初步隅泣
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@ -1192,6 +1192,46 @@ callbacks["AskForPoxi"] = (jsonData) => {
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});
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}
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callbacks["AskForYuqi"] = (jsonData) => {
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const { type, data, extra_data, cancelable } = JSON.parse(jsonData);
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roomScene.state = "replying";
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roomScene.popupBox.sourceComponent =
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Qt.createComponent("../RoomElement/YuqiBox.qml");
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const box = roomScene.popupBox.item;
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const area_names = [];
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const card_data = [];
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const card_items = [];
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const carditems = [];
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for (let d of data) {
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const arr = d[0];
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const card_arr = [];
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const ids = d[1];
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area_names.push(arr);
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card_data.push(ids);
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ids.forEach(id => {
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const cdata = lcall("GetCardData", id)
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card_arr.push(cdata);
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carditems.push(cdata);
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});
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card_items.push(card_arr);
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}
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box.yuqi_type = type;
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box.areaNames = area_names;
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box.pilecards = card_data;
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box.result = card_items;
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box.extra_data = extra_data;
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box.cancelable = cancelable;
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box.cards = carditems;
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box.arrangeCards();
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roomScene.popupBox.moveToCenter();
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box.cardsSelected.connect((ids) => {
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replyToServer(JSON.stringify(ids));
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});
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}
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callbacks["AskForMoveCardInBoard"] = (jsonData) => {
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const data = JSON.parse(jsonData);
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const { cards, cardsPosition, generalNames, playerIds } = data;
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@ -7,7 +7,7 @@ import Fk.Pages
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GraphicsBox {
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id: root
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property string Yuqi_type
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property string yuqi_type
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property var cards: [] //全体卡牌枚举
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property var result: [] //最终牌堆
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property var pilecards: [] //初始牌堆
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@ -16,6 +16,8 @@ GraphicsBox {
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property var extra_data
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property int padding: 25
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signal cardsSelected(var ids)
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title.text: ""
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width: body.width + padding * 2
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@ -63,7 +65,7 @@ GraphicsBox {
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height: 130
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}
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// property alias cardsArea: cardsArea
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property alias cardsArea: cardsArea
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}
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}
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@ -77,9 +79,9 @@ GraphicsBox {
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width: 120
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height: 35
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text: luatr("OK")
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enabled: lcall("YuqiFeasible", root.Yuqi_type, root.selected_ids,
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root.card_data, root.extra_data);
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onClicked: root.cardsSelected(findAllModel())
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enabled: lcall("YuqiFeasible", root.yuqi_type, root.getResult(),
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root.pilecards, root.extra_data);
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onClicked: root.cardsSelected(root.getResult())
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}
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MetroButton {
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@ -87,14 +89,14 @@ GraphicsBox {
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height: 35
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text: luatr("Cancel")
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visible: root.cancelable
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onClicked: root.cardsSelected(card_data)
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onClicked: root.cardsSelected([])
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}
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}
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}
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Repeater {
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id: cardItem
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id: cardsItem
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model: cards
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CardItem {
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@ -105,16 +107,38 @@ GraphicsBox {
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suit: modelData.suit
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number: modelData.number
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draggable: true
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onReleased: updateCardsReleased();
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onReleased: updateCardsReleased(this);
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}
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}
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function updateCardsReleased() {
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for (i = 0; i < cardItem.count; i++) {
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_card = result[0][i]
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if (Math.abs(card.x - _card.x) <= 50) {
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result[1][result[1].indexOf(card)] = _card;
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result[0][i] = card;
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function updateCardsReleased(card) {
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let orig, from, to;
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let i, j;
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const result_cards = getResult();
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for (i = 0; i < pilecards.count; i++) {
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const _pile = result[i];
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const box = pile.cardsArea;
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const pos = mapFromItem(pile, box.x, box.y);
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const posid = _pile.indexOf(card.cid)
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if (posid !== -1) {
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from = i;
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orig = posid;
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}
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const spacing = (_pile.length > 8) ? (700 / (_pile.length - 1)) : 100
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if (Math.abs(card.y - pos.y) <= spacing / 2) {
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to = i
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}
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if (from !== null && to !== null) {
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if (pilecards[to].indexOf(card.cid) === -1 && !lcall("YuqiEntryFilter", root.yuqi_type, card.cid, from, to,
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result_cards, root.extra_data) ) break;
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result[from].splice(orig, 1)
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for (j = 0; j < result[0].length; j++) {
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let _card = result[orig][i]
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if (Math.abs(card.x - _card.x) <= card.width / 2) {
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result[to].splice(j, 0, card.cid);
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break;
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}
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}
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break;
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}
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}
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@ -124,7 +148,8 @@ GraphicsBox {
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function arrangeCards() {
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let i, j;
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let card, box, pos, pile;
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let spacing
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let spacing;
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const result_cards = getResult();
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for (j = 0; j < pilecards.length; j++){
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pile = areaRepeater.itemAt(j);
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if (pile.y === 0){
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@ -135,7 +160,8 @@ GraphicsBox {
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box = pile.cardsArea;
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pos = mapFromItem(pile, box.x, box.y);
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card = result[j][i];
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card.draggable = (j > 0)
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card.draggable = lcall("YuqiOutFilter", root.yuqi_type, card.cid, j,
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result_cards, root.extra_data);
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card.origX = pos.x + i * spacing;
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card.origY = pos.y;
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card.z = i + 1;
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@ -147,7 +173,17 @@ GraphicsBox {
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refreshPrompt();
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}
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function getResult() {
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const ret = [];
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result.forEach(t => {
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const t2 = [];
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t.forEach(v => t2.push(v.cid));
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ret.push(t2);
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});
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return ret;
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}
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function refreshPrompt() {
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root.title.text = Util.processPrompt(lcall("YuqiPrompt", Yuqi_type, card_data, extra_data))
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root.title.text = Util.processPrompt(lcall("YuqiPrompt", yuqi_type, root.result, root.pilecards, extra_data))
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}
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}
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@ -791,13 +791,13 @@ end
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function YuqiEntryFilter(yuqi_type, to_select, from_pile, to_pile, data, extra_data)
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local yuqi = Fk.yuqi_methods[yuqi_type]
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if not yuqi then return "false" end
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return json.encode(yuqi.entry_filter(to_select, from_pile, to_pile, data, extra_data))
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return json.encode(yuqi.entry_filter(to_select, from_pile + 1, to_pile + 1, data, extra_data))
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end
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function YuqiOutFilter(yuqi_type, to_select, from_pile, data, extra_data)
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local yuqi = Fk.yuqi_methods[yuqi_type]
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if not yuqi then return "false" end
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return json.encode(yuqi.out_filter(to_select, from_pile, data, extra_data))
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return json.encode(yuqi.out_filter(to_select, from_pile + 1, data, extra_data))
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end
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function YuqiFeasible(yuqi_type, current, origin, extra_data)
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@ -72,6 +72,7 @@ function Engine:initialize()
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self.poxi_methods = {}
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self.qml_marks = {}
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self.mini_games = {}
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self.yuqi_methods = {}
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self:loadPackages()
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self:loadDisabled()
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@ -396,10 +397,10 @@ end
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---@param spec YuqiSpec
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function Engine:addYuqiMethod(spec)
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assert(type(spec.name) == "string")
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assert(type(spec.feasible) == "function")
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self.yuqi_methods[spec.name] = spec
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spec.entry_filter = spec.entry_filter or function() return true end
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spec.out_filter = spec.out_filter or function() return true end
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spec.entry_filter = spec.entry_filter or Util.TrueFunc
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spec.out_filter = spec.out_filter or Util.TrueFunc
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spec.feasible = spec.feasible or Util.TrueFunc
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end
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--- 从已经开启的拓展包中,随机选出若干名武将。
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@ -635,7 +635,7 @@ end
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---@class YuqiSpec
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---@field name string
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---@field feasible fun(current_data: any, old_data: any, extra_data: any): bool
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---@field entry_filter fun(card: int, from_pile: int, to_pile: int, data: any, extra_data: any): bool
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---@field out_filter fun(card: int, from_pile: int, data: any, extra_data: any): bool
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---@field feasible? fun(current_data: any, old_data: any, extra_data: any): bool
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---@field entry_filter? fun(card: int, from_pile: int, to_pile: int, data: any, extra_data: any): bool
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---@field out_filter? fun(card: int, from_pile: int, data: any, extra_data: any): bool
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---@field prompt? string | fun(data: any, extra_data: any): string
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@ -1756,6 +1756,31 @@ function Room:askForPoxi(player, poxi_type, data, extra_data, cancelable)
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end
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end
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--- 咕了太久的隅泣
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---
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--- data填入所有卡的列表(类似ui.card_data)
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---@param player ServerPlayer
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---@param yuqi_type string
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---@param data any
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---@param extra_data any
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---@param cancelable? boolean
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---@return integer[]
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function Room:askForYuqi(player, yuqi_type, data, extra_data, cancelable)
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local yuqi = Fk.yuqi_methods[yuqi_type]
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if not yuqi then return {} end
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local command = "AskForYuqi"
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self:notifyMoveFocus(player, yuqi_type)
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local result = self:doRequest(player, command, json.encode {
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type = yuqi_type,
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data = data,
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extra_data = extra_data,
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cancelable = (cancelable == nil) and true or cancelable
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})
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return result == "" and {} or json.decode(result)
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end
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--- 询问一名玩家从众多选项中选择一个。
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---@param player ServerPlayer @ 要询问的玩家
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---@param choices string[] @ 可选选项列表
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@ -83,6 +83,11 @@ local control = fk.CreateActiveSkill{
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-- p(room:askForYiji(from, from:getCardIds(Player.Hand), table.map(effect.tos, Util.Id2PlayerMapper), self.name, 2, 10, nil, false, nil, false, 3, true))
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for _, pid in ipairs(effect.tos) do
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local to = room:getPlayerById(pid)
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p(room:askForYuqi(from, "test", {
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{"牌堆顶", table.slice(room.draw_pile, 1, 5)},
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{"你自己", {}},
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{"对方", {}},
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}, to.hp, true))
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-- p(room:askForPoxi(from, "test", {
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-- { "你自己", from:getCardIds "h" },
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-- { "对方", to:getCardIds "h" },
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@ -130,6 +135,16 @@ local control = fk.CreateActiveSkill{
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-- room:useVirtualCard("slash", nil, from, room:getOtherPlayers(from), self.name, true)
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end,
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}
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Fk:addYuqiMethod{
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name = "test",
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prompt = "隅泣:请分配这些卡牌",
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entry_filter = function(card, from_pile, to_pile, data, extra_data)
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if table.contains({2, 3}, to_pile) and #data[to_pile] >= 5 then
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return false
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end
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return true
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end
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}
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--[[
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Fk:addMiniGame{
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name = "test",
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