Changelog: v0.4.2
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# ChangeLog
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## 0.4.1
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## v0.4.2 && v0.4.1
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1. 修复和完善qml mark
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2. 修复国战野心家放副将
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cmake_minimum_required(VERSION 3.16)
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project(FreeKill VERSION 0.4.1)
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project(FreeKill VERSION 0.4.2)
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add_definitions(-DFK_VERSION=\"${CMAKE_PROJECT_VERSION}\")
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find_package(Qt6 REQUIRED COMPONENTS
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@ -1309,7 +1309,7 @@ Item {
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if (d.id == Self.id) {
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roomScene.isOwner = d.isOwner;
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} else {
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Backend.callLuaFunction("ResetAddPlayer", [JSON.stringify([d.id, d.name, d.avatar, d.ready])]);
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Backend.callLuaFunction("ResetAddPlayer", [JSON.stringify([d.id, d.name, d.avatar, d.ready, d.gameData[3]])]);
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}
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Backend.callLuaFunction("SetPlayerGameData", [d.id, d.gameData]);
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Logic.getPhotoModel(d.id).isOwner = d.isOwner;
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="org.notify.FreeKill"
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android:installLocation="preferExternal"
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android:versionCode="401"
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android:versionName="0.4.1">
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android:versionCode="402"
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android:versionName="0.4.2">
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<uses-permission android:name="android.permission.INTERNET" />
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<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
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<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />
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@ -288,7 +288,7 @@ fk.client_callback["AddPlayer"] = function(jsonData)
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local data = json.decode(jsonData)
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local id, name, avatar, time = data[1], data[2], data[3], data[5]
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local player = fk.ClientInstance:addPlayer(id, name, avatar)
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player:addTotalGameTime(time)
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player:addTotalGameTime(time or 0) -- 以防再次智迟
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local p = ClientPlayer:new(player)
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table.insert(ClientInstance.players, p)
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table.insert(ClientInstance.alive_players, p)
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@ -304,7 +304,7 @@ FreeKill使用的是libgit2的C API,与此同时使用Git完成拓展包的下
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["Resume"] = "继续",
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["Bulletin Info"] = [==[
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## v0.4.1
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## v0.4.2
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增加游玩计时和屏蔽提示。
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