redo (#327)
重新添加轮次和回合的锁视和手牌上限提醒 --------- Co-authored-by: notify <notify-ctrl@qq.com>
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@ -1,6 +1,6 @@
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# ChangeLog
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# ChangeLog
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## v0.4.8
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## v0.4.8 & v0.4.9
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- Qml: 新增leval函数可获得lua表达式的值
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- Qml: 新增leval函数可获得lua表达式的值
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- 新增AbstractRoom类 去除冗余
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- 新增AbstractRoom类 去除冗余
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@ -6,7 +6,7 @@
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cmake_minimum_required(VERSION 3.16)
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cmake_minimum_required(VERSION 3.16)
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project(FreeKill VERSION 0.4.8)
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project(FreeKill VERSION 0.4.9)
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add_definitions(-DFK_VERSION=\"${CMAKE_PROJECT_VERSION}\")
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add_definitions(-DFK_VERSION=\"${CMAKE_PROJECT_VERSION}\")
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find_package(Qt6 REQUIRED COMPONENTS
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find_package(Qt6 REQUIRED COMPONENTS
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="org.notify.FreeKill"
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package="org.notify.FreeKill"
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android:installLocation="preferExternal"
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android:installLocation="preferExternal"
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android:versionCode="408"
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android:versionCode="409"
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android:versionName="0.4.8">
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android:versionName="0.4.9">
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<uses-permission android:name="android.permission.INTERNET" />
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<uses-permission android:name="android.permission.INTERNET" />
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<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
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<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
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<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />
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<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />
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@ -321,7 +321,7 @@ FreeKill使用的是libgit2的C API,与此同时使用Git完成拓展包的下
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["Resume"] = "继续",
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["Resume"] = "继续",
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["Bulletin Info"] = [==[
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["Bulletin Info"] = [==[
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## v0.4.8
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## v0.4.9
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修复投降莫名奇妙把对面杀了的bug
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修复投降莫名奇妙把对面杀了的bug
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@ -187,6 +187,11 @@ GameEvent.cleaners[GameEvent.Round] = function(self)
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end
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end
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end
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end
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end
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end
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for _, p in ipairs(room.players) do
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p:filterHandcards()
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room:broadcastProperty(p, "MaxCards")
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end
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end
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end
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GameEvent.prepare_funcs[GameEvent.Turn] = function(self)
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GameEvent.prepare_funcs[GameEvent.Turn] = function(self)
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end
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end
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end
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end
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end
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end
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for _, p in ipairs(room.players) do
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p:filterHandcards()
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room:broadcastProperty(p, "MaxCards")
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end
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end
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end
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GameEvent.functions[GameEvent.Phase] = function(self)
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GameEvent.functions[GameEvent.Phase] = function(self)
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