插件哟,boolean就让他默认可以为nil好不好呀
This commit is contained in:
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@ -137,9 +137,9 @@ on_trigger在非常多情况下仅仅只是简单的执行一下doCost而已,
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---@field moveReason CardMoveReason
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---@field moveReason CardMoveReason
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---@field proposer integer
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---@field proposer integer
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---@field skillName string|null
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---@field skillName string|null
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---@field moveVisible boolean|null
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---@field moveVisible bool
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---@field specialName string|null
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---@field specialName string|null
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---@field specialVisible boolean|null
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---@field specialVisible bool
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moveCards函数的第一步是将参数中所有的moveInfo都转化为CardsMoveStruct。CardsMoveStruct与CardsMoveInfo几乎没有区别,除了它将每一张牌都单独划分出了一个moveinfo之外。这么做是为了在同时移动来源不同的牌的时候,让牌能该明牌明牌,该暗牌暗牌。
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moveCards函数的第一步是将参数中所有的moveInfo都转化为CardsMoveStruct。CardsMoveStruct与CardsMoveInfo几乎没有区别,除了它将每一张牌都单独划分出了一个moveinfo之外。这么做是为了在同时移动来源不同的牌的时候,让牌能该明牌明牌,该暗牌暗牌。
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@ -24,7 +24,7 @@
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---@field public special_skills string[] | nil @ 衍生技能,如重铸
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---@field public special_skills string[] | nil @ 衍生技能,如重铸
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---@field public is_damage_card boolean @ 是否为会造成伤害的牌
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---@field public is_damage_card boolean @ 是否为会造成伤害的牌
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---@field public multiple_targets boolean @ 是否为指定多个目标的牌
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---@field public multiple_targets boolean @ 是否为指定多个目标的牌
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---@field public is_derived boolean|null @ 判断是否为衍生牌
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---@field public is_derived bool @ 判断是否为衍生牌
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local Card = class("Card")
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local Card = class("Card")
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---@alias Suit integer
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---@alias Suit integer
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@ -238,7 +238,7 @@ function Card:matchPattern(pattern)
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end
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end
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--- 获取卡牌花色并返回花色文字描述(如 黑桃、红桃、梅花、方块)或者符号(如♠♥♣♦,带颜色)。
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--- 获取卡牌花色并返回花色文字描述(如 黑桃、红桃、梅花、方块)或者符号(如♠♥♣♦,带颜色)。
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---@param symbol boolean|nil @ 是否以符号形式显示
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---@param symbol bool @ 是否以符号形式显示
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---@return string @ 描述花色的字符串
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---@return string @ 描述花色的字符串
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function Card:getSuitString(symbol)
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function Card:getSuitString(symbol)
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local suit = self.suit
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local suit = self.suit
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@ -430,7 +430,7 @@ end
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--- 比较两张卡牌的花色是否相同
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--- 比较两张卡牌的花色是否相同
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---@param anotherCard Card @ 另一张卡牌
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---@param anotherCard Card @ 另一张卡牌
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---@param diff boolean|nil @ 比较二者相同还是不同
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---@param diff bool @ 比较二者相同还是不同
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---@return boolean 返回比较结果
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---@return boolean 返回比较结果
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function Card:compareSuitWith(anotherCard, diff)
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function Card:compareSuitWith(anotherCard, diff)
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if self ~= anotherCard and table.contains({ self.suit, anotherCard.suit }, Card.NoSuit) then
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if self ~= anotherCard and table.contains({ self.suit, anotherCard.suit }, Card.NoSuit) then
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@ -397,7 +397,7 @@ end
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--- 根据id返回相应的卡牌。
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--- 根据id返回相应的卡牌。
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---@param id integer @ 牌的id
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---@param id integer @ 牌的id
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---@param ignoreFilter boolean|nil @ 是否要无视掉锁定视为技,直接获得真牌
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---@param ignoreFilter bool @ 是否要无视掉锁定视为技,直接获得真牌
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---@return Card @ 这个id对应的卡牌
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---@return Card @ 这个id对应的卡牌
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function Engine:getCardById(id, ignoreFilter)
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function Engine:getCardById(id, ignoreFilter)
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if id == nil then return nil end
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if id == nil then return nil end
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@ -103,8 +103,8 @@ end
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--- 设置角色、体力、技能。
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--- 设置角色、体力、技能。
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---@param general General @ 角色类型
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---@param general General @ 角色类型
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---@param setHp boolean|nil @ 是否设置体力
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---@param setHp bool @ 是否设置体力
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---@param addSkills boolean|nil @ 是否增加技能
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---@param addSkills bool @ 是否增加技能
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function Player:setGeneral(general, setHp, addSkills)
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function Player:setGeneral(general, setHp, addSkills)
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self.general = general.name
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self.general = general.name
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if setHp then
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if setHp then
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@ -354,7 +354,7 @@ end
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--- 返回所有“如手牌般使用或打出”的牌。
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--- 返回所有“如手牌般使用或打出”的牌。
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--- 或者说,返回所有名字以“&”结尾的pile的牌。
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--- 或者说,返回所有名字以“&”结尾的pile的牌。
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---@param include_hand boolean|nil @ 是否包含真正的手牌
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---@param include_hand bool @ 是否包含真正的手牌
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---@return integer[]
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---@return integer[]
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function Player:getHandlyIds(include_hand)
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function Player:getHandlyIds(include_hand)
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local ret = include_hand and self:getCardIds("h") or {}
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local ret = include_hand and self:getCardIds("h") or {}
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@ -445,7 +445,7 @@ end
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--- 通过 二者位次+距离技能之和 与 两者间固定距离 进行对比,更大的为实际距离。
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--- 通过 二者位次+距离技能之和 与 两者间固定距离 进行对比,更大的为实际距离。
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---@param other Player @ 其他玩家
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---@param other Player @ 其他玩家
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---@param mode string|nil @ 计算模式(left/right/both)
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---@param mode string|nil @ 计算模式(left/right/both)
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---@param ignore_dead boolean|nil @ 是否忽略尸体
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---@param ignore_dead bool @ 是否忽略尸体
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function Player:distanceTo(other, mode, ignore_dead)
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function Player:distanceTo(other, mode, ignore_dead)
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assert(other:isInstanceOf(Player))
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assert(other:isInstanceOf(Player))
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mode = mode or "both"
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mode = mode or "both"
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@ -661,8 +661,8 @@ end
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--- 检索玩家是否有对应技能。
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--- 检索玩家是否有对应技能。
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---@param skill string | Skill @ 技能名
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---@param skill string | Skill @ 技能名
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---@param ignoreNullified boolean|nil @ 忽略技能是否被无效
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---@param ignoreNullified bool @ 忽略技能是否被无效
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---@param ignoreAlive boolean|nil @ 忽略角色在场与否
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---@param ignoreAlive bool @ 忽略角色在场与否
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function Player:hasSkill(skill, ignoreNullified, ignoreAlive)
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function Player:hasSkill(skill, ignoreNullified, ignoreAlive)
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if not ignoreAlive and self.dead then
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if not ignoreAlive and self.dead then
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return false
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return false
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@ -847,8 +847,8 @@ fk.SwitchYin = 1
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--- 获取转换技状态
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--- 获取转换技状态
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---@param skillName string @ 技能名
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---@param skillName string @ 技能名
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---@param afterUse boolean|nil @ 是否提前计算转换后状态
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---@param afterUse bool @ 是否提前计算转换后状态
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---@param inWord boolean|nil @ 是否返回文字
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---@param inWord bool @ 是否返回文字
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---@return number|string @ 转换技状态
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---@return number|string @ 转换技状态
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function Player:getSwitchSkillState(skillName, afterUse, inWord)
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function Player:getSwitchSkillState(skillName, afterUse, inWord)
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if afterUse then
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if afterUse then
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@ -100,7 +100,7 @@ end
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---@param target ServerPlayer @ Player who triggered this event
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---@param target ServerPlayer @ Player who triggered this event
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---@param player ServerPlayer @ Player who is operating
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---@param player ServerPlayer @ Player who is operating
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---@param data any @ useful data of the event
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---@param data any @ useful data of the event
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---@return boolean|nil
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---@return bool
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function TriggerSkill:use(event, target, player, data) end
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function TriggerSkill:use(event, target, player, data) end
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function TriggerSkill:canWake(event, target, player, data)
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function TriggerSkill:canWake(event, target, player, data)
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@ -77,9 +77,9 @@ end
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---@class StatusSkillSpec: StatusSkill
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---@class StatusSkillSpec: StatusSkill
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---@alias TrigFunc fun(self: TriggerSkill, event: Event, target: ServerPlayer, player: ServerPlayer, data: any):boolean|nil
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---@alias TrigFunc fun(self: TriggerSkill, event: Event, target: ServerPlayer, player: ServerPlayer, data: any):bool
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---@class TriggerSkillSpec: UsableSkillSpec
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---@class TriggerSkillSpec: UsableSkillSpec
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---@field public global nil|boolean
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---@field public global bool
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---@field public events nil|Event | Event[]
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---@field public events nil|Event | Event[]
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---@field public refresh_events nil|Event | Event[]
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---@field public refresh_events nil|Event | Event[]
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---@field public priority nil|number | table<Event, number>
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---@field public priority nil|number | table<Event, number>
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@ -165,15 +165,15 @@ function fk.CreateTriggerSkill(spec)
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end
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end
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---@class ActiveSkillSpec: UsableSkillSpec
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---@class ActiveSkillSpec: UsableSkillSpec
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---@field public can_use nil|fun(self: ActiveSkill, player: Player, card: Card): boolean|nil
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---@field public can_use nil|fun(self: ActiveSkill, player: Player, card: Card): bool
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---@field public card_filter nil|fun(self: ActiveSkill, to_select: integer, selected: integer[], selected_targets: integer[]): boolean|nil
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---@field public card_filter nil|fun(self: ActiveSkill, to_select: integer, selected: integer[], selected_targets: integer[]): bool
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---@field public target_filter nil|fun(self: ActiveSkill, to_select: integer, selected: integer[], selected_cards: integer[], card: Card): boolean|nil
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---@field public target_filter nil|fun(self: ActiveSkill, to_select: integer, selected: integer[], selected_cards: integer[], card: Card): bool
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---@field public feasible nil|fun(self: ActiveSkill, selected: integer[], selected_cards: integer[]): boolean|nil
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---@field public feasible nil|fun(self: ActiveSkill, selected: integer[], selected_cards: integer[]): bool
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---@field public on_use nil|fun(self: ActiveSkill, room: Room, cardUseEvent: CardUseStruct): boolean|nil
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---@field public on_use nil|fun(self: ActiveSkill, room: Room, cardUseEvent: CardUseStruct): bool
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---@field public about_to_effect nil|fun(self: ActiveSkill, room: Room, cardEffectEvent: CardEffectEvent): boolean|nil
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---@field public about_to_effect nil|fun(self: ActiveSkill, room: Room, cardEffectEvent: CardEffectEvent): bool
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---@field public on_effect nil|fun(self: ActiveSkill, room: Room, cardEffectEvent: CardEffectEvent): boolean|nil
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---@field public on_effect nil|fun(self: ActiveSkill, room: Room, cardEffectEvent: CardEffectEvent): bool
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---@field public on_nullified nil|fun(self: ActiveSkill, room: Room, cardEffectEvent: CardEffectEvent): boolean|nil
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---@field public on_nullified nil|fun(self: ActiveSkill, room: Room, cardEffectEvent: CardEffectEvent): bool
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---@field public mod_target_filter nil|fun(self: ActiveSkill, to_select: integer, selected: integer[], user: integer, card: Card, distance_limited: boolean): boolean|nil
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---@field public mod_target_filter nil|fun(self: ActiveSkill, to_select: integer, selected: integer[], user: integer, card: Card, distance_limited: boolean): bool
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---@field public prompt nil|fun(self: ActiveSkill, selected: integer[], selected_cards: integer[]): string
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---@field public prompt nil|fun(self: ActiveSkill, selected: integer[], selected_cards: integer[]): string
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---@field public interaction any
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---@field public interaction any
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end
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end
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---@class ViewAsSkillSpec: UsableSkillSpec
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---@class ViewAsSkillSpec: UsableSkillSpec
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---@field public card_filter nil|fun(self: ViewAsSkill, to_select: integer, selected: integer[]): boolean|nil
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---@field public card_filter nil|fun(self: ViewAsSkill, to_select: integer, selected: integer[]): bool
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---@field public view_as fun(self: ViewAsSkill, cards: integer[]): Card|nil
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---@field public view_as fun(self: ViewAsSkill, cards: integer[]): Card|nil
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---@field public pattern nil|string
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---@field public pattern nil|string
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---@field public enabled_at_play nil|fun(self: ViewAsSkill, player: Player): boolean|nil
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---@field public enabled_at_play nil|fun(self: ViewAsSkill, player: Player): bool
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---@field public enabled_at_response nil|fun(self: ViewAsSkill, player: Player, response: boolean): boolean|nil
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---@field public enabled_at_response nil|fun(self: ViewAsSkill, player: Player, response: boolean): bool
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---@field public before_use nil|fun(self: ViewAsSkill, player: ServerPlayer, use: CardUseStruct)
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---@field public before_use nil|fun(self: ViewAsSkill, player: ServerPlayer, use: CardUseStruct)
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---@field public prompt nil|fun(self: ActiveSkill, selected: integer[], selected_cards: integer[]): string
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---@field public prompt nil|fun(self: ActiveSkill, selected: integer[], selected_cards: integer[]): string
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end
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end
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---@class ProhibitSpec: StatusSkillSpec
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---@class ProhibitSpec: StatusSkillSpec
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---@field public is_prohibited nil|fun(self: ProhibitSkill, from: Player, to: Player, card: Card): boolean|nil
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---@field public is_prohibited nil|fun(self: ProhibitSkill, from: Player, to: Player, card: Card): bool
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---@field public prohibit_use nil|fun(self: ProhibitSkill, player: Player, card: Card): boolean|nil
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---@field public prohibit_use nil|fun(self: ProhibitSkill, player: Player, card: Card): bool
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---@field public prohibit_response nil|fun(self: ProhibitSkill, player: Player, card: Card): boolean|nil
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---@field public prohibit_response nil|fun(self: ProhibitSkill, player: Player, card: Card): bool
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---@field public prohibit_discard nil|fun(self: ProhibitSkill, player: Player, card: Card): boolean|nil
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---@field public prohibit_discard nil|fun(self: ProhibitSkill, player: Player, card: Card): bool
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---@param spec ProhibitSpec
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---@param spec ProhibitSpec
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---@return ProhibitSkill
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---@return ProhibitSkill
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---@class AttackRangeSpec: StatusSkillSpec
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---@class AttackRangeSpec: StatusSkillSpec
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---@field public correct_func nil|fun(self: AttackRangeSkill, from: Player, to: Player): number|nil
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---@field public correct_func nil|fun(self: AttackRangeSkill, from: Player, to: Player): number|nil
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---@field public within_func nil|fun(self: AttackRangeSkill, from: Player, to: Player): boolean|nil
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---@field public within_func nil|fun(self: AttackRangeSkill, from: Player, to: Player): bool
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---@param spec AttackRangeSpec
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---@param spec AttackRangeSpec
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---@return AttackRangeSkill
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---@return AttackRangeSkill
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---@class MaxCardsSpec: StatusSkillSpec
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---@class MaxCardsSpec: StatusSkillSpec
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---@field public correct_func nil|fun(self: MaxCardsSkill, player: Player): number|nil
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---@field public correct_func nil|fun(self: MaxCardsSkill, player: Player): number|nil
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---@field public fixed_func nil|fun(self: MaxCardsSkill, player: Player): number|nil
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---@field public fixed_func nil|fun(self: MaxCardsSkill, player: Player): number|nil
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---@field public exclude_from nil|fun(self: MaxCardsSkill, player: Player, card: Card): boolean|nil
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---@field public exclude_from nil|fun(self: MaxCardsSkill, player: Player, card: Card): bool
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---@param spec MaxCardsSpec
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---@param spec MaxCardsSpec
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---@return MaxCardsSkill
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---@return MaxCardsSkill
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end
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end
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---@class TargetModSpec: StatusSkillSpec
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---@class TargetModSpec: StatusSkillSpec
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---@field public bypass_times nil|fun(self: TargetModSkill, player: Player, skill: ActiveSkill, scope: integer, card: Card, to: Player): boolean|nil
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---@field public bypass_times nil|fun(self: TargetModSkill, player: Player, skill: ActiveSkill, scope: integer, card: Card, to: Player): bool
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---@field public residue_func nil|fun(self: TargetModSkill, player: Player, skill: ActiveSkill, scope: integer, card: Card, to: Player): number|nil
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---@field public residue_func nil|fun(self: TargetModSkill, player: Player, skill: ActiveSkill, scope: integer, card: Card, to: Player): number|nil
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---@field public bypass_distances nil|fun(self: TargetModSkill, player: Player, skill: ActiveSkill, card: Card, to: Player): boolean|nil
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---@field public bypass_distances nil|fun(self: TargetModSkill, player: Player, skill: ActiveSkill, card: Card, to: Player): bool
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---@field public distance_limit_func nil|fun(self: TargetModSkill, player: Player, skill: ActiveSkill, card: Card, to: Player): number|nil
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---@field public distance_limit_func nil|fun(self: TargetModSkill, player: Player, skill: ActiveSkill, card: Card, to: Player): number|nil
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---@field public extra_target_func nil|fun(self: TargetModSkill, player: Player, skill: ActiveSkill, card: Card): number|nil
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---@field public extra_target_func nil|fun(self: TargetModSkill, player: Player, skill: ActiveSkill, card: Card): number|nil
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end
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end
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---@class FilterSpec: StatusSkillSpec
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---@class FilterSpec: StatusSkillSpec
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---@field public card_filter nil|fun(self: FilterSkill, card: Card, player: Player): boolean|nil
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---@field public card_filter nil|fun(self: FilterSkill, card: Card, player: Player): bool
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---@field public view_as nil|fun(self: FilterSkill, card: Card, player: Player): Card|nil
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---@field public view_as nil|fun(self: FilterSkill, card: Card, player: Player): Card|nil
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---@param spec FilterSpec
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---@param spec FilterSpec
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@ -408,7 +408,7 @@ function fk.CreateFilterSkill(spec)
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end
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end
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---@class InvaliditySpec: StatusSkillSpec
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---@class InvaliditySpec: StatusSkillSpec
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---@field public invalidity_func nil|fun(self: InvaliditySkill, from: Player, skill: Skill): boolean|nil
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---@field public invalidity_func nil|fun(self: InvaliditySkill, from: Player, skill: Skill): bool
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---@param spec InvaliditySpec
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---@param spec InvaliditySpec
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---@return InvaliditySkill
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---@return InvaliditySkill
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@ -426,8 +426,8 @@ end
|
||||||
---@field public skill nil|Skill
|
---@field public skill nil|Skill
|
||||||
---@field public equip_skill nil|Skill
|
---@field public equip_skill nil|Skill
|
||||||
---@field public special_skills string[] | nil
|
---@field public special_skills string[] | nil
|
||||||
---@field public is_damage_card nil|boolean
|
---@field public is_damage_card bool
|
||||||
---@field public multiple_targets nil|boolean
|
---@field public multiple_targets bool
|
||||||
|
|
||||||
local defaultCardSkill = fk.CreateActiveSkill{
|
local defaultCardSkill = fk.CreateActiveSkill{
|
||||||
name = "default_card_skill",
|
name = "default_card_skill",
|
||||||
|
|
|
@ -6,6 +6,7 @@
|
||||||
-- Just for convenience when using sumneko.lua
|
-- Just for convenience when using sumneko.lua
|
||||||
|
|
||||||
---@alias null nil
|
---@alias null nil
|
||||||
|
---@alias bool boolean | nil
|
||||||
|
|
||||||
---@class fk
|
---@class fk
|
||||||
---FreeKill's lua API
|
---FreeKill's lua API
|
||||||
|
|
|
@ -15,13 +15,13 @@
|
||||||
---@field public interrupted boolean @ 事件是否是因为被强行中断而结束的
|
---@field public interrupted boolean @ 事件是否是因为被强行中断而结束的
|
||||||
local GameEvent = class("GameEvent")
|
local GameEvent = class("GameEvent")
|
||||||
|
|
||||||
---@type (fun(self: GameEvent): boolean|nil)[]
|
---@type (fun(self: GameEvent): bool)[]
|
||||||
GameEvent.functions = {}
|
GameEvent.functions = {}
|
||||||
|
|
||||||
---@type (fun(self: GameEvent): boolean|nil)[]
|
---@type (fun(self: GameEvent): bool)[]
|
||||||
GameEvent.cleaners = {}
|
GameEvent.cleaners = {}
|
||||||
|
|
||||||
---@type (fun(self: GameEvent): boolean|nil)[]
|
---@type (fun(self: GameEvent): bool)[]
|
||||||
GameEvent.exit_funcs = {}
|
GameEvent.exit_funcs = {}
|
||||||
|
|
||||||
local function wrapCoFunc(f, ...)
|
local function wrapCoFunc(f, ...)
|
||||||
|
|
|
@ -323,7 +323,7 @@ end
|
||||||
--- 获得当前房间中的所有玩家。
|
--- 获得当前房间中的所有玩家。
|
||||||
---
|
---
|
||||||
--- 返回的数组的第一个元素是当前回合玩家,并且按行动顺序进行排序。
|
--- 返回的数组的第一个元素是当前回合玩家,并且按行动顺序进行排序。
|
||||||
---@param sortBySeat boolean|nil @ 是否无视按座位排序直接返回
|
---@param sortBySeat bool @ 是否无视按座位排序直接返回
|
||||||
---@return ServerPlayer[] @ 房间中玩家的数组
|
---@return ServerPlayer[] @ 房间中玩家的数组
|
||||||
function Room:getAllPlayers(sortBySeat)
|
function Room:getAllPlayers(sortBySeat)
|
||||||
if not self.game_started then
|
if not self.game_started then
|
||||||
|
@ -345,7 +345,7 @@ function Room:getAllPlayers(sortBySeat)
|
||||||
end
|
end
|
||||||
|
|
||||||
--- 获得所有存活玩家,参看getAllPlayers
|
--- 获得所有存活玩家,参看getAllPlayers
|
||||||
---@param sortBySeat boolean|nil
|
---@param sortBySeat bool
|
||||||
---@return ServerPlayer[]
|
---@return ServerPlayer[]
|
||||||
function Room:getAlivePlayers(sortBySeat)
|
function Room:getAlivePlayers(sortBySeat)
|
||||||
if sortBySeat == nil or sortBySeat then
|
if sortBySeat == nil or sortBySeat then
|
||||||
|
@ -372,8 +372,8 @@ end
|
||||||
|
|
||||||
--- 获得除一名玩家外的其他玩家。
|
--- 获得除一名玩家外的其他玩家。
|
||||||
---@param player ServerPlayer @ 要排除的玩家
|
---@param player ServerPlayer @ 要排除的玩家
|
||||||
---@param sortBySeat boolean|nil @ 是否要按座位排序?
|
---@param sortBySeat bool @ 是否要按座位排序?
|
||||||
---@param include_dead boolean|nil @ 是否要把死人也算进去?
|
---@param include_dead bool @ 是否要把死人也算进去?
|
||||||
---@return ServerPlayer[] @ 其他玩家列表
|
---@return ServerPlayer[] @ 其他玩家列表
|
||||||
function Room:getOtherPlayers(player, sortBySeat, include_dead)
|
function Room:getOtherPlayers(player, sortBySeat, include_dead)
|
||||||
if sortBySeat == nil then
|
if sortBySeat == nil then
|
||||||
|
@ -543,8 +543,8 @@ end
|
||||||
|
|
||||||
---@param player ServerPlayer
|
---@param player ServerPlayer
|
||||||
---@param general string
|
---@param general string
|
||||||
---@param changeKingdom boolean|nil
|
---@param changeKingdom bool
|
||||||
---@param noBroadcast boolean|null
|
---@param noBroadcast bool
|
||||||
function Room:setPlayerGeneral(player, general, changeKingdom, noBroadcast)
|
function Room:setPlayerGeneral(player, general, changeKingdom, noBroadcast)
|
||||||
if Fk.generals[general] == nil then return end
|
if Fk.generals[general] == nil then return end
|
||||||
player.general = general
|
player.general = general
|
||||||
|
@ -572,9 +572,9 @@ end
|
||||||
|
|
||||||
---@param player ServerPlayer @ 要换将的玩家
|
---@param player ServerPlayer @ 要换将的玩家
|
||||||
---@param new_general string @ 要变更的武将,若不存在则变身为孙策,孙策不存在变身为士兵
|
---@param new_general string @ 要变更的武将,若不存在则变身为孙策,孙策不存在变身为士兵
|
||||||
---@param full boolean|nil @ 是否血量满状态变身
|
---@param full bool @ 是否血量满状态变身
|
||||||
---@param isDeputy boolean|nil @ 是否变的是副将
|
---@param isDeputy bool @ 是否变的是副将
|
||||||
---@param sendLog boolean|nil @ 是否发Log
|
---@param sendLog bool @ 是否发Log
|
||||||
function Room:changeHero(player, new_general, full, isDeputy, sendLog)
|
function Room:changeHero(player, new_general, full, isDeputy, sendLog)
|
||||||
local orig = isDeputy and (player.deputyGeneral or "") or player.general
|
local orig = isDeputy and (player.deputyGeneral or "") or player.general
|
||||||
|
|
||||||
|
@ -644,7 +644,7 @@ end
|
||||||
---@param player ServerPlayer @ 发出这个请求的目标玩家
|
---@param player ServerPlayer @ 发出这个请求的目标玩家
|
||||||
---@param command string @ 请求的类型
|
---@param command string @ 请求的类型
|
||||||
---@param jsonData string @ 请求的数据
|
---@param jsonData string @ 请求的数据
|
||||||
---@param wait boolean|nil @ 是否要等待答复,默认为true
|
---@param wait bool @ 是否要等待答复,默认为true
|
||||||
---@return string | nil @ 收到的答复,如果wait为false的话就返回nil
|
---@return string | nil @ 收到的答复,如果wait为false的话就返回nil
|
||||||
function Room:doRequest(player, command, jsonData, wait)
|
function Room:doRequest(player, command, jsonData, wait)
|
||||||
if wait == nil then wait = true end
|
if wait == nil then wait = true end
|
||||||
|
@ -770,7 +770,7 @@ end
|
||||||
--- 向多名玩家告知一次移牌行为。
|
--- 向多名玩家告知一次移牌行为。
|
||||||
---@param players ServerPlayer[] | nil @ 要被告知的玩家列表,默认为全员
|
---@param players ServerPlayer[] | nil @ 要被告知的玩家列表,默认为全员
|
||||||
---@param card_moves CardsMoveStruct[] @ 要告知的移牌信息列表
|
---@param card_moves CardsMoveStruct[] @ 要告知的移牌信息列表
|
||||||
---@param forceVisible boolean|nil @ 是否让所有牌对告知目标可见
|
---@param forceVisible bool @ 是否让所有牌对告知目标可见
|
||||||
function Room:notifyMoveCards(players, card_moves, forceVisible)
|
function Room:notifyMoveCards(players, card_moves, forceVisible)
|
||||||
if players == nil or players == {} then players = self.players end
|
if players == nil or players == {} then players = self.players end
|
||||||
for _, p in ipairs(players) do
|
for _, p in ipairs(players) do
|
||||||
|
@ -997,9 +997,9 @@ end
|
||||||
---@param player ServerPlayer @ 询问目标
|
---@param player ServerPlayer @ 询问目标
|
||||||
---@param skill_name string @ 主动技的技能名
|
---@param skill_name string @ 主动技的技能名
|
||||||
---@param prompt string|nil @ 烧条上面显示的提示文本内容
|
---@param prompt string|nil @ 烧条上面显示的提示文本内容
|
||||||
---@param cancelable boolean|nil @ 是否可以点取消
|
---@param cancelable bool @ 是否可以点取消
|
||||||
---@param extra_data table|nil @ 额外信息,因技能而异了
|
---@param extra_data table|nil @ 额外信息,因技能而异了
|
||||||
---@param no_indicate boolean|nil @ 是否不显示指示线
|
---@param no_indicate bool @ 是否不显示指示线
|
||||||
---@return boolean, table
|
---@return boolean, table
|
||||||
function Room:askForUseActiveSkill(player, skill_name, prompt, cancelable, extra_data, no_indicate)
|
function Room:askForUseActiveSkill(player, skill_name, prompt, cancelable, extra_data, no_indicate)
|
||||||
prompt = prompt or ""
|
prompt = prompt or ""
|
||||||
|
@ -1059,13 +1059,13 @@ Room.askForUseViewAsSkill = Room.askForUseActiveSkill
|
||||||
---@param player ServerPlayer @ 弃牌角色
|
---@param player ServerPlayer @ 弃牌角色
|
||||||
---@param minNum integer @ 最小值
|
---@param minNum integer @ 最小值
|
||||||
---@param maxNum integer @ 最大值
|
---@param maxNum integer @ 最大值
|
||||||
---@param includeEquip boolean|nil @ 能不能弃装备区?
|
---@param includeEquip bool @ 能不能弃装备区?
|
||||||
---@param skillName string|nil @ 引发弃牌的技能名
|
---@param skillName string|nil @ 引发弃牌的技能名
|
||||||
---@param cancelable boolean|nil @ 能不能点取消?
|
---@param cancelable bool @ 能不能点取消?
|
||||||
---@param pattern string|nil @ 弃牌需要符合的规则
|
---@param pattern string|nil @ 弃牌需要符合的规则
|
||||||
---@param prompt string|nil @ 提示信息
|
---@param prompt string|nil @ 提示信息
|
||||||
---@param skipDiscard boolean|nil @ 是否跳过弃牌(即只询问选择可以弃置的牌)
|
---@param skipDiscard bool @ 是否跳过弃牌(即只询问选择可以弃置的牌)
|
||||||
---@param no_indicate boolean|nil @ 是否不显示指示线
|
---@param no_indicate bool @ 是否不显示指示线
|
||||||
---@return integer[] @ 弃掉的牌的id列表,可能是空的
|
---@return integer[] @ 弃掉的牌的id列表,可能是空的
|
||||||
function Room:askForDiscard(player, minNum, maxNum, includeEquip, skillName, cancelable, pattern, prompt, skipDiscard, no_indicate)
|
function Room:askForDiscard(player, minNum, maxNum, includeEquip, skillName, cancelable, pattern, prompt, skipDiscard, no_indicate)
|
||||||
cancelable = (cancelable == nil) and true or cancelable
|
cancelable = (cancelable == nil) and true or cancelable
|
||||||
|
@ -1141,8 +1141,8 @@ end
|
||||||
---@param maxNum integer @ 最大值
|
---@param maxNum integer @ 最大值
|
||||||
---@param prompt string|nil @ 提示信息
|
---@param prompt string|nil @ 提示信息
|
||||||
---@param skillName string|nil @ 技能名
|
---@param skillName string|nil @ 技能名
|
||||||
---@param cancelable boolean|nil @ 能否点取消
|
---@param cancelable bool @ 能否点取消
|
||||||
---@param no_indicate boolean|nil @ 是否不显示指示线
|
---@param no_indicate bool @ 是否不显示指示线
|
||||||
---@return integer[] @ 选择的玩家id列表,可能为空
|
---@return integer[] @ 选择的玩家id列表,可能为空
|
||||||
function Room:askForChoosePlayers(player, targets, minNum, maxNum, prompt, skillName, cancelable, no_indicate)
|
function Room:askForChoosePlayers(player, targets, minNum, maxNum, prompt, skillName, cancelable, no_indicate)
|
||||||
if maxNum < 1 then
|
if maxNum < 1 then
|
||||||
|
@ -1176,13 +1176,13 @@ end
|
||||||
---@param player ServerPlayer @ 要询问的玩家
|
---@param player ServerPlayer @ 要询问的玩家
|
||||||
---@param minNum integer @ 最小值
|
---@param minNum integer @ 最小值
|
||||||
---@param maxNum integer @ 最大值
|
---@param maxNum integer @ 最大值
|
||||||
---@param includeEquip boolean|nil @ 能不能选装备
|
---@param includeEquip bool @ 能不能选装备
|
||||||
---@param skillName string @ 技能名
|
---@param skillName string @ 技能名
|
||||||
---@param cancelable boolean|nil @ 能否点取消
|
---@param cancelable bool @ 能否点取消
|
||||||
---@param pattern string|nil @ 选牌规则
|
---@param pattern string|nil @ 选牌规则
|
||||||
---@param prompt string|nil @ 提示信息
|
---@param prompt string|nil @ 提示信息
|
||||||
---@param expand_pile string|nil @ 可选私人牌堆名称
|
---@param expand_pile string|nil @ 可选私人牌堆名称
|
||||||
---@param no_indicate boolean|nil @ 是否不显示指示线
|
---@param no_indicate bool @ 是否不显示指示线
|
||||||
---@return integer[] @ 选择的牌的id列表,可能是空的
|
---@return integer[] @ 选择的牌的id列表,可能是空的
|
||||||
function Room:askForCard(player, minNum, maxNum, includeEquip, skillName, cancelable, pattern, prompt, expand_pile, no_indicate)
|
function Room:askForCard(player, minNum, maxNum, includeEquip, skillName, cancelable, pattern, prompt, expand_pile, no_indicate)
|
||||||
if minNum < 1 then
|
if minNum < 1 then
|
||||||
|
@ -1230,8 +1230,8 @@ end
|
||||||
---@param maxNum integer @ 选目标最大值
|
---@param maxNum integer @ 选目标最大值
|
||||||
---@param pattern string|nil @ 选牌规则
|
---@param pattern string|nil @ 选牌规则
|
||||||
---@param prompt string|nil @ 提示信息
|
---@param prompt string|nil @ 提示信息
|
||||||
---@param cancelable boolean|nil @ 能否点取消
|
---@param cancelable bool @ 能否点取消
|
||||||
---@param no_indicate boolean|nil @ 是否不显示指示线
|
---@param no_indicate bool @ 是否不显示指示线
|
||||||
---@return integer[], integer
|
---@return integer[], integer
|
||||||
function Room:askForChooseCardAndPlayers(player, targets, minNum, maxNum, pattern, prompt, skillName, cancelable, no_indicate)
|
function Room:askForChooseCardAndPlayers(player, targets, minNum, maxNum, pattern, prompt, skillName, cancelable, no_indicate)
|
||||||
if maxNum < 1 then
|
if maxNum < 1 then
|
||||||
|
@ -1415,7 +1415,7 @@ end
|
||||||
---@param choices string[] @ 可选选项列表
|
---@param choices string[] @ 可选选项列表
|
||||||
---@param skill_name string|nil @ 技能名
|
---@param skill_name string|nil @ 技能名
|
||||||
---@param prompt string|nil @ 提示信息
|
---@param prompt string|nil @ 提示信息
|
||||||
---@param detailed boolean|nil @ 选项详细描述
|
---@param detailed bool @ 选项详细描述
|
||||||
---@param all_choices string[]|nil @ 所有选项(不可选变灰)
|
---@param all_choices string[]|nil @ 所有选项(不可选变灰)
|
||||||
---@return string @ 选择的选项
|
---@return string @ 选择的选项
|
||||||
function Room:askForChoice(player, choices, skill_name, prompt, detailed, all_choices)
|
function Room:askForChoice(player, choices, skill_name, prompt, detailed, all_choices)
|
||||||
|
@ -1511,7 +1511,7 @@ end
|
||||||
---@param bottom_limit integer[]|nil @ 置于牌堆底的牌的限制(下限,上限),不填写则不限
|
---@param bottom_limit integer[]|nil @ 置于牌堆底的牌的限制(下限,上限),不填写则不限
|
||||||
---@param customNotify string|null @ 自定义读条操作提示
|
---@param customNotify string|null @ 自定义读条操作提示
|
||||||
---param prompt string|null @ 观星框的标题(暂时雪藏)
|
---param prompt string|null @ 观星框的标题(暂时雪藏)
|
||||||
---@param noPut boolean|null @ 是否进行放置牌操作
|
---@param noPut bool @ 是否进行放置牌操作
|
||||||
---@param areaNames string[]|null @ 左侧提示信息
|
---@param areaNames string[]|null @ 左侧提示信息
|
||||||
---@return table<"top"|"bottom", integer[]>
|
---@return table<"top"|"bottom", integer[]>
|
||||||
function Room:askForGuanxing(player, cards, top_limit, bottom_limit, customNotify, noPut, areaNames)
|
function Room:askForGuanxing(player, cards, top_limit, bottom_limit, customNotify, noPut, areaNames)
|
||||||
|
@ -1690,7 +1690,7 @@ end
|
||||||
---@param card_name string|nil @ 使用牌的牌名,若pattern指定了则可随意写,它影响的是烧条的提示信息
|
---@param card_name string|nil @ 使用牌的牌名,若pattern指定了则可随意写,它影响的是烧条的提示信息
|
||||||
---@param pattern string|nil @ 使用牌的规则,默认就是card_name的值
|
---@param pattern string|nil @ 使用牌的规则,默认就是card_name的值
|
||||||
---@param prompt string|nil @ 提示信息
|
---@param prompt string|nil @ 提示信息
|
||||||
---@param cancelable boolean|nil @ 能否点取消
|
---@param cancelable bool @ 能否点取消
|
||||||
---@param extra_data integer|nil @ 额外信息
|
---@param extra_data integer|nil @ 额外信息
|
||||||
---@param event_data CardEffectEvent|nil @ 事件信息
|
---@param event_data CardEffectEvent|nil @ 事件信息
|
||||||
---@return CardUseStruct | nil @ 返回关于本次使用牌的数据,以便后续处理
|
---@return CardUseStruct | nil @ 返回关于本次使用牌的数据,以便后续处理
|
||||||
|
@ -1763,7 +1763,7 @@ end
|
||||||
---@param card_name string @ 牌名
|
---@param card_name string @ 牌名
|
||||||
---@param pattern string|nil @ 牌的规则
|
---@param pattern string|nil @ 牌的规则
|
||||||
---@param prompt string|nil @ 提示信息
|
---@param prompt string|nil @ 提示信息
|
||||||
---@param cancelable boolean|nil @ 能否取消
|
---@param cancelable bool @ 能否取消
|
||||||
---@param extra_data any|nil @ 额外数据
|
---@param extra_data any|nil @ 额外数据
|
||||||
---@param effectData CardEffectEvent|nil @ 关联的卡牌生效流程
|
---@param effectData CardEffectEvent|nil @ 关联的卡牌生效流程
|
||||||
---@return Card | nil @ 打出的牌
|
---@return Card | nil @ 打出的牌
|
||||||
|
@ -1813,7 +1813,7 @@ end
|
||||||
---@param card_name string @ 询问的牌名,默认为无懈
|
---@param card_name string @ 询问的牌名,默认为无懈
|
||||||
---@param pattern string @ 牌的规则
|
---@param pattern string @ 牌的规则
|
||||||
---@param prompt string|nil @ 提示信息
|
---@param prompt string|nil @ 提示信息
|
||||||
---@param cancelable boolean|nil @ 能否点取消
|
---@param cancelable bool @ 能否点取消
|
||||||
---@param extra_data any|nil @ 额外信息
|
---@param extra_data any|nil @ 额外信息
|
||||||
---@return CardUseStruct | nil @ 最终决胜出的卡牌使用信息
|
---@return CardUseStruct | nil @ 最终决胜出的卡牌使用信息
|
||||||
function Room:askForNullification(players, card_name, pattern, prompt, cancelable, extra_data)
|
function Room:askForNullification(players, card_name, pattern, prompt, cancelable, extra_data)
|
||||||
|
@ -1850,7 +1850,7 @@ end
|
||||||
--- 询问玩家从AG中选择一张牌。
|
--- 询问玩家从AG中选择一张牌。
|
||||||
---@param player ServerPlayer @ 要询问的玩家
|
---@param player ServerPlayer @ 要询问的玩家
|
||||||
---@param id_list integer[] | Card[] @ 可选的卡牌列表
|
---@param id_list integer[] | Card[] @ 可选的卡牌列表
|
||||||
---@param cancelable boolean|nil @ 能否点取消
|
---@param cancelable bool @ 能否点取消
|
||||||
---@param reason string|nil @ 原因
|
---@param reason string|nil @ 原因
|
||||||
---@return integer @ 选择的卡牌
|
---@return integer @ 选择的卡牌
|
||||||
function Room:askForAG(player, id_list, cancelable, reason)
|
function Room:askForAG(player, id_list, cancelable, reason)
|
||||||
|
@ -2024,9 +2024,9 @@ end
|
||||||
---@param player ServerPlayer @ 要做选择的玩家
|
---@param player ServerPlayer @ 要做选择的玩家
|
||||||
---@param prompt string @ 提示信息
|
---@param prompt string @ 提示信息
|
||||||
---@param skillName string @ 技能名
|
---@param skillName string @ 技能名
|
||||||
---@param cancelable boolean|null @ 是否可以取消选择
|
---@param cancelable bool @ 是否可以取消选择
|
||||||
---@param flag string|null @ 限定可移动的区域,值为nil(装备区和判定区)、‘e’或‘j’
|
---@param flag string|null @ 限定可移动的区域,值为nil(装备区和判定区)、‘e’或‘j’
|
||||||
---@param no_indicate boolean|nil @ 是否不显示指示线
|
---@param no_indicate bool @ 是否不显示指示线
|
||||||
---@return integer[] @ 选择的玩家id列表,可能为空
|
---@return integer[] @ 选择的玩家id列表,可能为空
|
||||||
function Room:askForChooseToMoveCardInBoard(player, prompt, skillName, cancelable, flag, no_indicate, excludeIds)
|
function Room:askForChooseToMoveCardInBoard(player, prompt, skillName, cancelable, flag, no_indicate, excludeIds)
|
||||||
if flag then
|
if flag then
|
||||||
|
@ -2497,7 +2497,7 @@ end
|
||||||
---@param from ServerPlayer @ 使用来源
|
---@param from ServerPlayer @ 使用来源
|
||||||
---@param tos ServerPlayer | ServerPlayer[] @ 目标角色(列表)
|
---@param tos ServerPlayer | ServerPlayer[] @ 目标角色(列表)
|
||||||
---@param skillName string|nil @ 技能名
|
---@param skillName string|nil @ 技能名
|
||||||
---@param extra boolean|nil @ 是否不计入次数
|
---@param extra bool @ 是否不计入次数
|
||||||
function Room:useVirtualCard(card_name, subcards, from, tos, skillName, extra)
|
function Room:useVirtualCard(card_name, subcards, from, tos, skillName, extra)
|
||||||
local card = Fk:cloneCard(card_name)
|
local card = Fk:cloneCard(card_name)
|
||||||
card.skillName = skillName
|
card.skillName = skillName
|
||||||
|
@ -2539,7 +2539,7 @@ end
|
||||||
--- 让一名玩家获得一张牌
|
--- 让一名玩家获得一张牌
|
||||||
---@param player integer|ServerPlayer @ 要拿牌的玩家
|
---@param player integer|ServerPlayer @ 要拿牌的玩家
|
||||||
---@param cid integer|Card @ 要拿到的卡牌
|
---@param cid integer|Card @ 要拿到的卡牌
|
||||||
---@param unhide boolean|nil @ 是否明着拿
|
---@param unhide bool @ 是否明着拿
|
||||||
---@param reason CardMoveReason|nil @ 卡牌移动的原因
|
---@param reason CardMoveReason|nil @ 卡牌移动的原因
|
||||||
function Room:obtainCard(player, cid, unhide, reason)
|
function Room:obtainCard(player, cid, unhide, reason)
|
||||||
if type(cid) ~= "number" then
|
if type(cid) ~= "number" then
|
||||||
|
@ -2605,8 +2605,8 @@ end
|
||||||
---@param reason integer|nil @ 移动时使用的移牌原因
|
---@param reason integer|nil @ 移动时使用的移牌原因
|
||||||
---@param skill_name string|nil @ 技能名
|
---@param skill_name string|nil @ 技能名
|
||||||
---@param special_name string|nil @ 私人牌堆名
|
---@param special_name string|nil @ 私人牌堆名
|
||||||
---@param visible boolean|nil @ 是否明置
|
---@param visible bool @ 是否明置
|
||||||
---@param proposer integer
|
---@param proposer integer | nil
|
||||||
function Room:moveCardTo(card, to_place, target, reason, skill_name, special_name, visible, proposer)
|
function Room:moveCardTo(card, to_place, target, reason, skill_name, special_name, visible, proposer)
|
||||||
reason = reason or fk.ReasonJustMove
|
reason = reason or fk.ReasonJustMove
|
||||||
skill_name = skill_name or ""
|
skill_name = skill_name or ""
|
||||||
|
@ -2714,7 +2714,7 @@ end
|
||||||
---@param player ServerPlayer @ 玩家
|
---@param player ServerPlayer @ 玩家
|
||||||
---@param skill_names string[] | string @ 要获得/失去的技能
|
---@param skill_names string[] | string @ 要获得/失去的技能
|
||||||
---@param source_skill string | Skill | null @ 源技能
|
---@param source_skill string | Skill | null @ 源技能
|
||||||
---@param no_trigger boolean | null @ 是否不触发相关时机
|
---@param no_trigger bool @ 是否不触发相关时机
|
||||||
function Room:handleAddLoseSkills(player, skill_names, source_skill, sendlog, no_trigger)
|
function Room:handleAddLoseSkills(player, skill_names, source_skill, sendlog, no_trigger)
|
||||||
if type(skill_names) == "string" then
|
if type(skill_names) == "string" then
|
||||||
skill_names = skill_names:split("|")
|
skill_names = skill_names:split("|")
|
||||||
|
@ -2797,7 +2797,7 @@ end
|
||||||
---@param player ServerPlayer @ 改判的玩家
|
---@param player ServerPlayer @ 改判的玩家
|
||||||
---@param judge JudgeStruct @ 要被改判的判定数据
|
---@param judge JudgeStruct @ 要被改判的判定数据
|
||||||
---@param skillName string|nil @ 技能名
|
---@param skillName string|nil @ 技能名
|
||||||
---@param exchange boolean|nil @ 是否要替换原有判定牌(即类似鬼道那样)
|
---@param exchange bool @ 是否要替换原有判定牌(即类似鬼道那样)
|
||||||
function Room:retrial(card, player, judge, skillName, exchange)
|
function Room:retrial(card, player, judge, skillName, exchange)
|
||||||
if not card then return end
|
if not card then return end
|
||||||
local triggerResponded = self.owner_map[card:getEffectiveId()] == player
|
local triggerResponded = self.owner_map[card:getEffectiveId()] == player
|
||||||
|
@ -3004,7 +3004,7 @@ function Room:useSkill(player, skill, effect_cb)
|
||||||
end
|
end
|
||||||
|
|
||||||
---@param player ServerPlayer
|
---@param player ServerPlayer
|
||||||
---@param sendLog boolean|nil
|
---@param sendLog bool
|
||||||
function Room:revivePlayer(player, sendLog)
|
function Room:revivePlayer(player, sendLog)
|
||||||
if not player.dead then return end
|
if not player.dead then return end
|
||||||
self:setPlayerProperty(player, "dead", false)
|
self:setPlayerProperty(player, "dead", false)
|
||||||
|
|
|
@ -187,7 +187,7 @@ function ServerPlayer:waitForReply(timeout)
|
||||||
end
|
end
|
||||||
|
|
||||||
---@param player ServerPlayer
|
---@param player ServerPlayer
|
||||||
---@param observe boolean|nil
|
---@param observe bool
|
||||||
function ServerPlayer:marshal(player, observe)
|
function ServerPlayer:marshal(player, observe)
|
||||||
local room = self.room
|
local room = self.room
|
||||||
if not room.game_started then
|
if not room.game_started then
|
||||||
|
@ -746,7 +746,7 @@ function ServerPlayer:isFakeSkill(skill)
|
||||||
end
|
end
|
||||||
|
|
||||||
---@param skill string | Skill
|
---@param skill string | Skill
|
||||||
---@param isPrelight boolean | nil
|
---@param isPrelight bool
|
||||||
function ServerPlayer:prelightSkill(skill, isPrelight)
|
function ServerPlayer:prelightSkill(skill, isPrelight)
|
||||||
if type(skill) == "string" then skill = Fk.skills[skill] end
|
if type(skill) == "string" then skill = Fk.skills[skill] end
|
||||||
assert(skill:isInstanceOf(Skill))
|
assert(skill:isInstanceOf(Skill))
|
||||||
|
|
|
@ -7,12 +7,12 @@
|
||||||
---@field public from integer|null
|
---@field public from integer|null
|
||||||
---@field public to integer|null
|
---@field public to integer|null
|
||||||
---@field public toArea CardArea
|
---@field public toArea CardArea
|
||||||
---@field public moveReason CardMoveReason
|
---@field public moveReason CardMoveReason|nil
|
||||||
---@field public proposer integer
|
---@field public proposer integer|nil
|
||||||
---@field public skillName string|null
|
---@field public skillName string|null
|
||||||
---@field public moveVisible boolean|null
|
---@field public moveVisible bool
|
||||||
---@field public specialName string|null
|
---@field public specialName string|null
|
||||||
---@field public specialVisible boolean|null
|
---@field public specialVisible bool
|
||||||
|
|
||||||
---@class MoveInfo
|
---@class MoveInfo
|
||||||
---@field public cardId integer
|
---@field public cardId integer
|
||||||
|
@ -27,9 +27,9 @@
|
||||||
---@field public moveReason CardMoveReason
|
---@field public moveReason CardMoveReason
|
||||||
---@field public proposer integer|null
|
---@field public proposer integer|null
|
||||||
---@field public skillName string|null
|
---@field public skillName string|null
|
||||||
---@field public moveVisible boolean|null
|
---@field public moveVisible bool
|
||||||
---@field public specialName string|null
|
---@field public specialName string|null
|
||||||
---@field public specialVisible boolean|null
|
---@field public specialVisible bool
|
||||||
---@field public drawPilePosition number|null @ 移至牌堆的索引位置,值为-1代表置入牌堆底,或者牌堆牌数+1也为牌堆底
|
---@field public drawPilePosition number|null @ 移至牌堆的索引位置,值为-1代表置入牌堆底,或者牌堆牌数+1也为牌堆底
|
||||||
|
|
||||||
---@class PindianResult
|
---@class PindianResult
|
||||||
|
@ -42,7 +42,7 @@
|
||||||
---@field public reason string @ 体力变化原因
|
---@field public reason string @ 体力变化原因
|
||||||
---@field public skillName string @ 引起体力变化的技能名
|
---@field public skillName string @ 引起体力变化的技能名
|
||||||
---@field public damageEvent DamageStruct|nil @ 引起这次体力变化的伤害数据
|
---@field public damageEvent DamageStruct|nil @ 引起这次体力变化的伤害数据
|
||||||
---@field public preventDying boolean|null @ 是否阻止本次体力变更流程引发濒死流程
|
---@field public preventDying bool @ 是否阻止本次体力变更流程引发濒死流程
|
||||||
|
|
||||||
--- 描述跟失去体力有关的数据
|
--- 描述跟失去体力有关的数据
|
||||||
---@class HpLostData
|
---@class HpLostData
|
||||||
|
@ -62,7 +62,7 @@ fk.IceDamage = 4
|
||||||
---@field public to ServerPlayer @ 伤害目标
|
---@field public to ServerPlayer @ 伤害目标
|
||||||
---@field public damage integer @ 伤害值
|
---@field public damage integer @ 伤害值
|
||||||
---@field public card Card | nil @ 造成伤害的牌
|
---@field public card Card | nil @ 造成伤害的牌
|
||||||
---@field public chain boolean | nil @ 伤害是否是铁索传导的伤害
|
---@field public chain bool @ 伤害是否是铁索传导的伤害
|
||||||
---@field public damageType DamageType | nil @ 伤害的属性
|
---@field public damageType DamageType | nil @ 伤害的属性
|
||||||
---@field public skillName string | nil @ 造成本次伤害的技能名
|
---@field public skillName string | nil @ 造成本次伤害的技能名
|
||||||
---@field public beginnerOfTheDamage boolean | nil @ 是否是本次铁索传导的起点
|
---@field public beginnerOfTheDamage boolean | nil @ 是否是本次铁索传导的起点
|
||||||
|
@ -78,7 +78,7 @@ fk.IceDamage = 4
|
||||||
---@class DyingStruct
|
---@class DyingStruct
|
||||||
---@field public who integer
|
---@field public who integer
|
||||||
---@field public damage DamageStruct
|
---@field public damage DamageStruct
|
||||||
---@field public ignoreDeath boolean|null
|
---@field public ignoreDeath bool
|
||||||
|
|
||||||
---@class DeathStruct
|
---@class DeathStruct
|
||||||
---@field public who integer
|
---@field public who integer
|
||||||
|
@ -91,7 +91,7 @@ fk.IceDamage = 4
|
||||||
---@field public toCard Card|null
|
---@field public toCard Card|null
|
||||||
---@field public responseToEvent CardUseStruct|null
|
---@field public responseToEvent CardUseStruct|null
|
||||||
---@field public nullifiedTargets integer[]|null
|
---@field public nullifiedTargets integer[]|null
|
||||||
---@field public extraUse boolean|null
|
---@field public extraUse bool
|
||||||
---@field public disresponsiveList integer[]|null
|
---@field public disresponsiveList integer[]|null
|
||||||
---@field public unoffsetableList integer[]|null
|
---@field public unoffsetableList integer[]|null
|
||||||
---@field public additionalDamage integer|null
|
---@field public additionalDamage integer|null
|
||||||
|
@ -112,8 +112,8 @@ fk.IceDamage = 4
|
||||||
---@field public firstTarget boolean
|
---@field public firstTarget boolean
|
||||||
---@field public additionalDamage integer|null
|
---@field public additionalDamage integer|null
|
||||||
---@field public additionalRecover integer|null
|
---@field public additionalRecover integer|null
|
||||||
---@field public disresponsive boolean|null
|
---@field public disresponsive bool
|
||||||
---@field public unoffsetableList boolean|null
|
---@field public unoffsetableList bool
|
||||||
---@field public additionalResponseTimes table<string, integer>|integer|null
|
---@field public additionalResponseTimes table<string, integer>|integer|null
|
||||||
---@field public fixedAddTimesResponsors integer[]
|
---@field public fixedAddTimesResponsors integer[]
|
||||||
|
|
||||||
|
@ -126,16 +126,16 @@ fk.IceDamage = 4
|
||||||
---@field public toCard Card|null
|
---@field public toCard Card|null
|
||||||
---@field public responseToEvent CardEffectEvent|null
|
---@field public responseToEvent CardEffectEvent|null
|
||||||
---@field public nullifiedTargets integer[]|null
|
---@field public nullifiedTargets integer[]|null
|
||||||
---@field public extraUse boolean|null
|
---@field public extraUse bool
|
||||||
---@field public disresponsiveList integer[]|null
|
---@field public disresponsiveList integer[]|null
|
||||||
---@field public unoffsetableList integer[]|null
|
---@field public unoffsetableList integer[]|null
|
||||||
---@field public additionalDamage integer|null
|
---@field public additionalDamage integer|null
|
||||||
---@field public additionalRecover integer|null
|
---@field public additionalRecover integer|null
|
||||||
---@field public customFrom integer|null
|
---@field public customFrom integer|null
|
||||||
---@field public cardsResponded Card[]|null
|
---@field public cardsResponded Card[]|null
|
||||||
---@field public disresponsive boolean|null
|
---@field public disresponsive bool
|
||||||
---@field public unoffsetable boolean|null
|
---@field public unoffsetable bool
|
||||||
---@field public isCancellOut boolean|null
|
---@field public isCancellOut bool
|
||||||
---@field public fixedResponseTimes table<string, integer>|integer|null
|
---@field public fixedResponseTimes table<string, integer>|integer|null
|
||||||
---@field public fixedAddTimesResponsors integer[]
|
---@field public fixedAddTimesResponsors integer[]
|
||||||
---@field public prohibitedCardNames string[]|null
|
---@field public prohibitedCardNames string[]|null
|
||||||
|
@ -150,13 +150,13 @@ fk.IceDamage = 4
|
||||||
---@field public card Card
|
---@field public card Card
|
||||||
---@field public reason string
|
---@field public reason string
|
||||||
---@field public pattern string
|
---@field public pattern string
|
||||||
---@field public skipDrop boolean|null
|
---@field public skipDrop bool
|
||||||
|
|
||||||
---@class CardResponseEvent
|
---@class CardResponseEvent
|
||||||
---@field public from integer
|
---@field public from integer
|
||||||
---@field public card Card
|
---@field public card Card
|
||||||
---@field public responseToEvent CardEffectEvent|null
|
---@field public responseToEvent CardEffectEvent|null
|
||||||
---@field public skipDrop boolean|null
|
---@field public skipDrop bool
|
||||||
---@field public customFrom integer|null
|
---@field public customFrom integer|null
|
||||||
|
|
||||||
---@class AskForCardUse
|
---@class AskForCardUse
|
||||||
|
@ -197,9 +197,9 @@ fk.ReasonJudge = 11
|
||||||
---@field public from integer | nil
|
---@field public from integer | nil
|
||||||
---@field public to integer[] | nil
|
---@field public to integer[] | nil
|
||||||
---@field public card integer[] | nil
|
---@field public card integer[] | nil
|
||||||
---@field public arg any | nil
|
---@field public arg any
|
||||||
---@field public arg2 any | nil
|
---@field public arg2 any
|
||||||
---@field public arg3 any | nil
|
---@field public arg3 any
|
||||||
|
|
||||||
---@class SkillUseStruct
|
---@class SkillUseStruct
|
||||||
---@field public skill Skill
|
---@field public skill Skill
|
||||||
|
|
Loading…
Reference in New Issue