diff --git a/lua/client/client.lua b/lua/client/client.lua index 3ff34358..ca40fdc5 100644 --- a/lua/client/client.lua +++ b/lua/client/client.lua @@ -267,7 +267,7 @@ fk.client_callback["AddPlayer"] = function(jsonData) -- jsonData: [ int id, string screenName, string avatar ] -- when other player enter the room, we create clientplayer(C and lua) for them local data = json.decode(jsonData) - local id, name, avatar, gameData = data[1], data[2], data[3] + local id, name, avatar = data[1], data[2], data[3] local player = fk.ClientInstance:addPlayer(id, name, avatar) local p = ClientPlayer:new(player) table.insert(ClientInstance.players, p) diff --git a/lua/client/i18n/zh_CN.lua b/lua/client/i18n/zh_CN.lua index 6f56ec69..0b098390 100644 --- a/lua/client/i18n/zh_CN.lua +++ b/lua/client/i18n/zh_CN.lua @@ -140,7 +140,7 @@ FreeKill使用的是libgit2的C API,与此同时使用Git完成拓展包的下 ["OK"] = "确定", ["Cancel"] = "取消", ["End"] = "结束", - ["Quit"] = "退出", + -- ["Quit"] = "退出", ["BanGeneral"] = "禁将", ["ResumeGeneral"] = "解禁", ["Death audio"] = "阵亡", diff --git a/lua/core/card.lua b/lua/core/card.lua index d01f9a43..44f9f33a 100644 --- a/lua/core/card.lua +++ b/lua/core/card.lua @@ -136,8 +136,8 @@ end --- 克隆特定卡牌并赋予花色与点数。 --- --- 会将skill/special_skills/equip_skill继承到克隆牌中。 ----@param suit Suit @ 克隆后的牌的花色 ----@param number integer @ 克隆后的牌的点数 +---@param suit Suit|nil @ 克隆后的牌的花色 +---@param number integer|nil @ 克隆后的牌的点数 ---@return Card @ 产品 function Card:clone(suit, number) local newCard = self.class:new(self.name, suit, number) @@ -402,7 +402,7 @@ end --- 获取卡牌对应Mark的数量。 ---@param mark string @ 标记 ----@return integer +---@return any function Card:getMark(mark) local ret = (self.mark[mark] or 0) if (not self:isVirtual()) and next(self.mark) == nil then @@ -430,7 +430,7 @@ end --- 比较两张卡牌的花色是否相同 ---@param anotherCard Card @ 另一张卡牌 ----@param diff boolean @ 比较二者相同还是不同 +---@param diff boolean|nil @ 比较二者相同还是不同 ---@return boolean 返回比较结果 function Card:compareSuitWith(anotherCard, diff) if self ~= anotherCard and table.contains({ self.suit, anotherCard.suit }, Card.NoSuit) then diff --git a/lua/core/game_mode.lua b/lua/core/game_mode.lua index 6237ee92..a554b8cf 100644 --- a/lua/core/game_mode.lua +++ b/lua/core/game_mode.lua @@ -10,7 +10,6 @@ ---@field public maxPlayer integer @ 最大玩家数 ---@field public rule TriggerSkill @ 规则(通过技能完成,通常用来为特定角色及特定时机提供触发事件) ---@field public logic fun() @ 逻辑(通过function完成,通常用来初始化、分配身份及座次) ----@field public surrenderFunc fun() ---@field public whitelist string[]|nil @ 白名单 ---@field public blacklist string[]|nil @ 黑名单 local GameMode = class("GameMode") @@ -19,7 +18,6 @@ local GameMode = class("GameMode") ---@param name string @ 游戏模式名 ---@param min integer @ 最小玩家数 ---@param max integer @ 最大玩家数 ----@param filter string @ 过滤卡包,格式参考exppattern function GameMode:initialize(name, min, max) self.name = name self.minPlayer = math.max(min, 2) diff --git a/lua/core/player.lua b/lua/core/player.lua index 8cff72d1..cb34e90f 100644 --- a/lua/core/player.lua +++ b/lua/core/player.lua @@ -103,10 +103,10 @@ end --- 设置角色、体力、技能。 ---@param general General @ 角色类型 ----@param setHp boolean @ 是否设置体力 ----@param addSkills boolean @ 是否增加技能 +---@param setHp boolean|nil @ 是否设置体力 +---@param addSkills boolean|nil @ 是否增加技能 function Player:setGeneral(general, setHp, addSkills) - self.general = general + self.general = general.name if setHp then self.maxHp = general.maxHp self.hp = general.hp @@ -182,7 +182,7 @@ end --- 为角色设置Mark至指定数量。 ---@param mark string @ 标记 ----@param count integer @ 为标记删除的数量 +---@param count integer|nil @ 为标记删除的数量 function Player:setMark(mark, count) if count == 0 then count = nil end if self.mark[mark] ~= count then @@ -192,7 +192,7 @@ end --- 获取角色对应Mark的数量。 ---@param mark string @ 标记 ----@return integer +---@return any function Player:getMark(mark) return (self.mark[mark] or 0) end @@ -217,7 +217,7 @@ end --- 将指定数量的牌加入玩家的对应区域。 ---@param playerArea PlayerCardArea @ 玩家牌所在的区域 ---@param cardIds integer[] @ 牌的ID,返回唯一牌 ----@param specialName string @ 私人牌堆名 +---@param specialName string|nil @ 私人牌堆名 function Player:addCards(playerArea, cardIds, specialName) assert(table.contains({ Player.Hand, Player.Equip, Player.Judge, Player.Special }, playerArea)) assert(playerArea ~= Player.Special or type(specialName) == "string") @@ -233,7 +233,7 @@ end --- 将指定数量的牌移除出玩家的对应区域。 ---@param playerArea PlayerCardArea @ 玩家牌所在的区域 ---@param cardIds integer[] @ 牌的ID,返回唯一牌 ----@param specialName string @ 私人牌堆名 +---@param specialName string|nil @ 私人牌堆名 function Player:removeCards(playerArea, cardIds, specialName) assert(table.contains({ Player.Hand, Player.Equip, Player.Judge, Player.Special }, playerArea)) assert(playerArea ~= Player.Special or type(specialName) == "string") @@ -303,12 +303,25 @@ function Player:hasDelayedTrick(card_name) end --- 获取玩家特定区域所有牌的ID。 ----@param playerAreas PlayerCardArea|nil @ 玩家牌所在的区域 +---@param playerAreas PlayerCardArea|PlayerCardArea[]|string|nil @ 玩家牌所在的区域 ---@param specialName string|nil @私人牌堆名 ---@return integer[] @ 返回对应区域的所有牌对应的ID function Player:getCardIds(playerAreas, specialName) local rightAreas = { Player.Hand, Player.Equip, Player.Judge } playerAreas = playerAreas or rightAreas + if type(playerAreas) == "string" then + local str = playerAreas + playerAreas = {} + if str:find("h") then + table.insert(playerAreas, Player.Hand) + end + if str:find("e") then + table.insert(playerAreas, Player.Equip) + end + if str:find("j") then + table.insert(playerAreas, Player.Judge) + end + end assert(type(playerAreas) == "number" or type(playerAreas) == "table") local areas = type(playerAreas) == "table" and playerAreas or { playerAreas } @@ -404,14 +417,14 @@ end ---@param other Player @ 其他玩家 ---@param num integer @ 距离数 function Player:setFixedDistance(other, num) - print(self.name .. ": fixedDistance is deprecated. Use fixed_func instead.") + --print(self.name .. ": fixedDistance is deprecated. Use fixed_func instead.") self.fixedDistance[other] = num end --- 移除玩家与其他角色的固定距离。 ---@param other Player @ 其他玩家 function Player:removeFixedDistance(other) - print(self.name .. ": fixedDistance is deprecated. Use fixed_func instead.") + --print(self.name .. ": fixedDistance is deprecated. Use fixed_func instead.") self.fixedDistance[other] = nil end @@ -506,7 +519,7 @@ end --- 增加玩家使用特定牌的历史次数。 ---@param cardName string @ 牌名 ----@param num integer @ 次数 +---@param num integer|nil @ 次数 function Player:addCardUseHistory(cardName, num) num = num or 1 assert(type(num) == "number" and num ~= 0) @@ -521,7 +534,7 @@ end --- 设定玩家使用特定牌的历史次数。 ---@param cardName string @ 牌名 ---@param num integer @ 次数 ----@param scope integer @ 查询历史范围 +---@param scope integer|nil @ 查询历史范围 function Player:setCardUseHistory(cardName, num, scope) if cardName == "" and num == nil and scope == nil then self.cardUsedHistory = {} @@ -543,7 +556,7 @@ end --- 增加玩家使用特定技能的历史次数。 ---@param skill_name string @ 技能名 ----@param num integer @ 次数 +---@param num integer|nil @ 次数 function Player:addSkillUseHistory(skill_name, num) num = num or 1 assert(type(num) == "number" and num ~= 0) @@ -557,8 +570,8 @@ end --- 设定玩家使用特定技能的历史次数。 ---@param skill_name string @ 技能名 ----@param num integer @ 次数 ----@param scope integer @ 查询历史范围 +---@param num integer|nil @ 次数 +---@param scope integer|nil @ 查询历史范围 function Player:setSkillUseHistory(skill_name, num, scope) if skill_name == "" and num == nil and scope == nil then self.skillUsedHistory = {} @@ -590,7 +603,7 @@ end --- 获取玩家使用特定技能的历史次数。 ---@param skill_name string @ 技能名 ----@param scope integer @ 查询历史范围 +---@param scope integer|nil @ 查询历史范围 function Player:usedSkillTimes(skill_name, scope) if not self.skillUsedHistory[skill_name] then return 0 @@ -808,16 +821,16 @@ function Player:prohibitDiscard(card) return false end ----@field SwitchYang number @ 转换技状态阳 +--转换技状态阳 fk.SwitchYang = 0 ----@field SwitchYin number @ 转换技状态阴 +--转换技状态阴 fk.SwitchYin = 1 --- 获取转换技状态 ---@param skillName string @ 技能名 ---@param afterUse boolean|nil @ 是否提前计算转换后状态 ---@param inWord boolean|nil @ 是否返回文字 ----@return number @ 转换技状态 +---@return number|string @ 转换技状态 function Player:getSwitchSkillState(skillName, afterUse, inWord) if afterUse then return self:getMark(MarkEnum.SwithSkillPreName .. skillName) < 1 and (inWord and "yin" or fk.SwitchYin) or (inWord and "yang" or fk.SwitchYang) diff --git a/lua/core/skill_type/attack_range.lua b/lua/core/skill_type/attack_range.lua index 51d7dafe..6a646532 100644 --- a/lua/core/skill_type/attack_range.lua +++ b/lua/core/skill_type/attack_range.lua @@ -4,7 +4,6 @@ local AttackRangeSkill = StatusSkill:subclass("AttackRangeSkill") ---@param from Player ----@param to Player ---@return integer function AttackRangeSkill:getCorrect(from) return 0 diff --git a/lua/core/skill_type/max_cards.lua b/lua/core/skill_type/max_cards.lua index 8db4357b..5f3cec5d 100644 --- a/lua/core/skill_type/max_cards.lua +++ b/lua/core/skill_type/max_cards.lua @@ -3,19 +3,16 @@ ---@class MaxCardsSkill : StatusSkill local MaxCardsSkill = StatusSkill:subclass("MaxCardsSkill") ----@param from Player ----@return integer +---@return integer|nil function MaxCardsSkill:getFixed(player) return nil end ----@param from Player ---@return integer function MaxCardsSkill:getCorrect(player) return 0 end ----@param from Player ---@param card Card ---@return boolean function MaxCardsSkill:excludeFrom(player, card) diff --git a/lua/core/skill_type/view_as.lua b/lua/core/skill_type/view_as.lua index b3ad51ba..c8253b7f 100644 --- a/lua/core/skill_type/view_as.lua +++ b/lua/core/skill_type/view_as.lua @@ -18,7 +18,7 @@ function ViewAsSkill:cardFilter(to_select, selected) end ---@param cards integer[] @ ids of cards ----@return card +---@return Card|nil function ViewAsSkill:viewAs(cards) return nil end diff --git a/lua/core/util.lua b/lua/core/util.lua index e83f3b45..0bb1da0a 100644 --- a/lua/core/util.lua +++ b/lua/core/util.lua @@ -48,7 +48,7 @@ function table:forEach(func) end end ----@param func fun(element, index, array) +---@param func fun(element, index, array): any function table:every(func) for i, v in ipairs(self) do if not func(v, i, self) then @@ -58,7 +58,7 @@ function table:every(func) return true end ----@param func fun(element, index, array) +---@param func fun(element, index, array): any function table:find(func) for i, v in ipairs(self) do if func(v, i, self) then @@ -70,7 +70,7 @@ end ---@generic T ---@param self T[] ----@param func fun(element, index, array) +---@param func fun(element, index, array): any ---@return T[] function table.filter(self, func) local ret = {} @@ -82,7 +82,7 @@ function table.filter(self, func) return ret end ----@param func fun(element, index, array) +---@param func fun(element, index, array): any function table:map(func) local ret = {} for i, v in ipairs(self) do diff --git a/lua/fk_ex.lua b/lua/fk_ex.lua index fe556fe8..b5bf30f7 100644 --- a/lua/fk_ex.lua +++ b/lua/fk_ex.lua @@ -162,14 +162,14 @@ function fk.CreateTriggerSkill(spec) end ---@class ActiveSkillSpec: UsableSkillSpec ----@field public can_use fun(self: ActiveSkill, player: Player, card: Card): boolean ----@field public card_filter fun(self: ActiveSkill, to_select: integer, selected: integer[], selected_targets: integer[]): boolean ----@field public target_filter fun(self: ActiveSkill, to_select: integer, selected: integer[], selected_cards: integer[], card: Card): boolean ----@field public feasible fun(self: ActiveSkill, selected: integer[], selected_cards: integer[]): boolean +---@field public can_use fun(self: ActiveSkill, player: Player, card: Card): boolean|nil +---@field public card_filter fun(self: ActiveSkill, to_select: integer, selected: integer[], selected_targets: integer[]): boolean|nil +---@field public target_filter fun(self: ActiveSkill, to_select: integer, selected: integer[], selected_cards: integer[], card: Card): boolean|nil +---@field public feasible fun(self: ActiveSkill, selected: integer[], selected_cards: integer[]): boolean|nil ---@field public on_use fun(self: ActiveSkill, room: Room, cardUseEvent: CardUseStruct): boolean|nil ----@field public about_to_effect fun(self: ActiveSkill, room: Room, cardEffectEvent: CardEffectEvent): boolean +---@field public about_to_effect fun(self: ActiveSkill, room: Room, cardEffectEvent: CardEffectEvent): boolean|nil ---@field public on_effect fun(self: ActiveSkill, room: Room, cardEffectEvent: CardEffectEvent): boolean|nil ----@field public on_nullified fun(self: ActiveSkill, room: Room, cardEffectEvent: CardEffectEvent): boolean +---@field public on_nullified fun(self: ActiveSkill, room: Room, cardEffectEvent: CardEffectEvent): boolean|nil ---@field public prompt fun(self: ActiveSkill, selected: integer[], selected_cards: integer[]): string ---@param spec ActiveSkillSpec @@ -211,12 +211,12 @@ function fk.CreateActiveSkill(spec) end ---@class ViewAsSkillSpec: UsableSkillSpec ----@field public card_filter fun(self: ViewAsSkill, to_select: integer, selected: integer[]): boolean ----@field public view_as fun(self: ViewAsSkill, cards: integer[]) +---@field public card_filter fun(self: ViewAsSkill, to_select: integer, selected: integer[]): boolean|nil +---@field public view_as fun(self: ViewAsSkill, cards: integer[]): Card|nil ---@field public pattern string ----@field public enabled_at_play fun(self: ViewAsSkill, player: Player): boolean ----@field public enabled_at_response fun(self: ViewAsSkill, player: Player): boolean ----@field public before_use fun(self: ViewAsSkill, player: ServerPlayer) +---@field public enabled_at_play fun(self: ViewAsSkill, player: Player): boolean|nil +---@field public enabled_at_response fun(self: ViewAsSkill, player: Player, response: boolean): boolean|nil +---@field public before_use fun(self: ViewAsSkill, player: ServerPlayer, use: CardUseStruct) ---@field public prompt fun(self: ActiveSkill, selected: integer[], selected_cards: integer[]): string ---@param spec ViewAsSkillSpec @@ -267,8 +267,8 @@ function fk.CreateViewAsSkill(spec) end ---@class DistanceSpec: StatusSkillSpec ----@field public correct_func fun(self: DistanceSkill, from: Player, to: Player) ----@field public fixed_func fun(self: DistanceSkill, from: Player, to: Player) +---@field public correct_func fun(self: DistanceSkill, from: Player, to: Player): integer|nil +---@field public fixed_func fun(self: DistanceSkill, from: Player, to: Player): integer|nil ---@param spec DistanceSpec ---@return DistanceSkill @@ -285,10 +285,10 @@ function fk.CreateDistanceSkill(spec) end ---@class ProhibitSpec: StatusSkillSpec ----@field public is_prohibited fun(self: ProhibitSkill, from: Player, to: Player, card: Card) ----@field public prohibit_use fun(self: ProhibitSkill, player: Player, card: Card) ----@field public prohibit_response fun(self: ProhibitSkill, player: Player, card: Card) ----@field public prohibit_discard fun(self: ProhibitSkill, player: Player, card: Card) +---@field public is_prohibited fun(self: ProhibitSkill, from: Player, to: Player, card: Card): boolean|nil +---@field public prohibit_use fun(self: ProhibitSkill, player: Player, card: Card): boolean|nil +---@field public prohibit_response fun(self: ProhibitSkill, player: Player, card: Card): boolean|nil +---@field public prohibit_discard fun(self: ProhibitSkill, player: Player, card: Card): boolean|nil ---@param spec ProhibitSpec ---@return ProhibitSkill @@ -306,8 +306,8 @@ function fk.CreateProhibitSkill(spec) end ---@class AttackRangeSpec: StatusSkillSpec ----@field public correct_func fun(self: AttackRangeSkill, from: Player) ----@field public within_func fun(self: AttackRangeSkill, from: Player, to: Player) +---@field public correct_func fun(self: AttackRangeSkill, from: Player, to: Player): number|nil +---@field public within_func fun(self: AttackRangeSkill, from: Player, to: Player): boolean|nil ---@param spec AttackRangeSpec ---@return AttackRangeSkill @@ -328,9 +328,9 @@ function fk.CreateAttackRangeSkill(spec) end ---@class MaxCardsSpec: StatusSkillSpec ----@field public correct_func fun(self: MaxCardsSkill, player: Player) ----@field public fixed_func fun(self: MaxCardsSkill, player: Player) ----@field public exclude_from fun(self: MaxCardsSkill, player: Player, card: Card) +---@field public correct_func fun(self: MaxCardsSkill, player: Player): number|nil +---@field public fixed_func fun(self: MaxCardsSkill, player: Player): number|nil +---@field public exclude_from fun(self: MaxCardsSkill, player: Player, card: Card): boolean|nil ---@param spec MaxCardsSpec ---@return MaxCardsSkill @@ -352,11 +352,11 @@ function fk.CreateMaxCardsSkill(spec) end ---@class TargetModSpec: StatusSkillSpec ----@field public bypass_times fun(self: TargetModSkill, player: Player, skill: ActiveSkill, scope: integer, card: Card, to: Player) ----@field public residue_func fun(self: TargetModSkill, player: Player, skill: ActiveSkill, scope: integer, card: Card, to: Player) ----@field public bypass_distances fun(self: TargetModSkill, player: Player, skill: ActiveSkill, card: Card, to: Player) ----@field public distance_limit_func fun(self: TargetModSkill, player: Player, skill: ActiveSkill, card: Card, to: Player) ----@field public extra_target_func fun(self: TargetModSkill, player: Player, skill: ActiveSkill, card: Card) +---@field public bypass_times fun(self: TargetModSkill, player: Player, skill: ActiveSkill, scope: integer, card: Card, to: Player): boolean|nil +---@field public residue_func fun(self: TargetModSkill, player: Player, skill: ActiveSkill, scope: integer, card: Card, to: Player): number|nil +---@field public bypass_distances fun(self: TargetModSkill, player: Player, skill: ActiveSkill, card: Card, to: Player): boolean|nil +---@field public distance_limit_func fun(self: TargetModSkill, player: Player, skill: ActiveSkill, card: Card, to: Player): number|nil +---@field public extra_target_func fun(self: TargetModSkill, player: Player, skill: ActiveSkill, card: Card): number|nil ---@param spec TargetModSpec ---@return TargetModSkill @@ -385,8 +385,8 @@ function fk.CreateTargetModSkill(spec) end ---@class FilterSpec: StatusSkillSpec ----@field public card_filter fun(self: FilterSkill, card: Card, player: Player) ----@field public view_as fun(self: FilterSkill, card: Card, player: Player) +---@field public card_filter fun(self: FilterSkill, card: Card, player: Player): boolean|nil +---@field public view_as fun(self: FilterSkill, card: Card, player: Player): Card|nil ---@param spec FilterSpec ---@return FilterSkill @@ -402,7 +402,7 @@ function fk.CreateFilterSkill(spec) end ---@class InvaliditySpec: StatusSkillSpec ----@field public invalidity_func fun(self: InvaliditySkill, from: Player, skill: Skill) +---@field public invalidity_func fun(self: InvaliditySkill, from: Player, skill: Skill): boolean|nil ---@param spec InvaliditySpec ---@return InvaliditySkill diff --git a/lua/lib/debugger.lua b/lua/lib/debugger.lua index 890c98c6..b60100e0 100644 --- a/lua/lib/debugger.lua +++ b/lua/lib/debugger.lua @@ -24,6 +24,7 @@ * Properly handle being reentrant due to coroutines. ]] +---@diagnostic disable -- notify 汉化 并根据fk/lua 5.4实际情况魔改 local dbg diff --git a/lua/lib/inspect.lua b/lua/lib/inspect.lua index f8d69dc7..c08f0e22 100644 --- a/lua/lib/inspect.lua +++ b/lua/lib/inspect.lua @@ -1,6 +1,6 @@ local _tl_compat; if (tonumber((_VERSION or ''):match('[%d.]*$')) or 0) < 5.3 then local p, m = pcall(require, 'compat53.module'); if p then _tl_compat = m end end; local math = _tl_compat and _tl_compat.math or math; local string = _tl_compat and _tl_compat.string or string; local table = _tl_compat and _tl_compat.table or table local inspect = {Options = {}, } - +---@diagnostic disable diff --git a/lua/server/ai/ai.lua b/lua/server/ai/ai.lua index b6f50d59..12c6d56a 100644 --- a/lua/server/ai/ai.lua +++ b/lua/server/ai/ai.lua @@ -8,7 +8,7 @@ ---@field public player ServerPlayer ---@field public command string ---@field public jsonData string ----@field public cb_table table +---@field public cb_table table local AI = class("AI") function AI:initialize(player) diff --git a/lua/server/gameevent.lua b/lua/server/gameevent.lua index 6c4d9bfd..2d773b99 100644 --- a/lua/server/gameevent.lua +++ b/lua/server/gameevent.lua @@ -15,13 +15,13 @@ ---@field public interrupted boolean @ 事件是否是因为被强行中断而结束的 local GameEvent = class("GameEvent") ----@type fun(self: GameEvent)[] +---@type (fun(self: GameEvent): boolean|nil)[] GameEvent.functions = {} ----@type fun(self: GameEvent)[] +---@type (fun(self: GameEvent): boolean|nil)[] GameEvent.cleaners = {} ----@type fun(self: GameEvent)[] +---@type (fun(self: GameEvent): boolean|nil)[] GameEvent.exit_funcs = {} local function wrapCoFunc(f, ...) @@ -45,6 +45,11 @@ function GameEvent:initialize(event, ...) self.interrupted = false end +-- 静态函数,实际定义在events/init.lua +function GameEvent:translate(id) + error('static') +end + function GameEvent:__tostring() return string.format("<%s #%d>", GameEvent:translate(self.event), self.id) end @@ -159,7 +164,7 @@ function GameEvent:clear() -- handle error, then break if not string.find(yield_result, "__manuallyBreak") then fk.qCritical(yield_result) - print(debug.traceback(co)) + print(debug.traceback(clear_co)) end coroutine.close(clear_co) break diff --git a/lua/server/mark_enum.lua b/lua/server/mark_enum.lua index 2f021293..e36c9da9 100644 --- a/lua/server/mark_enum.lua +++ b/lua/server/mark_enum.lua @@ -2,36 +2,36 @@ MarkEnum = {} ----@field StraightToWake string @ 跳过觉醒标记(值为技能名通过+连接) +-- 跳过觉醒标记(值为技能名通过+连接) MarkEnum.StraightToWake = "_straight_to_wake" ----@field SwithSkillPreName string @ 转换技状态标记前缀(整体为前缀+转换技技能) +--转换技状态标记前缀(整体为前缀+转换技技能) MarkEnum.SwithSkillPreName = "__switcher_" ----@field QuestSkillPreName string @ 使命技状态标记前缀(整体为前缀+使命技技能) +--使命技状态标记前缀(整体为前缀+使命技技能) MarkEnum.QuestSkillPreName = "__questPre_" ----@field AddMaxCards string @ 增加标记值数量的手牌上限 +--增加标记值数量的手牌上限 MarkEnum.AddMaxCards = "AddMaxCards" ----@field AddMaxCardsInTurn string @ 于本回合内增加标记值数量的手牌上限 +--于本回合内增加标记值数量的手牌上限 MarkEnum.AddMaxCardsInTurn = "AddMaxCards-turn" ----@field MinusMaxCards string @ 减少标记值数量的手牌上限 +--减少标记值数量的手牌上限 MarkEnum.MinusMaxCards = "MinusMaxCards" ----@field AddMaxCards string @ 于本回合内减少标记值数量的手牌上限 +--于本回合内减少标记值数量的手牌上限 MarkEnum.MinusMaxCardsInTurn = "MinusMaxCards-turn" ----@field BypassTimesLimit string @ 使用牌无次数限制,可带清除标记后缀 +--使用牌无次数限制,可带清除标记后缀 MarkEnum.BypassTimesLimit = "BypassTimesLimit" ----@field BypassDistancesLimit string @ 使用牌无距离限制,可带清除标记后缀 +--使用牌无距离限制,可带清除标记后缀 MarkEnum.BypassDistancesLimit = "BypassDistancesLimit" ----@field BypassTimesLimitTo string @ 对其使用牌无次数限制,可带清除标记后缀 +--对其使用牌无次数限制,可带清除标记后缀 MarkEnum.BypassTimesLimitTo = "BypassTimesLimitTo" ----@field BypassDistancesLimitTo string @ 对其使用牌无距离限制,可带清除标记后缀 +--对其使用牌无距离限制,可带清除标记后缀 MarkEnum.BypassDistancesLimitTo = "BypassDistancesLimitTo" ----@field UncompulsoryInvalidity string @ 非锁定技失效,可带清除标记后缀 +--非锁定技失效,可带清除标记后缀 MarkEnum.UncompulsoryInvalidity = "UncompulsoryInvalidity" ----@field TempMarkSuffix string[] @ 各种清除标记后缀 +--各种清除标记后缀 MarkEnum.TempMarkSuffix = { "-phase", "-turn", "-round" } ----@field CardTempMarkSuffix string[] @ 卡牌标记版本的清除标记后缀 +---卡牌标记版本的清除标记后缀 MarkEnum.CardTempMarkSuffix = { "-phase", "-turn", "-round", "-inhand" } diff --git a/lua/server/room.lua b/lua/server/room.lua index 0a283e6d..128a7d00 100644 --- a/lua/server/room.lua +++ b/lua/server/room.lua @@ -230,7 +230,7 @@ end --- 基本算是私有函数,别去用 ---@param cardId integer ---@param cardArea CardArea ----@param integer owner +---@param owner integer function Room:setCardArea(cardId, cardArea, owner) self.card_place[cardId] = cardArea self.owner_map[cardId] = owner @@ -311,7 +311,7 @@ end --- 获得当前房间中的所有玩家。 --- --- 返回的数组的第一个元素是当前回合玩家,并且按行动顺序进行排序。 ----@param sortBySeat boolean @ 是否无视按座位排序直接返回 +---@param sortBySeat boolean|nil @ 是否无视按座位排序直接返回 ---@return ServerPlayer[] @ 房间中玩家的数组 function Room:getAllPlayers(sortBySeat) if not self.game_started then @@ -431,7 +431,7 @@ end --- 在设置之后,会通知所有客户端也更新一下标记的值。之后的两个相同 ---@param player ServerPlayer @ 要被更新标记的那个玩家 ---@param mark string @ 标记的名称 ----@param value integer @ 要设为的值,其实也可以设为字符串 +---@param value any @ 要设为的值,其实也可以设为字符串 function Room:setPlayerMark(player, mark, value) player:setMark(mark, value) self:doBroadcastNotify("SetPlayerMark", json.encode{ @@ -468,7 +468,7 @@ end --- 在设置之后,会通知所有客户端也更新一下标记的值。之后的两个相同 ---@param card Card @ 要被更新标记的那张牌 ---@param mark string @ 标记的名称 ----@param value integer @ 要设为的值,其实也可以设为字符串 +---@param value any @ 要设为的值,其实也可以设为字符串 function Room:setCardMark(card, mark, value) card:setMark(mark, value) if not card:isVirtual() then @@ -531,7 +531,7 @@ end ---@param player ServerPlayer ---@param general string ----@param changeKingdom boolean +---@param changeKingdom boolean|nil ---@param noBroadcast boolean|null function Room:setPlayerGeneral(player, general, changeKingdom, noBroadcast) if Fk.generals[general] == nil then return end @@ -559,7 +559,7 @@ function Room:setDeputyGeneral(player, general) end ---@param player ServerPlayer @ 要换将的玩家 ----@param new_general string|nil @ 要变更的武将,若不存在则变身为孙策,孙策也不存在则nil错 +---@param new_general string @ 要变更的武将,若不存在则变身为孙策,孙策也不存在则nil错 ---@param full boolean|nil @ 是否血量满状态变身 ---@param isDeputy boolean|nil @ 是否变的是副将 ---@param sendLog boolean|nil @ 是否发Log @@ -1376,7 +1376,7 @@ end ---@param top_limit integer[]|nil @ 置于牌堆顶的牌的限制(下限,上限),不填写则不限 ---@param bottom_limit integer[]|nil @ 置于牌堆底的牌的限制(下限,上限),不填写则不限 ---@param customNotify string|null @ 自定义读条操作提示 ----@param prompt string|null @ 观星框的标题(暂时雪藏) +--@param prompt string|null @ 观星框的标题(暂时雪藏) ---@param noPut boolean|null @ 是否进行放置牌操作 ---@param areaNames string[]|null @ 左侧提示信息 ---@return table<"top"|"bottom", integer[]> @@ -1716,8 +1716,8 @@ end --- 询问玩家从AG中选择一张牌。 ---@param player ServerPlayer @ 要询问的玩家 ---@param id_list integer[] | Card[] @ 可选的卡牌列表 ----@param cancelable boolean @ 能否点取消 ----@param reason string @ 原因 +---@param cancelable boolean|nil @ 能否点取消 +---@param reason string|nil @ 原因 ---@return integer @ 选择的卡牌 function Room:askForAG(player, id_list, cancelable, reason) id_list = Card:getIdList(id_list) @@ -1748,7 +1748,7 @@ end --- 告诉一些玩家,AG中的牌被taker取走了。 ---@param taker ServerPlayer @ 拿走牌的玩家 ---@param id integer @ 被拿走的牌 ----@param notify_list ServerPlayer[] @ 要告知的玩家,默认为全员 +---@param notify_list ServerPlayer[]|nil @ 要告知的玩家,默认为全员 function Room:takeAG(taker, id, notify_list) self:doBroadcastNotify("TakeAG", json.encode{ taker.id, id }, notify_list) end @@ -1756,7 +1756,7 @@ end --- 关闭player那侧显示的AG。 --- --- 若不传参(即player为nil),那么关闭所有玩家的AG。 ----@param player ServerPlayer @ 要关闭AG的玩家 +---@param player ServerPlayer|nil @ 要关闭AG的玩家 function Room:closeAG(player) if player then player:doNotify("CloseAG", "") else self:doBroadcastNotify("CloseAG", "") end @@ -1880,7 +1880,7 @@ end ---@param skillName string @ 技能名 ---@param cancelable boolean|null @ 是否可以取消选择 ---@param flag string|null @ 限定可移动的区域,值为nil(装备区和判定区)、‘e’或‘j’ ----@param no_indicate boolean @ 是否不显示指示线 +---@param no_indicate boolean|nil @ 是否不显示指示线 ---@return integer[] @ 选择的玩家id列表,可能为空 function Room:askForChooseToMoveCardInBoard(player, prompt, skillName, cancelable, flag, no_indicate) if flag then @@ -2337,11 +2337,11 @@ function Room:responseCard(cardResponseEvent) end ---@param card_name string @ 想要视为使用的牌名 ----@param subcards integer[] @ 子卡,可以留空或者直接nil +---@param subcards integer[]|nil @ 子卡,可以留空或者直接nil ---@param from ServerPlayer @ 使用来源 ---@param tos ServerPlayer | ServerPlayer[] @ 目标角色(列表) ----@param skillName string @ 技能名 ----@param extra boolean @ 是否不计入次数 +---@param skillName string|nil @ 技能名 +---@param extra boolean|nil @ 是否不计入次数 function Room:useVirtualCard(card_name, subcards, from, tos, skillName, extra) local card = Fk:cloneCard(card_name) card.skillName = skillName @@ -2383,8 +2383,8 @@ end --- 让一名玩家获得一张牌 ---@param player integer|ServerPlayer @ 要拿牌的玩家 ---@param cid integer|Card @ 要拿到的卡牌 ----@param unhide boolean @ 是否明着拿 ----@param reason CardMoveReason @ 卡牌移动的原因 +---@param unhide boolean|nil @ 是否明着拿 +---@param reason CardMoveReason|nil @ 卡牌移动的原因 function Room:obtainCard(player, cid, unhide, reason) if type(cid) ~= "number" then assert(cid and cid:isInstanceOf(Card)) @@ -2503,7 +2503,7 @@ end --- 令一名玩家失去体力。 ---@param player ServerPlayer @ 玩家 ---@param num integer @ 失去的数量 ----@param skillName string @ 技能名 +---@param skillName string|nil @ 技能名 ---@return boolean function Room:loseHp(player, num, skillName) return execGameEvent(GameEvent.LoseHp, player, num, skillName) diff --git a/lua/server/serverplayer.lua b/lua/server/serverplayer.lua index 7187aec5..b72e940e 100644 --- a/lua/server/serverplayer.lua +++ b/lua/server/serverplayer.lua @@ -561,7 +561,7 @@ end ---@param pile_name string ---@param card integer|Card ---@param visible boolean ----@param skillName string +---@param skillName string|nil function ServerPlayer:addToPile(pile_name, card, visible, skillName) local room = self.room room:moveCardTo(card, Card.PlayerSpecial, self, fk.ReasonJustMove, skillName, pile_name, visible) @@ -668,10 +668,10 @@ function ServerPlayer:reset() if not self.faceup then self:turnOver() end end ----@param from ServerPlayer +--@param from ServerPlayer ---@param tos ServerPlayer[] ---@param skillName string ----@param initialCard Card +---@param initialCard Card|nil ---@return PindianStruct function ServerPlayer:pindian(tos, skillName, initialCard) local pindianData = { from = self, tos = tos, reason = skillName, fromCard = initialCard, results = {} } @@ -759,6 +759,7 @@ end -- 神貂蝉 +---@param p ServerPlayer function ServerPlayer:control(p) if self == p then self.room:setPlayerMark(p, "@ControledBy", 0) diff --git a/test/lua/lib/luaunit.lua b/test/lua/lib/luaunit.lua index 0e42ee34..28c0ee7c 100644 --- a/test/lua/lib/luaunit.lua +++ b/test/lua/lib/luaunit.lua @@ -8,6 +8,7 @@ Based on initial work of Ryu, Gwang (http://www.gpgstudy.com/gpgiki/LuaUnit) License: BSD License, see LICENSE.txt ]]-- +---@diagnostic disable local os, io = os, io require("math") local M={}