Changelog: v0.2.6
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CHANGELOG.md
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CHANGELOG.md
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@ -2,6 +2,27 @@
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## v0.2.6
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新功能:
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* 可以用cardMark在牌上写字了,目前没有提供任何自动清理措施
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* 没用的托管按钮改成了反选按钮
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* 新增“酒杯”交互表情
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bug修复:
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* 修复pattern相关的bug
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* 修复锁视串房bug
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* 拼点牌套壳了一层虚拟牌
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* 修复客户端cost_data等
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值得注意的地方:
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使用卡牌之前会根据锁视技重新决定使用的卡牌;因此锁视技只判断手牌的话必然失效!
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## v0.2.5
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## v0.2.5
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修复了堆积如山的bug
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修复了堆积如山的bug
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@ -2,7 +2,7 @@
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cmake_minimum_required(VERSION 3.16)
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cmake_minimum_required(VERSION 3.16)
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project(FreeKill VERSION 0.2.5)
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project(FreeKill VERSION 0.2.6)
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add_definitions(-DFK_VERSION=\"${CMAKE_PROJECT_VERSION}\")
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add_definitions(-DFK_VERSION=\"${CMAKE_PROJECT_VERSION}\")
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find_package(Qt6 REQUIRED COMPONENTS
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find_package(Qt6 REQUIRED COMPONENTS
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="org.notify.FreeKill"
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package="org.notify.FreeKill"
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android:installLocation="preferExternal"
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android:installLocation="preferExternal"
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android:versionCode="205"
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android:versionCode="206"
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android:versionName="0.2.5">
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android:versionName="0.2.6">
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<uses-permission android:name="android.permission.INTERNET" />
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<uses-permission android:name="android.permission.INTERNET" />
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<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
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<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
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<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />
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<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />
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@ -224,32 +224,9 @@ FreeKill使用的是libgit2的C API,与此同时使用Git完成拓展包的下
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["Back To Lobby"] = "返回大厅",
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["Back To Lobby"] = "返回大厅",
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["Bulletin Info"] = [==[
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["Bulletin Info"] = [==[
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## v0.2.4
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## v0.2.6
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又一周过去了
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新增反选卡牌功能和连续送花(酒杯)的交互表情。同时,在个人设置中新增了“不可使用牌下移”的选项,可以在牌很多时辅助选择;顺便修复了一大堆bug。
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1. 修武将一览死亡语音bug
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2. 在线人数不足10时播报上下线
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3. askfordiscard禁止编辑已传入的maxNum/minNum
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4. getSuitString可以返回符号
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5. 添加getSuitCompletedString,可显示完整的 **花色+点数**
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6. Dockerfile,有需要的就用用吧
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7. 可用武将不足时不可创房并警告
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8. 修复帷幕能被挂闪的bug
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9. 【杀】的限制更多
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10. 无目标AOE不可以被使用
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11. 主动技可以传更详细的ComboBox
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12. 新增exclusive_targets,可限定使用牌的目标(优先级高于一切目标筛选)
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13. 多线程改为协程调度器
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14. 给interaction喂nil或者空choices可以禁止出interaction小黑框
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15. 可以给主动技/视为技上prompt
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16. 装备的技能现在会独立显示在最下方
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17. 顶号机制,登陆账号时会使同名账号下线
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18. 创房时可以全选或者反选
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19. 修复重连重置限定技bug以及若干与旁观有关的bug
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20. 同步拓展包时若hash相同,则自动跳过
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21. 对局中可查看胜率、逃率
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22. 武将一览现在可以根据名字搜索武将
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]==],
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]==],
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}
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}
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@ -27,6 +27,9 @@ end
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function UsableSkill:withinTimesLimit(player, scope, card, card_name, to)
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function UsableSkill:withinTimesLimit(player, scope, card, card_name, to)
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scope = scope or Player.HistoryTurn
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scope = scope or Player.HistoryTurn
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local status_skills = Fk:currentRoom().status_skills[TargetModSkill] or Util.DummyTable
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local status_skills = Fk:currentRoom().status_skills[TargetModSkill] or Util.DummyTable
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if not card and self.name:endsWith("_skill") then
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card = Fk:cloneCard(self.name:sub(1, #self.name - 6))
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end
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for _, skill in ipairs(status_skills) do
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for _, skill in ipairs(status_skills) do
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if skill:bypassTimesCheck(player, self, scope, card, to) then return true end
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if skill:bypassTimesCheck(player, self, scope, card, to) then return true end
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end
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end
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function UsableSkill:withinDistanceLimit(player, isattack, card, to)
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function UsableSkill:withinDistanceLimit(player, isattack, card, to)
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local status_skills = Fk:currentRoom().status_skills[TargetModSkill] or Util.DummyTable
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local status_skills = Fk:currentRoom().status_skills[TargetModSkill] or Util.DummyTable
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if not card and self.name:endsWith("_skill") then
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card = Fk:cloneCard(self.name:sub(1, #self.name - 6))
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end
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for _, skill in ipairs(status_skills) do
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for _, skill in ipairs(status_skills) do
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if skill:bypassDistancesCheck(player, self, card, to) then return true end
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if skill:bypassDistancesCheck(player, self, card, to) then return true end
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end
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end
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function ServerPlayer:showCards(cards)
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function ServerPlayer:showCards(cards)
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cards = Card:getIdList(cards)
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cards = Card:getIdList(cards)
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for _, id in ipairs(cards) do
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Fk:filterCard(id, self)
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end
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local room = self.room
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local room = self.room
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room:sendLog{
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room:sendLog{
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type = "#ShowCard",
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type = "#ShowCard",
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local global_can_use = function(self, player, card)
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local global_can_use = function(self, player, card)
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local room = Fk:currentRoom()
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local room = Fk:currentRoom()
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for _, p in ipairs(room.alive_players) do
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for _, p in ipairs(room.alive_players) do
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if not player:isProhibited(p, card) then
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if not (card and player:isProhibited(p, card)) then
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return true
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return true
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end
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end
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end
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end
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local aoe_can_use = function(self, player, card)
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local aoe_can_use = function(self, player, card)
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local room = Fk:currentRoom()
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local room = Fk:currentRoom()
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for _, p in ipairs(room.alive_players) do
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for _, p in ipairs(room.alive_players) do
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if p ~= player and not player:isProhibited(p, card) then
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if p ~= player and not (card and player:isProhibited(p, card)) then
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return true
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return true
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end
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end
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end
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end
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