target's judgement area. He performs a judgement in his judge phase: if result is not club, he skips his draw phase.",
|
||||||
|
|
||||||
|
["guding_blade"] = "Ancient Scimitar",
|
||||||
|
[":guding_blade"] = "Ancient Scimitar (equip card, weapon)<br /><b>ATK range</b>: 2<br /><b>Weapon skill</b>: When your used Slash is about to cause DMG, if the target player has no hand cards: the DMG is increased by +1.",
|
||||||
|
|
||||||
|
["fan"] = "Fan",
|
||||||
|
[":fan"] = "Fan (equip card, weapon)<br /><b>ATK range</b>: 4<br /><b>Weapon skill</b>: You can use any basic Slash as Fire Slash.",
|
||||||
|
["#fan_skill"] = "Fan",
|
||||||
|
|
||||||
|
["vine"] = "Vine",
|
||||||
|
[":vine"] = "Vine (equip card, armor)<br /><b>Armor skill</b>: Savage Assault, Archery Attack and basic Slash have no effect on you. When you are about to suffer Fire DMG, the DMG is increased by +1.",
|
||||||
|
|
||||||
|
["silver_lion"] = "Sliver Lion",
|
||||||
|
[":silver_lion"] = "Sliver Lion (equip card, armor)<br /><b>Armor skill</b>: When you are about to suffer DMG: that DMG is reduced to 1. When you lose this card in your equipment area: you heal 1 HP.",
|
||||||
|
|
||||||
|
["hualiu"] = "Hua Liu",
|
||||||
|
[":hualiu"] = "Hua Liu (equip card, horse)<br /><b>Horse skill</b>: The distance from other players to you is increased by +1.",
|
||||||
|
}
|
|
@ -485,4 +485,6 @@ Fk:loadTranslationTable{
|
||||||
[":hualiu"] = "装备牌·坐骑<br /><b>坐骑技能</b>:其他角色与你的距离+1。",
|
[":hualiu"] = "装备牌·坐骑<br /><b>坐骑技能</b>:其他角色与你的距离+1。",
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Fk:loadTranslationTable(require 'packages/maneuvering/i18n/en_US', 'en_US')
|
||||||
|
|
||||||
return extension
|
return extension
|
||||||
|
|
|
@ -2,10 +2,10 @@
|
||||||
|
|
||||||
Fk:loadTranslationTable({
|
Fk:loadTranslationTable({
|
||||||
["standard"] = "Standard",
|
["standard"] = "Standard",
|
||||||
["wei"] = "Wei",
|
["wei"] = "*Wei*",
|
||||||
["shu"] = "Shu",
|
["shu"] = "*Shu*",
|
||||||
["wu"] = "Wu",
|
["wu"] = "*Wu*",
|
||||||
["qun"] = "Qun",
|
["qun"] = "*Neutral*",
|
||||||
|
|
||||||
["black"] = "Black",
|
["black"] = "Black",
|
||||||
["red"] = '<font color="#CC3131">Red</font>',
|
["red"] = '<font color="#CC3131">Red</font>',
|
||||||
|
@ -13,134 +13,193 @@ Fk:loadTranslationTable({
|
||||||
|
|
||||||
["caocao"] = "Cao Cao",
|
["caocao"] = "Cao Cao",
|
||||||
["jianxiong"] = "Villainous Hero",
|
["jianxiong"] = "Villainous Hero",
|
||||||
[":jianxiong"] = "当你受到伤害后,你可以获得对你造成伤害的牌。",
|
[":jianxiong"] = "After you suffer DMG: you can take the card(s) that caused it.",
|
||||||
|
["hujia"] = "Royal Escort",
|
||||||
|
[":hujia"] = "<b>Lord skill</b>, when you need to use/play Dodge: you can ask other Wei characters to play Dodge, which is regard as you use/play that.",
|
||||||
|
["#hujia-ask"] = "Royal Escort: you can play a jink, which is regarded as %src uses/plays",
|
||||||
|
|
||||||
["simayi"] = "Sima Yi",
|
["simayi"] = "Sima Yi",
|
||||||
["guicai"] = "Demonic Talent",
|
["guicai"] = "Demonic Talent",
|
||||||
[":guicai"] = "当一名角色的判定牌生效前,你可以打出一张手牌代替之。",
|
[":guicai"] = "When a player performs a judgement, before it takes effect: you can play a hand card. It becomes the judgement result.",
|
||||||
["#guicai-ask"] = "是否发动“鬼才”,打出一张手牌修改 %dest 的判定?",
|
["#guicai-ask"] = "Demonic Talent: you can play a hand card to retrial the judgement of %dest",
|
||||||
["fankui"] = "Retaliation",
|
["fankui"] = "Retaliation",
|
||||||
[":fankui"] = "当你受到伤害后,你可以获得伤害来源的一张牌。",
|
[":fankui"] = "After you suffer DMG: you can take 1 card from the damage source.",
|
||||||
|
|
||||||
["xiahoudun"] = "Xiahou Dun",
|
["xiahoudun"] = "Xiahou Dun",
|
||||||
["ganglie"] = "Unyielding",
|
["ganglie"] = "Eye for an Eye",
|
||||||
[":ganglie"] = "当你受到伤害后,你可以进行判定:若结果不为红桃,则伤害来源选择一项:弃置两张手牌,或受到1点伤害。",
|
[":ganglie"] = "After you suffer DMG: you can perform a judgment; if it's not heart, the DMG source must choose: 1. Suffer 1 DMG from you. 2. Discard 2 hand cards.",
|
||||||
|
|
||||||
["zhangliao"] = "Zhang Liao",
|
["zhangliao"] = "Zhang Liao",
|
||||||
["tuxi"] = "Sudden Strike",
|
["tuxi"] = "Sudden Strike",
|
||||||
[":tuxi"] = "摸牌阶段,你可以改为获得至多两名其他角色的各一张手牌。",
|
[":tuxi"] = "During your draw phase, you can change to take 1 hand card from up to 2 players.",
|
||||||
["#tuxi-ask"] = "是否发动“突袭”,改为获得1-2名角色各一张手牌?",
|
["#tuxi-ask"] = "Sudden Strike: you can change draw card to take 1 hand card from up to 2 players",
|
||||||
|
|
||||||
["xuchu"] = "Xu Chu",
|
["xuchu"] = "Xu Chu",
|
||||||
["luoyi"] = "Bare Chested",
|
["luoyi"] = "Bare Chested",
|
||||||
[":luoyi"] = "摸牌阶段,你可以少摸一张牌,若如此做,本回合你使用【杀】或【决斗】对目标角色造成伤害时,此伤害+1。",
|
[":luoyi"] = "In your draw phase, you can draw 1 fewer card. In this turn, the DMG of your Slash and Duel is increased by +1.",
|
||||||
|
|
||||||
["guojia"] = "Guo Jia",
|
["guojia"] = "Guo Jia",
|
||||||
["tiandu"] = "Envy of Heaven",
|
["tiandu"] = "Envy of Heaven",
|
||||||
[":tiandu"] = "当你的判定牌生效后,你可以获得之。",
|
[":tiandu"] = "After your judgement takes effect: you can take the result card.",
|
||||||
["yiji"] = "Bequeathed Strategy",
|
["yiji"] = "Bequeathed Strategy",
|
||||||
[":yiji"] = "每当你受到1点伤害后,你可以观看牌堆顶的两张牌并任意分配它们。",
|
[":yiji"] = "After you suffer 1 DMG: you can look at the top 2 cards of the draw pile; then, you can distribute them to any player(s).",
|
||||||
["yiji_active"] = "Bequeathed Strategy",
|
["yiji_active"] = "Bequeathed Strategy",
|
||||||
["#yiji-give"] = "Bequeathed Strategy: You may distribute these cards to any players, or click Cancel to reserve",
|
["#yiji-give"] = "Bequeathed Strategy: You may distribute these cards to any players, or click Cancel to reserve",
|
||||||
|
|
||||||
["zhenji"] = "Zhen Ji",
|
["zhenji"] = "Zhen Ji",
|
||||||
["luoshen"] = "Goddess Luo",
|
["luoshen"] = "Goddess Luo",
|
||||||
[":luoshen"] = "准备阶段开始时,你可以进行判定:若结果为黑色,判定牌生效后你获得之,然后你可以再次发动“洛神”。",
|
[":luoshen"] = 'In your prepare phase: you can perform a judgment; if it\'s black, you get the card and you can activate "Goddess Luo" again.',
|
||||||
|
["#luoshen_obtain"] = "Goddess Luo",
|
||||||
["qingguo"] = "Helen of Troy",
|
["qingguo"] = "Helen of Troy",
|
||||||
[":qingguo"] = "你可以将一张黑色手牌当【闪】使用或打出。",
|
[":qingguo"] = "You can use/play any black hand card as Dodge.",
|
||||||
|
|
||||||
["liubei"] = "Liu Bei",
|
["liubei"] = "Liu Bei",
|
||||||
["rende"] = "Benevolence",
|
["rende"] = "Benevolence",
|
||||||
[":rende"] = "出牌阶段,你可以将至少一张手牌任意分配给其他角色。你于本阶段内以此法给出的手牌首次达到两张或更多后,你回复1点体力。",
|
[":rende"] = "In your Action Phase: you can give any # of hand cards to other players; then, if you have given a total of 2 or more cards, you heal 1 HP (only once).",
|
||||||
|
["jijiang"] = "Rouse",
|
||||||
|
[":jijiang"] = "<b>Lord skill</b>, when you need to use/play Slash: you can ask other Shu characters to play Slash, which is regard as you use/play that.",
|
||||||
|
["#jijiang-ask"] = "Rouse: you can play a Slash, which is regarded as %src uses/plays",
|
||||||
|
|
||||||
["guanyu"] = "Guan Yu",
|
["guanyu"] = "Guan Yu",
|
||||||
["wusheng"] = "Warrior Saint",
|
["wusheng"] = "Warrior Saint",
|
||||||
[":wusheng"] = "你可以将一张红色牌当【杀】使用或打出。",
|
[":wusheng"] = "You can use/play any red card as Slash.",
|
||||||
|
|
||||||
["zhangfei"] = "Zhang Fei",
|
["zhangfei"] = "Zhang Fei",
|
||||||
["paoxiao"] = "Roar",
|
["paoxiao"] = "Roar",
|
||||||
[":paoxiao"] = "锁定技,出牌阶段,你使用【杀】无次数限制。",
|
[":paoxiao"] = "<b>Compulsory skill</b>, you can use any # of Slash.",
|
||||||
|
|
||||||
["zhugeliang"] = "Zhuge Liang",
|
["zhugeliang"] = "Zhuge Liang",
|
||||||
["guanxing"] = "Stargaze",
|
["guanxing"] = "Stargaze",
|
||||||
[":guanxing"] = "准备阶段开始时,你可以观看牌堆顶的X张牌,然后将任意数量的牌置于牌堆顶,将其余的牌置于牌堆底。(X为存活角色数且至多为5)",
|
[":guanxing"] = "In your Beginning Phase: you can examine X cards from the deck; then, you can place any # of them at the top of the deck and the rest at the bottom. (X = # of living players, max. 5)",
|
||||||
["kongcheng"] = "Empty Fort",
|
["kongcheng"] = "Empty Fort",
|
||||||
[":kongcheng"] = "锁定技,若你没有手牌,你不能被选择为【杀】或【决斗】的目标。",
|
[":kongcheng"] = "<b>Compulsory skill</b>, if you don’t have hand cards, you cannot be the target of Sha or Duel.",
|
||||||
|
|
||||||
["zhaoyun"] = "Zhao Yun",
|
["zhaoyun"] = "Zhao Yun",
|
||||||
["longdan"] = "Dragon Heart",
|
["longdan"] = "Dragon Heart",
|
||||||
[":longdan"] = "你可以将一张【杀】当【闪】使用或打出,或将一张【闪】当普通【杀】使用或打出。",
|
[":longdan"] = "You can use/play Slash as Dodge. You can use/play Dodge as Slash.",
|
||||||
|
|
||||||
["machao"] = "Ma Chao",
|
["machao"] = "Ma Chao",
|
||||||
["mashu"] = "Horsemanship",
|
["mashu"] = "Horsemanship",
|
||||||
[":mashu"] = "锁定技。你与其他角色的距离-1。",
|
[":mashu"] = "<b>Compulsory skill</b>, the distance from you to other players is reduced by -1.",
|
||||||
["tieqi"] = "Iron Cavalry",
|
["tieqi"] = "Iron Cavalry",
|
||||||
[":tieqi"] = "每当你指定【杀】的目标后,你可以进行判定:若结果为红色,该角色不能使用【闪】响应此【杀】。",
|
[":tieqi"] = "After you use Slash to target a player: you can perform a judgment; if it’s red, he can't use Dodge.",
|
||||||
|
|
||||||
["huangyueying"] = "Huang Yueying",
|
["huangyueying"] = "Huang Yueying",
|
||||||
["jizhi"] = "Wisdom",
|
["jizhi"] = "Wisdom",
|
||||||
[":jizhi"] = "每当你使用一张非延时锦囊牌时,你可以摸一张牌。",
|
[":jizhi"] = "When you use a non-delay trick card, you can draw 1 card.",
|
||||||
["qicai"] = "Genius",
|
["qicai"] = "Genius",
|
||||||
[":qicai"] = "锁定技。你使用锦囊牌无距离限制。",
|
[":qicai"] = "<b>Compulsory skill</b>, your trick cards have unlimited range.",
|
||||||
|
|
||||||
["sunquan"] = "Sun Quan",
|
["sunquan"] = "Sun Quan",
|
||||||
["zhiheng"] = "Balance of Power",
|
["zhiheng"] = "Balance of Power",
|
||||||
[":zhiheng"] = "阶段技,你可以弃置至少一张牌然后摸等量的牌。",
|
[":zhiheng"] = "Once per Action Phase: you can discard any # of cards; then, draw the same # of cards.",
|
||||||
|
["jiuyuan"] = "Rescued",
|
||||||
|
[":jiuyuan"] = "<b>Lord skill, compulsory skill</b>, when another Wu character uses Peach to you, you heal +1 HP.",
|
||||||
|
|
||||||
["ganning"] = "Gan Ning",
|
["ganning"] = "Gan Ning",
|
||||||
["qixi"] = "Surprise Raid",
|
["qixi"] = "Surprise Raid",
|
||||||
[":qixi"] = "你可以将一张黑色牌当【过河拆桥】使用。",
|
[":qixi"] = "You can use any black card as Dismantlement.",
|
||||||
|
|
||||||
["lvmeng"] = "Lv Meng",
|
["lvmeng"] = "Lv Meng",
|
||||||
["keji"] = "Self Mastery",
|
["keji"] = "Self Mastery",
|
||||||
[":keji"] = "若你未于出牌阶段内使用或打出【杀】,你可以跳过弃牌阶段。",
|
[":keji"] = "If you haven't used/played Slash in your Action Phase, you can skip your Discard Phase.",
|
||||||
|
|
||||||
["huanggai"] = "Huang Gai",
|
["huanggai"] = "Huang Gai",
|
||||||
["kurou"] = "Self Injury",
|
["kurou"] = "Trojan Flesh",
|
||||||
[":kurou"] = "出牌阶段,你可以失去1点体力然后摸两张牌。",
|
[":kurou"] = "In your Action Phase: you can lose 1 HP; then, draw 2 cards.",
|
||||||
|
|
||||||
["zhouyu"] = "Zhou Yu",
|
["zhouyu"] = "Zhou Yu",
|
||||||
["yingzi"] = "Handsome",
|
["yingzi"] = "Handsome",
|
||||||
[":yingzi"] = "摸牌阶段,你可以多摸一张牌。",
|
[":yingzi"] = "In your Draw Phase: you can draw +1 additional card.",
|
||||||
["fanjian"] = "Sow Dissension",
|
["fanjian"] = "Sow Dissension",
|
||||||
[":fanjian"] = "阶段技。你可以令一名其他角色选择一种花色,然后正面朝上获得你的一张手牌。若此牌花色与该角色所选花色不同,你对其造成1点伤害。",
|
[":fanjian"] = "Once per Action Phase: you can make another player choose 1 suit; then, that player takes 1 hand card from you and displays it. If the guess was wrong, you cause him 1 DMG.",
|
||||||
|
|
||||||
["daqiao"] = "Da Qiao",
|
["daqiao"] = "Da Qiao",
|
||||||
["guose"] = "National Beauty",
|
["guose"] = "National Beauty",
|
||||||
[":guose"] = "你可以将一张方块牌当【乐不思蜀】使用。",
|
[":guose"] = "You can use any diamond card as Indulgence.",
|
||||||
["liuli"] = "Shirk",
|
["liuli"] = "Shirk",
|
||||||
[":liuli"] = "每当你成为【杀】的目标时,你可以弃置一张牌并选择你攻击范围内为此【杀】合法目标(无距离限制)的一名角色:若如此做,该角色代替你成为此【杀】的目标。",
|
[":liuli"] = "When you become the target of Slash: you can discard 1 card and select another player (except the attacker) within your attack range; then, that player becomes the target of the Slash instead.",
|
||||||
["#liuli-target"] = "流离:你可以弃置一张牌,将【杀】的目标转移给一名其他角色",
|
["#liuli-target"] = "Shirk: you can discard 1 card and transfer the Slash",
|
||||||
|
|
||||||
["luxun"] = "Lu Xun",
|
["luxun"] = "Lu Xun",
|
||||||
["qianxun"] = "Humility",
|
["qianxun"] = "Humility",
|
||||||
[":qianxun"] = "锁定技,你不能被选择为【顺手牵羊】与【乐不思蜀】的目标。",
|
[":qianxun"] = "<b>Compulsory skill</b>, you can't be the target of Snatch or Indulgence.",
|
||||||
["lianying"] = "One After Another",
|
["lianying"] = "One After Another",
|
||||||
[":lianying"] = "每当你失去最后的手牌后,你可以摸一张牌。",
|
[":lianying"] = "When you lose your last hand card: you can draw 1 card.",
|
||||||
|
|
||||||
["sunshangxiang"] = "Sun Shangxiang",
|
["sunshangxiang"] = "Sun Shangxiang",
|
||||||
["xiaoji"] = "Warrior Lady",
|
["xiaoji"] = "Warrior Lady",
|
||||||
[":xiaoji"] = "每当你失去一张装备区的装备牌后,你可以摸两张牌。",
|
[":xiaoji"] = "After you lose 1 card in your equipment area: you can draw 2 cards.",
|
||||||
["jieyin"] = "Marriage",
|
["jieyin"] = "Marriage",
|
||||||
[":jieyin"] = "阶段技,你可以弃置两张手牌并选择一名已受伤的男性角色:若如此做,你和该角色各回复1点体力。",
|
[":jieyin"] = "Once per Action Phase: you can discard 2 hand cards and select a hurt male character; then, both of you heal 1 HP.",
|
||||||
|
|
||||||
["huatuo"] = "Hua Tuo",
|
["huatuo"] = "Hua Tuo",
|
||||||
["qingnang"] = "Green Salve",
|
["qingnang"] = "Green Salve",
|
||||||
[":qingnang"] = "阶段技,你可以弃置一张手牌并选择一名已受伤的角色:若如此做,该角色回复1点体力。",
|
[":qingnang"] = "Once per Action Phase: you can discard 1 hand card and select a wounded player; then, he heals 1 HP.",
|
||||||
["jijiu"] = "First Aid",
|
["jijiu"] = "First Aid",
|
||||||
[":jijiu"] = "你的回合外,你可以将一张红色牌当【桃】使用。",
|
[":jijiu"] = "Outside of your turn: you can use any red card as Peach.",
|
||||||
|
|
||||||
["lvbu"] = "Lv Bu",
|
["lvbu"] = "Lv Bu",
|
||||||
|
["wushuang"] = "Without Equal",
|
||||||
|
[":wushuang"] = "<b>Compulsory skill</b>, if you use Slash to target a player, the target needs to use 2 Dodge to evade it. During Duel, the opponent must play 2 Slash per round.",
|
||||||
|
|
||||||
["diaochan"] = "Diao Chan",
|
["diaochan"] = "Diao Chan",
|
||||||
["lijian"] = "Seed of Animosity",
|
["lijian"] = "Seed of Animosity",
|
||||||
[":lijian"] = "阶段技,你可以弃置一张牌并选择两名其他男性角色,后选择的角色视为对先选择的角色使用了一张不能被无懈可击的决斗。",
|
[":lijian"] = "Once per Action Phase: you may discard 1 card and select 2 male characters; then, this is regarded as one of them having used Duel to target the other. This Duel can't be countered by Nullification.",
|
||||||
["biyue"] = "Envious by Moon",
|
["biyue"] = "Envious by Moon",
|
||||||
[":biyue"] = "结束阶段开始时,你可以摸一张牌。",
|
[":biyue"] = "In your Finish Phase, you can draw 1 card.",
|
||||||
|
|
||||||
|
["fastchat_m"] = "快捷短语",
|
||||||
|
["fastchat_f"] = "快捷短语",
|
||||||
|
|
||||||
|
["$fastchat_m1"] = "能不能快一点啊,兵贵神速啊。",
|
||||||
|
["$fastchat_m2"] = "主公,别开枪,自己人!",
|
||||||
|
["$fastchat_m3"] = "小内再不跳,后面还怎么玩啊?",
|
||||||
|
["$fastchat_m4"] = "你们忍心,就这么让我酱油了?",
|
||||||
|
["$fastchat_m5"] = "我……我惹你们了吗!?",
|
||||||
|
["$fastchat_m6"] = "姑娘,你真是条汉子。",
|
||||||
|
["$fastchat_m7"] = "三十六计走为上,容我去去便回。",
|
||||||
|
["$fastchat_m8"] = "人心散了,队伍不好带啊。",
|
||||||
|
["$fastchat_m9"] = "昏君,昏君呐!",
|
||||||
|
["$fastchat_m10"] = "风吹鸡蛋壳,牌去人安乐。",
|
||||||
|
["$fastchat_m11"] = "小内啊,你老悠着点。",
|
||||||
|
["$fastchat_m12"] = "啊,不好意思,刚才卡了。",
|
||||||
|
["$fastchat_m13"] = "你可以打的再烂一点吗?",
|
||||||
|
["$fastchat_m14"] = "哥们,给力点行吗?",
|
||||||
|
["$fastchat_m15"] = "哥哥,交个朋友吧。",
|
||||||
|
["$fastchat_m16"] = "妹子,交个朋友吧。",
|
||||||
|
["$fastchat_f1"] = "能不能快一点啊,兵贵神速啊。",
|
||||||
|
["$fastchat_f2"] = "主公,别开枪,自己人!",
|
||||||
|
["$fastchat_f3"] = "小内再不跳,后面还怎么玩啊?",
|
||||||
|
["$fastchat_f4"] = "嗯嘛~你们忍心,就这么让我酱油了?",
|
||||||
|
["$fastchat_f5"] = "我……我惹你们了吗?",
|
||||||
|
["$fastchat_f6"] = "姑娘,你真是条汉子。",
|
||||||
|
["$fastchat_f7"] = "三十六计走为上,容我去去便回。",
|
||||||
|
["$fastchat_f8"] = "人心散了,队伍不好带啊。",
|
||||||
|
["$fastchat_f9"] = "昏君,昏君呐!",
|
||||||
|
["$fastchat_f10"] = "风吹鸡蛋壳,牌去人安乐。",
|
||||||
|
["$fastchat_f11"] = "小内啊,你老悠着点儿。",
|
||||||
|
["$fastchat_f12"] = "不好意思,刚才卡了。",
|
||||||
|
["$fastchat_f13"] = "你可以打的再烂一点吗?",
|
||||||
|
["$fastchat_f14"] = "哥们,给力点行吗?",
|
||||||
|
["$fastchat_f15"] = "哥,交个朋友吧。",
|
||||||
|
["$fastchat_f16"] = "妹子,交个朋友吧。",
|
||||||
|
|
||||||
|
["aaa_role_mode"] = "Role mode",
|
||||||
|
[":aaa_role_mode"] = [[
|
||||||
|
There should be some text to introduce rule of role mode, buy currently have nothing.
|
||||||
|
]],
|
||||||
}, "en_US")
|
}, "en_US")
|
||||||
|
|
||||||
-- aux skills
|
-- aux skills
|
||||||
Fk:loadTranslationTable({
|
Fk:loadTranslationTable({
|
||||||
["discard_skill"] = "Discard",
|
["discard_skill"] = "Discard",
|
||||||
|
["choose_cards_skill"] = "Choose card",
|
||||||
["choose_players_skill"] = "Choose players",
|
["choose_players_skill"] = "Choose players",
|
||||||
|
["choose_players_to_move_card_in_board"] = "Choose players",
|
||||||
|
["reveal_skill"] = "Reveal",
|
||||||
|
["#reveal_skill"] = "Choose a character to reveal",
|
||||||
|
[":reveal_skill"] = "In action phase, you can reveal a character who has Compulsory skills.",
|
||||||
|
|
||||||
|
["game_rule"] = "Discard",
|
||||||
}, "en_US")
|
}, "en_US")
|
||||||
|
|
|
@ -10,85 +10,153 @@ Fk:loadTranslationTable({
|
||||||
["log_diamond"] = '<font color="#CC3131">♦</font>',
|
["log_diamond"] = '<font color="#CC3131">♦</font>',
|
||||||
["log_nosuit"] = "No suit",
|
["log_nosuit"] = "No suit",
|
||||||
["nosuit"] = "No suit",
|
["nosuit"] = "No suit",
|
||||||
["spade"] = "Spade",
|
-- ["spade"] = "Spade",
|
||||||
["heart"] = "Heart",
|
-- ["heart"] = "Heart",
|
||||||
["club"] = "Club",
|
-- ["club"] = "Club",
|
||||||
["diamond"] = "Diamond",
|
-- ["diamond"] = "Diamond",
|
||||||
|
-- ["suit"] = "花色",
|
||||||
|
-- ["color"] = "颜色",
|
||||||
|
-- ["number"] = "点数",
|
||||||
|
|
||||||
|
["basic_char"] = "Ba.",
|
||||||
|
["trick_char"] = "Tr.",
|
||||||
|
["equip_char"] = "Eq.",
|
||||||
|
|
||||||
|
-- ["basic"] = "基本牌",
|
||||||
|
-- ["trick"] = " (trick card)",
|
||||||
|
-- ["equip"] = "装备牌",
|
||||||
|
-- ["weapon"] = "武器牌",
|
||||||
|
-- ["armor"] = "防具牌",
|
||||||
|
["defensive_horse"] = "+1 horse",
|
||||||
|
["offensive_horse"] = "-1 horse",
|
||||||
|
["equip_horse"] = "horse",
|
||||||
|
-- ["treasure"] = "宝物牌",
|
||||||
|
["delayed_trick"] = "delayed trick",
|
||||||
|
["damage_card-"] = "DMG card",
|
||||||
|
["multiple_targets-"] = "multiple targets",
|
||||||
|
|
||||||
|
["type_weapon"] = "weapon",
|
||||||
|
["type_armor"] = "armor",
|
||||||
|
["type_defensive_horse"] = "+1 horse",
|
||||||
|
["type_offensive_horse"] = "-1 horse",
|
||||||
|
["type_horse"] = "horse",
|
||||||
|
|
||||||
|
["method_use"] = "use",
|
||||||
|
["method_response_play"] = "play",
|
||||||
|
["method_response"] = "respond",
|
||||||
|
["method_draw"] = "draw",
|
||||||
|
["method_discard"] = "discard",
|
||||||
|
|
||||||
["slash"] = "Slash",
|
["slash"] = "Slash",
|
||||||
["#slash-jink"] = "%src used Slash to you, please use %arg Jink(s)",
|
[":slash"] = "Slash (basic card)<br /><b>Phase</b>: Action phase<br /><b>Target</b>: Another player within your ATK range<br /><b>Effect</b>: Deal 1 DMG to the targets.<br/><b>Note</b>: You can only use 1 Slash per action phase.",
|
||||||
|
["#slash-jink"] = "%src used Slash to you, please use %arg Dodge(s)",
|
||||||
|
|
||||||
["jink"] = "Jink",
|
["jink"] = "Dodge",
|
||||||
|
[":jink"] = "Dodge (basic card)<br /><b>Phase</b>: When Slash is about to effect on you<br /><b>Target</b>: This Slash<br /><b>Effect</b>: Counter the target Slash.",
|
||||||
|
|
||||||
["peach"] = "Peach",
|
["peach"] = "Peach",
|
||||||
|
[":peach"] = "Peach (basic card)<br /><b>Phase</b>: 1. Action phase 2. When a player is dying<br /><b>Target</b>: Wounded yourself/the player who is dying<br /><b>Effect</b>: The target heals 1 HP.",
|
||||||
|
|
||||||
["dismantlement"] = "Dismantlement",
|
["dismantlement"] = "Dismantlement",
|
||||||
|
[":dismantlement"] = "Dismantlement (trick card)<br /><b>Phase</b>: Action phase<br /><b>Target</b>: Another player with cards in any area<br /><b>Effect</b>: Discard 1 card in one of the areas of the target player.",
|
||||||
["dismantlement_skill"] = "Dismantlement",
|
["dismantlement_skill"] = "Dismantlement",
|
||||||
|
|
||||||
["snatch"] = "Snatch",
|
["snatch"] = "Snatch",
|
||||||
|
[":snatch"] = "Snatch (trick card)<br /><b>Phase</b>: Action phase<br /><b>Target</b>: Another player at distance 1 with cards in any area<br /><b>Effect</b>: Take 1 card in one of the areas of the target player.",
|
||||||
["snatch_skill"] = "Snatch",
|
["snatch_skill"] = "Snatch",
|
||||||
|
|
||||||
["duel"] = "Duel",
|
["duel"] = "Duel",
|
||||||
|
[":duel"] = "Duel (trick card)<br /><b>Phase</b>: Action phase<br /><b>Target</b>: Another player<br /><b>Effect</b>: In turns (starting with the target player), both of you play Slash successively. The first player who doesn't play Slash suffers 1 DMG from the other player.",
|
||||||
|
|
||||||
["collateral"] = "Collateral",
|
["collateral"] = "Collateral",
|
||||||
["#collateral-slash"] = "Collateral:You shall play Slash to %dest , or %src obtain your weapon",
|
[":collateral"] = "Collateral (trick card)<br /><b>Phase</b>: Action phase<br /><b>Target</b>: Another player with an equipped weapon (Player A)<br /><b>Sub-target</b>: A player within Player A's ATK range (Player B)<br /><b>Effect</b>: Unless A uses Slash to B, he gives you his equipped weapon.",
|
||||||
|
["#collateral-slash"] = "Collateral: You shall use Slash to %dest , or %src takes your weapon",
|
||||||
|
|
||||||
["ex_nihilo"] = "Ex Nihilo",
|
["ex_nihilo"] = "Ex Nihilo",
|
||||||
|
[":ex_nihilo"] = "Ex Nihilo (trick card)<br /><b>Phase</b>: Action phase<br /><b>Target</b>: Yourself<br /><b>Effect</b>: The target draws 2 cards.",
|
||||||
|
|
||||||
["nullification"] = "Nullification",
|
["nullification"] = "Nullification",
|
||||||
|
[":nullification"] = "Nullification (trick card)<br /><b>Phase</b>: When a trick card is about to take effect (including Nullification itself)<br /><b>Target</b>: This trick card<br /><b>Effect</b>: Counter the target trick card.",
|
||||||
|
|
||||||
["savage_assault"] = "Savage Assault",
|
["savage_assault"] = "Savage Assault",
|
||||||
|
[":savage_assault"] = "Savage Assault (trick card)<br /><b>Phase</b>: Action phase<br /><b>Target</b>: All other players<br /><b>Effect</b>: Each target player needs to play Slash, otherwise they suffer 1 DMG from you.",
|
||||||
|
|
||||||
["archery_attack"] = "Archery Attach",
|
["archery_attack"] = "Archery Attack",
|
||||||
|
[":archery_attack"] = "Archery Attack (trick card)<br /><b>Phase</b>: Action phase<br /><b>Target</b>: All other players<br /><b>Effect</b>: Each target player needs to play Dodge, otherwise they suffer 1 DMG from you.",
|
||||||
|
|
||||||
["god_salvation"] = "God Salvation",
|
["god_salvation"] = "God Salvation",
|
||||||
|
[":god_salvation"] = "God Salvation (trick card)<br /><b>Phase</b>: Action phase<br /><b>Target</b>: All players<br /><b>Effect</b>: Each target player heals 1 HP.",
|
||||||
|
|
||||||
["amazing_grace"] = "Amazing_grace",
|
["amazing_grace"] = "Amazing Grace",
|
||||||
|
[":amazing_grace"] = "Amazing Grace (trick card)<br /><b>Phase</b>: Action phase<br /><b>Target</b>: All players<br /><b>Effect</b>: Reveal as many cards from the draw pile as target players; then, each target player takes 1 of those cards.",
|
||||||
|
["amazing_grace_skill"] = "AG",
|
||||||
|
["Please choose cards"] = "Please choose a card",
|
||||||
|
|
||||||
["lightning"] = "Lighining",
|
["lightning"] = "Lightning",
|
||||||
|
[":lightning"] = "Lightning (delayed trick card)<br /><b>Phase</b>: Action phase<br /><b>Target</b>: Yourself<br /><b>Effect</b>: Place this card in target's judgement area. He performs a judgement in his judge phase: If the judgement result is 2-9♠, he suffers 3 Thunder DMG, otherwise move Lightning to his next player's judgement area.",
|
||||||
|
|
||||||
["indulgence"] = "Indulgence",
|
["indulgence"] = "Indulgence",
|
||||||
|
[":indulgence"] = "Indulgence (delayed trick card)<br /><b>Phase</b>: Action phase<br /><b>Target</b>: Another player<br /><b>Effect</b>: Place this card in target's judgement area. He performs a judgement in his judge phase: if result is not heart, he skips his action phase.",
|
||||||
|
|
||||||
["crossbow"] = "Crossbow",
|
["crossbow"] = "Crossbow",
|
||||||
|
[":crossbow"] = "Crossbow (equip card, weapon)<br /><b>ATK range</b>: 1<br /><b>Weapon skill</b>: You can use any amount of Slash in your action phase.",
|
||||||
|
|
||||||
["qinggang_sword"] = "Qinggang Sword",
|
["qinggang_sword"] = "Qinggang Sword",
|
||||||
|
[":qinggang_sword"] = "Qinggang Sword (equip card, weapon)<br /><b>ATK range</b>: 2<br /><b>Weapon skill</b>: Your Slash ignores the target's armor.",
|
||||||
|
|
||||||
["ice_sword"] = "Ice Sword",
|
["ice_sword"] = "Ice Sword",
|
||||||
|
[":ice_sword"] = "Ice Sword (equip card, weapon)<br /><b>ATK range</b>: 2<br /><b>Weapon skill</b>: When your used Slash is about to cause DMG to a player who has cards, you can prevent this DMG and discard him 2 cards successively.",
|
||||||
["#ice_sword_skill"] = "Ice Sword",
|
["#ice_sword_skill"] = "Ice Sword",
|
||||||
|
|
||||||
["double_swords"] = "Double Sword",
|
["double_swords"] = "Double Sword",
|
||||||
|
[":double_swords"] = "Double Sword (equip card, weapon)<br /><b>ATK range</b>: 2<br /><b>Weapon skill</b>: After your used Slash targets a character of the opposite gender, you can make him choose: 1. discard 1 hand card; 2. you draw 1 card.",
|
||||||
["#double_swords_skill"] = "Double Sword",
|
["#double_swords_skill"] = "Double Sword",
|
||||||
["#double_swords-invoke"] = "Double Sword:You shall discard 1 handcard,or %src draw 1",
|
["#double_swords-invoke"] = "Double Sword: You shall discard 1 handcard,or %src draws 1",
|
||||||
|
|
||||||
["blade"] = "Blade",
|
["blade"] = "Blade",
|
||||||
|
[":blade"] = "Blade (equip card, weapon)<br /><b>ATK range</b>: 3<br /><b>Weapon skill</b>: When your used Slash is countered by Dodge, you can use another Slash immediately on the same target.",
|
||||||
["#blade_skill"] = "Blade",
|
["#blade_skill"] = "Blade",
|
||||||
["#blade_slash"] = "Blade: You may use Slash to %src again",
|
["#blade_slash"] = "Blade: You can use another Slash to %src",
|
||||||
|
|
||||||
["spear"] = "Spear",
|
["spear"] = "Spear",
|
||||||
|
[":spear"] = "Spear (equip card, weapon)<br /><b>ATK range</b>: 3<br /><b>Weapon skill</b>: You can use/play 2 hand cards as Slash.",
|
||||||
["spear_skill"] = "Spear",
|
["spear_skill"] = "Spear",
|
||||||
|
[":spear_skill"] = "You can use/play 2 hand cards as Slash.",
|
||||||
|
|
||||||
["axe"] = "Axe",
|
["axe"] = "Axe",
|
||||||
|
[":axe"] = "Axe (equip card, weapon)<br /><b>ATK range</b>: 3<br /><b>Weapon skill</b>: When your used Slash is countered by Dodge, you can discard 2 cards (except equipped Axe), then make this Slash still effective to the target.",
|
||||||
["#axe_skill"] = "Axe",
|
["#axe_skill"] = "Axe",
|
||||||
["#axe-invoke"] = "Axe:You may discard 2 cards to ensure your Slash effective to %dest",
|
["#axe-invoke"] = "Axe: You may discard 2 cards to ensure your Slash effective to %dest",
|
||||||
|
|
||||||
["halberd"] = "Halberd",
|
["halberd"] = "Halberd",
|
||||||
|
[":halberd"] = "Halberd (equip card, weapon)<br /><b>ATK range</b>: 4<br /><b>Weapon skill</b>: When you are about to use Slash which is your last hand card, you can target up to +2 extra targets.",
|
||||||
|
|
||||||
["kylin_bow"] = "Kylin Bow",
|
["kylin_bow"] = "Kylin Bow",
|
||||||
|
[":kylin_bow"] = "Kylin Bow (equip card, weapon)<br /><b>ATK range</b>: 5<br /><b>Weapon skill</b>: When your used Slash is about to cause DMG, you can discard 1 of his equipped horse.",
|
||||||
["#kylin_bow_skill"] = "Kylin Bow",
|
["#kylin_bow_skill"] = "Kylin Bow",
|
||||||
|
|
||||||
["eight_diagram"] = "Eight Diagram",
|
["eight_diagram"] = "Eight Diagram",
|
||||||
|
[":eight_diagram"] = "Eight Diagram (equip card, armor)<br /><b>Armor skill</b>: When you need to use/play Dodge: you can perform a judgement; if it's red, you are regarded as having used/played Dodge.",
|
||||||
|
["#eight_diagram_skill"] = "Eight Diagram",
|
||||||
|
|
||||||
["nioh_shield"] = "Nioh Shield",
|
["nioh_shield"] = "Nioh Shield",
|
||||||
|
[":nioh_shield"] = "Nioh Shield (equip card, armor)<br /><b>Armor skill</b>: Black Slash has no effect on you.",
|
||||||
|
|
||||||
["dilu"] = "Di Lu",
|
["dilu"] = "Di Lu",
|
||||||
|
[":dilu"] = "Di Lu (equip card, horse)<br /><b>Horse skill</b>: The distance from other players to you is increased by +1.",
|
||||||
|
|
||||||
["jueying"] = "Jue Ying",
|
["jueying"] = "Jue Ying",
|
||||||
|
[":jueying"] = "Jue Ying (equip card, horse)<br /><b>Horse skill</b>: The distance from other players to you is increased by +1.",
|
||||||
|
|
||||||
["zhuahuangfeidian"] = "Zhua Huang Fei Dian",
|
["zhuahuangfeidian"] = "Zhua Huang Fei Dian",
|
||||||
|
[":zhuahuangfeidian"] = "Zhua Huang Fei Dian (equip card, horse)<br /><b>Horse skill</b>: The distance from other players to you is increased by +1.",
|
||||||
|
|
||||||
["chitu"] = "Chi Tu",
|
["chitu"] = "Chi Tu",
|
||||||
|
[":chitu"] = "Chi Tu (equip card, horse)<br /><b>Horse skill</b>: The distance from you to other players is reduced by -1.",
|
||||||
|
|
||||||
["dayuan"] = "Da Yuan",
|
["dayuan"] = "Da Yuan",
|
||||||
|
[":dayuan"] = "Da Yuan (equip card, horse)<br /><b>Horse skill</b>: The distance from you to other players is reduced by -1.",
|
||||||
|
|
||||||
["zixing"] = "Zi Xing",
|
["zixing"] = "Zi Xing",
|
||||||
|
[":zixing"] = "Zi Xing (equip card, horse)<br /><b>Horse skill</b>: The distance from you to other players is reduced by -1.",
|
||||||
}, "en_US")
|
}, "en_US")
|
||||||
|
|
|
@ -303,7 +303,11 @@ int main(int argc, char *argv[]) {
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
QTranslator translator;
|
QTranslator translator;
|
||||||
Q_UNUSED(translator.load("zh_CN.qm"));
|
if (localeName.startsWith("zh_")) {
|
||||||
|
Q_UNUSED(translator.load("zh_CN.qm"));
|
||||||
|
} else {
|
||||||
|
Q_UNUSED(translator.load("en_US.qm"));
|
||||||
|
}
|
||||||
QCoreApplication::installTranslator(&translator);
|
QCoreApplication::installTranslator(&translator);
|
||||||
|
|
||||||
QmlBackend backend;
|
QmlBackend backend;
|
||||||
|
|
Loading…
Reference in New Issue