Provide hasMark methods (#180)
It provides two methods `Player:hasMark` and `Card:hasMark` for determining if the player/card has the mark, which is more expressive than `xxx:getMark` when only checking for the existence. By the way, xxx:hasMark may directly determine a `Mark` in xxx.mark, for which I added `table:hasKey` method in `util.lua`, but currently the code still checks if the result of `xxx:getMark` is not 0. --- 提供了`Player:hasMark`和`Card:hasMark`两个方法,用于在只需要判断是否有标记时可以直接使用`xxx:hasMark`,相比使用`xxx:getMark`而言更加表达代码的作用。 顺带一提,`xxx:hasMark`应该可以直接判断`Mark`是否在`xxx.mark`里,我在`util.lua`里添加了`table:hasKey`的方法用于判断,但目前的代码还是判断`xxx:getMark`的结果是否不为0。
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@ -322,11 +322,18 @@ end
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--- 获取卡牌对应Mark的数量。
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---@param mark string @ 标记
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---@param count integer @ 为标记删除的数量
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---@return integer
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function Card:getMark(mark)
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return (self.mark[mark] or 0)
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end
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--- 判定卡牌是否拥有对应的Mark。
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---@param mark string @ 标记
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---@return boolean
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function Card:hasMark(mark)
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return self:getMark(mark) ~= 0
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end
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--- 获取卡牌有哪些Mark。
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function Card:getMarkNames()
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local ret = {}
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@ -192,11 +192,18 @@ end
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--- 获取角色对应Mark的数量。
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---@param mark string @ 标记
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---@param count integer @ 为标记删除的数量
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---@return integer
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function Player:getMark(mark)
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return (self.mark[mark] or 0)
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end
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--- 判定角色是否拥有对应的Mark。
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---@param mark string @ 标记
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---@return boolean
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function Player:hasMark(mark)
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return self:getMark(mark) ~= 0
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end
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--- 获取角色有哪些Mark。
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function Player:getMarkNames()
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local ret = {}
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