Changelog: v0.3.7

This commit is contained in:
notify 2023-08-27 21:22:03 +08:00
parent db2910d1f0
commit 17f981f135
23 changed files with 181 additions and 145 deletions

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@ -2,6 +2,14 @@
___ ___
## v0.3.7
新老bug一起修复
这个周末是真的忙
___
## v0.3.5 ## v0.3.5
小测一下修了bug推个稳定版 小测一下修了bug推个稳定版

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@ -2,7 +2,7 @@
cmake_minimum_required(VERSION 3.16) cmake_minimum_required(VERSION 3.16)
project(FreeKill VERSION 0.3.6) project(FreeKill VERSION 0.3.7)
add_definitions(-DFK_VERSION=\"${CMAKE_PROJECT_VERSION}\") add_definitions(-DFK_VERSION=\"${CMAKE_PROJECT_VERSION}\")
find_package(Qt6 REQUIRED COMPONENTS find_package(Qt6 REQUIRED COMPONENTS

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@ -275,7 +275,12 @@ Item {
contentItem: ColumnLayout { contentItem: ColumnLayout {
Text { Text {
Layout.fillWidth: true Layout.fillWidth: true
text: Backend.translate(name) + (idx ? " (" + idx.toString() + ")" : "") text: {
if (name.endsWith("_win_audio")) {
return "胜利语音";
}
return Backend.translate(name) + (idx ? " (" + idx.toString() + ")" : "");
}
font.bold: true font.bold: true
font.pixelSize: 14 font.pixelSize: 14
} }

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@ -1107,7 +1107,7 @@ Item {
i: idx, i: idx,
})); }));
} catch (e) {} } catch (e) {}
const m = Backend.translate("$" + skill + (gene ? "_" + gene : "") + idx.toString()); const m = Backend.translate("$" + skill + (gene ? "_" + gene : "") + (idx ? idx.toString() : ""));
if (general === "") if (general === "")
chat.append(`[${time}] ${userName}: ${m}`); chat.append(`[${time}] ${userName}: ${m}`);
else else

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@ -98,7 +98,7 @@ CardItem {
} }
Shield { Shield {
visible: detailed visible: shieldNum > 0 && detailed
anchors.right: parent.right anchors.right: parent.right
anchors.top: parent.top anchors.top: parent.top
anchors.topMargin: hpRepeater.model > 4 ? 16 : 0 anchors.topMargin: hpRepeater.model > 4 ? 16 : 0

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@ -11,7 +11,7 @@ GraphicsBox {
// TODO: Adjust the UI design in case there are more than 7 cards // TODO: Adjust the UI design in case there are more than 7 cards
width: 70 + 700 width: 70 + 700
height: 50 + Math.min(cardView.contentHeight, 400) + (multiChoose ? 20 : 0) height: 64 + Math.min(cardView.contentHeight, 400) + (multiChoose ? 20 : 0)
signal cardSelected(int cid) signal cardSelected(int cid)
signal cardsSelected(var ids) signal cardsSelected(var ids)

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@ -3,8 +3,8 @@
<manifest xmlns:android="http://schemas.android.com/apk/res/android" <manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="org.notify.FreeKill" package="org.notify.FreeKill"
android:installLocation="preferExternal" android:installLocation="preferExternal"
android:versionCode="306" android:versionCode="307"
android:versionName="0.3.6"> android:versionName="0.3.7">
<uses-permission android:name="android.permission.INTERNET" /> <uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" /> <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" /> <uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />

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@ -284,11 +284,11 @@ FreeKill使用的是libgit2的C API与此同时使用Git完成拓展包的下
["Resume"] = "继续", ["Resume"] = "继续",
["Bulletin Info"] = [==[ ["Bulletin Info"] = [==[
## v0.3.6 ## v0.3.7
0.3.6bug 0.3.7bug退
]==], ]==],
} }
@ -446,6 +446,7 @@ Fk:loadTranslationTable{
["#GuanxingResult"] = "%from 的观星结果为 %arg 上 %arg2 下", ["#GuanxingResult"] = "%from 的观星结果为 %arg 上 %arg2 下",
["#ChainStateChange"] = "%from %arg 了武将牌", ["#ChainStateChange"] = "%from %arg 了武将牌",
["#ChainDamage"] = "%from 处于连环状态,将受到传导的伤害", ["#ChainDamage"] = "%from 处于连环状态,将受到传导的伤害",
["#ChangeKingdom"] = "%from 的国籍从 %arg 变成了 %arg2",
} }
-- card footnote -- card footnote

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@ -108,7 +108,7 @@ GameEvent.functions[GameEvent.ChangeProperty] = function(self)
end end
end end
end end
room:handleAddLoseSkills(player, table.concat(skills, "|"), nil, data.sendLog, false) room:handleAddLoseSkills(player, table.concat(skills, "|"), nil, false, false)
logic:trigger(fk.AfterPropertyChange, player, data) logic:trigger(fk.AfterPropertyChange, player, data)
end end

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@ -38,6 +38,7 @@ GameEvent.functions[GameEvent.Pindian] = function(self)
table.insert(moveInfos, { table.insert(moveInfos, {
ids = { _pindianCard.id }, ids = { _pindianCard.id },
from = pindianData.from.id,
fromArea = room:getCardArea(_pindianCard.id), fromArea = room:getCardArea(_pindianCard.id),
toArea = Card.Processing, toArea = Card.Processing,
moveReason = fk.ReasonPut, moveReason = fk.ReasonPut,

15
mkfksource.sh Executable file
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@ -0,0 +1,15 @@
#!/bin/bash
dir=FreeKill-${FK_VER}
mkdir $dir
echo Copying
cp -r ./Freekill/.git $dir
cd $dir
git restore .
git checkout v$FK_VER
rm -rf .git lib docker docs android wasm
cd ..
echo Compressing
tar cfz ${dir}-source.tar.gz $dir

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@ -41,10 +41,10 @@ local cheat = fk.CreateActiveSkill{
end end
local cardName = room:askForChoice(from, allCardNames, "cheat") local cardName = room:askForChoice(from, allCardNames, "cheat")
local toGain = room:printCard(cardName, Card.Heart, 1) local toGain -- = room:printCard(cardName, Card.Heart, 1)
-- if #allCardMapper[cardName] > 0 then if #allCardMapper[cardName] > 0 then
-- toGain = allCardMapper[cardName][math.random(1, #allCardMapper[cardName])] toGain = allCardMapper[cardName][math.random(1, #allCardMapper[cardName])]
-- end end
-- from:addToPile(self.name, toGain, true, self.name) -- from:addToPile(self.name, toGain, true, self.name)
-- room:setCardMark(Fk:getCardById(toGain), "@@test_cheat-phase", 1) -- room:setCardMark(Fk:getCardById(toGain), "@@test_cheat-phase", 1)
@ -313,17 +313,18 @@ local test_feichu = fk.CreateActiveSkill{
room:abortPlayerArea(from, eqipSlots) room:abortPlayerArea(from, eqipSlots)
end, end,
} }
local test2 = General(extension, "mouxusheng", "wu", 99, 99, General.Female) local test2 = General(extension, "mouxusheng", "wu", 4, 4, General.Female)
test2.shield = 5 test2.shield = 3
test2.hidden = true
test2:addSkill("rende") test2:addSkill("rende")
test2:addSkill(cheat) test2:addSkill(cheat)
test2:addSkill(control) test2:addSkill(control)
--test2:addSkill(test_vs) --test2:addSkill(test_vs)
--test2:addSkill(test_trig) --test2:addSkill(test_trig)
test2:addSkill(damage_maker) test2:addSkill(damage_maker)
test2:addSkill(change_hero)
test2:addSkill(test_zhenggong) test2:addSkill(test_zhenggong)
test2:addSkill(test_feichu) test2:addSkill(change_hero)
-- test2:addSkill(test_feichu)
local shibing = General(extension, "blank_shibing", "qun", 5) local shibing = General(extension, "blank_shibing", "qun", 5)
shibing.hidden = true shibing.hidden = true
@ -344,13 +345,15 @@ Fk:loadTranslationTable{
[":test_filter"] = "你的点数大于11的牌视为无中生有。", [":test_filter"] = "你的点数大于11的牌视为无中生有。",
["mouxusheng"] = "谋徐盛", ["mouxusheng"] = "谋徐盛",
-- ["cheat"] = "小开", -- ["cheat"] = "小开",
[":cheat"] = "出牌阶段,你可以以红桃A打印一张想要的牌并获得之", [":cheat"] = "出牌阶段,你可获得想要的牌",
["#cheat"] = "cheat你可以获得一张想要的牌", ["#cheat"] = "cheat你可以获得一张想要的牌",
["$cheat"] = "喝啊!",
-- ["@@test_cheat-phase"] = "苦肉", -- ["@@test_cheat-phase"] = "苦肉",
-- ["@@test_cheat-inhand"] = "连营", -- ["@@test_cheat-inhand"] = "连营",
--["#test_trig-ask"] = "你可弃置一张手牌", --["#test_trig-ask"] = "你可弃置一张手牌",
["control"] = "控制", ["control"] = "控制",
[":control"] = "出牌阶段,你可以控制/解除控制若干名其他角色。", [":control"] = "出牌阶段,你可以控制/解除控制若干名其他角色。",
["$control"] = "战将临阵,斩关刈城!",
["test_vs"] = "视为", ["test_vs"] = "视为",
[":test_vs"] = "你可以将牌当包含无懈在内的某张锦囊使用。", [":test_vs"] = "你可以将牌当包含无懈在内的某张锦囊使用。",
@ -360,12 +363,17 @@ Fk:loadTranslationTable{
[":damage_maker"] = "出牌阶段,你可以进行一次伤害制造器。", [":damage_maker"] = "出牌阶段,你可以进行一次伤害制造器。",
["#damage_maker"] = "制伤:选择一名小白鼠,可选另一名角色做伤害来源(默认谋徐盛)", ["#damage_maker"] = "制伤:选择一名小白鼠,可选另一名角色做伤害来源(默认谋徐盛)",
["#revive-ask"] = "复活一名角色!", ["#revive-ask"] = "复活一名角色!",
["$damage_maker"] = "区区数百魏军,看我一击灭之!",
["change_hero"] = "变更",
[":change_hero"] = "出牌阶段,你可以变更一名角色武将牌。",
["test_zhenggong"] = "迅测", ["test_zhenggong"] = "迅测",
[":test_zhenggong"] = "锁定技,首轮开始时,你执行额外的回合。", [":test_zhenggong"] = "锁定技,首轮开始时,你执行额外的回合。",
["$test_zhenggong"] = "今疑兵之计,已搓敌兵心胆,其安敢侵近!",
["change_hero"] = "变更",
[":change_hero"] = "出牌阶段,你可以变更一名角色武将牌。",
["$change_hero"] = "敌军色厉内荏,可筑假城以退敌!",
["~mouxusheng"] = "来世,愿再为我江东之臣……",
} }
return { extension } return { extension }

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@ -3,13 +3,8 @@
#include "packman.h" #include "packman.h"
#include "git2.h" #include "git2.h"
#include "util.h" #include "util.h"
#include <qjsondocument.h>
#ifndef FK_SERVER_ONLY
#include "qmlbackend.h" #include "qmlbackend.h"
#else #include <qjsondocument.h>
static void *Backend = nullptr;
#endif
PackMan *Pacman; PackMan *Pacman;

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@ -198,6 +198,8 @@ int main(int argc, char *argv[]) {
prepareForLinux(); prepareForLinux();
#endif #endif
Pacman = new PackMan;
#ifndef FK_CLIENT_ONLY #ifndef FK_CLIENT_ONLY
// 分析命令行,如果有 -s 或者 --server 就在命令行直接开服务器 // 分析命令行,如果有 -s 或者 --server 就在命令行直接开服务器
QCommandLineParser parser; QCommandLineParser parser;
@ -239,7 +241,6 @@ int main(int argc, char *argv[]) {
#if defined(Q_OS_LINUX) && !defined(Q_OS_ANDROID) #if defined(Q_OS_LINUX) && !defined(Q_OS_ANDROID)
// Linux 服务器的话可以启用一个 Shell 来操作服务器。 // Linux 服务器的话可以启用一个 Shell 来操作服务器。
auto shell = new Shell; auto shell = new Shell;
Pacman = new PackMan;
shell->start(); shell->start();
#endif #endif
} }
@ -308,8 +309,6 @@ int main(int argc, char *argv[]) {
QmlBackend backend; QmlBackend backend;
backend.setEngine(engine); backend.setEngine(engine);
Pacman = new PackMan;
// 向 Qml 中先定义几个全局变量 // 向 Qml 中先定义几个全局变量
engine->rootContext()->setContextProperty("FkVersion", FK_VERSION); engine->rootContext()->setContextProperty("FkVersion", FK_VERSION);
engine->rootContext()->setContextProperty("Backend", &backend); engine->rootContext()->setContextProperty("Backend", &backend);

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@ -18,3 +18,5 @@ class ClientPlayer *Self = nullptr;
%include "qml-nogui.i" %include "qml-nogui.i"
%include "player.i" %include "player.i"
%include "server.i" %include "server.i"
QString GetDisabledPacks();

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@ -15,3 +15,5 @@
%include "qt.i" %include "qt.i"
%include "player.i" %include "player.i"
%include "client.i" %include "client.i"
QString GetDisabledPacks();