Enhancement (#263)
- smart_ai搭了个壳子 - askForPoxi - 增加判断额外回合之法以及fix - 修trigger - 增加使用和打出的禁止技提示 - 修复卡牌标记,attach主动技显示为蓝色按钮
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parent
048071a6d5
commit
203736e38e
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@ -139,7 +139,7 @@ Item {
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Text {
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width: parent.width
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horizontalAlignment: Text.AlignHCenter
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text: Backend.translate("Room List")
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text: Backend.translate("Room List").arg(roomModel.count)
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}
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ListView {
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id: roomList
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@ -59,7 +59,7 @@ Item {
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id: bgm
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source: config.bgmFile
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// loops: MediaPlayer.Infinite
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loops: MediaPlayer.Infinite
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onPlaybackStateChanged: {
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if (playbackState == MediaPlayer.StoppedState && roomScene.isStarted)
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play();
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@ -1070,6 +1070,31 @@ callbacks["AskForCardsChosen"] = (jsonData) => {
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});
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}
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callbacks["AskForPoxi"] = (jsonData) => {
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const { type, data } = JSON.parse(jsonData);
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roomScene.state = "replying";
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roomScene.popupBox.sourceComponent = Qt.createComponent("../RoomElement/PoxiBox.qml");
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const box = roomScene.popupBox.item;
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box.poxi_type = type;
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box.card_data = data;
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for (let d of data) {
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const arr = [];
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const ids = d[1];
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ids.forEach(id => {
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const card_data = JSON.parse(Backend.callLuaFunction("GetCardData", [id]));
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arr.push(card_data);
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});
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box.addCustomCards(d[0], arr);
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}
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roomScene.popupBox.moveToCenter();
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box.cardsSelected.connect((ids) => {
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replyToServer(JSON.stringify(ids));
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});
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}
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callbacks["AskForMoveCardInBoard"] = (jsonData) => {
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const data = JSON.parse(jsonData);
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const { cards, cardsPosition, generalNames, playerIds } = data;
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@ -62,7 +62,12 @@ Item {
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}
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if (mark_name.startsWith('@$')) {
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params.cardNames = mark_extra.split(',');
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let data = mark_extra.split(',');
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if (!Object.is(parseInt(data[0]), NaN)) {
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params.ids = data.map(s => parseInt(s));
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} else {
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params.cardNames = data;
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}
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} else {
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let data = JSON.parse(Backend.callLuaFunction("GetPile", [root.parent.playerid, mark_name]));
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data = data.filter((e) => e !== -1);
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@ -31,11 +31,13 @@ Item {
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property string color: "" // only use when suit is empty
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property string footnote: "" // footnote, e.g. "A use card to B"
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property bool footnoteVisible: false
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property string prohibitReason: ""
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property bool known: true // if false it only show a card back
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property bool enabled: true // if false the card will be grey
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property alias card: cardItem
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property alias glow: glowItem
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property var mark: ({})
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property alias chosenInBox: chosen.visible
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function getColor() {
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if (suit != "")
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@ -88,6 +90,7 @@ Item {
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visible: false
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}
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Image {
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id: cardItem
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source: known ? SkinBank.getCardPicture(cid || name)
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@ -217,6 +220,15 @@ Item {
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}
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}
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Image {
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id: chosen
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visible: false
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source: SkinBank.CARD_DIR + "chosen"
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anchors.horizontalCenter: parent.horizontalCenter
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y: 90
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scale: 1.25
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}
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Rectangle {
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visible: !root.selectable
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anchors.fill: parent
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@ -224,6 +236,24 @@ Item {
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opacity: 0.7
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}
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Text {
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id: prohibitText
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visible: !root.selectable
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anchors.centerIn: parent
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font.family: fontLibian.name
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font.pixelSize: 18
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opacity: 0.9
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horizontalAlignment: Text.AlignHCenter
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lineHeight: 18
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lineHeightMode: Text.FixedHeight
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color: "snow"
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width: 20
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wrapMode: Text.WrapAnywhere
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style: Text.Outline
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styleColor: "red"
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text: prohibitReason
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}
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TapHandler {
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acceptedButtons: Qt.LeftButton | Qt.RightButton | Qt.NoButton
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gesturePolicy: TapHandler.WithinBounds
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@ -166,17 +166,35 @@ RowLayout {
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const ids = [];
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let cards = handcardAreaItem.cards;
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for (let i = 0; i < cards.length; i++) {
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cards[i].prohibitReason = "";
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if (cardValid(cards[i].cid, cname)) {
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ids.push(cards[i].cid);
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} else {
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const prohibitReason = Backend.callLuaFunction(
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"GetCardProhibitReason",
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[cards[i].cid, roomScene.respond_play ? "response" : "use", cname]
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);
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if (prohibitReason) {
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cards[i].prohibitReason = prohibitReason;
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}
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}
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}
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cards = self.equipArea.getAllCards();
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cards.forEach(c => {
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c.prohibitReason = "";
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if (cardValid(c.cid, cname)) {
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ids.push(c.cid);
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if (!expanded_piles["_equip"]) {
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expandPile("_equip");
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}
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} else {
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const prohibitReason = Backend.callLuaFunction(
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"GetCardProhibitReason",
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[c.cid, roomScene.respond_play ? "response" : "use", cname]
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);
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if (prohibitReason) {
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c.prohibitReason = prohibitReason;
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}
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}
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});
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@ -202,6 +220,7 @@ RowLayout {
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const ids = [], cards = handcardAreaItem.cards;
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for (let i = 0; i < cards.length; i++) {
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cards[i].prohibitReason = "";
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if (JSON.parse(Backend.callLuaFunction("CanUseCard", [cards[i].cid, Self.id]))) {
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ids.push(cards[i].cid);
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} else {
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@ -214,6 +233,14 @@ RowLayout {
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break;
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}
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}
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// still cannot use? show message on card
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if (!ids.includes(cards[i].cid)) {
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const prohibitReason = Backend.callLuaFunction("GetCardProhibitReason", [cards[i].cid, "play"]);
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if (prohibitReason) {
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cards[i].prohibitReason = prohibitReason;
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}
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}
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}
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}
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handcardAreaItem.enableCards(ids)
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@ -372,6 +399,11 @@ RowLayout {
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item.enabled = item.pressed;
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}
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const cards = handcardAreaItem.cards;
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for (let i = 0; i < cards.length; i++) {
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cards[i].prohibitReason = "";
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}
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updatePending();
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}
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@ -48,6 +48,7 @@ Item {
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card.selectable = false;
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card.showDetail = false;
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card.selectedChanged.disconnect(adjustCards);
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card.prohibitReason = "";
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}
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return result;
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}
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@ -78,10 +78,10 @@ GraphicsBox {
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}
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onSelectedChanged: {
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if (selected) {
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virt_name = "$Selected";
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chosenInBox = true;
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root.selected_ids.push(cid);
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} else {
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virt_name = "";
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chosenInBox = false;
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root.selected_ids.splice(root.selected_ids.indexOf(cid), 1);
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}
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root.selected_ids = root.selected_ids;
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@ -122,38 +122,6 @@ GraphicsBox {
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return ret;
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}
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function addHandcards(cards) {
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let handcards = findAreaModel('$Hand').areaCards;
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if (cards instanceof Array) {
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for (let i = 0; i < cards.length; i++)
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handcards.append(cards[i]);
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} else {
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handcards.append(cards);
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}
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}
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function addEquips(cards)
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{
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let equips = findAreaModel('$Equip').areaCards;
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if (cards instanceof Array) {
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for (let i = 0; i < cards.length; i++)
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equips.append(cards[i]);
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} else {
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equips.append(cards);
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}
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}
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function addDelayedTricks(cards)
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{
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let delayedTricks = findAreaModel('$Judge').areaCards;
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if (cards instanceof Array) {
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for (let i = 0; i < cards.length; i++)
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delayedTricks.append(cards[i]);
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} else {
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delayedTricks.append(cards);
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}
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}
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function addCustomCards(name, cards) {
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let area = findAreaModel(name).areaCards;
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if (cards instanceof Array) {
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@ -0,0 +1,138 @@
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// SPDX-License-Identifier: GPL-3.0-or-later
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import QtQuick
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import QtQuick.Layouts
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import Fk.Pages
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GraphicsBox {
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id: root
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title.text: Backend.callLuaFunction("PoxiPrompt", [poxi_type, card_data])
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// TODO: Adjust the UI design in case there are more than 7 cards
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width: 70 + 700
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height: 64 + Math.min(cardView.contentHeight, 400) + 20
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signal cardSelected(int cid)
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signal cardsSelected(var ids)
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property var selected_ids: []
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property string poxi_type
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property var card_data
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ListModel {
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id: cardModel
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}
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ListView {
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id: cardView
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anchors.fill: parent
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anchors.topMargin: 40
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anchors.leftMargin: 20
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anchors.rightMargin: 20
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anchors.bottomMargin: 20
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spacing: 20
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model: cardModel
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clip: true
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delegate: RowLayout {
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spacing: 15
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visible: areaCards.count > 0
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Rectangle {
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border.color: "#A6967A"
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radius: 5
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color: "transparent"
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width: 18
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height: 130
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Layout.alignment: Qt.AlignTop
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Text {
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color: "#E4D5A0"
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text: Backend.translate(areaName)
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anchors.fill: parent
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wrapMode: Text.WrapAnywhere
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verticalAlignment: Text.AlignVCenter
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horizontalAlignment: Text.AlignHCenter
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font.pixelSize: 15
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}
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}
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GridLayout {
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columns: 7
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Repeater {
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model: areaCards
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CardItem {
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cid: model.cid
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name: model.name || ""
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suit: model.suit || ""
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number: model.number || 0
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autoBack: false
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known: model.cid !== -1
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selectable: {
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return root.selected_ids.includes(model.cid) || JSON.parse(Backend.callLuaFunction(
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"PoxiFilter",
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[root.poxi_type, model.cid, root.selected_ids, root.card_data]
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));
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}
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onSelectedChanged: {
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if (selected) {
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chosenInBox = true;
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root.selected_ids.push(cid);
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} else {
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chosenInBox = false;
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root.selected_ids.splice(root.selected_ids.indexOf(cid), 1);
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}
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root.selected_ids = root.selected_ids;
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}
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}
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}
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}
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}
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}
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MetroButton {
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anchors.bottom: parent.bottom
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text: Backend.translate("OK")
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enabled: {
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return JSON.parse(Backend.callLuaFunction(
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"PoxiFeasible",
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[root.poxi_type, root.selected_ids, root.card_data]
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));
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}
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onClicked: root.cardsSelected(root.selected_ids)
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}
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onCardSelected: finished();
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function findAreaModel(name) {
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let ret;
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for (let i = 0; i < cardModel.count; i++) {
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let item = cardModel.get(i);
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if (item.areaName == name) {
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ret = item;
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break;
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}
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}
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if (!ret) {
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ret = {
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areaName: name,
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areaCards: [],
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}
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cardModel.append(ret);
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ret = findAreaModel(name);
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}
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return ret;
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}
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function addCustomCards(name, cards) {
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let area = findAreaModel(name).areaCards;
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if (cards instanceof Array) {
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for (let i = 0; i < cards.length; i++)
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area.append(cards[i]);
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} else {
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area.append(cards);
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}
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}
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}
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@ -23,9 +23,17 @@ Item {
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x: -13 - 120 * 0.166
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y: -6 - 55 * 0.166
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scale: 0.66
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source: type === "notactive" ? ""
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: AppPath + "/image/button/skill/" + type + "/"
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+ (enabled ? (pressed ? "pressed" : "normal") : "disabled")
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source: {
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if (type === "notactive") {
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return "";
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}
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let ret = AppPath + "/image/button/skill/" + type + "/";
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let suffix = enabled ? (pressed ? "pressed" : "normal") : "disabled";
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if (enabled && type === "active" && orig.endsWith("&")) {
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suffix += "-attach";
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}
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return ret + suffix;
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}
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}
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Image {
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Binary file not shown.
After Width: | Height: | Size: 6.2 KiB |
Binary file not shown.
After Width: | Height: | Size: 7.9 KiB |
Binary file not shown.
After Width: | Height: | Size: 2.0 KiB |
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@ -684,4 +684,52 @@ function SaveRecord()
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c.client:saveRecord(json.encode(c.record), c.record[2])
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end
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function GetCardProhibitReason(cid, method, pattern)
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local card = Fk:getCardById(cid)
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if not card then return "" end
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if method == "play" and not card.skill:canUse(Self, card) then return "" end
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if method ~= "play" and not card:matchPattern(pattern) then return "" end
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if method == "play" then method = "use" end
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local status_skills = Fk:currentRoom().status_skills[ProhibitSkill] or Util.DummyTable
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local s
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for _, skill in ipairs(status_skills) do
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local fn = method == "use" and skill.prohibitUse or skill.prohibitResponse
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if fn(skill, Self, card) then
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s = skill
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break
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end
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end
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if not s then return "" end
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-- try to return a translated string
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local skillName = s.name
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local ret = Fk:translate(skillName)
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if ret ~= skillName then
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-- TODO: translate
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return ret .. "禁" .. (method == "use" and "使用" or "打出")
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elseif skillName:endsWith("_prohibit") and skillName:startsWith("#") then
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return Fk:translate(skillName:sub(2, -10)) .. "禁" .. (method == "use" and "使用" or "打出")
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end
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end
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function PoxiPrompt(poxi_type, data)
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local poxi = Fk.poxi_methods[poxi_type]
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if not poxi or not poxi.prompt then return "" end
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if type(poxi.prompt) == "string" then return Fk:translate(poxi.prompt) end
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return poxi.prompt(data)
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end
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function PoxiFilter(poxi_type, to_select, selected, data)
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local poxi = Fk.poxi_methods[poxi_type]
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if not poxi then return "false" end
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return json.encode(poxi.card_filter(to_select, selected, data))
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end
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function PoxiFeasible(poxi_type, selected, data)
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local poxi = Fk.poxi_methods[poxi_type]
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if not poxi then return "false" end
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return json.encode(poxi.feasible(selected, data))
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end
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dofile "lua/client/i18n/init.lua"
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@ -2,7 +2,7 @@
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Fk:loadTranslationTable({
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-- Lobby
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-- ["Room List"] = "房间列表",
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["Room List"] = "Room List (currently have %1 rooms)",
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-- ["Enter"] = "进入",
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-- ["Observe"] = "旁观",
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@ -2,7 +2,7 @@
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Fk:loadTranslationTable{
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-- Lobby
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["Room List"] = "房间列表",
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["Room List"] = "房间列表 (共%1个房间)",
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["Enter"] = "进入",
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["Observe"] = "旁观",
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@ -25,6 +25,7 @@
|
|||
---@field public filtered_cards table<integer, Card> @ 被锁视技影响的卡牌
|
||||
---@field public printed_cards table<integer, Card> @ 被某些房间现场打印的卡牌,id都是负数且从-2开始
|
||||
---@field private _custom_events any[] @ 自定义事件列表
|
||||
---@field public poxi_methods table<string, PoxiSpec> @ “魄袭”框操作方法表
|
||||
local Engine = class("Engine")
|
||||
|
||||
--- Engine的构造函数。
|
||||
|
@ -55,6 +56,7 @@ function Engine:initialize()
|
|||
self.game_mode_disabled = {}
|
||||
self.kingdoms = {}
|
||||
self._custom_events = {}
|
||||
self.poxi_methods = {}
|
||||
|
||||
self:loadPackages()
|
||||
self:loadDisabled()
|
||||
|
@ -334,6 +336,16 @@ function Engine:addGameEvent(name, pfunc, mfunc, cfunc, efunc)
|
|||
table.insert(self._custom_events, { name = name, p = pfunc, m = mfunc, c = cfunc, e = efunc })
|
||||
end
|
||||
|
||||
---@param spec PoxiSpec
|
||||
function Engine:addPoxiMethod(spec)
|
||||
assert(type(spec.name) == "string")
|
||||
assert(type(spec.card_filter) == "function")
|
||||
assert(type(spec.feasible) == "function")
|
||||
self.poxi_methods[spec.name] = spec
|
||||
spec.default_choice = spec.default_choice or function() return {} end
|
||||
spec.post_select = spec.post_select or function(s) return s end
|
||||
end
|
||||
|
||||
--- 从已经开启的拓展包中,随机选出若干名武将。
|
||||
---
|
||||
--- 对于同名武将不会重复选取。
|
||||
|
|
|
@ -588,3 +588,13 @@ function fk.CreateGameMode(spec)
|
|||
end
|
||||
return ret
|
||||
end
|
||||
|
||||
-- other
|
||||
|
||||
---@class PoxiSpec
|
||||
---@field name string
|
||||
---@field card_filter fun(to_select: int, selected: int[], data: any): bool
|
||||
---@field feasible fun(selected: int[], data: any): bool
|
||||
---@field post_select nil | fun(selected: int[], data: any): int[]
|
||||
---@field default_choice nil | fun(data: any): int[]
|
||||
---@field prompt nil | string | fun(data: any): string
|
||||
|
|
|
@ -7,6 +7,7 @@
|
|||
|
||||
---@alias null nil
|
||||
---@alias bool boolean | nil
|
||||
---@alias int integer
|
||||
|
||||
---@class fk
|
||||
---FreeKill's lua API
|
||||
|
|
|
@ -3,3 +3,25 @@
|
|||
AI = require "server.ai.ai"
|
||||
TrustAI = require "server.ai.trust_ai"
|
||||
RandomAI = require "server.ai.random_ai"
|
||||
SmartAI = require "server.ai.smart_ai"
|
||||
|
||||
-- load ai module from packages
|
||||
local directories = FileIO.ls("packages")
|
||||
require "packages.standard.ai"
|
||||
require "packages.standard_cards.ai"
|
||||
require "packages.maneuvering.ai"
|
||||
table.removeOne(directories, "standard")
|
||||
table.removeOne(directories, "standard_cards")
|
||||
table.removeOne(directories, "maneuvering")
|
||||
|
||||
local _disable_packs = json.decode(fk.GetDisabledPacks())
|
||||
|
||||
for _, dir in ipairs(directories) do
|
||||
if (not string.find(dir, ".disabled")) and not table.contains(_disable_packs, dir)
|
||||
and FileIO.isDir("packages/" .. dir)
|
||||
and FileIO.exists("packages/" .. dir .. "/ai/init.lua") then
|
||||
|
||||
require(string.format("packages.%s.ai", dir))
|
||||
|
||||
end
|
||||
end
|
||||
|
|
|
@ -0,0 +1,10 @@
|
|||
-- SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
---@class SmartAI: AI
|
||||
local SmartAI = AI:subclass("RandomAI")
|
||||
|
||||
function SmartAI:initialize(player)
|
||||
AI.initialize(self, player)
|
||||
end
|
||||
|
||||
return SmartAI
|
|
@ -73,6 +73,13 @@ function GameEvent:addExitFunc(f)
|
|||
table.insert(self.extra_exit_funcs, f)
|
||||
end
|
||||
|
||||
function GameEvent:prependExitFunc(f)
|
||||
if self.extra_exit_funcs == Util.DummyTable then
|
||||
self.extra_exit_funcs = {}
|
||||
end
|
||||
table.insert(self.extra_exit_funcs, 1, f)
|
||||
end
|
||||
|
||||
function GameEvent:findParent(eventType, includeSelf)
|
||||
if includeSelf and self.event == eventType then return self end
|
||||
local e = self.parent
|
||||
|
|
|
@ -376,14 +376,14 @@ function GameLogic:trigger(event, target, data, refresh_only)
|
|||
end
|
||||
|
||||
repeat do
|
||||
local triggerables = table.filter(skills, function(skill)
|
||||
local invoked_skills = {}
|
||||
local filter_func = function(skill)
|
||||
return skill.priority_table[event] == prio and
|
||||
not table.contains(invoked_skills, skill) and
|
||||
skill:triggerable(event, target, player, data)
|
||||
end)
|
||||
end
|
||||
|
||||
local skill_names = table.map(triggerables, function(skill)
|
||||
return skill.name
|
||||
end)
|
||||
local skill_names = table.map(table.filter(skills, filter_func), Util.NameMapper)
|
||||
|
||||
while #skill_names > 0 do
|
||||
local skill_name = prio <= 0 and table.random(skill_names) or
|
||||
|
@ -392,23 +392,14 @@ function GameLogic:trigger(event, target, data, refresh_only)
|
|||
local skill = skill_name == "game_rule" and GameRule
|
||||
or Fk.skills[skill_name]
|
||||
|
||||
local len = #skills
|
||||
table.insert(invoked_skills, skill)
|
||||
broken = skill:trigger(event, target, player, data)
|
||||
|
||||
table.insertTable(
|
||||
skill_names,
|
||||
table.map(table.filter(table.slice(skills, len - #skills), function(s)
|
||||
return
|
||||
s.priority_table[event] == prio and
|
||||
s:triggerable(event, target, player, data)
|
||||
end), function(s) return s.name end)
|
||||
)
|
||||
skill_names = table.map(table.filter(skills, filter_func), Util.NameMapper)
|
||||
|
||||
broken = broken or (event == fk.AskForPeaches
|
||||
and room:getPlayerById(data.who).hp > 0)
|
||||
|
||||
if broken then break end
|
||||
table.removeOne(skill_names, skill_name)
|
||||
end
|
||||
|
||||
if broken then break end
|
||||
|
@ -428,6 +419,18 @@ function GameLogic:getCurrentEvent()
|
|||
return self.game_event_stack.t[self.game_event_stack.p]
|
||||
end
|
||||
|
||||
--- 如果当前事件刚好是技能生效事件,就返回那个技能名,否则返回空串。
|
||||
function GameLogic:getCurrentSkillName()
|
||||
local skillEvent = self:getCurrentEvent()
|
||||
local ret = ""
|
||||
if skillEvent.event == GameEvent.SkillEffect then
|
||||
local _, _, _skill = table.unpack(skillEvent.data)
|
||||
local skill = _skill.main_skill and _skill.main_skill or _skill
|
||||
ret = skill.name
|
||||
end
|
||||
return ret
|
||||
end
|
||||
|
||||
-- 在指定历史范围中找至多n个符合条件的事件
|
||||
---@param eventType integer @ 要查找的事件类型
|
||||
---@param n integer @ 最多找多少个
|
||||
|
|
|
@ -1457,6 +1457,33 @@ function Room:askForCardsChosen(chooser, target, min, max, flag, reason)
|
|||
return new_ret
|
||||
end
|
||||
|
||||
--- 谋askForCardsChosen,需使用Fk:addPoxiMethod定义好方法
|
||||
---
|
||||
--- 选卡规则和返回值啥的全部自己想办法解决,data填入所有卡的列表(类似ui.card_data)
|
||||
---
|
||||
--- 注意一定要返回一个表,毕竟本质上是选卡函数
|
||||
---@param player ServerPlayer
|
||||
---@param poxi_type string
|
||||
---@param data any
|
||||
---@return integer[]
|
||||
function Room:askForPoxi(player, poxi_type, data)
|
||||
local poxi = Fk.poxi_methods[poxi_type]
|
||||
if not poxi then return {} end
|
||||
|
||||
local command = "AskForPoxi"
|
||||
self:notifyMoveFocus(player, poxi_type)
|
||||
local result = self:doRequest(player, command, json.encode {
|
||||
type = poxi_type,
|
||||
data = data,
|
||||
})
|
||||
|
||||
if result == "" then
|
||||
return poxi.default_choice(data)
|
||||
else
|
||||
return poxi.post_select(json.decode(result), data)
|
||||
end
|
||||
end
|
||||
|
||||
--- 询问一名玩家从众多选项中选择一个。
|
||||
---@param player ServerPlayer @ 要询问的玩家
|
||||
---@param choices string[] @ 可选选项列表
|
||||
|
|
|
@ -469,7 +469,7 @@ function ServerPlayer:gainAnExtraPhase(phase, delay)
|
|||
local logic = room.logic
|
||||
local turn = logic:getCurrentEvent():findParent(GameEvent.Phase, true)
|
||||
if turn then
|
||||
turn:addExitFunc(function() self:gainAnExtraPhase(phase, false) end)
|
||||
turn:prependExitFunc(function() self:gainAnExtraPhase(phase, false) end)
|
||||
return
|
||||
end
|
||||
end
|
||||
|
@ -484,7 +484,6 @@ function ServerPlayer:gainAnExtraPhase(phase, delay)
|
|||
arg = phase_name_table[phase],
|
||||
}
|
||||
|
||||
|
||||
GameEvent(GameEvent.Phase, self, self.phase):exec()
|
||||
|
||||
self.phase = current
|
||||
|
@ -580,6 +579,7 @@ function ServerPlayer:skip(phase)
|
|||
end
|
||||
end
|
||||
|
||||
--- 当进行到出牌阶段空闲点时,结束出牌阶段。
|
||||
function ServerPlayer:endPlayPhase()
|
||||
self._play_phase_end = true
|
||||
-- TODO: send log
|
||||
|
@ -592,7 +592,7 @@ function ServerPlayer:gainAnExtraTurn(delay)
|
|||
local logic = room.logic
|
||||
local turn = logic:getCurrentEvent():findParent(GameEvent.Turn, true)
|
||||
if turn then
|
||||
turn:addExitFunc(function() self:gainAnExtraTurn(false) end)
|
||||
turn:prependExitFunc(function() self:gainAnExtraTurn(false) end)
|
||||
return
|
||||
end
|
||||
end
|
||||
|
@ -604,10 +604,32 @@ function ServerPlayer:gainAnExtraTurn(delay)
|
|||
|
||||
local current = room.current
|
||||
room.current = self
|
||||
|
||||
self.tag["_extra_turn_count"] = self.tag["_extra_turn_count"] or {}
|
||||
local ex_tag = self.tag["_extra_turn_count"]
|
||||
local skillName = room.logic:getCurrentSkillName()
|
||||
table.insert(ex_tag, skillName)
|
||||
|
||||
GameEvent(GameEvent.Turn, self):exec()
|
||||
|
||||
table.remove(ex_tag)
|
||||
|
||||
room.current = current
|
||||
end
|
||||
|
||||
function ServerPlayer:insideExtraTurn()
|
||||
return self.tag["_extra_turn_count"] and #self.tag["_extra_turn_count"] > 0
|
||||
end
|
||||
|
||||
---@return string
|
||||
function ServerPlayer:getCurrentExtraTurnReason()
|
||||
local ex_tag = self.tag["_extra_turn_count"]
|
||||
if (not ex_tag) or #ex_tag == 0 then
|
||||
return "game_rule"
|
||||
end
|
||||
return ex_tag[#ex_tag]
|
||||
end
|
||||
|
||||
function ServerPlayer:drawCards(num, skillName, fromPlace)
|
||||
return self.room:drawCards(self, num, skillName, fromPlace)
|
||||
end
|
||||
|
|
|
@ -90,6 +90,12 @@ local control = fk.CreateActiveSkill{
|
|||
-- room:swapSeat(from, to)
|
||||
for _, pid in ipairs(effect.tos) do
|
||||
local to = room:getPlayerById(pid)
|
||||
-- p(room:askForPoxi(from, "test", {
|
||||
-- { "你自己", from:getCardIds "h" },
|
||||
-- { "对方", to:getCardIds "h" },
|
||||
-- }))
|
||||
-- room:setPlayerMark(from, "@$a", {1,2,3})
|
||||
-- room:setPlayerMark(from, "@$b", {'slash','duel','axe'})
|
||||
if to:getMark("mouxushengcontrolled") == 0 then
|
||||
room:addPlayerMark(to, "mouxushengcontrolled")
|
||||
from:control(to)
|
||||
|
@ -124,6 +130,22 @@ local control = fk.CreateActiveSkill{
|
|||
-- room:useVirtualCard("slash", nil, from, room:getOtherPlayers(from), self.name, true)
|
||||
end,
|
||||
}
|
||||
--[[
|
||||
Fk:addPoxiMethod{
|
||||
name = "test",
|
||||
card_filter = function(to_select, selected, data)
|
||||
local s = Fk:getCardById(to_select).suit
|
||||
for _, id in ipairs(selected) do
|
||||
if Fk:getCardById(id).suit == s then return false end
|
||||
end
|
||||
return true
|
||||
end,
|
||||
feasible = function(selected, data)
|
||||
return #selected == 0 or #selected == 4
|
||||
end,
|
||||
prompt = "魄袭:选你们俩手牌总共四个花色,或者不选直接按确定按钮"
|
||||
}
|
||||
--]]
|
||||
local test_vs = fk.CreateViewAsSkill{
|
||||
name = "test_vs",
|
||||
pattern = "nullification",
|
||||
|
|
Loading…
Reference in New Issue