Gamecore 2 (#16)
* upgrade gamecore * [Funtion] Room:moveCards() completed * add some functions in Room * fixup * delete wrong files
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@ -6,6 +6,8 @@
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---@field color Color
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---@field id integer
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---@field type CardType
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---@field sub_type CardSubtype
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---@field area CardArea
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local Card = class("Card")
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---@alias Suit integer
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@ -29,6 +31,28 @@ Card.TypeBasic = 2
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Card.TypeTrick = 3
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Card.TypeEquip = 4
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---@alias CardSubtype integer
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Card.SubtypeNone = 1
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Card.SubtypeDelayedTrick = 2
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Card.SubtypeWeapon = 3
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Card.SubtypeArmor = 4
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Card.SubtypeDefensiveRide = 5
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Card.SubtypeOffensiveRide = 6
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Card.SubtypeTreasure = 7
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---@alias CardArea integer
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Card.Unknown = 0
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Card.PlayerHand = 1
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Card.PlayerEquip = 2
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Card.PlayerJudge = 3
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Card.PlayerSpecial = 4
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Card.Processing = 5
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Card.DrawPile = 6
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Card.DiscardPile = 7
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Card.Void = 8
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function Card:initialize(name, suit, number, color)
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self.name = name
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self.suit = suit or Card.NoSuit
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@ -47,6 +71,7 @@ function Card:initialize(name, suit, number, color)
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self.package = nil
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self.id = 0
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self.type = 0
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self.sub_type = Card.SubTypeNone
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end
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return Card
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@ -6,4 +6,12 @@ function BasicCard:initialize(name, suit, number)
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self.type = Card.TypeBasic
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end
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---@param suit Suit
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---@param number integer
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---@return BasicCard
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function BasicCard:clone(suit, number)
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local newCard = BasicCard:new(self.name, suit, number)
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return newCard
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end
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return BasicCard
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@ -6,4 +6,85 @@ function EquipCard:initialize(name, suit, number)
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self.type = Card.TypeEquip
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end
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return EquipCard
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---@class Weapon : EquipCard
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local Weapon = EquipCard:subclass("Weapon")
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function Weapon:initialize(name, suit, number, attackRange)
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EquipCard.initialize(self, name, suit, number)
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self.sub_type = Card.SubtypeWeapon
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self.attack_range = attackRange or 1
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end
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---@param suit Suit
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---@param number integer
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---@return Weapon
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function Weapon:clone(suit, number)
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local newCard = Weapon:new(self.name, suit, number, self.attack_range)
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return newCard
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end
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---@class Armor : EquipCard
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local Armor = EquipCard:subclass("armor")
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function Armor:initialize(name, suit, number)
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EquipCard.initialize(self, name, suit, number)
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self.sub_type = Card.SubtypeArmor
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end
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---@param suit Suit
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---@param number integer
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---@return Armor
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function Armor:clone(suit, number)
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local newCard = Armor:new(self.name, suit, number)
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return newCard
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end
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---@class DefensiveRide : EquipCard
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local DefensiveRide = EquipCard:subclass("DefensiveRide")
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function DefensiveRide:initialize(name, suit, number)
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EquipCard.initialize(self, name, suit, number)
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self.sub_type = Card.SubtypeDefensiveRide
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end
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---@param suit Suit
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---@param number integer
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---@return DefensiveRide
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function DefensiveRide:clone(suit, number)
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local newCard = DefensiveRide:new(self.name, suit, number)
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return newCard
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end
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---@class OffensiveRide : EquipCard
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local OffensiveRide = EquipCard:subclass("OffensiveRide")
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function OffensiveRide:initialize(name, suit, number)
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EquipCard.initialize(self, name, suit, number)
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self.sub_type = Card.SubtypeOffensiveRide
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end
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---@param suit Suit
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---@param number integer
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---@return OffensiveRide
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function OffensiveRide:clone(suit, number)
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local newCard = OffensiveRide:new(self.name, suit, number)
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return newCard
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end
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---@class Treasure : EquipCard
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local Treasure = EquipCard:subclass("Treasure")
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function Treasure:initialize(name, suit, number)
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EquipCard.initialize(self, name, suit, number)
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self.sub_type = Card.SubtypeTreasure
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end
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---@param suit Suit
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---@param number integer
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---@return Treasure
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function Treasure:clone(suit, number)
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local newCard = Treasure:new(self.name, suit, number)
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return newCard
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end
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return { EquipCard, Weapon, Armor, DefensiveRide, OffensiveRide, Treasure }
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@ -6,4 +6,28 @@ function TrickCard:initialize(name, suit, number)
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self.type = Card.TypeTrick
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end
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return TrickCard
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---@param suit Suit
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---@param number integer
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---@return TrickCard
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function TrickCard:clone(suit, number)
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local newCard = TrickCard:new(self.name, suit, number)
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return newCard
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end
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---@class DelayedTrickCard : TrickCard
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local DelayedTrickCard = TrickCard:subclass("DelayedTrickCard")
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function DelayedTrickCard:initialize(name, suit, number)
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TrickCard.initialize(self, name, suit, number)
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self.sub_type = Card.SubtypeDelayedTrick
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end
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---@param suit Suit
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---@param number integer
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---@return DelayedTrickCard
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function DelayedTrickCard:clone(suit, number)
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local newCard = DelayedTrickCard:new(self.name, suit, number)
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return newCard
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end
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return { TrickCard, DelayedTrickCard }
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@ -164,4 +164,23 @@ function Engine:getAllGenerals(except)
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return result
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end
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---@param except integer[]
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---@return integer[]
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function Engine:getAllCardIds(except)
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local result = {}
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for _, card in ipairs(self.cards) do
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if not (except and table.contains(except, card.id)) then
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table.insert(result, card.id)
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end
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end
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return result
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end
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---@param id integer
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---@return Card
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function Engine:getCardById(id)
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return self.cards[id]
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end
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return Engine
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@ -17,6 +17,8 @@
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---@field flag string[]
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---@field tag table<string, any>
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---@field mark table<string, integer>
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---@field player_cards table<integer, integer[]>
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---@field special_cards table<string, integer[]>
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local Player = class("Player")
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---@alias Phase integer
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@ -31,6 +33,13 @@ Player.Finish = 7
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Player.NotActive = 8
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Player.PhaseNone = 9
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---@alias PlayerCardArea integer
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Player.Hand = 1
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Player.Equip = 2
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Player.Judge = 3
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Player.Special = 4
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function Player:initialize()
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self.id = 114514
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self.hp = 0
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@ -38,7 +47,6 @@ function Player:initialize()
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self.kingdom = "qun"
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self.role = ""
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self.general = ""
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self.handcard_num = 0
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self.seat = 0
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self.phase = Player.PhaseNone
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self.faceup = true
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@ -51,6 +59,12 @@ function Player:initialize()
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self.flag = {}
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self.tag = {}
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self.mark = {}
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self.player_cards = {
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[Player.Hand] = {},
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[Player.Equip] = {},
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[Player.Judge] = {},
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}
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self.special_cards = {}
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end
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---@param general General
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@ -125,4 +139,86 @@ function Player:getMarkNames()
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return ret
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end
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---@param playerArea PlayerCardArea
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---@param cardIds integer[]
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---@param specialName string
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function Player:addCards(playerArea, cardIds, specialName)
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assert(table.contains({ Player.Hand, Player.Equip, Player.Judge, Player.Special }, playerArea))
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assert(playerArea ~= Player.Special or type(specialName) == "string")
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if playerArea == Player.Special then
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self.special_cards[specialName] = self.special_cards[specialName] or {}
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table.insertTable(self.special_cards[specialName], cardIds)
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else
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table.insertTable(self.player_cards[playerArea], cardIds)
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end
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end
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---@param playerArea PlayerCardArea
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---@param cardIds integer[]
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---@param specialName string
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function Player:removeCards(playerArea, cardIds, specialName)
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assert(table.contains({ Player.Hand, Player.Equip, Player.Judge, Player.Special }, playerArea))
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assert(playerArea ~= Player.Special or type(specialName) == "string")
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local fromAreaIds = playerArea == Player.Special and self.special_cards[specialName] or self.player_cards[playerArea]
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if fromAreaIds then
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for _, id in ipairs(cardIds) do
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if #fromAreaIds == 0 then
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break
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end
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table.removeOne(fromAreaIds, id)
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end
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end
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end
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---@param playerAreas PlayerCardArea
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---@param specialName string
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---@return integer[]
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function Player:getCardIds(playerAreas, specialName)
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local rightAreas = { Player.Hand, Player.Equip, Player.Judge }
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playerAreas = playerAreas or rightAreas
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assert(type(playerAreas) == "number" or type(playerAreas) == "table")
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local areas = type(playerAreas) == "table" and playerAreas or { playerAreas }
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local rightAreas = { Player.Hand, Player.Equip, Player.Judge, Player.Special }
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local cardIds = {}
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for _, area in ipairs(areas) do
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assert(table.contains(rightAreas, area))
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assert(area ~= Player.Special or type(specialName) == "string")
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local currentCardIds = area == Player.Special and self.special_cards[specialName] or self.player_cards[area]
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table.insertTable(cardIds, currentCardIds)
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end
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return cardIds
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end
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function Player:getMaxCards()
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local baseValue = math.max(self.hp, 0)
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return baseValue
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end
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---@param subtype CardSubtype
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---@return integer|null
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function Player:getEquipBySubtype(subtype)
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local equipId = nil
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for _, id in ipairs(self.player_cards[Player.Equip]) do
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if Fk.getCardById(id).sub_type == subtype then
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equipId = id
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break
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end
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end
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return equipId
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end
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function Player:getAttackRange()
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local weapon = Fk.getCardById(self:getEquipBySubtype(Card.SubtypeWeapon))
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local baseAttackRange = math.max(weapon and weapon.attack_range or 1, 0)
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return math.max(baseAttackRange, 0)
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end
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return Player
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@ -2,10 +2,13 @@
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SkillCard = require "core.card_type.skill"
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BasicCard = require "core.card_type.basic"
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TrickCard = require "core.card_type.trick"
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EquipCard = require "core.card_type.equip"
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local Trick = require "core.card_type.trick"
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TrickCard, DelayedTrickCard = table.unpack(Trick)
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local Equip = require "core.card_type.equip"
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_, Weapon, Armor, DefensiveRide, OffensiveRide, Treasure = table.unpack(Equip)
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dofile "lua/server/event.lua"
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dofile "lua/server/system_enum.lua"
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TriggerSkill = require "core.skill_type.trigger"
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---@class CardSpec: Card
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@ -50,15 +53,81 @@ function fk.CreateTrickCard(spec)
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end
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---@param spec CardSpec
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---@return EquipCard
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function fk.CreateEquipCard(spec)
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---@return DelayedTrickCard
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function fk.CreateDelayedTrickCard(spec)
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assert(type(spec.name) == "string" or type(spec.class_name) == "string")
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if not spec.name then spec.name = spec.class_name
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elseif not spec.class_name then spec.class_name = spec.name end
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if spec.suit then assert(type(spec.suit) == "number") end
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if spec.number then assert(type(spec.number) == "number") end
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local card = EquipCard:new(spec.name, spec.suit, spec.number)
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local card = DelayedTrickCard:new(spec.name, spec.suit, spec.number)
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return card
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end
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---@param spec CardSpec
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---@return Weapon
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function fk.CreateWeapon(spec)
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assert(type(spec.name) == "string" or type(spec.class_name) == "string")
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if not spec.name then spec.name = spec.class_name
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elseif not spec.class_name then spec.class_name = spec.name end
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if spec.suit then assert(type(spec.suit) == "number") end
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if spec.number then assert(type(spec.number) == "number") end
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if spec.attack_range then assert(type(spec.attack_range) == "number" and spec.attack_range >= 0) end
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local card = Weapon:new(spec.name, spec.suit, spec.number, spec.attack_range)
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return card
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end
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---@param spec CardSpec
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---@return Armor
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function fk.CreateArmor(spec)
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assert(type(spec.name) == "string" or type(spec.class_name) == "string")
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if not spec.name then spec.name = spec.class_name
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elseif not spec.class_name then spec.class_name = spec.name end
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if spec.suit then assert(type(spec.suit) == "number") end
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if spec.number then assert(type(spec.number) == "number") end
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local card = Armor:new(spec.name, spec.suit, spec.number)
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return card
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end
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---@param spec CardSpec
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---@return DefensiveRide
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function fk.CreateDefensiveRide(spec)
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assert(type(spec.name) == "string" or type(spec.class_name) == "string")
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if not spec.name then spec.name = spec.class_name
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elseif not spec.class_name then spec.class_name = spec.name end
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if spec.suit then assert(type(spec.suit) == "number") end
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if spec.number then assert(type(spec.number) == "number") end
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local card = DefensiveRide:new(spec.name, spec.suit, spec.number)
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return card
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end
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---@param spec CardSpec
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---@return OffensiveRide
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function fk.CreateOffensiveRide(spec)
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assert(type(spec.name) == "string" or type(spec.class_name) == "string")
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if not spec.name then spec.name = spec.class_name
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elseif not spec.class_name then spec.class_name = spec.name end
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if spec.suit then assert(type(spec.suit) == "number") end
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if spec.number then assert(type(spec.number) == "number") end
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local card = OffensiveRide:new(spec.name, spec.suit, spec.number)
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return card
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end
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---@param spec CardSpec
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---@return Treasure
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function fk.CreateTreasure(spec)
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assert(type(spec.name) == "string" or type(spec.class_name) == "string")
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if not spec.name then spec.name = spec.class_name
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elseif not spec.class_name then spec.class_name = spec.name end
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if spec.suit then assert(type(spec.suit) == "number") end
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if spec.number then assert(type(spec.number) == "number") end
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local card = Treasure:new(spec.name, spec.suit, spec.number)
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return card
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end
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@ -9,30 +9,45 @@ fk.EventPhaseEnd = 6
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fk.EventPhaseChanging = 7
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fk.EventPhaseSkipping = 8
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fk.DrawNCards = 9
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fk.AfterDrawNCards = 10
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fk.DrawInitialCards = 11
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fk.AfterDrawInitialCards = 12
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fk.BeforeCardsMove = 9
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fk.AfterCardsMove = 10
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fk.PreHpRecover = 13
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fk.HpRecover = 14
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fk.PreHpLost = 15
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fk.HpLost = 16
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fk.HpChanged = 17
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fk.MaxHpChanged = 18
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fk.DrawNCards = 11
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fk.AfterDrawNCards = 12
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fk.DrawInitialCards = 13
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fk.AfterDrawInitialCards = 14
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fk.EventLoseSkill = 19
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fk.EventAcquireSkill = 20
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fk.PreHpRecover = 15
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fk.HpRecover = 16
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fk.PreHpLost = 17
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fk.HpLost = 18
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fk.BeforeHpChanged = 19
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fk.HpChanged = 20
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fk.MaxHpChanged = 21
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fk.StartJudge = 21
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fk.AskForRetrial = 22
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fk.FinishRetrial = 23
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fk.FinishJudge = 24
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fk.EventLoseSkill = 22
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fk.EventAcquireSkill = 23
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fk.PindianVerifying = 25
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fk.Pindian = 26
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fk.StartJudge = 24
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fk.AskForRetrial = 25
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fk.FinishRetrial = 26
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fk.FinishJudge = 27
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|
||||
fk.TurnedOver = 27
|
||||
fk.ChainStateChanged = 28
|
||||
fk.PindianVerifying = 28
|
||||
fk.Pindian = 29
|
||||
|
||||
fk.NumOfEvents = 29
|
||||
fk.TurnedOver = 30
|
||||
fk.ChainStateChanged = 31
|
||||
|
||||
fk.PreDamage = 32
|
||||
fk.DamageCaused = 33
|
||||
fk.DamageInflicted = 34
|
||||
fk.Damage = 35
|
||||
fk.Damaged = 36
|
||||
fk.DamageFinished = 37
|
||||
|
||||
fk.EnterDying = 38
|
||||
fk.Dying = 39
|
||||
fk.AfterDying = 40
|
||||
|
||||
fk.NumOfEvents = 41
|
||||
|
|
|
@ -129,6 +129,12 @@ function GameLogic:prepareForStart()
|
|||
|
||||
-- TODO: prepare drawPile
|
||||
-- TODO: init cards in drawPile
|
||||
local allCardIds = Fk:getAllCardIds()
|
||||
table.shuffle(allCardIds)
|
||||
room.draw_pile = allCardIds
|
||||
for _, id in ipairs(room.draw_pile) do
|
||||
self.room:setCardArea(id, Card.DrawPile)
|
||||
end
|
||||
|
||||
self:addTriggerSkill(GameRule)
|
||||
for _, trig in ipairs(Fk.global_trigger) do
|
||||
|
@ -139,6 +145,11 @@ end
|
|||
function GameLogic:action()
|
||||
self:trigger(fk.GameStart)
|
||||
local room = self.room
|
||||
|
||||
for _, p in ipairs(room.players) do
|
||||
self:trigger(fk.DrawInitialCards, p, { num = 4 })
|
||||
end
|
||||
|
||||
while true do
|
||||
self:trigger(fk.TurnStart, room.current)
|
||||
if room.game_finished then break end
|
||||
|
|
|
@ -6,6 +6,11 @@
|
|||
---@field game_finished boolean
|
||||
---@field timeout integer
|
||||
---@field tag table<string, any>
|
||||
---@field draw_pile integer[]
|
||||
---@field discard_pile integer[]
|
||||
---@field processing_area integer[]
|
||||
---@field void integer[]
|
||||
---@field card_place table<integer, CardArea>
|
||||
local Room = class("Room")
|
||||
|
||||
-- load classes used by the game
|
||||
|
@ -36,6 +41,11 @@ function Room:initialize(_room)
|
|||
self.game_finished = false
|
||||
self.timeout = _room:getTimeout()
|
||||
self.tag = {}
|
||||
self.draw_pile = {}
|
||||
self.discard_pile = {}
|
||||
self.processing_area = {}
|
||||
self.void = {}
|
||||
self.card_place = {}
|
||||
end
|
||||
|
||||
-- When this function returns, the Room(C++) thread stopped.
|
||||
|
@ -161,7 +171,244 @@ function Room:adjustSeats()
|
|||
self:doBroadcastNotify("ArrangeSeats", json.encode(player_circle))
|
||||
end
|
||||
|
||||
---@return ServerPlayer | nil
|
||||
function Room:shuffleDrawPile()
|
||||
if #self.draw_pile + #self.discard_pile == 0 then
|
||||
return
|
||||
end
|
||||
|
||||
table.insertTable(self.draw_pile, self.discard_pile)
|
||||
for _, id in ipairs(self.discard_pile) do
|
||||
self:setCardArea(id, Card.DrawPile)
|
||||
end
|
||||
self.discard_pile = {}
|
||||
table.shuffle(self.draw_pile)
|
||||
end
|
||||
|
||||
---@param num integer
|
||||
---@param from string
|
||||
---@return integer[]
|
||||
function Room:getNCards(num, from)
|
||||
from = from or "top"
|
||||
assert(from == "top" or from == "bottom")
|
||||
|
||||
local cardIds = {}
|
||||
while num > 0 do
|
||||
if #self.draw_pile < 1 then
|
||||
self:shuffleDrawPile()
|
||||
end
|
||||
|
||||
local index = from == "top" and 1 or #self.draw_pile
|
||||
table.insert(cardIds, self.draw_pile[index])
|
||||
table.remove(self.draw_pile, index)
|
||||
|
||||
num = num - 1
|
||||
end
|
||||
|
||||
return cardIds
|
||||
end
|
||||
|
||||
---@param cardId integer
|
||||
---@param cardArea CardArea
|
||||
function Room:setCardArea(cardId, cardArea)
|
||||
self.card_place[cardId] = cardArea
|
||||
end
|
||||
|
||||
---@param cardId integer
|
||||
---@return CardArea
|
||||
function Room:getCardArea(cardId)
|
||||
return self.card_place[cardId] or Card.Unknown
|
||||
end
|
||||
|
||||
---@vararg CardsMoveInfo
|
||||
---@return boolean
|
||||
function Room:moveCards(...)
|
||||
---@type CardsMoveStruct[]
|
||||
local cardsMoveStructs = {}
|
||||
local infoCheck = function(info)
|
||||
assert(table.contains({ Card.PlayerHand, Card.PlayerEquip, Card.PlayerJudge, Card.PlayerSpecial, Card.Processing, Card.DrawPile, Card.DiscardPile, Card.Void }, info.toArea))
|
||||
assert(info.toArea ~= Card.PlayerSpecial or type(info.specialName) == "string")
|
||||
assert(type(info.moveReason) == "number")
|
||||
end
|
||||
|
||||
for _, cardsMoveInfo in ipairs({...}) do
|
||||
if #cardsMoveInfo.ids > 0 then
|
||||
infoCheck(cardsMoveInfo)
|
||||
|
||||
---@type MoveInfo[]
|
||||
local infos = {}
|
||||
for _, id in ipairs(cardsMoveInfo.ids) do
|
||||
table.insert(infos, { cardId = id, fromArea = self:getCardArea(id) })
|
||||
end
|
||||
|
||||
---@type CardsMoveStruct
|
||||
local cardsMoveStruct = {
|
||||
moveInfo = infos,
|
||||
from = cardsMoveInfo.from,
|
||||
to = cardsMoveInfo.to,
|
||||
toArea = cardsMoveInfo.toArea,
|
||||
moveReason = cardsMoveInfo.moveReason,
|
||||
proposer = cardsMoveInfo.proposer,
|
||||
skillName = cardsMoveInfo.skillName,
|
||||
moveVisible = cardsMoveInfo.moveVisible,
|
||||
specialName = cardsMoveInfo.specialName,
|
||||
specialVisible = cardsMoveInfo.specialVisible,
|
||||
}
|
||||
|
||||
table.insert(cardsMoveStructs, cardsMoveStruct)
|
||||
end
|
||||
end
|
||||
|
||||
if #cardsMoveStructs < 1 then
|
||||
return false
|
||||
end
|
||||
|
||||
if self.logic:trigger(fk.BeforeCardsMove, nil, cardsMoveStructs) then
|
||||
return false
|
||||
end
|
||||
|
||||
for _, data in ipairs(cardsMoveStructs) do
|
||||
if #data.moveInfo > 0 then
|
||||
infoCheck(data)
|
||||
|
||||
---@param info MoveInfo
|
||||
for _, info in ipairs(data.moveInfo) do
|
||||
local realFromArea = self:getCardArea(info.cardId)
|
||||
local playerAreas = { Player.Hand, Player.Equip, Player.Judge, Player.Special }
|
||||
|
||||
if table.contains(playerAreas, realFromArea) and data.from then
|
||||
self:getPlayerById(data.from):removeCards(realFromArea, { info.cardId }, data.specialName)
|
||||
elseif realFromArea ~= Card.Unknown then
|
||||
local fromAreaIds = {}
|
||||
if realFromArea == Card.Processing then
|
||||
fromAreaIds = self.processing_area
|
||||
elseif realFromArea == Card.DrawPile then
|
||||
fromAreaIds = self.draw_pile
|
||||
elseif realFromArea == Card.DiscardPile then
|
||||
fromAreaIds = self.discard_pile
|
||||
elseif realFromArea == Card.Void then
|
||||
fromAreaIds = self.void
|
||||
end
|
||||
|
||||
table.removeOne(fromAreaIds, info.cardId)
|
||||
end
|
||||
|
||||
if table.contains(playerAreas, data.toArea) and data.to then
|
||||
self:getPlayerById(data.to):addCards(data.toArea, { info.cardId }, data.specialName)
|
||||
else
|
||||
local toAreaIds = {}
|
||||
if data.toArea == Card.Processing then
|
||||
toAreaIds = self.processing_area
|
||||
elseif data.toArea == Card.DrawPile then
|
||||
toAreaIds = self.draw_pile
|
||||
elseif data.toArea == Card.DiscardPile then
|
||||
toAreaIds = self.discard_pile
|
||||
elseif data.toArea == Card.Void then
|
||||
toAreaIds = self.void
|
||||
end
|
||||
|
||||
table.insert(toAreaIds, toAreaIds == Card.DrawPile and 1 or #toAreaIds + 1, info.cardId)
|
||||
end
|
||||
self:setCardArea(info.cardId, data.toArea)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
self.logic:trigger(fk.AfterCardsMove, nil, cardsMoveStructs)
|
||||
return true
|
||||
end
|
||||
|
||||
---@param player ServerPlayer
|
||||
---@param num integer
|
||||
---@param skillName string
|
||||
---@param fromPlace "top"|"bottom"
|
||||
---@return integer[]
|
||||
function Room:drawCards(player, num, skillName, fromPlace)
|
||||
local topCards = self:getNCards(num, fromPlace)
|
||||
self:moveCards({
|
||||
ids = topCards,
|
||||
to = player:getId(),
|
||||
toArea = Card.PlayerHand,
|
||||
moveReason = fk.ReasonDraw,
|
||||
proposer = player:getId(),
|
||||
skillName = skillName,
|
||||
})
|
||||
|
||||
return { table.unpack(topCards) }
|
||||
end
|
||||
|
||||
---@param player ServerPlayer
|
||||
---@param minNum integer
|
||||
---@param maxNum integer
|
||||
---@param includeEquip boolean
|
||||
---@param skillName string
|
||||
function Room:askForDiscard(player, minNum, maxNum, includeEquip, skillName)
|
||||
if minNum < 1 then
|
||||
return nil
|
||||
end
|
||||
|
||||
local hands = player:getCardIds(Player.Hand)
|
||||
local toDiscard = {}
|
||||
for i = 1, minNum do
|
||||
local randomId = hands[math.random(1, #hands)]
|
||||
table.insert(toDiscard, randomId)
|
||||
table.removeOne(hands, randomId)
|
||||
end
|
||||
|
||||
self:moveCards({
|
||||
ids = toDiscard,
|
||||
from = player:getId(),
|
||||
toArea = Card.DiscardPile,
|
||||
moveReason = fk.ReasonDiscard,
|
||||
proposer = player:getId(),
|
||||
skillName = skillName
|
||||
})
|
||||
end
|
||||
|
||||
---@param id integer
|
||||
---@return ServerPlayer
|
||||
function Room:getPlayerById(id)
|
||||
assert(type(id) == "number")
|
||||
|
||||
for _, p in ipairs(self.players) do
|
||||
if p:getId() == id then
|
||||
return p
|
||||
end
|
||||
end
|
||||
|
||||
error("cannot find player by " .. id)
|
||||
end
|
||||
|
||||
---@param sortBySeat boolean
|
||||
---@return ServerPlayer[]
|
||||
function Room:getAlivePlayers(sortBySeat)
|
||||
sortBySeat = sortBySeat or true
|
||||
|
||||
local alivePlayers = {}
|
||||
for _, player in ipairs(self.players) do
|
||||
if player:isAlive() then
|
||||
table.insert(alivePlayers, player)
|
||||
end
|
||||
end
|
||||
|
||||
return alivePlayers
|
||||
end
|
||||
|
||||
---@param player ServerPlayer
|
||||
---@param sortBySeat boolean
|
||||
---@return ServerPlayer[]
|
||||
function Room:getOtherPlayers(player, sortBySeat)
|
||||
local alivePlayers = self:getAlivePlayers(sortBySeat)
|
||||
for _, p in ipairs(alivePlayers) do
|
||||
if p:getId() == player:getId() then
|
||||
table.removeOne(alivePlayers, player)
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
return alivePlayers
|
||||
end
|
||||
|
||||
---@return ServerPlayer | null
|
||||
function Room:getLord()
|
||||
local lord = self.players[1]
|
||||
if lord.role == "lord" then return lord end
|
||||
|
@ -210,16 +457,6 @@ function Room:gameOver()
|
|||
self.room:gameOver()
|
||||
end
|
||||
|
||||
---@param id integer
|
||||
function Room:findPlayerById(id)
|
||||
for _, p in ipairs(self.players) do
|
||||
if p:getId() == id then
|
||||
return p
|
||||
end
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
---@param player ServerPlayer
|
||||
---@param choices string[]
|
||||
---@param skill_name string
|
||||
|
@ -246,6 +483,203 @@ function Room:askForSkillInvoke(player, skill_name, data)
|
|||
return invoked
|
||||
end
|
||||
|
||||
---@param player ServerPlayer
|
||||
---@param num integer
|
||||
---@param reason "loseHp"|"damage"|"recover"|null
|
||||
---@param skillName string
|
||||
---@param damageStruct DamageStruct|null
|
||||
---@return boolean
|
||||
function Room:changeHp(player, num, reason, skillName, damageStruct)
|
||||
if num == 0 then
|
||||
return false
|
||||
end
|
||||
assert(reason == nil or table.contains({ "loseHp", "damage", "recover" }, reason))
|
||||
|
||||
---@type HpChangedData
|
||||
local data = {
|
||||
num = num,
|
||||
reason = reason,
|
||||
skillName = skillName,
|
||||
}
|
||||
|
||||
if self.logic:trigger(fk.BeforeHpChanged, player, data) then
|
||||
return false
|
||||
end
|
||||
|
||||
assert(not (data.reason == "recover" and data.num < 0))
|
||||
player.hp = math.min(player.hp + data.num, player.maxHp)
|
||||
|
||||
self.logic:trigger(fk.HpChanged, player, data)
|
||||
|
||||
if player.hp < 1 then
|
||||
---@type DyingStruct
|
||||
local dyingStruct = {
|
||||
who = player:getId(),
|
||||
damage = damageStruct,
|
||||
}
|
||||
self:enterDying(dyingStruct)
|
||||
elseif player.dying then
|
||||
player.dying = false
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
---@param player ServerPlayer
|
||||
---@param num integer
|
||||
---@param skillName string
|
||||
---@return boolean
|
||||
function Room:loseHp(player, num, skillName)
|
||||
if num == nil then
|
||||
num = 1
|
||||
elseif num < 1 then
|
||||
return false
|
||||
end
|
||||
|
||||
---@type HpLostData
|
||||
local data = {
|
||||
num = num,
|
||||
skillName = skillName,
|
||||
}
|
||||
if self.logic:trigger(fk.PreHpLost, player, data) or data.num < 1 then
|
||||
return false
|
||||
end
|
||||
|
||||
if not self:changeHp(player, -num, "loseHp", skillName) then
|
||||
return false
|
||||
end
|
||||
|
||||
self.logic:trigger(fk.HpLost, player, data)
|
||||
return true
|
||||
end
|
||||
|
||||
---@param player ServerPlayer
|
||||
---@param num integer
|
||||
---@return boolean
|
||||
function Room:changeMaxHp(player, num)
|
||||
if num == 0 then
|
||||
return false
|
||||
end
|
||||
|
||||
player.maxHp = math.max(player.maxHp + num, 0)
|
||||
local diff = player.hp - player.maxHp
|
||||
if diff > 0 then
|
||||
if not self:changeHp(player, -diff) then
|
||||
player.hp = player.hp - diff
|
||||
end
|
||||
end
|
||||
|
||||
if player.maxHp == 0 then
|
||||
self:killPlayer({ who = player:getId() })
|
||||
end
|
||||
|
||||
self.logic:trigger(fk.MaxHpChanged, player, { num = num })
|
||||
return true
|
||||
end
|
||||
|
||||
---@param damageStruct DamageStruct
|
||||
---@return boolean
|
||||
function Room:damage(damageStruct)
|
||||
if damageStruct.damage < 1 then
|
||||
return false
|
||||
end
|
||||
|
||||
assert(type(damageStruct.to) == "number")
|
||||
|
||||
local stages = {
|
||||
[fk.PreDamage] = damageStruct.from,
|
||||
[fk.DamageCaused] = damageStruct.from,
|
||||
[fk.DamageInflicted] = damageStruct.to,
|
||||
}
|
||||
|
||||
for event, playerId in ipairs(stages) do
|
||||
local player = playerId and self:getPlayerById(playerId) or nil
|
||||
if self.logic:trigger(event, player, damageStruct) or damageStruct.damage < 1 then
|
||||
return false
|
||||
end
|
||||
|
||||
assert(type(damageStruct.to) == "number")
|
||||
end
|
||||
|
||||
assert(self:getPlayerById(damageStruct.to))
|
||||
local victim = self:getPlayerById(damageStruct.to)
|
||||
if not victim:isAlive() then
|
||||
return false
|
||||
end
|
||||
|
||||
if not self:changeHp(victim, -damageStruct.damage, "damage", damageStruct.skillName, damageStruct) then
|
||||
return false
|
||||
end
|
||||
|
||||
stages = {
|
||||
[fk.Damage] = damageStruct.from,
|
||||
[fk.Damaged] = damageStruct.to,
|
||||
[fk.DamageFinished] = damageStruct.from,
|
||||
}
|
||||
|
||||
for event, playerId in ipairs(stages) do
|
||||
local player = playerId and self:getPlayerById(playerId) or nil
|
||||
self.logic:trigger(event, player, damageStruct)
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
---@param recoverStruct RecoverStruct
|
||||
---@return boolean
|
||||
function Room:recover(recoverStruct)
|
||||
if recoverStruct.num < 1 then
|
||||
return false
|
||||
end
|
||||
|
||||
local who = self:getPlayerById(recoverStruct.who)
|
||||
if self.logic:trigger(fk.PreHpRecover, who, recoverStruct) or recoverStruct.num < 1 then
|
||||
return false
|
||||
end
|
||||
|
||||
if not self:changeHp(who, recoverStruct.num, "recover", recoverStruct.skillName) then
|
||||
return false
|
||||
end
|
||||
|
||||
self.logic:trigger(fk.HpRecover, who, recoverStruct)
|
||||
return true
|
||||
end
|
||||
|
||||
---@param dyingStruct DyingStruct
|
||||
function Room:enterDying(dyingStruct)
|
||||
local dyingPlayer = self:getPlayerById(dyingStruct.who)
|
||||
dyingPlayer.dying = true
|
||||
self.logic:trigger(fk.EnterDying, dyingPlayer, dyingStruct)
|
||||
|
||||
if dyingPlayer.hp < 1 then
|
||||
local alivePlayers = self:getAlivePlayers()
|
||||
for _, player in ipairs(alivePlayers) do
|
||||
self.logic:trigger(fk.Dying, player, dyingStruct)
|
||||
|
||||
if player.hp > 0 then
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if dyingPlayer.hp < 1 then
|
||||
---@type DeathStruct
|
||||
local deathData = {
|
||||
who = dyingPlayer:getId(),
|
||||
damage = dyingStruct.damage,
|
||||
}
|
||||
self:killPlayer(deathData)
|
||||
end
|
||||
end
|
||||
|
||||
self.logic:trigger(fk.AfterDying, dyingPlayer, dyingStruct)
|
||||
end
|
||||
|
||||
---@param deathStruct DeathStruct
|
||||
function Room:killPlayer(deathStruct)
|
||||
print(self:getPlayerById(deathStruct.who).general .. " is dead")
|
||||
self:gameOver()
|
||||
end
|
||||
|
||||
fk.room_callback["QuitRoom"] = function(jsonData)
|
||||
-- jsonData: [ int uid ]
|
||||
local data = json.decode(jsonData)
|
||||
|
@ -289,7 +723,7 @@ fk.room_callback["PlayerStateChanged"] = function(jsonData)
|
|||
local data = json.decode(jsonData)
|
||||
local id = data[1]
|
||||
local stateString = data[2]
|
||||
RoomInstance:findPlayerById(id).state = stateString
|
||||
RoomInstance:getPlayerById(id).state = stateString
|
||||
end
|
||||
|
||||
fk.room_callback["RoomDeleted"] = function(jsonData)
|
||||
|
|
|
@ -0,0 +1,29 @@
|
|||
---@alias CardsMoveInfo {ids: integer[], from: integer|null, to: integer|null, toArea: CardArea, moveReason: CardMoveReason, proposer: integer, skillName: string|null, moveVisible: boolean|null, specialName: string|null, specialVisible: boolean|null }
|
||||
---@alias MoveInfo {cardId: integer, fromArea: CardArea}
|
||||
---@alias CardsMoveStruct {moveInfo: {id: integer, fromArea: CardArea}[], from: integer|null, to: integer|null, toArea: CardArea, moveReason: CardMoveReason, proposer: integer|null, skillName: string|null, moveVisible: boolean|null, specialName: string|null, specialVisible: boolean|null, fromSpecialName: string|null }
|
||||
|
||||
---@alias HpChangedData { num: integer, reason: string, skillName: string }
|
||||
---@alias HpLostData { num: integer, skillName: string }
|
||||
---@alias DamageStruct { from: integer|null, to: integer, damage: integer, damageType: DamageType, skillName: string }
|
||||
---@alias RecoverStruct { who: integer, num: integer, recoverBy: integer|null, skillName: string|null }
|
||||
|
||||
---@alias DyingStruct { who: integer, damage: DamageStruct }
|
||||
---@alias DeathStruct { who: integer, damage: DamageStruct }
|
||||
|
||||
|
||||
---@alias MoveReason integer
|
||||
|
||||
fk.ReasonJustMove = 1
|
||||
fk.ReasonDraw = 2
|
||||
fk.ReasonDiscard = 3
|
||||
fk.ReasonGive = 4
|
||||
fk.ReasonPut = 5
|
||||
fk.ReasonPutIntoDiscardPile = 6
|
||||
fk.ReasonPrey = 7
|
||||
fk.ReasonExchange = 8
|
||||
|
||||
---@alias DamageType integer
|
||||
|
||||
fk.NormalDamage = 1
|
||||
fk.ThunderDamage = 2
|
||||
fk.FireDamage = 3
|
|
@ -1,7 +1,7 @@
|
|||
GameRule = fk.CreateTriggerSkill{
|
||||
name = "game_rule",
|
||||
events = {
|
||||
fk.GameStart, fk.TurnStart,
|
||||
fk.GameStart, fk.DrawInitialCards, fk.TurnStart,
|
||||
fk.EventPhaseProceeding, fk.EventPhaseEnd, fk.EventPhaseChanging,
|
||||
},
|
||||
priority = 0,
|
||||
|
@ -26,6 +26,19 @@ GameRule = fk.CreateTriggerSkill{
|
|||
|
||||
local room = player.room
|
||||
switch(event, {
|
||||
[fk.DrawInitialCards] = function()
|
||||
if data.num > 0 then
|
||||
-- TODO: need a new function to call the UI
|
||||
local cardIds = room:getNCards(data.num)
|
||||
player:addCards(Player.Hand, cardIds)
|
||||
|
||||
for _, id in ipairs(cardIds) do
|
||||
room:setCardArea(id, Card.PlayerHand)
|
||||
end
|
||||
|
||||
room.logic:trigger(fk.AfterDrawInitialCards, player, data)
|
||||
end
|
||||
end,
|
||||
[fk.TurnStart] = function()
|
||||
player = room.current
|
||||
if room.tag["FirstRound"] == true then
|
||||
|
@ -59,6 +72,7 @@ GameRule = fk.CreateTriggerSkill{
|
|||
end,
|
||||
[Player.Draw] = function()
|
||||
print("Proceeding Draw.")
|
||||
room:drawCards(player, 2, self.name)
|
||||
end,
|
||||
[Player.Play] = function()
|
||||
print("Proceeding Play.")
|
||||
|
@ -66,6 +80,10 @@ GameRule = fk.CreateTriggerSkill{
|
|||
end,
|
||||
[Player.Discard] = function()
|
||||
print("Proceeding Discard.")
|
||||
local discardNum = #player:getCardIds(Player.Hand) - player:getMaxCards()
|
||||
if discardNum > 0 then
|
||||
room:askForDiscard(player, discardNum, discardNum, false, self.name)
|
||||
end
|
||||
end,
|
||||
[Player.Finish] = function()
|
||||
print("Proceeding Finish.")
|
||||
|
|
|
@ -3,6 +3,504 @@ extension.metadata = require "packages.standard_cards.metadata"
|
|||
|
||||
local slash = fk.CreateBasicCard{
|
||||
name = "slash",
|
||||
number = 7,
|
||||
suit = Card.Spade,
|
||||
}
|
||||
Fk:loadTranslationTable{
|
||||
["slash"] = "杀",
|
||||
}
|
||||
|
||||
extension:addCards({
|
||||
slash,
|
||||
slash:clone(Card.Spade, 8),
|
||||
slash:clone(Card.Spade, 8),
|
||||
slash:clone(Card.Spade, 9),
|
||||
slash:clone(Card.Spade, 9),
|
||||
slash:clone(Card.Spade, 10),
|
||||
slash:clone(Card.Spade, 10),
|
||||
|
||||
slash:clone(Card.Club, 2),
|
||||
slash:clone(Card.Club, 3),
|
||||
slash:clone(Card.Club, 4),
|
||||
slash:clone(Card.Club, 5),
|
||||
slash:clone(Card.Club, 6),
|
||||
slash:clone(Card.Club, 7),
|
||||
slash:clone(Card.Club, 8),
|
||||
slash:clone(Card.Club, 8),
|
||||
slash:clone(Card.Club, 9),
|
||||
slash:clone(Card.Club, 9),
|
||||
slash:clone(Card.Club, 10),
|
||||
slash:clone(Card.Club, 10),
|
||||
slash:clone(Card.Club, 11),
|
||||
slash:clone(Card.Club, 11),
|
||||
|
||||
slash:clone(Card.Heart, 10),
|
||||
slash:clone(Card.Heart, 10),
|
||||
slash:clone(Card.Heart, 11),
|
||||
|
||||
slash:clone(Card.Diamond, 6),
|
||||
slash:clone(Card.Diamond, 7),
|
||||
slash:clone(Card.Diamond, 8),
|
||||
slash:clone(Card.Diamond, 9),
|
||||
slash:clone(Card.Diamond, 10),
|
||||
slash:clone(Card.Diamond, 13),
|
||||
})
|
||||
|
||||
local jink = fk.CreateBasicCard{
|
||||
name = "jink",
|
||||
suit = Card.Heart,
|
||||
number = 2,
|
||||
}
|
||||
Fk:loadTranslationTable{
|
||||
["jink"] = "闪",
|
||||
}
|
||||
|
||||
extension:addCards({
|
||||
jink,
|
||||
jink:clone(Card.Heart, 2),
|
||||
jink:clone(Card.Heart, 13),
|
||||
|
||||
jink:clone(Card.Diamond, 2),
|
||||
jink:clone(Card.Diamond, 2),
|
||||
jink:clone(Card.Diamond, 3),
|
||||
jink:clone(Card.Diamond, 4),
|
||||
jink:clone(Card.Diamond, 5),
|
||||
jink:clone(Card.Diamond, 6),
|
||||
jink:clone(Card.Diamond, 7),
|
||||
jink:clone(Card.Diamond, 8),
|
||||
jink:clone(Card.Diamond, 9),
|
||||
jink:clone(Card.Diamond, 10),
|
||||
jink:clone(Card.Diamond, 11),
|
||||
jink:clone(Card.Diamond, 11),
|
||||
})
|
||||
|
||||
local peach = fk.CreateBasicCard{
|
||||
name = "peach",
|
||||
suit = Card.Heart,
|
||||
number = 3,
|
||||
}
|
||||
Fk:loadTranslationTable{
|
||||
["peach"] = "桃",
|
||||
}
|
||||
|
||||
extension:addCards({
|
||||
peach,
|
||||
peach:clone(Card.Heart, 4),
|
||||
peach:clone(Card.Heart, 6),
|
||||
peach:clone(Card.Heart, 7),
|
||||
peach:clone(Card.Heart, 8),
|
||||
peach:clone(Card.Heart, 9),
|
||||
peach:clone(Card.Heart, 12),
|
||||
peach:clone(Card.Heart, 12),
|
||||
})
|
||||
|
||||
local dismantlement = fk.CreateTrickCard{
|
||||
name = "dismantlement",
|
||||
suit = Card.Spade,
|
||||
number = 3,
|
||||
}
|
||||
Fk:loadTranslationTable{
|
||||
["dismantlement"] = "过河拆桥",
|
||||
}
|
||||
|
||||
extension:addCards({
|
||||
dismantlement,
|
||||
dismantlement:clone(Card.Spade, 4),
|
||||
dismantlement:clone(Card.Spade, 12),
|
||||
|
||||
dismantlement:clone(Card.Club, 3),
|
||||
dismantlement:clone(Card.Club, 4),
|
||||
|
||||
dismantlement:clone(Card.Heart, 12),
|
||||
})
|
||||
|
||||
local snatch = fk.CreateTrickCard{
|
||||
name = "snatch",
|
||||
suit = Card.Spade,
|
||||
number = 3,
|
||||
}
|
||||
Fk:loadTranslationTable{
|
||||
["snatch"] = "顺手牵羊",
|
||||
}
|
||||
|
||||
extension:addCards({
|
||||
snatch,
|
||||
snatch:clone(Card.Spade, 4),
|
||||
snatch:clone(Card.Spade, 11),
|
||||
|
||||
snatch:clone(Card.Diamond, 3),
|
||||
snatch:clone(Card.Diamond, 4),
|
||||
})
|
||||
|
||||
local duel = fk.CreateTrickCard{
|
||||
name = "duel",
|
||||
suit = Card.Spade,
|
||||
number = 1,
|
||||
}
|
||||
Fk:loadTranslationTable{
|
||||
["duel"] = "决斗",
|
||||
}
|
||||
|
||||
extension:addCards({
|
||||
duel,
|
||||
|
||||
duel:clone(Card.Club, 1),
|
||||
|
||||
duel:clone(Card.Diamond, 1),
|
||||
})
|
||||
|
||||
local collateral = fk.CreateTrickCard{
|
||||
name = "collateral",
|
||||
suit = Card.Club,
|
||||
number = 12,
|
||||
}
|
||||
Fk:loadTranslationTable{
|
||||
["collateral"] = "借刀杀人",
|
||||
}
|
||||
|
||||
extension:addCards({
|
||||
collateral,
|
||||
collateral:clone(Card.Club, 13),
|
||||
})
|
||||
|
||||
local exNihilo = fk.CreateTrickCard{
|
||||
name = "ex_nihilo",
|
||||
suit = Card.Heart,
|
||||
number = 7,
|
||||
}
|
||||
Fk:loadTranslationTable{
|
||||
["ex_nihilo"] = "无中生有",
|
||||
}
|
||||
|
||||
extension:addCards({
|
||||
exNihilo,
|
||||
exNihilo:clone(Card.Heart, 8),
|
||||
exNihilo:clone(Card.Heart, 9),
|
||||
exNihilo:clone(Card.Heart, 11),
|
||||
})
|
||||
|
||||
local nullification = fk.CreateTrickCard{
|
||||
name = "nullification",
|
||||
suit = Card.Spade,
|
||||
number = 11,
|
||||
}
|
||||
Fk:loadTranslationTable{
|
||||
["nullification"] = "无懈可击",
|
||||
}
|
||||
|
||||
extension:addCards({
|
||||
nullification,
|
||||
|
||||
nullification:clone(Card.Club, 12),
|
||||
nullification:clone(Card.Club, 13),
|
||||
|
||||
nullification:clone(Card.Diamond, 12),
|
||||
})
|
||||
|
||||
local savageAssault = fk.CreateTrickCard{
|
||||
name = "savage_assault",
|
||||
suit = Card.Spade,
|
||||
number = 7,
|
||||
}
|
||||
Fk:loadTranslationTable{
|
||||
["savage_assault"] = "南蛮入侵",
|
||||
}
|
||||
|
||||
extension:addCards({
|
||||
savageAssault,
|
||||
savageAssault:clone(Card.Spade, 13),
|
||||
savageAssault:clone(Card.Club, 7),
|
||||
})
|
||||
|
||||
local archeryAttack = fk.CreateTrickCard{
|
||||
name = "archery_attack",
|
||||
suit = Card.Heart,
|
||||
number = 1,
|
||||
}
|
||||
Fk:loadTranslationTable{
|
||||
["archery_attack"] = "万箭齐发",
|
||||
}
|
||||
|
||||
extension:addCards({
|
||||
archeryAttack,
|
||||
})
|
||||
|
||||
local godSalvation = fk.CreateTrickCard{
|
||||
name = "god_salvation",
|
||||
suit = Card.Heart,
|
||||
number = 1,
|
||||
}
|
||||
Fk:loadTranslationTable{
|
||||
["god_salvation"] = "桃园结义",
|
||||
}
|
||||
|
||||
extension:addCards({
|
||||
godSalvation,
|
||||
})
|
||||
|
||||
local amazingGrace = fk.CreateTrickCard{
|
||||
name = "amazing_grace",
|
||||
suit = Card.Heart,
|
||||
number = 3,
|
||||
}
|
||||
Fk:loadTranslationTable{
|
||||
["amazing_grace"] = "五谷丰登",
|
||||
}
|
||||
|
||||
extension:addCards({
|
||||
amazingGrace,
|
||||
amazingGrace:clone(Card.Heart, 4),
|
||||
})
|
||||
|
||||
local lightning = fk.CreateDelayedTrickCard{
|
||||
name = "lightning",
|
||||
suit = Card.Spade,
|
||||
number = 1,
|
||||
}
|
||||
Fk:loadTranslationTable{
|
||||
["lightning"] = "闪电",
|
||||
}
|
||||
|
||||
extension:addCards({
|
||||
lightning,
|
||||
lightning:clone(Card.Heart, 12),
|
||||
})
|
||||
|
||||
local indulgence = fk.CreateDelayedTrickCard{
|
||||
name = "indulgence",
|
||||
suit = Card.Spade,
|
||||
number = 6,
|
||||
}
|
||||
Fk:loadTranslationTable{
|
||||
["indulgence"] = "乐不思蜀",
|
||||
}
|
||||
|
||||
extension:addCards({
|
||||
indulgence,
|
||||
indulgence:clone(Card.Club, 6),
|
||||
})
|
||||
|
||||
local crossbow = fk.CreateWeapon{
|
||||
name = "crossbow",
|
||||
suit = Card.Club,
|
||||
number = 1,
|
||||
}
|
||||
Fk:loadTranslationTable{
|
||||
["crossbow"] = "诸葛连弩",
|
||||
}
|
||||
|
||||
extension:addCards({
|
||||
crossbow,
|
||||
crossbow:clone(Card.Diamond, 1),
|
||||
})
|
||||
|
||||
local qingGang = fk.CreateWeapon{
|
||||
name = "qinggang_sword",
|
||||
suit = Card.Spade,
|
||||
number = 6,
|
||||
}
|
||||
Fk:loadTranslationTable{
|
||||
["qinggang_sword"] = "青釭剑",
|
||||
}
|
||||
|
||||
extension:addCards({
|
||||
qingGang,
|
||||
})
|
||||
|
||||
local iceSword = fk.CreateWeapon{
|
||||
name = "ice_sword",
|
||||
suit = Card.Spade,
|
||||
number = 2,
|
||||
}
|
||||
Fk:loadTranslationTable{
|
||||
["ice_sword"] = "寒冰剑",
|
||||
}
|
||||
|
||||
extension:addCards({
|
||||
iceSword,
|
||||
})
|
||||
|
||||
local doubleSwords = fk.CreateWeapon{
|
||||
name = "double_swords",
|
||||
suit = Card.Spade,
|
||||
number = 2,
|
||||
}
|
||||
Fk:loadTranslationTable{
|
||||
["double_swords"] = "雌雄双股剑",
|
||||
}
|
||||
|
||||
extension:addCards({
|
||||
doubleSwords,
|
||||
})
|
||||
|
||||
local blade = fk.CreateWeapon{
|
||||
name = "blade",
|
||||
suit = Card.Spade,
|
||||
number = 5,
|
||||
}
|
||||
Fk:loadTranslationTable{
|
||||
["blade"] = "青龙偃月刀",
|
||||
}
|
||||
|
||||
extension:addCards({
|
||||
blade,
|
||||
})
|
||||
|
||||
local spear = fk.CreateWeapon{
|
||||
name = "spear",
|
||||
suit = Card.Spade,
|
||||
number = 12,
|
||||
}
|
||||
Fk:loadTranslationTable{
|
||||
["spear"] = "丈八蛇矛",
|
||||
}
|
||||
|
||||
extension:addCards({
|
||||
spear,
|
||||
})
|
||||
|
||||
local axe = fk.CreateWeapon{
|
||||
name = "axe",
|
||||
suit = Card.Diamond,
|
||||
number = 5,
|
||||
}
|
||||
Fk:loadTranslationTable{
|
||||
["axe"] = "贯石斧",
|
||||
}
|
||||
|
||||
extension:addCards({
|
||||
axe,
|
||||
})
|
||||
|
||||
local halberd = fk.CreateWeapon{
|
||||
name = "halberd",
|
||||
suit = Card.Diamond,
|
||||
number = 12,
|
||||
}
|
||||
Fk:loadTranslationTable{
|
||||
["halberd"] = "方天画戟",
|
||||
}
|
||||
|
||||
extension:addCards({
|
||||
halberd,
|
||||
})
|
||||
|
||||
local kylinBow = fk.CreateWeapon{
|
||||
name = "kylin_bow",
|
||||
suit = Card.Heart,
|
||||
number = 5,
|
||||
}
|
||||
Fk:loadTranslationTable{
|
||||
["kylin_bow"] = "麒麟弓",
|
||||
}
|
||||
|
||||
extension:addCards({
|
||||
kylinBow,
|
||||
})
|
||||
|
||||
local eightDiagram = fk.CreateArmor{
|
||||
name = "eight_diagram",
|
||||
suit = Card.Spade,
|
||||
number = 2,
|
||||
}
|
||||
Fk:loadTranslationTable{
|
||||
["eight_diagram"] = "八卦阵",
|
||||
}
|
||||
|
||||
extension:addCards({
|
||||
eightDiagram,
|
||||
eightDiagram:clone(Card.Club, 2),
|
||||
})
|
||||
|
||||
local niohShield = fk.CreateArmor{
|
||||
name = "nioh_shield",
|
||||
suit = Card.Club,
|
||||
number = 2,
|
||||
}
|
||||
Fk:loadTranslationTable{
|
||||
["nioh_shield"] = "仁王盾",
|
||||
}
|
||||
|
||||
extension:addCards({
|
||||
niohShield,
|
||||
})
|
||||
|
||||
local diLu = fk.CreateDefensiveRide{
|
||||
name = "dilu",
|
||||
suit = Card.Club,
|
||||
number = 5,
|
||||
}
|
||||
Fk:loadTranslationTable{
|
||||
["dilu"] = "的卢",
|
||||
}
|
||||
|
||||
extension:addCards({
|
||||
diLu,
|
||||
})
|
||||
|
||||
local jueYing = fk.CreateDefensiveRide{
|
||||
name = "jueying",
|
||||
suit = Card.Spade,
|
||||
number = 5,
|
||||
}
|
||||
Fk:loadTranslationTable{
|
||||
["jueying"] = "绝影",
|
||||
}
|
||||
|
||||
extension:addCards({
|
||||
jueYing,
|
||||
})
|
||||
|
||||
local zhuaHuangFeiDian = fk.CreateDefensiveRide{
|
||||
name = "zhuahuangfeidian",
|
||||
suit = Card.Heart,
|
||||
number = 13,
|
||||
}
|
||||
Fk:loadTranslationTable{
|
||||
["zhuahuangfeidian"] = "爪黄飞电",
|
||||
}
|
||||
|
||||
extension:addCards({
|
||||
zhuaHuangFeiDian,
|
||||
})
|
||||
|
||||
local chiTu = fk.CreateOffensiveRide{
|
||||
name = "chitu",
|
||||
suit = Card.Heart,
|
||||
number = 5,
|
||||
}
|
||||
Fk:loadTranslationTable{
|
||||
["chitu"] = "赤兔",
|
||||
}
|
||||
|
||||
extension:addCards({
|
||||
chiTu,
|
||||
})
|
||||
|
||||
local daYuan = fk.CreateOffensiveRide{
|
||||
name = "dayuan",
|
||||
suit = Card.Spade,
|
||||
number = 13,
|
||||
}
|
||||
Fk:loadTranslationTable{
|
||||
["dayuan"] = "大宛",
|
||||
}
|
||||
|
||||
extension:addCards({
|
||||
daYuan,
|
||||
})
|
||||
|
||||
local ziXing = fk.CreateOffensiveRide{
|
||||
name = "zixing",
|
||||
suit = Card.Heart,
|
||||
number = 5,
|
||||
}
|
||||
Fk:loadTranslationTable{
|
||||
["zixing"] = "紫骍",
|
||||
}
|
||||
|
||||
extension:addCards({
|
||||
ziXing,
|
||||
})
|
||||
|
||||
return extension
|
||||
|
|
Loading…
Reference in New Issue